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  1. {
  2.     "schema": {
  3.         "PGNR": "Long Integer",
  4.         "Programm": "Text (255)",
  5.         "Version": "Text (50)",
  6.         "Geb├╝hr": "Text (50)",
  7.         "Author": "Text (50)",
  8.         "Text": "Memo/Hyperlink (255)",
  9.         "Sprache": "Text (50)",
  10.         "Stichworte": "Text (254)",
  11.         "AnzDateien": "Long Integer",
  12.         "InstArt": "Long Integer",
  13.         "SystemNr": "Long Integer",
  14.         "RubrikNr": "Long Integer",
  15.         "Dateien": "Memo/Hyperlink (255)",
  16.         "Grafikname": "Text (124)",
  17.         "CDNR": "Text (50)",
  18.         "PrePfad": "Text (255)",
  19.         "CheckState": "Long Integer",
  20.         "Neu": "Long Integer",
  21.         "ASP": "Long Integer",
  22.         "BBS": "Text (240)",
  23.         "Groesse": "Long Integer"
  24.     },
  25.     "data": [
  26.         {
  27.             "PGNR": 104,
  28.             "Programm": "KILL`EM MACHINE GUN",
  29.             "Version": "k.A.",
  30.             "Geb├╝hr": "k.A.",
  31.             "Author": "k.A.",
  32.             "Text": "Ein nettes kleines t├╝rkises Maschinengewehr f├╝r \r\n Q III: Arena.",
  33.             "AnzDateien": 1,
  34.             "InstArt": 0,
  35.             "SystemNr": 48,
  36.             "RubrikNr": 10001,
  37.             "Dateien": "W001.ZIP",
  38.             "CDNR": "CDV_QU00-1",
  39.             "CheckState": 0,
  40.             "Neu": 1,
  41.             "ASP": 0,
  42.             "Groesse": 0
  43.         },
  44.         {
  45.             "PGNR": 105,
  46.             "Programm": "RIP SHOTGUN",
  47.             "Version": "k.A.",
  48.             "Geb├╝hr": "k.A.",
  49.             "Author": "k.A.",
  50.             "Text": "Eine kleine Schrotflinte, in die kleine Totenk├╢pfe ein- \r\n gearbeitet sind.",
  51.             "AnzDateien": 1,
  52.             "InstArt": 0,
  53.             "SystemNr": 48,
  54.             "RubrikNr": 10001,
  55.             "Dateien": "W002.ZIP",
  56.             "CDNR": "CDV_QU00-1",
  57.             "CheckState": 0,
  58.             "Neu": 1,
  59.             "ASP": 0,
  60.             "Groesse": 0
  61.         },
  62.         {
  63.             "PGNR": 106,
  64.             "Programm": "DETAIL",
  65.             "Version": "k.A.",
  66.             "Geb├╝hr": "k.A.",
  67.             "Author": "k.A.",
  68.             "Text": "Detail ist ein AVI-Video, das eine animierte Ansicht \r\n einer Waffe zeigt.",
  69.             "AnzDateien": 1,
  70.             "InstArt": 0,
  71.             "SystemNr": 48,
  72.             "RubrikNr": 10001,
  73.             "Dateien": "W003.ZIP",
  74.             "CDNR": "CDV_QU00-1",
  75.             "CheckState": 0,
  76.             "Neu": 1,
  77.             "ASP": 0,
  78.             "Groesse": 0
  79.         },
  80.         {
  81.             "PGNR": 107,
  82.             "Programm": "THE X TREMIST RAIL EFFECT",
  83.             "Version": "k.A.",
  84.             "Geb├╝hr": "k.A.",
  85.             "Author": "k.A.",
  86.             "Text": "Ein Rail-Add-On f├╝r Quark III Arena.",
  87.             "AnzDateien": 1,
  88.             "InstArt": 0,
  89.             "SystemNr": 48,
  90.             "RubrikNr": 10001,
  91.             "Dateien": "W004.ZIP",
  92.             "CDNR": "CDV_QU00-1",
  93.             "CheckState": 0,
  94.             "Neu": 1,
  95.             "ASP": 0,
  96.             "Groesse": 0
  97.         },
  98.         {
  99.             "PGNR": 108,
  100.             "Programm": "NEWBY RAIL EFFECT",
  101.             "Version": "k.A.",
  102.             "Geb├╝hr": "k.A.",
  103.             "Author": "k.A.",
  104.             "Text": "Ein Rail-Add-On f├╝r Quark III Arena.",
  105.             "AnzDateien": 1,
  106.             "InstArt": 0,
  107.             "SystemNr": 48,
  108.             "RubrikNr": 10001,
  109.             "Dateien": "W005.ZIP",
  110.             "CDNR": "CDV_QU00-1",
  111.             "CheckState": 0,
  112.             "Neu": 1,
  113.             "ASP": 0,
  114.             "Groesse": 0
  115.         },
  116.         {
  117.             "PGNR": 109,
  118.             "Programm": "Q2 RAIL EFFECT",
  119.             "Version": "k.A.",
  120.             "Geb├╝hr": "k.A.",
  121.             "Author": "k.A.",
  122.             "Text": "Ein Add-On, mit dem sie die Rails wie bei dem Vor- \r\n g├ñnger Q2 aussehen lassen k├╢nnen.",
  123.             "AnzDateien": 1,
  124.             "InstArt": 0,
  125.             "SystemNr": 48,
  126.             "RubrikNr": 10001,
  127.             "Dateien": "W006.ZIP",
  128.             "CDNR": "CDV_QU00-1",
  129.             "CheckState": 0,
  130.             "Neu": 1,
  131.             "ASP": 0,
  132.             "Groesse": 0
  133.         },
  134.         {
  135.             "PGNR": 110,
  136.             "Programm": "ASURA TWEAKED Q2 RAIL EFFECT",
  137.             "Version": "k.A.",
  138.             "Geb├╝hr": "k.A.",
  139.             "Author": "k.A.",
  140.             "Text": "Ein Rail-Add-On f├╝r Quark III Arena.",
  141.             "AnzDateien": 1,
  142.             "InstArt": 0,
  143.             "SystemNr": 48,
  144.             "RubrikNr": 10001,
  145.             "Dateien": "W007.ZIP",
  146.             "CDNR": "CDV_QU00-1",
  147.             "CheckState": 0,
  148.             "Neu": 1,
  149.             "ASP": 0,
  150.             "Groesse": 0
  151.         },
  152.         {
  153.             "PGNR": 111,
  154.             "Programm": "RAIL GUN MOD",
  155.             "Version": "k.A.",
  156.             "Geb├╝hr": "k.A.",
  157.             "Author": "k.A.",
  158.             "Text": "Ein MOD, durch das die Railgun mehr wie das Original im \r\n Spiel Q2 aussieht.",
  159.             "AnzDateien": 1,
  160.             "InstArt": 0,
  161.             "SystemNr": 48,
  162.             "RubrikNr": 10001,
  163.             "Dateien": "W008.ZIP",
  164.             "CDNR": "CDV_QU00-1",
  165.             "CheckState": 0,
  166.             "Neu": 1,
  167.             "ASP": 0,
  168.             "Groesse": 0
  169.         },
  170.         {
  171.             "PGNR": 112,
  172.             "Programm": "EVILRAIL",
  173.             "Version": "k.A.",
  174.             "Geb├╝hr": "k.A.",
  175.             "Author": "k.A.",
  176.             "Text": "Hier finden sie eine englische Textdatei in der steht, \r\n wie sie einfach ein paar grafische ┼╜nderungen der Rails\r\n von Quark III: Arena vornehmen k├╢nnen.",
  177.             "AnzDateien": 1,
  178.             "InstArt": 0,
  179.             "SystemNr": 48,
  180.             "RubrikNr": 10001,
  181.             "Dateien": "W009.ZIP",
  182.             "CDNR": "CDV_QU00-1",
  183.             "CheckState": 0,
  184.             "Neu": 1,
  185.             "ASP": 0,
  186.             "Groesse": 0
  187.         },
  188.         {
  189.             "PGNR": 113,
  190.             "Programm": "CUSTOM RAILGUN-BEAM",
  191.             "Version": "k.A.",
  192.             "Geb├╝hr": "k.A.",
  193.             "Author": "Christ",
  194.             "Text": "Custom Railgun-Beam ver├ñndert das Aussehen des \r\n Strahles der Railgun.",
  195.             "AnzDateien": 1,
  196.             "InstArt": 0,
  197.             "SystemNr": 48,
  198.             "RubrikNr": 10001,
  199.             "Dateien": "W010.ZIP",
  200.             "CDNR": "CDV_QU00-1",
  201.             "CheckState": 0,
  202.             "Neu": 1,
  203.             "ASP": 0,
  204.             "Groesse": 0
  205.         },
  206.         {
  207.             "PGNR": 114,
  208.             "Programm": "RAILGUN PACK",
  209.             "Version": "k.A.",
  210.             "Geb├╝hr": "k.A.",
  211.             "Author": "k.A.",
  212.             "Text": "Dieses MOD Pack ersetzt einige Q3-Effekte gegen neue. \r\n Unter anderem auch den Sound der Railgun.",
  213.             "AnzDateien": 1,
  214.             "InstArt": 0,
  215.             "SystemNr": 48,
  216.             "RubrikNr": 10001,
  217.             "Dateien": "W011.ZIP",
  218.             "CDNR": "CDV_QU00-1",
  219.             "CheckState": 0,
  220.             "Neu": 1,
  221.             "ASP": 0,
  222.             "Groesse": 0
  223.         },
  224.         {
  225.             "PGNR": 115,
  226.             "Programm": "MD3-VIEW",
  227.             "Version": "k.A.",
  228.             "Geb├╝hr": "PD",
  229.             "Author": "Sander van Rossen",
  230.             "Text": "MD3View ist ein Programm zum ansehen von Quark3: Arena \r\n Modelldateien (.md3). Sie k├╢nnen Teile jedes Modells\r\n einzeln ansehen, importieren usw. Mit Sourcecode!",
  231.             "AnzDateien": 1,
  232.             "InstArt": 0,
  233.             "SystemNr": 48,
  234.             "RubrikNr": 10002,
  235.             "Dateien": "T001.ZIP",
  236.             "CDNR": "CDV_QU00-1",
  237.             "CheckState": 0,
  238.             "Neu": 1,
  239.             "ASP": 0,
  240.             "Groesse": 0
  241.         },
  242.         {
  243.             "PGNR": 116,
  244.             "Programm": "POP`N FRESH",
  245.             "Version": "k.A.",
  246.             "Geb├╝hr": "Freeware",
  247.             "Author": "Pop n Fresh",
  248.             "Text": "Pop├»n Fresh ist ein Plughin f├╝r 3D Studio Max und er- \r\n laubt das importieren und exportieren von MD3-Dateien\r\n Unbedingt die Readme-Datei lesen!",
  249.             "AnzDateien": 1,
  250.             "InstArt": 0,
  251.             "SystemNr": 48,
  252.             "RubrikNr": 10002,
  253.             "Dateien": "T002.ZIP",
  254.             "CDNR": "CDV_QU00-1",
  255.             "CheckState": 0,
  256.             "Neu": 1,
  257.             "ASP": 0,
  258.             "Groesse": 0
  259.         },
  260.         {
  261.             "PGNR": 117,
  262.             "Programm": "MD3 COMPILER",
  263.             "Version": "k.A.",
  264.             "Geb├╝hr": "k.A.",
  265.             "Author": "Dave Eaton",
  266.             "Text": "Ein kleines Utility, mit dem sie md2, md3 und 3ds Da- \r\n teien in MD3 Dateiformat exportieren k├╢nnen. So k├╢nnen\r\n sie Player Modells erstellen.",
  267.             "AnzDateien": 1,
  268.             "InstArt": 0,
