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- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- BROWNTREE 108.54 9
- GREYTREE 56.28 4
- BARREL 134.51 107
- ROCKETS 0.67 1
- MEDIKIT 2.23 5
- SERGEANT 69.12 DEAF/AMBUSH 33
- TROOPER 105.57 DEAF/AMBUSH ;56 ;This item is inocuous
- SERGEANT 35.61 DEAF/AMBUSHMEDIUM_AND_HARD 17
- TROOPER 37.71 DEAF/AMBUSHHARD_ONLY ;20 ;This item is inocuous
- SERGEANT 16.76 DEAF/AMBUSHHARD_ONLY 8
- TROOPER 41.48 DEAF/AMBUSHMEDIUM_AND_HARD ;22 ;This item is inocuous
- TROOPER 15.08 DEAF/AMBUSHEASY_AND_HARD ;8 ;This item is inocuous
- IMP 64.93 DEAF/AMBUSHMEDIUM_AND_HARD 31
- FLYSKULL 21.37 DEAF/AMBUSHMEDIUM_AND_HARD 17
- FLYSKULL 12.57 DEAF/AMBUSHHARD_ONLY 10
- SPECTRE 38.53 DEAF/AMBUSHHARD_ONLY 8
- IMP 73.31 DEAF/AMBUSHHARD_ONLY 35
- DEMON 14.45 3
- MEDIKIT 0.45 DEAF/AMBUSHMEDIUM_AND_HARD 1
- TROOPER 22.62 ;12 ;This item is inocuous
- SERGEANT 14.66 7
- SERGEANT 16.76 MEDIUM_AND_HARD 8
- DEMON 9.63 MEDIUM_AND_HARD 2
- DEMON 19.27 HARD_ONLY 4
- CACODEMON 7.82 DEAF/AMBUSHHARD_ONLY 1
- IMP 10.47 MEDIUM_AND_HARD 5
- IMP 4.19 DEAF/AMBUSH 2
- CACODEMON 15.64 DEAF/AMBUSHMEDIUM_AND_HARD 2
- SPECTRE 9.63 DEAF/AMBUSHMEDIUM_AND_HARD 2
- STIMPAK 4.02 18
- GARMOR 1.34 2
- BLUEBALL 0.45 1
- BACKPACK 0.45 DEAF/AMBUSHMEDIUM_AND_HARD 1
- STIMPAK 0.22 DEAF/AMBUSHEASY_AND_HARD 1
- MEDIKIT 0.89 DEAF/AMBUSH 2
- STIMPAK 0.67 DEAF/AMBUSH 3
- POTION 4.24 DEAF/AMBUSH ;19 ;This item is inocuous
- HELMET 4.47 DEAF/AMBUSH ;20 ;This item is inocuous
- PLASMA 0.45 DEAF/AMBUSH 1
- CELLPACK 1.79 DEAF/AMBUSH 4
- SHOTGUN 0.45 MULTIPLAYER 1
- CHAINGUN 0.67 MULTIPLAYER 1
- BULLETS 2.23 MULTIPLAYER 5
- BULLETS 0.89 MULTIPLAYERDEAF/AMBUSH 2
- SHOTGUN 0.45 MULTIPLAYERDEAF/AMBUSHHARD_ONLY 1
- CHAINGUN 0.67 1
- LAUNCHER 0.45 MULTIPLAYER 1
- SHELLS 2.01 MULTIPLAYER 9
- BULLETS 0.89 2
- LAUNCHER 0.45 1
- ROCKET 0.56 5
- PLASMA 0.45 MULTIPLAYER 1
- MEDIKIT 0.45 DEAF/AMBUSHHARD_ONLY 1
- LAVISOR 0.34 1
- SHELLBOX 0.89 4
- SHELLBOX 0.22 DEAF/AMBUSHEASY_AND_HARD 1
- SHELLS 1.12 5
- CHAINSAW 0.45 1L
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- PER 555 ;Strict standard for exact placement
- ;PER 471 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-