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- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- POTION 15.44 ;44 ;This item is inocuous
- HELMET 14.04 ;40 ;This item is inocuous
- CLIP 1.75 10
- GARMOR 3.16 3
- BLUEBALL 1.40 2
- MEDIKIT 9.82 14
- SHELLBOX 1.75 5
- BARREL 51.35 26
- TROOPER 32.58 ;11 ;This item is inocuous
- TROOPER 23.69 MEDIUM_AND_HARD ;8 ;This item is inocuous
- SERGEANT 82.27 HARD_ONLY 25
- SERGEANT 36.20 MEDIUM_AND_HARD 11
- DEMON 15.13 HARD_ONLY 2
- SHELLS 5.26 15
- STIMPAK 4.91 14
- SHOTGUN 0.70 EASY_ONLY 1
- IMP 42.78 MEDIUM_AND_HARD 13
- IMP 6.58 DEAF/AMBUSH 2
- IMP 3.29 DEAF/AMBUSHMEDIUM_AND_HARD 1
- IMP 36.20 DEAF/AMBUSHHARD_ONLY 11
- SERGEANT 13.16 DEAF/AMBUSHMEDIUM_AND_HARD 4
- SHOTGUN 0.70 MEDIUM_AND_HARD 1
- IMP 42.78 13
- IMP 23.04 HARD_ONLY 7
- LAUNCHER 0.70 1
- ROCKETS 3.16 3
- CHAINGUN 1.05 1
- BULLETS 3.51 5
- BACKPACK 0.70 1
- DEMON 7.57 MEDIUM_AND_HARD 1
- SPECTRE 7.57 HARD_ONLY 1
- TROOPER 8.89 DEAF/AMBUSH ;3 ;This item is inocuous
- TROOPER 5.92 DEAF/AMBUSHMEDIUM_AND_HARD ;2 ;This item is inocuous
- DEMON 22.70 DEAF/AMBUSHHARD_ONLY 3
- SERGEANT 3.29 DEAF/AMBUSH 1
- DEMON 7.57 1
- BARREL 3.95 MEDIUM_AND_HARD 2
- SHELLS 0.70 MEDIUM_AND_HARD 2
- MEDIKIT 0.70 MEDIUM_AND_HARD 1
- POTION 1.40 MEDIUM_AND_HARD ;4 ;This item is inocuous
- HELMET 1.40 MEDIUM_AND_HARD ;4 ;This item is inocuous
- SERGEANT 9.87 3
- TROOPER 11.85 HARD_ONLY ;4 ;This item is inocuous
- INVISO 0.70 1
- CHAINSAW 0.70 1L
- BARMOR 1.05 1
- SERGEANT 9.87 DEAF/AMBUSHHARD_ONLY 3
- SPECTRE 7.57 DEAF/AMBUSHHARD_ONLY 1
- DEADPLAYER 0.55 5
- POOLOFBLOOD 0.33 4
- BONES1 0.33 4
- BONES2 11.84 2
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- PER 348 ;Strict standard for exact placement
- ;PER 295 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-