  269.             "SystemNr": 48,
  270.             "RubrikNr": 10002,
  271.             "Dateien": "T003.ZIP",
  272.             "CDNR": "CDV_QU00-1",
  273.             "CheckState": 0,
  274.             "Neu": 1,
  275.             "ASP": 0,
  276.             "Groesse": 0
  277.         },
  278.         {
  279.             "PGNR": 118,
  280.             "Programm": "CHARAKTER STUDIO FILES",
  281.             "Version": "k.A.",
  282.             "Geb├╝hr": "k.A.",
  283.             "Author": "Paul Steed",
  284.             "Text": "Dieses Archiv enth├ñlt 3 BIP Dateien, die sie \r\n in das Charakter Studio importieren und ihren Modellen\r\n so Bewegungen beibringen k├╢nnen.",
  285.             "AnzDateien": 1,
  286.             "InstArt": 0,
  287.             "SystemNr": 48,
  288.             "RubrikNr": 10002,
  289.             "Dateien": "T004.ZIP",
  290.             "CDNR": "CDV_QU00-1",
  291.             "CheckState": 0,
  292.             "Neu": 1,
  293.             "ASP": 0,
  294.             "Groesse": 0
  295.         },
  296.         {
  297.             "PGNR": 119,
  298.             "Programm": "CHASE CAM SCRIPT",
  299.             "Version": "k.A.",
  300.             "Geb├╝hr": "k.A.",
  301.             "Author": "Rawkus",
  302.             "Text": "Dieses Skript erlaubt ihnen Quark 3 aus der Per- \r\n spektive einer dritten Person zu spielen.",
  303.             "AnzDateien": 1,
  304.             "InstArt": 0,
  305.             "SystemNr": 48,
  306.             "RubrikNr": 10002,
  307.             "Dateien": "T005.ZIP",
  308.             "CDNR": "CDV_QU00-1",
  309.             "CheckState": 0,
  310.             "Neu": 1,
  311.             "ASP": 0,
  312.             "Groesse": 0
  313.         },
  314.         {
  315.             "PGNR": 120,
  316.             "Programm": "Q2 TO Q3 MAP CONVERTER",
  317.             "Version": "k.A.",
  318.             "Geb├╝hr": "k.A.",
  319.             "Author": "Mastaba",
  320.             "Text": "Mit diesem Programm k├╢nnen sie einfach und \r\n schnell Q2 Level in das Quark 3 Format bringen.Ben├╢tigt\r\n Windows 95.",
  321.             "AnzDateien": 1,
  322.             "InstArt": 0,
  323.             "SystemNr": 48,
  324.             "RubrikNr": 10002,
  325.             "Dateien": "T006.ZIP",
  326.             "CDNR": "CDV_QU00-1",
  327.             "CheckState": 0,
  328.             "Neu": 1,
  329.             "ASP": 0,
  330.             "Groesse": 0
  331.         },
  332.         {
  333.             "PGNR": 121,
  334.             "Programm": "Q2 RAIL FX",
  335.             "Version": "k.A.",
  336.             "Geb├╝hr": "k.A.",
  337.             "Author": "k.A.",
  338.             "Text": "Eine PK3-Datei, wenn sie diese Installieren und einige \r\n kleine ┼╜nderungen vornehmen k├╢nnen sie die Schienen von\r\n Quark 3, wie die bei Q2 aussehen lassen.",
  339.             "AnzDateien": 1,
  340.             "InstArt": 0,
  341.             "SystemNr": 48,
  342.             "RubrikNr": 10002,
  343.             "Dateien": "T007.ZIP",
  344.             "CDNR": "CDV_QU00-1",
  345.             "CheckState": 0,
  346.             "Neu": 1,
  347.             "ASP": 0,
  348.             "Groesse": 0
  349.         },
  350.         {
  351.             "PGNR": 122,
  352.             "Programm": "Quark III ARENA CHARAKTER WALLPAPER",
  353.             "Version": "k.A.",
  354.             "Geb├╝hr": "k.A.",
  355.             "Author": "k.A.",
  356.             "Text": "Hier sind 2 Grafikdateien (.jpg) \r\n die alle Charakt├ñre von Quark III Arena zeigen.",
  357.             "AnzDateien": 1,
  358.             "InstArt": 0,
  359.             "SystemNr": 48,
  360.             "RubrikNr": 10002,
  361.             "Dateien": "T008.ZIP",
  362.             "CDNR": "CDV_QU00-1",
  363.             "CheckState": 0,
  364.             "Neu": 1,
  365.             "ASP": 0,
  366.             "Groesse": 0
  367.         },
  368.         {
  369.             "PGNR": 123,
  370.             "Programm": "Quark III ARENA CHARAKTER WALLPAPER",
  371.             "Version": "k.A.",
  372.             "Geb├╝hr": "k.A.",
  373.             "Author": "k.A.",
  374.             "Text": "2 BMP Dateien, die sich als Hin- \r\n tergrundbilder f├╝r Windows 95 eignen (800x600 Auf-\r\n l├╢sung).",
  375.             "AnzDateien": 1,
  376.             "InstArt": 0,
  377.             "SystemNr": 48,
  378.             "RubrikNr": 10002,
  379.             "Dateien": "T009.ZIP",
  380.             "CDNR": "CDV_QU00-1",
  381.             "CheckState": 0,
  382.             "Neu": 1,
  383.             "ASP": 0,
  384.             "Groesse": 0
  385.         },
  386.         {
  387.             "PGNR": 124,
  388.             "Programm": "PS2/RATE",
  389.             "Version": "k.A.",
  390.             "Geb├╝hr": "k.A.",
  391.             "Author": "Juha Kujalla",
  392.             "Text": "Ein kleines Utility, mit dem sie die Sensibilit├ñt ihrer \r\n Maus dem Spiel Quark III anpassen k├╢nnen. So werden die\r\n Bewegungen der Spielfiguren sehr viel geschmeidiger!",
  393.             "AnzDateien": 1,
  394.             "InstArt": 0,
  395.             "SystemNr": 48,
  396.             "RubrikNr": 10002,
  397.             "Dateien": "T010.ZIP",
  398.             "CDNR": "CDV_QU00-1",
  399.             "CheckState": 0,
  400.             "Neu": 1,
  401.             "ASP": 0,
  402.             "Groesse": 0
  403.         },
  404.         {
  405.             "PGNR": 125,
  406.             "Programm": "SKIN CONFIG-PATCH",
  407.             "Version": "k.A.",
  408.             "Geb├╝hr": "k.A.",
  409.             "Author": "k.A.",
  410.             "Text": "Dieses einfache Patch erlaubt es ihnen die Skins \r\n ihrer Figuren w├ñhrend des Spiels zu ver├ñndern.",
  411.             "AnzDateien": 1,
  412.             "InstArt": 0,
  413.             "SystemNr": 48,
  414.             "RubrikNr": 10002,
  415.             "Dateien": "T011.ZIP",
  416.             "CDNR": "CDV_QU00-1",
  417.             "CheckState": 0,
  418.             "Neu": 1,
  419.             "ASP": 0,
  420.             "Groesse": 0
  421.         },
  422.         {
  423.             "PGNR": 126,
  424.             "Programm": "VISOR",
  425.             "Version": "k.A.",
  426.             "Geb├╝hr": "k.A.",
  427.             "Author": "k.A.",
  428.             "Text": "Ein AVI Video mit einer Spielfigur,die erschossen wird.",
  429.             "AnzDateien": 1,
  430.             "InstArt": 0,
  431.             "SystemNr": 48,
  432.             "RubrikNr": 10002,
  433.             "Dateien": "T012.ZIP",
  434.             "CDNR": "CDV_QU00-1",
  435.             "CheckState": 0,
  436.             "Neu": 1,
  437.             "ASP": 0,
  438.             "Groesse": 0
  439.         },
  440.         {
  441.             "PGNR": 127,
  442.             "Programm": "Q3TWEAK",
  443.             "Version": "1050 beta",
  444.             "Geb├╝hr": "k.A.",
  445.             "Author": "Serberus",
  446.             "Text": "Q3Tweak ist ein Utility, um die Quark 3 Konsolen-Kom- \r\n mandos, die nicht im Spielmen├╝ gefunden werden k├╢nnen\r\n zu nutzen! So kommen sie an Einstellungen, die ihnen\r\n sonst verborgen geblieben w├ñren.",
  447.             "AnzDateien": 1,
  448.             "InstArt": 0,
  449.             "SystemNr": 48,
  450.             "RubrikNr": 10002,
  451.             "Dateien": "T013.ZIP",
  452.             "CDNR": "CDV_QU00-1",
  453.             "CheckState": 0,
  454.             "Neu": 1,
  455.             "ASP": 0,
  456.             "Groesse": 0
  457.         },
  458.         {
  459.             "PGNR": 128,
  460.             "Programm": "GLSETUP",
  461.             "Version": "1.0.0.110 beta",
  462.             "Geb├╝hr": "k.A.",
  463.             "Author": "k.A.",
  464.             "Text": "Dies ist die Betaversion eines Utilitys, das ihre 3D- \r\n Hardware erkennt und die neusten OpenGL Treiber aus dem\r\n Internet f├╝r sie herunterl├ñdt. So ist ihr System immer\r\n auf dem neusten Stand.",
  465.             "AnzDateien": 1,
  466.             "InstArt": 0,
  467.             "SystemNr": 48,
  468.             "RubrikNr": 10002,
  469.             "Dateien": "T014.ZIP",
  470.             "CDNR": "CDV_QU00-1",
  471.             "CheckState": 0,
  472.             "Neu": 1,
  473.             "ASP": 0,
  474.             "Groesse": 0
  475.         },
  476.         {
  477.             "PGNR": 129,
  478.             "Programm": "Q3RETAIL.QST",
  479.             "Version": "k.A.",
  480.             "Geb├╝hr": "k.A.",
  481.             "Author": "k.A.",
  482.             "Text": "Eine Datei um Server zu finden,auf denen die Q3-Voll- \r\n version und GameSpy laufen.",
  483.             "AnzDateien": 1,
  484.             "InstArt": 0,
  485.             "SystemNr": 48,
  486.             "RubrikNr": 10002,
  487.             "Dateien": "T015.ZIP",
  488.             "CDNR": "CDV_QU00-1",
  489.             "CheckState": 0,
  490.             "Neu": 1,
  491.             "ASP": 0,
  492.             "Groesse": 0
  493.         },
  494.         {
  495.             "PGNR": 130,
  496.             "Programm": "Q3A TOTAL CONTROL",
  497.             "Version": "0.6.",
  498.             "Geb├╝hr": "k.A.",
  499.             "Author": "Borderfield",
  500.             "Text": "Dies ist das ultimative Quark 3 Tool. Geben sie \r\n ihren Spielfiguren lustige Namen, nutzen sie den Key-\r\n binder mit dem sie eigene Kommandos einbinden k├╢nnen.\r\n Au├ƒerdem hat das Programm noch einen Config-Editor und\r\n vieles mehr.",
  501.             "AnzDateien": 1,
  502.             "InstArt": 0,
  503.             "SystemNr": 48,
  504.             "RubrikNr": 10002,
  505.             "Dateien": "T016.ZIP",
  506.             "CDNR": "CDV_QU00-1",
  507.             "CheckState": 0,
  508.             "Neu": 1,
  509.             "ASP": 0,
  510.             "Groesse": 0
  511.         },
  512.         {
  513.             "PGNR": 131,
  514.             "Programm": "NMS",
  515.             "Version": "4.27",
  516.             "Geb├╝hr": "Freeware",
  517.             "Author": "Steve Sanford",
  518.             "Text": "Name Maker Studio ist ein Editor f├╝r diverse 3D-Spie- \r\n le mit Unterst├╝tzung von Q3Demo und Vollversion. Kom-\r\n plettinstallation.",
