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- ||// / DEU 5.21 for LINUX \ \\ ||
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- / / DOOM(TM) EDITOR UTILITIES \ \//
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- =====================================================================
- [1] Introduction
- =====================================================================
-
- DEU is an extremely powerful DOS based editor that enables you to add your
- creativity to one of the most exciting PC games on the market...
-
- D O O M
-
- (c) id software
-
- (Please read the file README.1ST first. It contains important
- information about copyrights and trademarks.)
-
-
- =====================================================================
- Linux Port of DEU 5.21 8/25/94
- =====================================================================
-
- Intro
- =====
-
- This is a joint port between Brad Hawthorne (u9c192@ugrad.cs.ubc.ca)
- and Sam Lantinga (slouken@cs.ucdavis.edu).
-
- This is presented to you as a tool for building
- DOOM wad levels in the Linux environment. It is our hope that when
- DOOM for Linux is released, you will be able to make fast changes
- to levels while DOOM is running in another virtual console.
-
- It is not an official port, though it has been seen by
- the authors of DEU, and it contains known bugs. The next version
- of DEU slated to be released will be DEU 5.22 and will be on the way
- very soon. We will port it as well, and correct any problems found
- in this port. Since the newer versions will be out soon (we all hope),
- we will not expend much effort debugging this version of DEU
- for Linux.
-
- Please do not send mail to the original authors of DEU
- if you have problems with this port. Send mail to either of us
- who ported this beast, and we will do our best to respond.
- Remember, this is the first release, so keep up to date, and
- see if the problems you are having are fixed in the port of DEU 5.22
-
- DEU 6.0 is in the works and should be done in a few
- months. It is designed with event driven input in mind and will
- be the first version of DEU to be handled in the port to X11.
- The authors of DEU will likely be working on this themselves.
-
- All disclaimers apply! That said, we hope you enjoy using DEU
- for Linux. It is a great tool, combined with the BSP node builder,
- and has produced some of the finest wads on the net.
-
- We don't use DEU enough to be of any major help, so please
- do not send us mail asking how to use it. If you have trouble using
- DEU, look on the DOOM only anonymous ftp site infant2.sphs.indiana.edu
- for documentation and if you are still stuck, look to the newsgroup
- alt.games.doom for helpful advice and hints.
-
- Enjoy!
-
-
- Brad Hawthorne (u9c192@ugrad.cs.ubc.ca)
- Sam Lantinga (slouken@cs.ucdavis.edu)
-
-
- =====================================================================
- DEU Features
- =====================================================================
-
- - Full Function Level Editor
- - Most doom structures can be edited.
- (Things, Vertices, Linedefs, Sidedefs, Sectors, Demos, more...)
- - Create a Level From Scratch.
- - Modify existing id levels or user created levels.
-
- - Special Features
- - Insert a Pre-defined object
- - Rectangle
- - N-sided Polygon
- - 'Drag-n-Drop' stretching and shrinking of sectors.
- - Scale and rotate sectors, linedefs, vertices, or things.
- - Quickly define an area (selection box) and mass select
- everything in it.
- - Sector floor/ceiling height distributor for easy stairways.
-
- - Diagnostic Tools
- - Detects WAD errors.
- - Warns you if you've forgotten player start things.
- - Can automatically correct some problems.
- - Use this to fix those problem wads, even if you created them with
- other editors. (Note: if the other editor uses non-standard
- constructs you may not be able to take the WAD back to the other
- editor.)
-
- - WAD File merging capability.
- - Load and Merge multiple levels into a single WAD file.
-
- - Import RAW data into DOOM object and save it in a PWAD.
-
- - Renumber Maps to different Episodes and Levels.
-
- - Much Much More!
- - Try it and see. Just DEU it!
-
-