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- The object placer has a lot of options, to handle all these option easily
- I reccomend that you use batch files.
-
- Files used:
-
- DMOP.EXE Object placer, the executable file that does all the actual
- creation and object replacement.
-
- DATRWOP1.DAT Configuration files that allow the object placer know
- and what the names, codes, angles, and other stuff in DOOM1
- DATRWOP2.DAT and DOOM2 are.
-
- DOOM.WAD DOOM1 IWAD or Main wad file
- DOOM2.WAD DOOM2 IWAD or Main wad file
- ANNEX.WAD A small patch wad, really pretty good for its size,
- can be used to create a new patch wad.
-
- Command line arguments:
-
- DMOP [CONFIG FILE] [IWAD or PWAD] [RW FILE] [NEW WAD] [OLDLEVELNAME]
- [NEWLEVELNAME] [#ofobjects] | [Random#seed]
-
- [CONFIG FILE] DATRWOP1.DAT Configuration files that allow the object
- placer know and what the names, codes, angles, and other
- stuff in DOOM1 DATRWOP2.DAT and DOOM2 are.
-
- [IWAD or PWAD] DOOM.WAD, DOOM2.WAD are IWADs, ANNEX.WAD is a patch
- wad.
-
- [RW FILE] Random world configuration file. This file which is
- compatible with the RANDOOM file format, contains the
- proportions and types of objects to place in the new level
- as well as some other special settings.
-
- [NEW WAD] The name of the new wad file to create, such as TEST1.WAD for
- example.
-
- [OLDLEVELNAME] The name for each level as they are used in the game for
- DOOM1 these names were E1M1, E2M5, E3M9, and in DOOM2 the
- names are MAP01, MAP15, MAP32. Notice all caps in the name
- case is very important and must match the format set by
- the WAD file designers of the game. If you are unsure what
- level the Patch wad you are modifying replaces, use DEU or
- some other editor to give you this information, most patch
- wad files replace E1M1 or MAP01, but not always.
-
- [NEWLEVELNAME] Same as [OLDLEVELNAME] except that it tell the object placer
- what level you want the patch WAD file to replace.
-
- [#OFOBJECTS] The number of objects to place in the new patch wad, this
- value can be a percentage or a fixed integer value. Valid
- examples are 100P (100%), 200 (200 objects). The P means
- % percentage, the percent sign could not be used because this
- would interfere with DOS batch file processing.
-
- [Random#seed] This is any number from 0-65535 inclusive. It is a seed value
- (optional) for the random number generator, and can be used to recreate evels with the minimum amount of information of the
- [CONFIG FILE], [IWAD or PWAD], [RW FILE], and the Random
- number seed. The random number seed is optional, if you
- do not provide one, a new seed will be created using you
- computer's clock values, and this number will be saved in the
- file seed.sav, for future use.
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