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- files included in deth.zip:
-
- .\
- bsp.exe - node builder for those large wads you're going to make!
- deth.exe - the main executable
- deth.ini - initialization file, contains options for using DETH
- go32.exe - dos extender for 32 bit processing
- readme.1st - this file
- runme.bat - batch file to setup go32 for use with DETH
-
- .\readme\
- bsp12x.txt - stuff about Colin Reeds node builder
- changes.txt - history of versions complete with bugs removed and additions
- dethgo32.txt - info on getting DETH started, written by Dr. Sleep
- texture.txt - information on how our Intelligent Texture Aligning works
-
- .\config\
- doom.cfg - configuration file for Doom, includes path to main IWAD
- doom2.cfg - configuration file for Doom 2 includes path to main IWAD
- heretic.cfg - configuration file for Heretic, includes path to main IWAD
- ldtypes.dm - LineDefs in Doom - must be included in doom.cfg and doom2.cfg
- ldtypes.her - LineDefs in Heretic - must be included in heretic.cfg
- things.dm1 - Things in Doom - must be included in doom.cfg and doom2.cfg
- things.dm2 - Things in Doom 2 - must be included in doom2.cfg
- things.her - Things in Heretic - must be included in heretic.cfg
-
- .\drivers\ - video drivers, see dethgo32.txt for more information
- .\source\ - source files for people that want to hack, written for GCC
-
-
- The things.??? and ldtypes.??? files can be changed to reflect the users
- preference, new sub menus may be created in the same fashion as the
- existing ones.
- If two files are used in one game (i.e things.dm1 and things.dm2 are both used
- in Doom2), ensure that the menu titles are identical.
-
- --------------------------------------------------------------------------------
-
- From the authors,
-
-
- DETH is a version of GCC DEU 5.2.
- It has been written by wad editors, so the features we've added and changed
- should reflect what a wad creator both needs and requires.
-
- It now edits Doom2 and Heretic as well as Doom.
-
- A lot of the Texture and Sprite handling routines have been re-written for
- extra stability and lightning speed.
-
- The main display has also be greatly improved both cosmetically and in speed.
-
- Lots of bugs that were present in DEU have also been removed.
-
- Both the X and Y alignment routines have been completely changed, they now
- including intelligent routines to align either SideDef regardless of what is
- or isn't present, you will not get any messages returned to you just because
- a texture is missing.
-
- With the addition of config, things and linedef files we can almost guarantee
- that DETH is future proof - meaning that, if Heretic 2 is released (or any
- other Doom clone), just by adding/changing the files, DETH should quiet happily
- edit them. obviously this depends upon how far from the track the game creators
- have wandered! - WARNING - unless you are absolutely sure in what you are doing
- do not change any part of the config files except the [wad] entry.
-
-
-
- Thanks to:
-
- id and Raven soft for 3 excellent games.
- Brendon J Wyber and Raphael Quinet for the original, first, and best DEU.
- Colin Reed for his Binary Space Partition builder (BSP).
- John W. Anderson (aka Dr. Sleep) and Jim F Flynn for all of their suggestions,
- patience and bug hunting.
- Everyone currently using and supporting DETH.
-
-
-
-
- If you have any suggestion for future releases or have any bugs to report then
- you can reach us at either antony@seetru.demon.co.uk or
- E-Mail Antony Burden at 100141.277@compuserve.com or just leave a message in
- the Action forum of compuserve.
-
-
- Antony Burden & Simon Oke.
-