  519.             "AnzDateien": 1,
  520.             "InstArt": 0,
  521.             "SystemNr": 48,
  522.             "RubrikNr": 10002,
  523.             "Dateien": "T017.ZIP",
  524.             "CDNR": "CDV_QU00-1",
  525.             "CheckState": 0,
  526.             "Neu": 1,
  527.             "ASP": 0,
  528.             "Groesse": 0
  529.         },
  530.         {
  531.             "PGNR": 132,
  532.             "Programm": "NMS",
  533.             "Version": "4.27",
  534.             "Geb├╝hr": "Freeware",
  535.             "Author": "Steve Sanford",
  536.             "Text": "Name Maker Studio ist ein Editor f├╝r diverse 3D-Spie- \r\n le mit Unterst├╝tzung von Q3Demo und Vollversion.\r\n Update f├╝r installierte Vorg├ñngerversion.",
  537.             "AnzDateien": 1,
  538.             "InstArt": 0,
  539.             "SystemNr": 48,
  540.             "RubrikNr": 10002,
  541.             "Dateien": "T018.ZIP",
  542.             "CDNR": "CDV_QU00-1",
  543.             "CheckState": 0,
  544.             "Neu": 1,
  545.             "ASP": 0,
  546.             "Groesse": 0
  547.         },
  548.         {
  549.             "PGNR": 133,
  550.             "Programm": "Q3DEMO.QST",
  551.             "Version": "k.A.",
  552.             "Geb├╝hr": "k.A.",
  553.             "Author": "k.A.",
  554.             "Text": "Eine Datei um Server zu finden,auf denen die Q3-Demo- \r\n version und GameSpy laufen.",
  555.             "AnzDateien": 1,
  556.             "InstArt": 0,
  557.             "SystemNr": 48,
  558.             "RubrikNr": 10002,
  559.             "Dateien": "T019.ZIP",
  560.             "CDNR": "CDV_QU00-1",
  561.             "CheckState": 0,
  562.             "Neu": 1,
  563.             "ASP": 0,
  564.             "Groesse": 0
  565.         },
  566.         {
  567.             "PGNR": 134,
  568.             "Programm": "NAMEKEEPER",
  569.             "Version": "1.0",
  570.             "Geb├╝hr": "Freeware",
  571.             "Author": "MEB",
  572.             "Text": "Ein netter Freeware Funname Editor und Creator.",
  573.             "AnzDateien": 1,
  574.             "InstArt": 0,
  575.             "SystemNr": 48,
  576.             "RubrikNr": 10002,
  577.             "Dateien": "T020.ZIP",
  578.             "CDNR": "CDV_QU00-1",
  579.             "CheckState": 0,
  580.             "Neu": 1,
  581.             "ASP": 0,
  582.             "Groesse": 0
  583.         },
  584.         {
  585.             "PGNR": 135,
  586.             "Programm": "NAMEKEEPER",
  587.             "Version": "1.1",
  588.             "Geb├╝hr": "Freeware",
  589.             "Author": "MEB",
  590.             "Text": "Ein Freeware Funname Editor und Creator. In der neuen \r\n Version mit neuen Features!",
  591.             "AnzDateien": 1,
  592.             "InstArt": 0,
  593.             "SystemNr": 48,
  594.             "RubrikNr": 10002,
  595.             "Dateien": "T021.ZIP",
  596.             "CDNR": "CDV_QU00-1",
  597.             "CheckState": 0,
  598.             "Neu": 1,
  599.             "ASP": 0,
  600.             "Groesse": 0
  601.         },
  602.         {
  603.             "PGNR": 136,
  604.             "Programm": "Quark3: ARENA LINUX DEDICATED SERVER",
  605.             "Version": "k.A.",
  606.             "Geb├╝hr": "k.A.",
  607.             "Author": "k.A.",
  608.             "Text": "Dies sind die Linux-Dateien um \r\n einen Server auf einem alten 386er laufen zu lassen.",
  609.             "AnzDateien": 1,
  610.             "InstArt": 0,
  611.             "SystemNr": 48,
  612.             "RubrikNr": 10002,
  613.             "Dateien": "T022.ZIP",
  614.             "CDNR": "CDV_QU00-1",
  615.             "CheckState": 0,
  616.             "Neu": 1,
  617.             "ASP": 0,
  618.             "Groesse": 0
  619.         },
  620.         {
  621.             "PGNR": 137,
  622.             "Programm": "Q3EDIT PRO",
  623.             "Version": "k.A.",
  624.             "Geb├╝hr": "k.A.",
  625.             "Author": "Russell Leep",
  626.             "Text": "Ein Konfigurations Editor f├╝r Q3: Arena. Es sucht nach \r\n der autoexec.cfg Datei und l├ñdt sie zum editieren. Man\r\n kann auch eine 2. Datei ├╢ffnen und per Cut& Paste edi-\r\n tieren.",
  627.             "AnzDateien": 1,
  628.             "InstArt": 0,
  629.             "SystemNr": 48,
  630.             "RubrikNr": 10002,
  631.             "Dateien": "T023.ZIP",
  632.             "CDNR": "CDV_QU00-1",
  633.             "CheckState": 0,
  634.             "Neu": 1,
  635.             "ASP": 0,
  636.             "Groesse": 0
  637.         },
  638.         {
  639.             "PGNR": 138,
  640.             "Programm": "BSP CONVERTER",
  641.             "Version": "1.7",
  642.             "Geb├╝hr": "k.A.",
  643.             "Author": "Mr. Elusive",
  644.             "Text": "Der BSP Converter ist ein Tool um AAS Dateien aus BSP- \r\n Dateien zu erzeugen. AAS Dateien enthalten die Areas,\r\n die von Quark 3 Bots benutzt werden. Diese werden dann\r\n in BSP Dateien gespeichert.",
  645.             "AnzDateien": 1,
  646.             "InstArt": 0,
  647.             "SystemNr": 48,
  648.             "RubrikNr": 10002,
  649.             "Dateien": "T024.ZIP",
  650.             "CDNR": "CDV_QU00-1",
  651.             "CheckState": 0,
  652.             "Neu": 1,
  653.             "ASP": 0,
  654.             "Groesse": 0
  655.         },
  656.         {
  657.             "PGNR": 139,
  658.             "Programm": "MODKEEPER",
  659.             "Version": "1.0",
  660.             "Geb├╝hr": "Freeware",
  661.             "Author": "Martin Bilgrau",
  662.             "Text": "Mit Modkeeper k├╢nnen sie alle ihre Mods erfassen, so \r\n da├ƒ sie nicht mehr als 1, 2 Klicks ben├╢tigen um auf den\r\n Quark Server zuzugreifen.",
  663.             "AnzDateien": 1,
  664.             "InstArt": 0,
  665.             "SystemNr": 48,
  666.             "RubrikNr": 10002,
  667.             "Dateien": "T025.ZIP",
  668.             "CDNR": "CDV_QU00-1",
  669.             "CheckState": 0,
  670.             "Neu": 1,
  671.             "ASP": 0,
  672.             "Groesse": 0
  673.         },
  674.         {
  675.             "PGNR": 140,
  676.             "Programm": "Q3LOG",
  677.             "Version": "1.0",
  678.             "Geb├╝hr": "Freeware",
  679.             "Author": "Dante",
  680.             "Text": "Mit diesem Programm speichern sie die Inhalte ihrer Q3- \r\n Logdateien in einer Datenbank. Sp├ñter k├╢nnen sie die\r\n Eintr├ñge dursuchen.",
  681.             "AnzDateien": 1,
  682.             "InstArt": 0,
  683.             "SystemNr": 48,
  684.             "RubrikNr": 10002,
  685.             "Dateien": "T026.ZIP",
  686.             "CDNR": "CDV_QU00-1",
  687.             "CheckState": 0,
  688.             "Neu": 1,
  689.             "ASP": 0,
  690.             "Groesse": 0
  691.         },
  692.         {
  693.             "PGNR": 141,
  694.             "Programm": "Q3CFT.PTF",
  695.             "Version": "k.A.",
  696.             "Geb├╝hr": "k.A.",
  697.             "Author": "k.A.",
  698.             "Text": "Eine Quark III: Arena Filterdatei.",
  699.             "AnzDateien": 1,
  700.             "InstArt": 0,
  701.             "SystemNr": 48,
  702.             "RubrikNr": 10002,
  703.             "Dateien": "T027.ZIP",
  704.             "CDNR": "CDV_QU00-1",
  705.             "CheckState": 0,
  706.             "Neu": 1,
  707.             "ASP": 0,
  708.             "Groesse": 0
  709.         },
  710.         {
  711.             "PGNR": 142,
  712.             "Programm": "Quark III ARENA LOG ANALYZER",
  713.             "Version": "0.89a",
  714.             "Geb├╝hr": "k.A.",
  715.             "Author": "novam@viograma.co",
  716.             "Text": "Ein Sharewareprogramm, mit dem die LOG- \r\n Files von Quark III Spielen ge├╢ffnet und analysiert\r\n werden k├╢nnen. Registrierung ist per E-Mail beim Autor\r\n m├╢glich.",
  717.             "AnzDateien": 1,
  718.             "InstArt": 0,
  719.             "SystemNr": 48,
  720.             "RubrikNr": 10002,
  721.             "Dateien": "T028.ZIP",
  722.             "CDNR": "CDV_QU00-1",
  723.             "CheckState": 0,
  724.             "Neu": 1,
  725.             "ASP": 0,
  726.             "Groesse": 0
  727.         },
  728.         {
  729.             "PGNR": 143,
  730.             "Programm": "SOBPAK",
  731.             "Version": "k.A.",
  732.             "Geb├╝hr": "k.A.",
  733.             "Author": "Russel O├»Henry",
  734.             "Text": "Dieses PK3-File f├╝gt einige neue grafische ┼╜nderungen \r\n zu Quark III: Arena hinzu.",
  735.             "AnzDateien": 1,
  736.             "InstArt": 0,
  737.             "SystemNr": 48,
  738.             "RubrikNr": 10002,
  739.             "Dateien": "T029.ZIP",
  740.             "CDNR": "CDV_QU00-1",
  741.             "CheckState": 0,
  742.             "Neu": 1,
  743.             "ASP": 0,
  744.             "Groesse": 0
  745.         },
  746.         {
  747.             "PGNR": 144,
  748.             "Programm": "QuarkSTARTER",
  749.             "Version": "075b",
  750.             "Geb├╝hr": "Freeware",
  751.             "Author": "Adion Coolman",
  752.             "Text": "QuarkStarter ist das Programm f├╝r Quarkspieler. Es bie- \r\n tet jede Menge Optionen zum Starten von Quark 1-3. Mit\r\n Mapbrowser, Serverauswahl, Playersetup u.v.m.",
  753.             "AnzDateien": 1,
  754.             "InstArt": 0,
  755.             "SystemNr": 48,
  756.             "RubrikNr": 10002,
  757.             "Dateien": "T030.ZIP",
  758.             "CDNR": "CDV_QU00-1",
  759.             "CheckState": 0,
  760.             "Neu": 1,
  761.             "ASP": 0,
  762.             "Groesse": 0
  763.         },
  764.         {
  765.             "PGNR": 145,
  766.             "Programm": "NAME CREATOR",
  767.             "Version": "k.A.",
  768.             "Geb├╝hr": "k.A.",
  769.             "Author": "Camelot",
  770.             "Text": "Ein Name Creator Tool f├╝r Quark III: Arena.",
  771.             "AnzDateien": 1,
  772.             "InstArt": 0,
  773.             "SystemNr": 48,
  774.             "RubrikNr": 10002,
  775.             "Dateien": "T031.ZIP",
  776.             "CDNR": "CDV_QU00-1",
