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- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- SERGEANT 3.84 HARD_ONLY 1
- IMP 15.34 EASY_AND_HARD 4
- CLIP 1.64 ;8
- DEMON 70.56 HARD_ONLY 8
- ROCKET 0.20 EASY_AND_MEDIUM 1
- CACODEMON 85.90 MEDIUM_AND_HARD 6
- BERSERK 0.82 1
- MEDIKIT 10.63 13
- DEMON 26.46 DEAF/AMBUSH 3
- DEMON 17.64 DEAF/AMBUSHHARD_ONLY 2
- DEMON 88.21 MEDIUM_AND_HARD 10
- TROOPER 24.17 ;7 ;This item is inocuous
- SERGEANT 15.34 MEDIUM_AND_HARD 4
- TROOPER 10.36 MEDIUM_AND_HARD ;3 ;This item is inocuous
- BACKPACK 0.82 1
- DEMON 35.28 DEAF/AMBUSHMEDIUM_AND_HARD 4
- STIMPAK 6.54 16
- SHELLS 9.00 22
- ROCKET 1.23 6
- POTION 3.68 ;9 ;This item is inocuous
- BARMOR 1.23 1
- SHELLBOX 1.64 4
- ROCKETS 3.68 3
- MAP 1.23 1L
- GARMOR 1.23 1
- FLYSKULL 18.42 HARD_ONLY 8
- FLYSKULL 16.12 7
- INVISO 2.45 3
- CELLPACK 3.27 4
- LAVISOR 1.84 3
- DEMON 52.92 6
- IMP 46.03 HARD_ONLY 12
- SERGEANT 23.02 6
- IMP 19.18 MEDIUM_AND_HARD 5
- HELMET 4.91 ;12 ;This item is inocuous
- FLYSKULL 4.60 EASY_AND_HARD 2
- CACODEMON 42.95 HARD_ONLY 3
- DEMON 17.64 EASY_AND_HARD 2
- IMP 57.54 15
- BULLETS 0.82 1
- FLYSKULL 29.93 MEDIUM_AND_HARD 13
- BLUEBALL 0.82 1
- CHAINGUN 1.23 1
- IMP 3.84 DEAF/AMBUSH 1
- IMP 7.67 DEAF/AMBUSHMEDIUM_AND_HARD 2
- TROOPER 3.45 DEAF/AMBUSHMEDIUM_AND_HARD ;1 ;This item is inocuous
- SPECTRE 8.82 DEAF/AMBUSHMEDIUM_AND_HARD 1
- PLASMA 0.82 1
- POOLOFBLOOD 0.58 6
- SHOTGUN 0.82 EASY_ONLY 1
- SHELLS 0.41 EASY_ONLY 1
- LAUNCHER 0.82 1
- FLYSKULL 2.30 EASY_ONLY 1
- DEMON 8.82 EASY_ONLY 1
- BONES2 13.81 2
- DEADSARGEANT 0.13 1
- DEADPLAYER 0.13 1
- SHOTGUN 0.82 MULTIPLAYER 1
- CHAINSAW 0.82 1L
- DEMON 35.28 MEDIUM_ONLY 4
- BARON 27.61 HARD_ONLY 3L
- STIMPAK 0.41 DEAF/AMBUSH 1
- SHELLS 0.41 DEAF/AMBUSH 1
- LAVISOR 0.61 DEAF/AMBUSH 1
- DEMON 17.64 EASY_AND_MEDIUM 2
- STIMPAK 0.82 MEDIUM_AND_HARD 2
- SPECTRE 8.82 HARD_ONLY 1
- SPECTRE 8.82 1
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- PER 282 ;Strict standard for exact placement
- ;PER 239 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-