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- VERSION 1.1 14-Feb-95
-
- ===========================================================
- Changes:
- 1.1 Now uses DEUSF to add the new sprites to the
- DOOM2.WAD file instead of the previous tedious
- method.
-
- A second IWAD with kill colours unchanged was
- added to allow you to see who you have wasted!
-
- 1.0 Original not numbered version.
- ===========================================================
-
- With two player deathmatches one of the players is green
- and the other grey. On most WADs this gives the grey player
- and advantage because grey is harder to see. This archive
- contains recolored player sprites to make all the players
- appear the same colour. I have only used it on two player
- modem games but three and four player games will have the
- same effect. I have included DEUSF by Oliver Montanuy to
- perform the importing of the modified sprites.
-
- This patch has been tested on DOOM2 only. The patch level
- of doom2 shouldn't make any difference.
-
- The installation of this archive is very easy.
-
- 1. Unpack the archive in your DOOM2 directory.
- 2. Run FULL.BAT if you want all player sprites,
- including the kill sequences, changed.
- or
- Run PARTIAL.BAT if you want to leave the kill
- animations unchanged so you can see who you've
- destroyed.
-
- 3. Delete DEUSF.EXE, FULL.BAT, FULL.WAD, PARTIAL.BAT
- and PARTIAL.WAD once you've finished. You don't
- need them anymore.
-
- Oops, do I have to remind you to back up your WAD file before
- you do this!
-
- Many thanks to Oliver Montanuy for pointing out to me that
- DEUSF would make this much easier to install.
-
- Technical Note:
- ===============
-
- There is only one set of sprites for all players which is coloured
- green. DOOM remaps all pixels coloured shades of green, values
- 0x6e to 0x82, to the other multiplayer colours at some time when
- it starts up. I found a document on the net called CC.TXT that
- describes the colour map used by DOOM and wrote a little program
- to remap all pixels up by 21.
-
-
-
- This is a free patch by gerry browne (gbrown@ozemail.com.au)
-