  777.             "CheckState": 0,
  778.             "Neu": 1,
  779.             "ASP": 0,
  780.             "Groesse": 0
  781.         },
  782.         {
  783.             "PGNR": 146,
  784.             "Programm": "Q3 STATS",
  785.             "Version": "0.98beta",
  786.             "Geb├╝hr": "Freeware",
  787.             "Author": "Camelot",
  788.             "Text": "Ein kleines DOS-Tool um die Quark III Logdateien auszu- \r\n werten und Statistiken zu erstellen.",
  789.             "AnzDateien": 1,
  790.             "InstArt": 0,
  791.             "SystemNr": 48,
  792.             "RubrikNr": 10002,
  793.             "Dateien": "T032.ZIP",
  794.             "CDNR": "CDV_QU00-1",
  795.             "CheckState": 0,
  796.             "Neu": 1,
  797.             "ASP": 0,
  798.             "Groesse": 0
  799.         },
  800.         {
  801.             "PGNR": 147,
  802.             "Programm": "NAMEMAKER",
  803.             "Version": "k.A.",
  804.             "Geb├╝hr": "k.A.",
  805.             "Author": "Saft@safti.de",
  806.             "Text": "Namemaker ist ein kleine Quark III Tool.",
  807.             "AnzDateien": 1,
  808.             "InstArt": 0,
  809.             "SystemNr": 48,
  810.             "RubrikNr": 10002,
  811.             "Dateien": "T033.ZIP",
  812.             "CDNR": "CDV_QU00-1",
  813.             "CheckState": 0,
  814.             "Neu": 1,
  815.             "ASP": 0,
  816.             "Groesse": 0
  817.         },
  818.         {
  819.             "PGNR": 148,
  820.             "Programm": "SCRIPTE",
  821.             "Version": "k.A.",
  822.             "Geb├╝hr": "k.A.",
  823.             "Author": "k.A.",
  824.             "Text": "In diesem Archiv sind 2 PK3-Skriptdateien f├╝r Quark 3.",
  825.             "AnzDateien": 1,
  826.             "InstArt": 0,
  827.             "SystemNr": 48,
  828.             "RubrikNr": 10002,
  829.             "Dateien": "T034.ZIP",
  830.             "CDNR": "CDV_QU00-1",
  831.             "CheckState": 0,
  832.             "Neu": 1,
  833.             "ASP": 0,
  834.             "Groesse": 0
  835.         },
  836.         {
  837.             "PGNR": 149,
  838.             "Programm": "MENUSTART",
  839.             "Version": "k.A.",
  840.             "Geb├╝hr": "k.A.",
  841.             "Author": "Q3S Headhunter",
  842.             "Text": "Enth├ñlt eine deutschsprachige Textdatei mit Infos wie \r\n wie man aus dem Q3A Multiplayer Menu neue Custom Maps\r\n starten k├╢nnt.",
  843.             "AnzDateien": 1,
  844.             "InstArt": 0,
  845.             "SystemNr": 48,
  846.             "RubrikNr": 10002,
  847.             "Dateien": "T035.ZIP",
  848.             "CDNR": "CDV_QU00-1",
  849.             "CheckState": 0,
  850.             "Neu": 1,
  851.             "ASP": 0,
  852.             "Groesse": 0
  853.         },
  854.         {
  855.             "PGNR": 150,
  856.             "Programm": "SERVERANA",
  857.             "Version": "1.22",
  858.             "Geb├╝hr": "k.A.",
  859.             "Author": "Snow Dog",
  860.             "Text": "Serverana ist ein Server Konfigurations Utility. Mit \r\n diesem Archiv k├╢nnen sie ├ñlltere Versionen auf Version\r\n 1.22 updaten.",
  861.             "AnzDateien": 1,
  862.             "InstArt": 0,
  863.             "SystemNr": 48,
  864.             "RubrikNr": 10002,
  865.             "Dateien": "T036.ZIP",
  866.             "CDNR": "CDV_QU00-1",
  867.             "CheckState": 0,
  868.             "Neu": 1,
  869.             "ASP": 0,
  870.             "Groesse": 0
  871.         },
  872.         {
  873.             "PGNR": 151,
  874.             "Programm": "SERVERANA",
  875.             "Version": "1.22",
  876.             "Geb├╝hr": "k.A.",
  877.             "Author": "Snow Dog",
  878.             "Text": "Serverana ist ein Server Konfigurations Utility. Die- \r\n ses Archiv enth├ñlt die Vollinstallation der Version\r\n 1.22.",
  879.             "AnzDateien": 1,
  880.             "InstArt": 0,
  881.             "SystemNr": 48,
  882.             "RubrikNr": 10002,
  883.             "Dateien": "T037.ZIP",
  884.             "CDNR": "CDV_QU00-1",
  885.             "CheckState": 0,
  886.             "Neu": 1,
  887.             "ASP": 0,
  888.             "Groesse": 0
  889.         },
  890.         {
  891.             "PGNR": 152,
  892.             "Programm": "SHADED",
  893.             "Version": "0.77",
  894.             "Geb├╝hr": "k.A.",
  895.             "Author": "Mr. G",
  896.             "Text": "Shaded ist ein Tool um Quark III Shader Scripts zu er- \r\n stellen und zu editieren. Mit Features f├╝r Anf├ñnger so\r\n wie f├╝r fortgeschrittene Anwender.",
  897.             "AnzDateien": 1,
  898.             "InstArt": 0,
  899.             "SystemNr": 48,
  900.             "RubrikNr": 10002,
  901.             "Dateien": "T038.ZIP",
  902.             "CDNR": "CDV_QU00-1",
  903.             "CheckState": 0,
  904.             "Neu": 1,
  905.             "ASP": 0,
  906.             "Groesse": 0
  907.         },
  908.         {
  909.             "PGNR": 153,
  910.             "Programm": "Q3LOG",
  911.             "Version": "0.9b",
  912.             "Geb├╝hr": "k.A.",
  913.             "Author": "J. Richie",
  914.             "Text": "Ein kleines Utlity, da├ƒ die Q3 games.log Dateien aus- \r\n liest und ihnen eine statistische Auswertung bietet.\r\n Mit guten grafischen Anzeigen.",
  915.             "AnzDateien": 1,
  916.             "InstArt": 0,
  917.             "SystemNr": 48,
  918.             "RubrikNr": 10002,
  919.             "Dateien": "T039.ZIP",
  920.             "CDNR": "CDV_QU00-1",
  921.             "CheckState": 0,
  922.             "Neu": 1,
  923.             "ASP": 0,
  924.             "Groesse": 0
  925.         },
  926.         {
  927.             "PGNR": 154,
  928.             "Programm": "SKINLINKER",
  929.             "Version": "k.A.",
  930.             "Geb├╝hr": "k.A.",
  931.             "Author": "Skinning101",
  932.             "Text": "Ein Programm mit dem sie Skin-Dateien erstellen k├╢nnen \r\n und in den korrekten Verzeichnissen speichern k├╢nnen.",
  933.             "AnzDateien": 1,
  934.             "InstArt": 0,
  935.             "SystemNr": 48,
  936.             "RubrikNr": 10002,
  937.             "Dateien": "T040.ZIP",
  938.             "CDNR": "CDV_QU00-1",
  939.             "CheckState": 0,
  940.             "Neu": 1,
  941.             "ASP": 0,
  942.             "Groesse": 0
  943.         },
  944.         {
  945.             "PGNR": 155,
  946.             "Programm": "SHADER EDITOR",
  947.             "Version": "1.0",
  948.             "Geb├╝hr": "k.A.",
  949.             "Author": "Wackin├»",
  950.             "Text": "Ein Editor, der Quark 3 mit den korrekten Einstellun- \r\n gen der Registry l├ñdt. Das kann helfen wenn das Spiel\r\n nicht korrekt installiert wurde und ben├╢tigte Pfade\r\n nicht findet.",
  951.             "AnzDateien": 1,
  952.             "InstArt": 0,
  953.             "SystemNr": 48,
  954.             "RubrikNr": 10002,
  955.             "Dateien": "T041.ZIP",
  956.             "CDNR": "CDV_QU00-1",
  957.             "CheckState": 0,
  958.             "Neu": 1,
  959.             "ASP": 0,
  960.             "Groesse": 0
  961.         },
  962.         {
  963.             "PGNR": 156,
  964.             "Programm": "TEASER.ASF",
  965.             "Version": "k.A.",
  966.             "Geb├╝hr": "k.A.",
  967.             "Author": "k.A.",
  968.             "Text": "Hier ist ein Streaming Teaser f├╝r Quark III: Arena.",
  969.             "AnzDateien": 1,
  970.             "InstArt": 0,
  971.             "SystemNr": 48,
  972.             "RubrikNr": 10002,
  973.             "Dateien": "T042.ZIP",
  974.             "CDNR": "CDV_QU00-1",
  975.             "CheckState": 0,
  976.             "Neu": 1,
  977.             "ASP": 0,
  978.             "Groesse": 0
  979.         },
  980.         {
  981.             "PGNR": 157,
  982.             "Programm": "GAME NAME BUILDER",
  983.             "Version": "1.82",
  984.             "Geb├╝hr": "$10",
  985.             "Author": "Jason Sutherland",
  986.             "Text": "Dies ist die Sharewareversion eines tollen Tools, \r\n mit dem sie f├╝r diverse 3D Spiele eigene Namen f├╝r die\r\n Onlinespiele definieren k├╢nnen.",
  987.             "AnzDateien": 1,
  988.             "InstArt": 0,
  989.             "SystemNr": 48,
  990.             "RubrikNr": 10002,
  991.             "Dateien": "T043.ZIP",
  992.             "CDNR": "CDV_QU00-1",
  993.             "CheckState": 0,
  994.             "Neu": 1,
  995.             "ASP": 0,
  996.             "Groesse": 0
  997.         },
  998.         {
  999.             "PGNR": 158,
  1000.             "Programm": "EAT ELECTRIC DEATH",
  1001.             "Version": "k.A.",
  1002.             "Geb├╝hr": "k.A.",
  1003.             "Author": "k.A.",
  1004.             "Text": "Ein neues Skin f├╝r Quark 3 Arena mit elektrifi- \r\n zierten blauen Effekten.",
  1005.             "AnzDateien": 1,
  1006.             "InstArt": 0,
  1007.             "SystemNr": 48,
  1008.             "RubrikNr": 10003,
  1009.             "Dateien": "S001.ZIP",
  1010.             "CDNR": "CDV_QU00-1",
  1011.             "CheckState": 0,
  1012.             "Neu": 1,
  1013.             "ASP": 0,
  1014.             "Groesse": 0
  1015.         },
  1016.         {
  1017.             "PGNR": 159,
  1018.             "Programm": "QUAD MANIAC",
  1019.             "Version": "k.A.",
  1020.             "Geb├╝hr": "k.A.",
  1021.             "Author": "Ogro_Fix",
  1022.             "Text": "Ein neues Skin mit sch├╢nen gl├╝henden Effekten.",
  1023.             "AnzDateien": 1,
  1024.             "InstArt": 0,
  1025.             "SystemNr": 48,
  1026.             "RubrikNr": 10003,
  1027.             "Dateien": "S002.ZIP",
  1028.             "CDNR": "CDV_QU00-1",
  1029.             "CheckState": 0,
  1030.             "Neu": 1,
  1031.             "ASP": 0,
  1032.             "Groesse": 0
  1033.         },
  1034.         {
  1035.             "PGNR": 160,
  1036.             "Programm": "SCARRED",
  1037.             "Version": "k.A.",
  1038.             "Geb├╝hr": "k.A.",
  1039.             "Author": "Fragamite",
