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- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- BLUEBALL 0.68 1
- CACODEMON 23.81 2
- DEMON 14.67 MEDIUM_AND_HARD 2
- DEMON 80.69 11
- TROOPER 63.17 DEAF/AMBUSH ;22 ;This item is inocuous
- SERGEANT 35.09 DEAF/AMBUSHHARD_ONLY 11
- SERGEANT 60.61 DEAF/AMBUSH 19
- IMP 57.42 18
- IMP 19.14 DEAF/AMBUSHHARD_ONLY 6
- SERGEANT 28.71 9
- IMP 12.76 MEDIUM_AND_HARD 4
- DEMON 110.03 DEAF/AMBUSH 15
- MEDIKIT 8.84 13
- SHELLS 1.70 ;5
- CELLPACK 3.40 5
- BULLETS 9.52 14
- GARMOR 2.04 2
- SHELLBOX 2.04 6
- DEMON 14.67 DEAF/AMBUSHHARD_ONLY 2
- DEMON 7.34 HARD_ONLY 1
- IMP 105.27 DEAF/AMBUSH 33
- IMP 25.52 HARD_ONLY 8
- SERGEANT 25.52 HARD_ONLY 8
- SERGEANT 25.52 MEDIUM_AND_HARD 8
- TROOPER 31.58 HARD_ONLY ;11 ;This item is inocuous
- TROOPER 34.45 ;12 ;This item is inocuous
- TROOPER 28.71 MEDIUM_AND_HARD ;10 ;This item is inocuous
- BARON 7.65 1L
- PLASMA 0.68 1
- TROOPER 43.07 DEAF/AMBUSHHARD_ONLY ;15 ;This item is inocuous
- ENERCELL 3.57 7
- BFG9000 1.36 1L
- BARMOR 3.06 3
- BACKPACK 2.72 4
- ROCKETS 8.16 8
- BARON 15.31 DEAF/AMBUSH 2L
- FLYSKULL 9.57 DEAF/AMBUSH 5
- FLYSKULL 5.74 DEAF/AMBUSHHARD_ONLY 3
- CHAINGUN 1.02 1
- CHAINSAW 0.68 1L
- LAUNCHER 0.68 1
- FLYSKULL 3.83 HARD_ONLY 2
- FLYSKULL 3.83 2
- BARON 15.31 DEAF/AMBUSHHARD_ONLY 2L
- BARON 7.65 DEAF/AMBUSHMEDIUM_AND_HARD 1L
- MEDIKIT 2.04 MEDIUM_AND_HARD 3
- SPECTRE 14.67 HARD_ONLY 2
- SPECTRE 14.67 2
- DEMON 22.01 DEAF/AMBUSHMEDIUM_AND_HARD 3
- IMP 25.52 DEAF/AMBUSHMEDIUM_AND_HARD 8
- MEDIKIT 3.40 DEAF/AMBUSH 5
- BERSERK 0.68 1
- SERGEANT 12.76 DEAF/AMBUSHMEDIUM_AND_HARD 4
- SHOTGUN 0.68 DEAF/AMBUSH 1
- SHELLS 2.04 DEAF/AMBUSH ;6
- TROOPER 8.61 DEAF/AMBUSHMEDIUM_AND_HARD ;3 ;This item is inocuous
- SHOTGUN 0.68 1
- CACODEMON 11.91 DEAF/AMBUSHMEDIUM_AND_HARD 1
- CACODEMON 11.91 DEAF/AMBUSH 1
- CACODEMON 11.91 DEAF/AMBUSHHARD_ONLY 1
- MAP 1.02 1L
- INVISO 0.68 1
- INVULN 0.68 DEAF/AMBUSHHARD_ONLY 1
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- PER 363 ;Strict standard for exact placement
- ;PER 308 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-