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- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- BACKPACK 0.82 1
- CACODEMON 28.55 MEDIUM_AND_HARD 2
- DEMON 79.14 9
- IMP 91.78 24
- BARON 9.17 1L
- SERGEANT 45.89 12
- SERGEANT 38.24 MEDIUM_AND_HARD 10
- FLYSKULL 20.66 HARD_ONLY 9
- FLYSKULL 18.36 8
- FLYSKULL 20.66 MEDIUM_AND_HARD 9
- SHELLBOX 2.45 6
- CLIP 1.83 ;9
- DEMON 79.14 HARD_ONLY 9
- DEMON 61.56 MEDIUM_AND_HARD 7
- BARMOR 1.22 1
- BERSERK 0.82 1
- STIMPAK 4.49 ;11
- DEMON 8.79 EASY_AND_HARD 1
- BARON 9.17 MEDIUM_AND_HARD 1L
- CHAINGUN 1.22 1
- MEDIKIT 2.45 EASY_ONLY 3
- IMP 49.71 HARD_ONLY 13
- CHAINSAW 0.82 1L
- POOLOFBLOOD 1.46 15
- DEADPLAYER 0.26 2
- BONES2 6.88 1
- BONES1 0.29 3
- DEADTROOPER 0.39 3
- DEADSARGEANT 0.13 1
- HELMET 12.64 ;31 ;This item is inocuous
- PLASMA 0.82 1
- CACODEMON 28.55 DEAF/AMBUSHMEDIUM_AND_HARD 2
- CACODEMON 14.27 DEAF/AMBUSH 1
- BARON 18.35 HARD_ONLY 2L
- BULLETS 2.45 3
- MEDIKIT 6.52 8
- SHELLS 3.67 ;9
- CELLPACK 0.82 1
- MAP 1.22 1L
- SHELLBOX 0.41 EASY_ONLY 1
- CACODEMON 14.27 DEAF/AMBUSHHARD_ONLY 1
- GARMOR 2.45 2
- ENERCELL 1.22 2
- ROCKET 0.41 2
- LAVISOR 0.61 EASY_ONLY 1
- DEADFLYSKULL 0.39 4
- NOTHING 0.31 4
- RADSUIT 3.67 2
- IMP 3.82 MEDIUM_AND_HARD 1
- CELLPACK 0.82 1
- INVISO 0.82 1
- POTION 2.45 ;6 ;This item is inocuous
- TROOPER 48.19 ;14 ;This item is inocuous
- IMP 7.65 DEAF/AMBUSHMEDIUM_AND_HARD 2
- ROCKETS 1.22 1
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- PER 278 ;Strict standard for exact placement
- ;PER 236 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-