  1040.             "Text": "Ein neues Skin mit einigen Narben-Effekten.",
  1041.             "AnzDateien": 1,
  1042.             "InstArt": 0,
  1043.             "SystemNr": 48,
  1044.             "RubrikNr": 10003,
  1045.             "Dateien": "S003.ZIP",
  1046.             "CDNR": "CDV_QU00-1",
  1047.             "CheckState": 0,
  1048.             "Neu": 1,
  1049.             "ASP": 0,
  1050.             "Groesse": 0
  1051.         },
  1052.         {
  1053.             "PGNR": 161,
  1054.             "Programm": "SENKUSHA",
  1055.             "Version": "k.A.",
  1056.             "Geb├╝hr": "k.A.",
  1057.             "Author": "Senkusha",
  1058.             "Text": "Senkusha ist ein neues Skin, eine Kombination aus \r\n diversen Effekten.",
  1059.             "AnzDateien": 1,
  1060.             "InstArt": 0,
  1061.             "SystemNr": 48,
  1062.             "RubrikNr": 10003,
  1063.             "Dateien": "S004.ZIP",
  1064.             "CDNR": "CDV_QU00-1",
  1065.             "CheckState": 0,
  1066.             "Neu": 1,
  1067.             "ASP": 0,
  1068.             "Groesse": 0
  1069.         },
  1070.         {
  1071.             "PGNR": 162,
  1072.             "Programm": "VISOGORO",
  1073.             "Version": "k.A.",
  1074.             "Geb├╝hr": "k.A.",
  1075.             "Author": "k.A.",
  1076.             "Text": "Visogoro ist eine Art h├╢llischer Spielfigur.",
  1077.             "AnzDateien": 1,
  1078.             "InstArt": 0,
  1079.             "SystemNr": 48,
  1080.             "RubrikNr": 10003,
  1081.             "Dateien": "S005.ZIP",
  1082.             "CDNR": "CDV_QU00-1",
  1083.             "CheckState": 0,
  1084.             "Neu": 1,
  1085.             "ASP": 0,
  1086.             "Groesse": 0
  1087.         },
  1088.         {
  1089.             "PGNR": 163,
  1090.             "Programm": "VISORS",
  1091.             "Version": "k.A.",
  1092.             "Geb├╝hr": "k.A.",
  1093.             "Author": "k.A.",
  1094.             "Text": "Einige Visorskins, in verschiedenen Farben sind in die- \r\n sem Archiv enthalten.",
  1095.             "AnzDateien": 1,
  1096.             "InstArt": 0,
  1097.             "SystemNr": 48,
  1098.             "RubrikNr": 10003,
  1099.             "Dateien": "S006.ZIP",
  1100.             "CDNR": "CDV_QU00-1",
  1101.             "CheckState": 0,
  1102.             "Neu": 1,
  1103.             "ASP": 0,
  1104.             "Groesse": 0
  1105.         },
  1106.         {
  1107.             "PGNR": 164,
  1108.             "Programm": "VORTEX",
  1109.             "Version": "k.A.",
  1110.             "Geb├╝hr": "k.A.",
  1111.             "Author": "k.A.",
  1112.             "Text": "Einige coole zerst├╢rte Metall-Effekte, die man gut in \r\n eigenen Leveln einbauen kann.",
  1113.             "AnzDateien": 1,
  1114.             "InstArt": 0,
  1115.             "SystemNr": 48,
  1116.             "RubrikNr": 10003,
  1117.             "Dateien": "S007.ZIP",
  1118.             "CDNR": "CDV_QU00-1",
  1119.             "CheckState": 0,
  1120.             "Neu": 1,
  1121.             "ASP": 0,
  1122.             "Groesse": 0
  1123.         },
  1124.         {
  1125.             "PGNR": 165,
  1126.             "Programm": "SILVER SURFER",
  1127.             "Version": "k.A.",
  1128.             "Geb├╝hr": "k.A.",
  1129.             "Author": "k.A.",
  1130.             "Text": "Dieses Silver Surfer Skin basiert auf dem Anarki Mo- \r\n dell.",
  1131.             "AnzDateien": 1,
  1132.             "InstArt": 0,
  1133.             "SystemNr": 48,
  1134.             "RubrikNr": 10003,
  1135.             "Dateien": "S008.ZIP",
  1136.             "CDNR": "CDV_QU00-1",
  1137.             "CheckState": 0,
  1138.             "Neu": 1,
  1139.             "ASP": 0,
  1140.             "Groesse": 0
  1141.         },
  1142.         {
  1143.             "PGNR": 166,
  1144.             "Programm": "TERMINATOR-1000",
  1145.             "Version": "k.A.",
  1146.             "Geb├╝hr": "k.A.",
  1147.             "Author": "k.A.",
  1148.             "Text": "Dieses Terminator-1000 Skin basiert auf dem Bitter- \r\n man Modell.",
  1149.             "AnzDateien": 1,
  1150.             "InstArt": 0,
  1151.             "SystemNr": 48,
  1152.             "RubrikNr": 10003,
  1153.             "Dateien": "S009.ZIP",
  1154.             "CDNR": "CDV_QU00-1",
  1155.             "CheckState": 0,
  1156.             "Neu": 1,
  1157.             "ASP": 0,
  1158.             "Groesse": 0
  1159.         },
  1160.         {
  1161.             "PGNR": 167,
  1162.             "Programm": "LAVA",
  1163.             "Version": "k.A.",
  1164.             "Geb├╝hr": "k.A.",
  1165.             "Author": "The-Shadow-TS",
  1166.             "Text": "Ein Mann aus Lava und seine Freunde befinden sich in \r\n diesem Skinarchiv.",
  1167.             "AnzDateien": 1,
  1168.             "InstArt": 0,
  1169.             "SystemNr": 48,
  1170.             "RubrikNr": 10003,
  1171.             "Dateien": "S010.ZIP",
  1172.             "CDNR": "CDV_QU00-1",
  1173.             "CheckState": 0,
  1174.             "Neu": 1,
  1175.             "ASP": 0,
  1176.             "Groesse": 0
  1177.         },
  1178.         {
  1179.             "PGNR": 168,
  1180.             "Programm": "DV:III",
  1181.             "Version": "k.A.",
  1182.             "Geb├╝hr": "k.A.",
  1183.             "Author": "Sam Wey",
  1184.             "Text": "Ein Skin das auf dem Klesk Modell basiert: Ein D├ñmon \r\n mit jeder Menge Spikes und rot gl├╝henden Augen.",
  1185.             "AnzDateien": 1,
  1186.             "InstArt": 0,
  1187.             "SystemNr": 48,
  1188.             "RubrikNr": 10003,
  1189.             "Dateien": "S011.ZIP",
  1190.             "CDNR": "CDV_QU00-1",
  1191.             "CheckState": 0,
  1192.             "Neu": 1,
  1193.             "ASP": 0,
  1194.             "Groesse": 0
  1195.         },
  1196.         {
  1197.             "PGNR": 169,
  1198.             "Programm": "TEAM COLORS",
  1199.             "Version": "k.A.",
  1200.             "Geb├╝hr": "k.A.",
  1201.             "Author": "DeadPete",
  1202.             "Text": "Sieben neue extra Farben f├╝r die Modell Anarki u. Orbb.",
  1203.             "AnzDateien": 1,
  1204.             "InstArt": 0,
  1205.             "SystemNr": 48,
  1206.             "RubrikNr": 10003,
  1207.             "Dateien": "S012.ZIP",
  1208.             "CDNR": "CDV_QU00-1",
  1209.             "CheckState": 0,
  1210.             "Neu": 1,
  1211.             "ASP": 0,
  1212.             "Groesse": 0
  1213.         },
  1214.         {
  1215.             "PGNR": 170,
  1216.             "Programm": "HARLEY QUINN",
  1217.             "Version": "k.A.",
  1218.             "Geb├╝hr": "k.A.",
  1219.             "Author": "k.A.",
  1220.             "Text": "Ein Modell f├╝r Quark 3 Arena, das eine Spielfigur aus \r\n dem Batman Comics erinnert.",
  1221.             "AnzDateien": 1,
  1222.             "InstArt": 0,
  1223.             "SystemNr": 48,
  1224.             "RubrikNr": 10003,
  1225.             "Dateien": "S013.ZIP",
  1226.             "CDNR": "CDV_QU00-1",
  1227.             "CheckState": 0,
  1228.             "Neu": 1,
  1229.             "ASP": 0,
  1230.             "Groesse": 0
  1231.         },
  1232.         {
  1233.             "PGNR": 171,
  1234.             "Programm": "SHEK",
  1235.             "Version": "k.A.",
  1236.             "Geb├╝hr": "k.A.",
  1237.             "Author": "AlphaWolf",
  1238.             "Text": "Shek ist ein Modell, da├ƒ eine neue Kriegerklasse dar- \r\n stellen soll. Genannt, The Mon.",
  1239.             "AnzDateien": 1,
  1240.             "InstArt": 0,
  1241.             "SystemNr": 48,
  1242.             "RubrikNr": 10003,
  1243.             "Dateien": "S014.ZIP",
  1244.             "CDNR": "CDV_QU00-1",
  1245.             "CheckState": 0,
  1246.             "Neu": 1,
  1247.             "ASP": 0,
  1248.             "Groesse": 0
  1249.         },
  1250.         {
  1251.             "PGNR": 172,
  1252.             "Programm": "NRK",
  1253.             "Version": "k.A.",
  1254.             "Geb├╝hr": "k.A.",
  1255.             "Author": "AlphaWolf",
  1256.             "Text": "Noch eine ausserirdische Kriegerklasse: The Mon. Dieses \r\n hier ist eine Elitewache dieser Rasse.",
  1257.             "AnzDateien": 1,
  1258.             "InstArt": 0,
  1259.             "SystemNr": 48,
  1260.             "RubrikNr": 10003,
  1261.             "Dateien": "S015.ZIP",
  1262.             "CDNR": "CDV_QU00-1",
  1263.             "CheckState": 0,
  1264.             "Neu": 1,
  1265.             "ASP": 0,
  1266.             "Groesse": 0
  1267.         },
  1268.         {
  1269.             "PGNR": 173,
  1270.             "Programm": "T-1000 SKIN PACK",
  1271.             "Version": "k.A.",
  1272.             "Geb├╝hr": "k.A.",
  1273.             "Author": "Scorch",
  1274.             "Text": "Ein Skin Pack mit mehreren neuen Skins f├╝r Quark \r\n III: Arena.",
  1275.             "AnzDateien": 1,
  1276.             "InstArt": 0,
  1277.             "SystemNr": 48,
  1278.             "RubrikNr": 10003,
  1279.             "Dateien": "S016.ZIP",
  1280.             "CDNR": "CDV_QU00-1",
  1281.             "CheckState": 0,
  1282.             "Neu": 1,
  1283.             "ASP": 0,
  1284.             "Groesse": 0
  1285.         },
  1286.         {
  1287.             "PGNR": 174,
  1288.             "Programm": "MILITARY PACK",
  1289.             "Version": "k.A.",
  1290.             "Geb├╝hr": "k.A.",
  1291.             "Author": "k.A.",
  1292.             "Text": "Ein Skin Paket mit Milit├ñrfiguren f├╝r Q-III: Arena.",
  1293.             "AnzDateien": 1,
  1294.             "InstArt": 0,
  1295.             "SystemNr": 48,
  1296.             "RubrikNr": 10003,
  1297.             "Dateien": "S017.ZIP",
  1298.             "CDNR": "CDV_QU00-1",
  1299.             "CheckState": 0,
  1300.             "Neu": 1,
  1301.             "ASP": 0,
  1302.             "Groesse": 0
  1303.         },
  1304.         {
  1305.             "PGNR": 175,
  1306.             "Programm": "SHACK PACK",
  1307.             "Version": "k.A.",
  1308.             "Geb├╝hr": "k.A.",
  1309.             "Author": "k.A.",
