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- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- BULLETS 1.16 1
- SHELLS 4.08 7
- BARREL 32.77 10
- POTION 9.90 ;17 ;This item is inocuous
- PLASMA 1.16 1
- RADSUIT 5.24 2
- ROCKET 0.29 1
- MEDIKIT 4.66 4
- HELMET 5.82 ;10 ;This item is inocuous
- CLIP 1.75 6
- SHELLBOX 1.75 3
- IMP 21.84 MEDIUM_AND_HARD 4
- IMP 16.38 3
- DEMON 100.45 8
- SERGEANT 5.46 MEDIUM_AND_HARD 1
- TROOPER 63.89 MEDIUM_AND_HARD ;13 ;This item is inocuous
- IMP 43.69 DEAF/AMBUSHMEDIUM_AND_HARD 8
- IMP 54.61 DEAF/AMBUSH 10
- BACKPACK 1.16 1
- BARMOR 1.75 1
- CELLPACK 2.33 2
- IMP 10.92 HARD_ONLY 2
- DEMON 62.78 MEDIUM_AND_HARD 5
- CELLPACK 2.33 EASY_AND_MEDIUM 2
- GARMOR 1.75 1
- CACODEMON 40.76 HARD_ONLY 2
- STIMPAK 3.49 6
- INVISO 2.33 2
- ROCKETS 1.75 1
- SHELLS 1.16 EASY_AND_MEDIUM 2
- CACODEMON 40.76 MEDIUM_AND_HARD 2
- BLUEBALL 1.16 1
- TROOPER 9.83 ;2 ;This item is inocuous
- DEMON 12.56 DEAF/AMBUSH 1
- IMP 10.92 MEDIUM_ONLY 2
- IMP 5.46 DEAF/AMBUSHMEDIUM_ONLY 1
- BARON 13.10 HARD_ONLY 1L
- FLYSKULL 42.60 HARD_ONLY 13
- STIMPAK 2.33 EASY_AND_MEDIUM 4
- SHOTGUN 1.16 1
- FLYSKULL 3.28 DEAF/AMBUSHHARD_ONLY 1
- CACODEMON 20.38 DEAF/AMBUSHHARD_ONLY 1
- DEMON 12.56 DEAF/AMBUSHHARD_ONLY 1
- ROCKET 0.29 MEDIUM_ONLY 1
- IMP 10.92 EASY_ONLY 2
- TROOPER 9.83 DEAF/AMBUSHMEDIUM_AND_HARD ;2 ;This item is inocuous
- DEMON 25.11 HARD_ONLY 2
- TROOPER 4.91 DEAF/AMBUSH ;1 ;This item is inocuous
- BONES2 49.14 5
- POOLOFBLOOD 0.69 5
- DEADPLAYER 0.37 2
- BONES1 0.28 2
- SHELLS 1.16 MEDIUM_AND_HARD 2
- BERSERK 1.16 MEDIUM_AND_HARD 1
- CHAINGUN 1.75 1
- SPECTRE 25.11 DEAF/AMBUSHMEDIUM_AND_HARD 2
- CACODEMON 20.38 1
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- PER 196 ;Strict standard for exact placement
- ;PER 166 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-