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- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- DEMON 79.05 HARD_ONLY 8
- DEMON 98.81 10
- DEMON 128.46 MEDIUM_AND_HARD 13
- LAVISOR 0.69 1
- POTION 11.45 ;25 ;This item is inocuous
- FLYSKULL 7.74 3
- SHELLBOX 1.83 4
- IMP 77.35 18
- IMP 34.38 HARD_ONLY 8
- IMP 25.78 MEDIUM_AND_HARD 6
- RADSUIT 2.06 1
- IMP 8.59 DEAF/AMBUSH 2
- IMP 4.30 DEAF/AMBUSHMEDIUM_AND_HARD 1
- DEMON 19.76 DEAF/AMBUSHMEDIUM_AND_HARD 2
- ENERCELL 1.37 2
- STIMPAK 8.71 19
- BULLETS 5.50 6
- ROCKET 0.92 4
- FLYSKULL 20.63 MEDIUM_AND_HARD 8
- CHAINGUN 1.37 1
- BARON 41.24 HARD_ONLY 4L
- CACODEMON 32.08 MEDIUM_AND_HARD 2
- CACODEMON 16.04 EASY_AND_HARD 1
- IMP 8.59 DEAF/AMBUSHEASY_AND_MEDIUM 2
- CACODEMON 16.04 DEAF/AMBUSHHARD_ONLY 1
- CACODEMON 16.04 DEAF/AMBUSH 1
- CACODEMON 16.04 DEAF/AMBUSHMEDIUM_AND_HARD 1
- CLIP 2.75 ;12
- HELMET 1.83 ;4 ;This item is inocuous
- SHELLS 4.12 ;9
- MEDIKIT 11.91 13
- ROCKETS 2.75 2
- PLASMA 0.92 1
- BLUEBALL 1.83 2
- INVULN 0.92 1
- BERSERK 0.92 1
- INVISO 0.92 1
- CHAINSAW 0.92 1L
- FLYSKULL 5.16 EASY_AND_HARD 2
- CELLPACK 1.83 2
- BFG9000 1.83 1L
- CACODEMON 48.12 MEDIUM_ONLY 3
- DEMON 29.64 EASY_ONLY 3
- SHOTGUN 0.92 EASY_AND_MEDIUM 1
- SHOTGUN 0.92 HARD_ONLY 1
- LAUNCHER 0.92 1
- DEADPLAYER 0.72 5
- BONES1 0.33 3
- BONES2 23.20 3
- POOLOFBLOOD 0.22 2
- SPECTRE 19.76 HARD_ONLY 2
- BARON 10.31 DEAF/AMBUSHHARD_ONLY 1L
- SPECTRE 19.76 DEAF/AMBUSHMEDIUM_ONLY 2
- DEMON 9.88 DEAF/AMBUSHEASY_ONLY 1
- MEDIKIT 0.92 DEAF/AMBUSH 1
- SHELLS 0.46 DEAF/AMBUSH ;1
- CLIP 0.23 DEAF/AMBUSH ;1
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- PER 237 ;Strict standard for exact placement
- ;PER 201 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-