  1310.             "Text": "Ein Skinpaket mit neuen Skins f├╝r Quark III: Arena.",
  1311.             "AnzDateien": 1,
  1312.             "InstArt": 0,
  1313.             "SystemNr": 48,
  1314.             "RubrikNr": 10003,
  1315.             "Dateien": "S018.ZIP",
  1316.             "CDNR": "CDV_QU00-1",
  1317.             "CheckState": 0,
  1318.             "Neu": 1,
  1319.             "ASP": 0,
  1320.             "Groesse": 0
  1321.         },
  1322.         {
  1323.             "PGNR": 176,
  1324.             "Programm": "SHINY",
  1325.             "Version": "k.A.",
  1326.             "Geb├╝hr": "k.A.",
  1327.             "Author": "k.A.",
  1328.             "Text": "Ein Skinpaket mit neuen Skins f├╝r Quark III: Arena.",
  1329.             "AnzDateien": 1,
  1330.             "InstArt": 0,
  1331.             "SystemNr": 48,
  1332.             "RubrikNr": 10003,
  1333.             "Dateien": "S019.ZIP",
  1334.             "CDNR": "CDV_QU00-1",
  1335.             "CheckState": 0,
  1336.             "Neu": 1,
  1337.             "ASP": 0,
  1338.             "Groesse": 0
  1339.         },
  1340.         {
  1341.             "PGNR": 177,
  1342.             "Programm": "SKINZPACK",
  1343.             "Version": "k.A.",
  1344.             "Geb├╝hr": "k.A.",
  1345.             "Author": "Hellfire",
  1346.             "Text": "Diese Skins enthalten einige nette ┼╜nderungen der Stan- \r\n dart Klesk Skins.",
  1347.             "AnzDateien": 1,
  1348.             "InstArt": 0,
  1349.             "SystemNr": 48,
  1350.             "RubrikNr": 10003,
  1351.             "Dateien": "S020.ZIP",
  1352.             "CDNR": "CDV_QU00-1",
  1353.             "CheckState": 0,
  1354.             "Neu": 1,
  1355.             "ASP": 0,
  1356.             "Groesse": 0
  1357.         },
  1358.         {
  1359.             "PGNR": 178,
  1360.             "Programm": "Z SKIN",
  1361.             "Version": "k.A.",
  1362.             "Geb├╝hr": "k.A.",
  1363.             "Author": "Z",
  1364.             "Text": "Ein gl├╝hendes Plasma Skin f├╝r Quark III: Arena.",
  1365.             "AnzDateien": 1,
  1366.             "InstArt": 0,
  1367.             "SystemNr": 48,
  1368.             "RubrikNr": 10003,
  1369.             "Dateien": "S021.ZIP",
  1370.             "CDNR": "CDV_QU00-1",
  1371.             "CheckState": 0,
  1372.             "Neu": 1,
  1373.             "ASP": 0,
  1374.             "Groesse": 0
  1375.         },
  1376.         {
  1377.             "PGNR": 179,
  1378.             "Programm": "GROUNDSKEEPER WILLY",
  1379.             "Version": "k.A.",
  1380.             "Geb├╝hr": "k.A.",
  1381.             "Author": "k.A.",
  1382.             "Text": "Hausmeister Willy, eine Figur aus der Zeichen- \r\n trickserie Simpsons als Charakter f├╝r QIII: Arena.",
  1383.             "AnzDateien": 1,
  1384.             "InstArt": 0,
  1385.             "SystemNr": 48,
  1386.             "RubrikNr": 10003,
  1387.             "Dateien": "S022.ZIP",
  1388.             "CDNR": "CDV_QU00-1",
  1389.             "CheckState": 0,
  1390.             "Neu": 1,
  1391.             "ASP": 0,
  1392.             "Groesse": 0
  1393.         },
  1394.         {
  1395.             "PGNR": 180,
  1396.             "Programm": "HARLEY QUINN",
  1397.             "Version": "k.A.",
  1398.             "Geb├╝hr": "k.A.",
  1399.             "Author": "Wrath",
  1400.             "Text": "Der Helfer des b├╢sen Jokers aus Batman: Harley Quinn \r\n als Figur f├╝r QIII: Arena.",
  1401.             "AnzDateien": 1,
  1402.             "InstArt": 0,
  1403.             "SystemNr": 48,
  1404.             "RubrikNr": 10003,
  1405.             "Dateien": "S023.ZIP",
  1406.             "CDNR": "CDV_QU00-1",
  1407.             "CheckState": 0,
  1408.             "Neu": 1,
  1409.             "ASP": 0,
  1410.             "Groesse": 0
  1411.         },
  1412.         {
  1413.             "PGNR": 181,
  1414.             "Programm": "BILL GATES SKIN",
  1415.             "Version": "k.A.",
  1416.             "Geb├╝hr": "k.A.",
  1417.             "Author": "LuXus",
  1418.             "Text": "Dieses Archiv enth├ñlt das Bill Gates Sarge Model. \r\n Eine Anleitung zur Verwendung ist in Deutsch enthalten.",
  1419.             "AnzDateien": 1,
  1420.             "InstArt": 0,
  1421.             "SystemNr": 48,
  1422.             "RubrikNr": 10003,
  1423.             "Dateien": "S024.ZIP",
  1424.             "CDNR": "CDV_QU00-1",
  1425.             "CheckState": 0,
  1426.             "Neu": 1,
  1427.             "ASP": 0,
  1428.             "Groesse": 0
  1429.         },
  1430.         {
  1431.             "PGNR": 182,
  1432.             "Programm": "EVE",
  1433.             "Version": "k.A.",
  1434.             "Geb├╝hr": "k.A.",
  1435.             "Author": "Ch. Thomsen",
  1436.             "Text": "Eve ist ein neues Skin f├╝r Quark III: Arena mit 2 neuen \r\n Sounds.",
  1437.             "AnzDateien": 1,
  1438.             "InstArt": 0,
  1439.             "SystemNr": 48,
  1440.             "RubrikNr": 10003,
  1441.             "Dateien": "S025.ZIP",
  1442.             "CDNR": "CDV_QU00-1",
  1443.             "CheckState": 0,
  1444.             "Neu": 1,
  1445.             "ASP": 0,
  1446.             "Groesse": 0
  1447.         },
  1448.         {
  1449.             "PGNR": 183,
  1450.             "Programm": "DUKE NUKEM SKIN",
  1451.             "Version": "k.A.",
  1452.             "Geb├╝hr": "k.A.",
  1453.             "Author": "k.A.",
  1454.             "Text": "Ein Quark III: Arena Skin, da├ƒ der Computerfigur Du- \r\n ke Nukem nachempfunden wurde.",
  1455.             "AnzDateien": 1,
  1456.             "InstArt": 0,
  1457.             "SystemNr": 48,
  1458.             "RubrikNr": 10003,
  1459.             "Dateien": "S026.ZIP",
  1460.             "CDNR": "CDV_QU00-1",
  1461.             "CheckState": 0,
  1462.             "Neu": 1,
  1463.             "ASP": 0,
  1464.             "Groesse": 0
  1465.         },
  1466.         {
  1467.             "PGNR": 184,
  1468.             "Programm": "BEN",
  1469.             "Version": "k.A.",
  1470.             "Geb├╝hr": "k.A.",
  1471.             "Author": "Obi-Wan",
  1472.             "Text": "Ben ist ein neues Skin, da├ƒ Anleihen an einem alten \r\n Spieleklassiker von Lucas Arts hat.",
  1473.             "AnzDateien": 1,
  1474.             "InstArt": 0,
  1475.             "SystemNr": 48,
  1476.             "RubrikNr": 10003,
  1477.             "Dateien": "S027.ZIP",
  1478.             "CDNR": "CDV_QU00-1",
  1479.             "CheckState": 0,
  1480.             "Neu": 1,
  1481.             "ASP": 0,
  1482.             "Groesse": 0
  1483.         },
  1484.         {
  1485.             "PGNR": 185,
  1486.             "Programm": "NEUGET MODEL",
  1487.             "Version": "k.A.",
  1488.             "Geb├╝hr": "k.A.",
  1489.             "Author": "Scotty Fox",
  1490.             "Text": "Das Neuget Model enth├ñlt eine Art Hamster mit eine Art \r\n Kampfroboter.",
  1491.             "AnzDateien": 1,
  1492.             "InstArt": 0,
  1493.             "SystemNr": 48,
  1494.             "RubrikNr": 10003,
  1495.             "Dateien": "S028.ZIP",
  1496.             "CDNR": "CDV_QU00-1",
  1497.             "CheckState": 0,
  1498.             "Neu": 1,
  1499.             "ASP": 0,
  1500.             "Groesse": 0
  1501.         },
  1502.         {
  1503.             "PGNR": 186,
  1504.             "Programm": "SCOTTY FOX",
  1505.             "Version": "k.A.",
  1506.             "Geb├╝hr": "k.A.",
  1507.             "Author": "Scotty Fox",
  1508.             "Text": "Dieses Archiv enth├ñlt ein brandneues Skin f├╝r Quark \r\n III: Arena.",
  1509.             "AnzDateien": 1,
  1510.             "InstArt": 0,
  1511.             "SystemNr": 48,
  1512.             "RubrikNr": 10003,
  1513.             "Dateien": "S029.ZIP",
  1514.             "CDNR": "CDV_QU00-1",
  1515.             "CheckState": 0,
  1516.             "Neu": 1,
  1517.             "ASP": 0,
  1518.             "Groesse": 0
  1519.         },
  1520.         {
  1521.             "PGNR": 187,
  1522.             "Programm": "SATURN RANGER SKINS",
  1523.             "Version": "k.A.",
  1524.             "Geb├╝hr": "k.A.",
  1525.             "Author": "Saturn",
  1526.             "Text": "Hier sind jede Menge neuer Rangerskins, die man \r\n bereits von Q1 kennt.",
  1527.             "AnzDateien": 1,
  1528.             "InstArt": 0,
  1529.             "SystemNr": 48,
  1530.             "RubrikNr": 10003,
  1531.             "Dateien": "S030.ZIP",
  1532.             "CDNR": "CDV_QU00-1",
  1533.             "CheckState": 0,
  1534.             "Neu": 1,
  1535.             "ASP": 0,
  1536.             "Groesse": 0
  1537.         },
  1538.         {
  1539.             "PGNR": 188,
  1540.             "Programm": "SHE`K BOT",
  1541.             "Version": "k.A.",
  1542.             "Geb├╝hr": "k.A.",
  1543.             "Author": "Dreher-Heinsberg",
  1544.             "Text": "She'k als Bot. Man braucht das She'k model um das hier \r\n richtig benutzen zu k├╢nnen. (S14).",
  1545.             "AnzDateien": 1,
  1546.             "InstArt": 0,
  1547.             "SystemNr": 48,
  1548.             "RubrikNr": 10003,
  1549.             "Dateien": "S031.ZIP",
  1550.             "CDNR": "CDV_QU00-1",
  1551.             "CheckState": 0,
  1552.             "Neu": 1,
  1553.             "ASP": 0,
  1554.             "Groesse": 0
  1555.         },
  1556.         {
  1557.             "PGNR": 189,
  1558.             "Programm": "CKB Quark ARENA CLAN SKINS",
  1559.             "Version": "1.0",
  1560.             "Geb├╝hr": "k.A.",
  1561.             "Author": "Magic Joker",
  1562.             "Text": "CKB Quark III Arena Clan Skins.",
  1563.             "AnzDateien": 1,
  1564.             "InstArt": 0,
  1565.             "SystemNr": 48,
  1566.             "RubrikNr": 10003,
  1567.             "Dateien": "S032.ZIP",
  1568.             "CDNR": "CDV_QU00-1",
  1569.             "CheckState": 0,
  1570.             "Neu": 1,
  1571.             "ASP": 0,
  1572.             "Groesse": 0
  1573.         },
  1574.         {
  1575.             "PGNR": 190,
  1576.             "Programm": "CM",
  1577.             "Version": "k.A.",
