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- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- BARON 34.99 DEAF/AMBUSH 8L
- PLASMA 0.78 2
- ENERCELL 1.75 6
- CHAINGUN 1.17 2
- BULLETS 3.89 10
- ROCKETS 4.66 8
- LAUNCHER 0.78 2
- BACKPACK 3.11 8
- SHELLBOX 0.78 4
- GARMOR 1.17 2
- CHAINSAW 0.78 2L
- BARMOR 1.17 2
- INVISO 0.78 2
- STIMPAK 1.94 10
- IMP 105.73 58
- SHOTGUN 0.39 1
- IMP 47.40 MEDIUM_AND_HARD 26
- CACODEMON 13.61 HARD_ONLY 2
- CACODEMON 13.61 2
- CACODEMON 13.61 MEDIUM_AND_HARD 2
- FLYSKULL 22.97 21
- FLYSKULL 33.91 HARD_ONLY 31
- FLYSKULL 18.60 MEDIUM_AND_HARD 17
- TROOPER 49.22 DEAF/AMBUSH ;30 ;This item is inocuous
- SERGEANT 21.87 HARD_ONLY 12
- SERGEANT 32.81 18
- SERGEANT 36.46 DEAF/AMBUSH 20
- FLYSKULL 4.38 DEAF/AMBUSH 4
- FLYSKULL 4.38 DEAF/AMBUSHMEDIUM_AND_HARD 4
- IMP 38.28 DEAF/AMBUSH 21
- MEDIKIT 2.72 DEAF/AMBUSH 7
- CELLPACK 3.89 DEAF/AMBUSH 10
- STIMPAK 0.58 DEAF/AMBUSH 3
- SERGEANT 10.94 DEAF/AMBUSHHARD_ONLY 6
- TROOPER 44.30 ;27 ;This item is inocuous
- TROOPER 9.84 HARD_ONLY ;6 ;This item is inocuous
- IMP 10.94 HARD_ONLY 6
- SPECTRE 16.77 DEAF/AMBUSH 4
- BFG9000 0.78 MULTIPLAYERDEAF/AMBUSH 1L
- BLUEBALL 0.39 MULTIPLAYERDEAF/AMBUSH 1
- MAP 0.58 MULTIPLAYERDEAF/AMBUSH 1L
- BROWNSTUB 472.30 DEAF/AMBUSH 45
- BONES1 1.43 DEAF/AMBUSH 31
- BARREL 18.60 DEAF/AMBUSH ;17
- BARREL 6.56 ;6
- BROWNSTUB 188.92 18
- BONES1 0.65 14
- BONES2 72.17 22
- POOLOFBLOOD 0.65 14
- POOLOFBLOOD 0.93 DEAF/AMBUSH 20
- BONES2 91.86 DEAF/AMBUSH 28
- DEMON 25.15 6
- SERGEANT 5.47 MEDIUM_AND_HARD 3
- TROOPER 8.20 MEDIUM_AND_HARD ;5 ;This item is inocuous
- DEMON 8.38 DEAF/AMBUSH 2
- IMP 3.65 DEAF/AMBUSHHARD_ONLY 2
- MEDIKIT 0.39 HARD_ONLY 1
- SHELLS 0.19 ;1
- SHOTGUN 1.17 MULTIPLAYER 3
- SHELLS 0.58 MULTIPLAYER ;3
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- PER 650 ;Strict standard for exact placement
- ;PER 552 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-