  1578.             "Geb├╝hr": "k.A.",
  1579.             "Author": "k.A.",
  1580.             "Text": "Noch ein Archiv mit weitere Quark III: Arena Clan Skins",
  1581.             "AnzDateien": 1,
  1582.             "InstArt": 0,
  1583.             "SystemNr": 48,
  1584.             "RubrikNr": 10003,
  1585.             "Dateien": "S033.ZIP",
  1586.             "CDNR": "CDV_QU00-1",
  1587.             "CheckState": 0,
  1588.             "Neu": 1,
  1589.             "ASP": 0,
  1590.             "Groesse": 0
  1591.         },
  1592.         {
  1593.             "PGNR": 191,
  1594.             "Programm": "DSF SKINS",
  1595.             "Version": "k.A.",
  1596.             "Geb├╝hr": "k.A.",
  1597.             "Author": "k.A.",
  1598.             "Text": "Noch ein Archiv mit weitere Quark III: Arena Clan Skins",
  1599.             "AnzDateien": 1,
  1600.             "InstArt": 0,
  1601.             "SystemNr": 48,
  1602.             "RubrikNr": 10003,
  1603.             "Dateien": "S034.ZIP",
  1604.             "CDNR": "CDV_QU00-1",
  1605.             "CheckState": 0,
  1606.             "Neu": 1,
  1607.             "ASP": 0,
  1608.             "Groesse": 0
  1609.         },
  1610.         {
  1611.             "PGNR": 192,
  1612.             "Programm": "ECS Quark ARENA CLAN SKINS",
  1613.             "Version": "1.2",
  1614.             "Geb├╝hr": "k.A.",
  1615.             "Author": "Magic Joker",
  1616.             "Text": "ECS Quark III Arena Clan Skins.",
  1617.             "AnzDateien": 1,
  1618.             "InstArt": 0,
  1619.             "SystemNr": 48,
  1620.             "RubrikNr": 10003,
  1621.             "Dateien": "S035.ZIP",
  1622.             "CDNR": "CDV_QU00-1",
  1623.             "CheckState": 0,
  1624.             "Neu": 1,
  1625.             "ASP": 0,
  1626.             "Groesse": 0
  1627.         },
  1628.         {
  1629.             "PGNR": 193,
  1630.             "Programm": "HH VISOR",
  1631.             "Version": "k.A.",
  1632.             "Geb├╝hr": "k.A.",
  1633.             "Author": "k.A.",
  1634.             "Text": "Noch ein Archiv mit weitere Quark III: Arena Clan Skins",
  1635.             "AnzDateien": 1,
  1636.             "InstArt": 0,
  1637.             "SystemNr": 48,
  1638.             "RubrikNr": 10003,
  1639.             "Dateien": "S036.ZIP",
  1640.             "CDNR": "CDV_QU00-1",
  1641.             "CheckState": 0,
  1642.             "Neu": 1,
  1643.             "ASP": 0,
  1644.             "Groesse": 0
  1645.         },
  1646.         {
  1647.             "PGNR": 194,
  1648.             "Programm": "Q3W SKINS",
  1649.             "Version": "k.A.",
  1650.             "Geb├╝hr": "k.A.",
  1651.             "Author": "k.A.",
  1652.             "Text": "Noch ein Archiv mit weitere Quark III: Arena Clan Skins",
  1653.             "AnzDateien": 1,
  1654.             "InstArt": 0,
  1655.             "SystemNr": 48,
  1656.             "RubrikNr": 10003,
  1657.             "Dateien": "S037.ZIP",
  1658.             "CDNR": "CDV_QU00-1",
  1659.             "CheckState": 0,
  1660.             "Neu": 1,
  1661.             "ASP": 0,
  1662.             "Groesse": 0
  1663.         },
  1664.         {
  1665.             "PGNR": 195,
  1666.             "Programm": "QKH SKINS",
  1667.             "Version": "k.A.",
  1668.             "Geb├╝hr": "k.A.",
  1669.             "Author": "k.A.",
  1670.             "Text": "Noch ein Archiv mit weitere Quark III: Arena Clan Skins \r\n des Quark Arena Clans Hamburg.",
  1671.             "AnzDateien": 1,
  1672.             "InstArt": 0,
  1673.             "SystemNr": 48,
  1674.             "RubrikNr": 10003,
  1675.             "Dateien": "S038.ZIP",
  1676.             "CDNR": "CDV_QU00-1",
  1677.             "CheckState": 0,
  1678.             "Neu": 1,
  1679.             "ASP": 0,
  1680.             "Groesse": 0
  1681.         },
  1682.         {
  1683.             "PGNR": 196,
  1684.             "Programm": "ROBOPAK",
  1685.             "Version": "k.A.",
  1686.             "Geb├╝hr": "k.A.",
  1687.             "Author": "eclosis",
  1688.             "Text": "Ein Modelpaket, mit dem sie Quark III in eine Roboter- \r\n schlacht verwandeln k├╢nnen. Die Roboter Models ersetz-\r\n en die normalen Quark-Charakt├ñre.",
  1689.             "AnzDateien": 1,
  1690.             "InstArt": 0,
  1691.             "SystemNr": 48,
  1692.             "RubrikNr": 10003,
  1693.             "Dateien": "S039.ZIP",
  1694.             "CDNR": "CDV_QU00-1",
  1695.             "CheckState": 0,
  1696.             "Neu": 1,
  1697.             "ASP": 0,
  1698.             "Groesse": 0
  1699.         },
  1700.         {
  1701.             "PGNR": 197,
  1702.             "Programm": "SMITH",
  1703.             "Version": "k.A.",
  1704.             "Geb├╝hr": "k.A.",
  1705.             "Author": "Super Girl",
  1706.             "Text": "Agent Smith ist ein neues Skin Model aus Matrix. Es er- \r\n setzt das Bitterman Model.",
  1707.             "AnzDateien": 1,
  1708.             "InstArt": 0,
  1709.             "SystemNr": 48,
  1710.             "RubrikNr": 10003,
  1711.             "Dateien": "S040.ZIP",
  1712.             "CDNR": "CDV_QU00-1",
  1713.             "CheckState": 0,
  1714.             "Neu": 1,
  1715.             "ASP": 0,
  1716.             "Groesse": 0
  1717.         },
  1718.         {
  1719.             "PGNR": 198,
  1720.             "Programm": "GEORGE LUCAS",
  1721.             "Version": "k.A.",
  1722.             "Geb├╝hr": "k.A.",
  1723.             "Author": "Hoplit",
  1724.             "Text": "Ein George Lucas Skin f├╝r das Quark III Biker Model.",
  1725.             "AnzDateien": 1,
  1726.             "InstArt": 0,
  1727.             "SystemNr": 48,
  1728.             "RubrikNr": 10003,
  1729.             "Dateien": "S041.ZIP",
  1730.             "CDNR": "CDV_QU00-1",
  1731.             "CheckState": 0,
  1732.             "Neu": 1,
  1733.             "ASP": 0,
  1734.             "Groesse": 0
  1735.         },
  1736.         {
  1737.             "PGNR": 199,
  1738.             "Programm": "WONDER WOMAN",
  1739.             "Version": "k.A.",
  1740.             "Geb├╝hr": "k.A.",
  1741.             "Author": "SuperGirl",
  1742.             "Text": "Die Superheldin Wonder Woman f├╝r das Quark III Mynx \r\n Model.",
  1743.             "AnzDateien": 1,
  1744.             "InstArt": 0,
  1745.             "SystemNr": 48,
  1746.             "RubrikNr": 10003,
  1747.             "Dateien": "S042.ZIP",
  1748.             "CDNR": "CDV_QU00-1",
  1749.             "CheckState": 0,
  1750.             "Neu": 1,
  1751.             "ASP": 0,
  1752.             "Groesse": 0
  1753.         },
  1754.         {
  1755.             "PGNR": 200,
  1756.             "Programm": "KINPACK",
  1757.             "Version": "k.A.",
  1758.             "Geb├╝hr": "k.A.",
  1759.             "Author": "k.A.",
  1760.             "Text": "Ein Skinpaket, da├ƒ neue Modells f├╝r alle Figuren ent- \r\n h├ñlt.",
  1761.             "AnzDateien": 1,
  1762.             "InstArt": 0,
  1763.             "SystemNr": 48,
  1764.             "RubrikNr": 10003,
  1765.             "Dateien": "S043.ZIP",
  1766.             "CDNR": "CDV_QU00-1",
  1767.             "CheckState": 0,
  1768.             "Neu": 1,
  1769.             "ASP": 0,
  1770.             "Groesse": 0
  1771.         },
  1772.         {
  1773.             "PGNR": 201,
  1774.             "Programm": "STATUE",
  1775.             "Version": "k.A.",
  1776.             "Geb├╝hr": "k.A.",
  1777.             "Author": "k.A.",
  1778.             "Text": "Ein neues Skin f├╝r das Major Model von Quark III.",
  1779.             "AnzDateien": 1,
  1780.             "InstArt": 0,
  1781.             "SystemNr": 48,
  1782.             "RubrikNr": 10003,
  1783.             "Dateien": "S044.ZIP",
  1784.             "CDNR": "CDV_QU00-1",
  1785.             "CheckState": 0,
  1786.             "Neu": 1,
  1787.             "ASP": 0,
  1788.             "Groesse": 0
  1789.         },
  1790.         {
  1791.             "PGNR": 202,
  1792.             "Programm": "RAVEN",
  1793.             "Version": "k.A.",
  1794.             "Geb├╝hr": "k.A.",
  1795.             "Author": "k.A.",
  1796.             "Text": "Ein sehr dunkles Skin f├╝r das Hunter Model von Quark3.",
  1797.             "AnzDateien": 1,
  1798.             "InstArt": 0,
  1799.             "SystemNr": 48,
  1800.             "RubrikNr": 10003,
  1801.             "Dateien": "S045.ZIP",
  1802.             "CDNR": "CDV_QU00-1",
  1803.             "CheckState": 0,
  1804.             "Neu": 1,
  1805.             "ASP": 0,
  1806.             "Groesse": 0
  1807.         },
  1808.         {
  1809.             "PGNR": 203,
  1810.             "Programm": "POWER",
  1811.             "Version": "k.A.",
  1812.             "Geb├╝hr": "k.A.",
  1813.             "Author": "k.A.",
  1814.             "Text": "Ein gutes schwarzes Skin mit gelben Zubeh├╢r f├╝r das \r\n Xoom Model.",
  1815.             "AnzDateien": 1,
  1816.             "InstArt": 0,
  1817.             "SystemNr": 48,
  1818.             "RubrikNr": 10003,
  1819.             "Dateien": "S046.ZIP",
  1820.             "CDNR": "CDV_QU00-1",
  1821.             "CheckState": 0,
  1822.             "Neu": 1,
  1823.             "ASP": 0,
  1824.             "Groesse": 0
  1825.         },
  1826.         {
  1827.             "PGNR": 204,
  1828.             "Programm": "PINGU",
  1829.             "Version": "k.A.",
  1830.             "Geb├╝hr": "k.A.",
  1831.             "Author": "k.A.",
  1832.             "Text": "Dieses Skin hat ein schwarzwei├ƒes Outfit f├╝r das Hunter \r\n Model.",
  1833.             "AnzDateien": 1,
  1834.             "InstArt": 0,
  1835.             "SystemNr": 48,
  1836.             "RubrikNr": 10003,
  1837.             "Dateien": "S047.ZIP",
  1838.             "CDNR": "CDV_QU00-1",
  1839.             "CheckState": 0,
  1840.             "Neu": 1,
  1841.             "ASP": 0,
  1842.             "Groesse": 0
  1843.         },
  1844.         {
  1845.             "PGNR": 205,
  1846.             "Programm": "PANTHER",
  1847.             "Version": "k.A.",
  1848.             "Geb├╝hr": "k.A.",
  1849.             "Author": "k.A.",
  1850.             "Text": "Ein Skin mit dunklen Farben mit Blau und Violett f├╝r \r\n das Xoom Model.",
  1851.             "AnzDateien": 1,
  1852.             "InstArt": 0,
  1853.             "SystemNr": 48,
  1854.             "RubrikNr": 10003,
  1855.             "Dateien": "S048.ZIP",
  1856.             "CDNR": "CDV_QU00-1",
  1857.             "CheckState": 0,
  1858.             "Neu": 1,
  1859.             "ASP": 0,
  1860.             "Groesse": 0
  1861.         },
  1862.         {
  1863.             "PGNR": 206,
  1864.             "Programm": "NIGHTFALL",
  1865.             "Version": "k.A.",
  1866.             "Geb├╝hr": "k.A.",
  1867.             "Author": "k.A.",
  1868.             "Text": "Nightfall ist ein cooles schwarzen Skin f├╝r das Xoom \r\n Model von Quark III: Arena.",
  1869.             "AnzDateien": 1,
  1870.             "InstArt": 0,
  1871.             "SystemNr": 48,
  1872.             "RubrikNr": 10003,
  1873.             "Dateien": "S049.ZIP",
  1874.             "CDNR": "CDV_QU00-1",
  1875.             "CheckState": 0,
  1876.             "Neu": 1,
  1877.             "ASP": 0,
  1878.             "Groesse": 0
  1879.         },
  1880.         {
  1881.             "PGNR": 207,
  1882.             "Programm": "METAL",
  1883.             "Version": "k.A.",
  1884.             "Geb├╝hr": "k.A.",
  1885.             "Author": "k.A.",
  1886.             "Text": "Dieses Skin bietet einen neuen Heavy Metal Loook f├╝r \r\n das Visor Model.",
  1887.             "AnzDateien": 1,
  1888.             "InstArt": 0,
  1889.             "SystemNr": 48,
  1890.             "RubrikNr": 10003,
  1891.             "Dateien": "S050.ZIP",
  1892.             "CDNR": "CDV_QU00-1",
  1893.             "CheckState": 0,
  1894.             "Neu": 1,
  1895.             "ASP": 0,
  1896.             "Groesse": 0
  1897.         },
  1898.         {
  1899.             "PGNR": 208,
  1900.             "Programm": "ICEMAN",
  1901.             "Version": "k.A.",
  1902.             "Geb├╝hr": "k.A.",
  1903.             "Author": "k.A.",
  1904.             "Text": "Iceman ist ein neues ma├ƒgeschneidertes Skin f├╝r das Qu- \r\n ake III Xoom Model.",
  1905.             "AnzDateien": 1,
  1906.             "InstArt": 0,
  1907.             "SystemNr": 48,
  1908.             "RubrikNr": 10003,
  1909.             "Dateien": "S051.ZIP",
  1910.             "CDNR": "CDV_QU00-1",
  1911.             "CheckState": 0,
  1912.             "Neu": 1,
  1913.             "ASP": 0,
  1914.             "Groesse": 0
  1915.         },
  1916.         {
  1917.             "PGNR": 209,
  1918.             "Programm": "FALLOUT",
  1919.             "Version": "k.A.",
  1920.             "Geb├╝hr": "k.A.",
  1921.             "Author": "k.A.",
  1922.             "Text": "Iceman ist ein neues ma├ƒgeschneidertes Skin f├╝r das Qu- \r\n ake III Klesk Model.",
  1923.             "AnzDateien": 1,
  1924.             "InstArt": 0,
  1925.             "SystemNr": 48,
  1926.             "RubrikNr": 10003,
  1927.             "Dateien": "S052.ZIP",
  1928.             "CDNR": "CDV_QU00-1",
  1929.             "CheckState": 0,
  1930.             "Neu": 1,
  1931.             "ASP": 0,
  1932.             "Groesse": 0
  1933.         },
  1934.         {
  1935.             "PGNR": 210,
  1936.             "Programm": "AQUA",
  1937.             "Version": "k.A.",
  1938.             "Geb├╝hr": "k.A.",
  1939.             "Author": "k.A.",
  1940.             "Text": "Ein neues gr├╝n-blaues Skin f├╝r das Quark III Xoom Model",
  1941.             "AnzDateien": 1,
  1942.             "InstArt": 0,
  1943.             "SystemNr": 48,
  1944.             "RubrikNr": 10003,
  1945.             "Dateien": "S053.ZIP",
  1946.             "CDNR": "CDV_QU00-1",
  1947.             "CheckState": 0,
  1948.             "Neu": 1,
  1949.             "ASP": 0,
  1950.             "Groesse": 0
  1951.         },
  1952.         {
  1953.             "PGNR": 211,
  1954.             "Programm": "SPAWN",
  1955.             "Version": "k.A.",
  1956.             "Geb├╝hr": "k.A.",
  1957.             "Author": "k.A.",
  1958.             "Text": "Spawn ist ein neues Skin f├╝r das Klesk Model von Quark \r\n III: Arena.",
  1959.             "AnzDateien": 1,
  1960.             "InstArt": 0,
  1961.             "SystemNr": 48,
  1962.             "RubrikNr": 10003,
  1963.             "Dateien": "S054.ZIP",
  1964.             "CDNR": "CDV_QU00-1",
  1965.             "CheckState": 0,
  1966.             "Neu": 1,
  1967.             "ASP": 0,
  1968.             "Groesse": 0
  1969.         },
  1970.         {
  1971.             "PGNR": 212,
  1972.             "Programm": "KG",
  1973.             "Version": "k.A.",
  1974.             "Geb├╝hr": "k.A.",
  1975.             "Author": "KeyGood99",
  1976.             "Text": "Ein privates Skin des Autors, da├ƒ eine Ver├ñnderung des \r\n Xoom Models bietet.",
  1977.             "AnzDateien": 1,
  1978.             "InstArt": 0,
  1979.             "SystemNr": 48,
  1980.             "RubrikNr": 10003,
  1981.             "Dateien": "S055.ZIP",
  1982.             "CDNR": "CDV_QU00-1",
  1983.             "CheckState": 0,
  1984.             "Neu": 1,
  1985.             "ASP": 0,
  1986.             "Groesse": 0
  1987.         },
  1988.         {
  1989.             "PGNR": 213,
  1990.             "Programm": "JUFFRY",
  1991.             "Version": "k.A.",
  1992.             "Geb├╝hr": "k.A.",
  1993.             "Author": "Angel of Mercy",
  1994.             "Text": "Ein neues Skin f├╝r das TankJr Model mit einigen coolen \r\n Ver├ñnderungen.",
  1995.             "AnzDateien": 1,
  1996.             "InstArt": 0,
  1997.             "SystemNr": 48,
  1998.             "RubrikNr": 10003,
  1999.             "Dateien": "S056.ZIP",
  2000.             "CDNR": "CDV_QU00-1",
  2001.             "CheckState": 0,
  2002.             "Neu": 1,
  2003.             "ASP": 0,
  2004.             "Groesse": 0
  2005.         },
  2006.         {
  2007.             "PGNR": 214,
  2008.             "Programm": "REPTILE",
  2009.             "Version": "k.A.",
  2010.             "Geb├╝hr": "k.A.",
  2011.             "Author": "KeyGood99",
  2012.             "Text": "2 neues Skins mit einem Reptielienlook. F├╝r die Models \r\n Kles und Sorlag.",
  2013.             "AnzDateien": 1,
  2014.             "InstArt": 0,
  2015.             "SystemNr": 48,
  2016.             "RubrikNr": 10003,
  2017.             "Dateien": "S057.ZIP",
  2018.             "CDNR": "CDV_QU00-1",
  2019.             "CheckState": 0,
  2020.             "Neu": 1,
  2021.             "ASP": 0,
  2022.             "Groesse": 0
  2023.         },
  2024.         {
  2025.             "PGNR": 215,
  2026.             "Programm": "RAKATH",
  2027.             "Version": "k.A.",
  2028.             "Geb├╝hr": "k.A.",
  2029.             "Author": "Lord Shaper",
  2030.             "Text": "Ein lavafarbenes Skin f├╝r das Uriel Model von Quark 3.",
  2031.             "AnzDateien": 1,
  2032.             "InstArt": 0,
  2033.             "SystemNr": 48,
  2034.             "RubrikNr": 10003,
  2035.             "Dateien": "S058.ZIP",
  2036.             "CDNR": "CDV_QU00-1",
  2037.             "CheckState": 0,
  2038.             "Neu": 1,
  2039.             "ASP": 0,
  2040.             "Groesse": 0
  2041.         },
  2042.         {
  2043.             "PGNR": 216,
  2044.             "Programm": "NAKED",
  2045.             "Version": "k.A.",
  2046.             "Geb├╝hr": "k.A.",
  2047.             "Author": "VeGita",
  2048.             "Text": "Ein naktes Skin f├╝r das Slash Model. Also nichts f├╝r \r\n kleine Kinder (aber das ist Quark III ja sowieso nicht)",
  2049.             "AnzDateien": 1,
  2050.             "InstArt": 0,
  2051.             "SystemNr": 48,
  2052.             "RubrikNr": 10003,
  2053.             "Dateien": "S059.ZIP",
  2054.             "CDNR": "CDV_QU00-1",
  2055.             "CheckState": 0,
  2056.             "Neu": 1,
  2057.             "ASP": 0,
  2058.             "Groesse": 0
  2059.         },
  2060.         {
  2061.             "PGNR": 217,
  2062.             "Programm": "LEELOO",
  2063.             "Version": "k.A.",
  2064.             "Geb├╝hr": "k.A.",
  2065.             "Author": "BladeKiller",
  2066.             "Text": "Ein Skin, da├ƒ von der Figur Leeloo aus dem Film \"Das 5. \r\n Element\" inspiriert wurde.",
  2067.             "AnzDateien": 1,
  2068.             "InstArt": 0,
  2069.             "SystemNr": 48,
  2070.             "RubrikNr": 10003,
  2071.             "Dateien": "S060.ZIP",
  2072.             "CDNR": "CDV_QU00-1",
  2073.             "CheckState": 0,
  2074.             "Neu": 1,
  2075.             "ASP": 0,
  2076.             "Groesse": 0
  2077.         },
  2078.         {
  2079.             "PGNR": 218,
  2080.             "Programm": "ICE",
  2081.             "Version": "k.A.",
  2082.             "Geb├╝hr": "k.A.",
  2083.             "Author": "Hugo the Clown",
  2084.             "Text": "Ice ist ein neues ver├ñndertes Skin f├╝r das Quark III \r\n Grund Model.",
  2085.             "AnzDateien": 1,
  2086.             "InstArt": 0,
  2087.             "SystemNr": 48,
  2088.             "RubrikNr": 10003,
  2089.             "Dateien": "S061.ZIP",
  2090.             "CDNR": "CDV_QU00-1",
  2091.             "CheckState": 0,
  2092.             "Neu": 1,
  2093.             "ASP": 0,
  2094.             "Groesse": 0
  2095.         },
  2096.         {
  2097.             "PGNR": 219,
  2098.             "Programm": "HELLFIRE",
  2099.             "Version": "k.A.",
  2100.             "Geb├╝hr": "k.A.",
  2101.             "Author": "Cypher",
  2102.             "Text": "Ein d├ñmonenartiges Skin f├╝r das Quark III Uriel Model.",
  2103.             "AnzDateien": 1,
  2104.             "InstArt": 0,
  2105.             "SystemNr": 48,
  2106.             "RubrikNr": 10003,
  2107.             "Dateien": "S062.ZIP",
  2108.             "CDNR": "CDV_QU00-1",
  2109.             "CheckState": 0,
  2110.             "Neu": 1,
  2111.             "ASP": 0,
  2112.             "Groesse": 0
  2113.         },
  2114.         {
  2115.             "PGNR": 220,
  2116.             "Programm": "DARKER",
  2117.             "Version": "k.A.",
  2118.             "Geb├╝hr": "k.A.",
  2119.             "Author": "KeyGod99",
  2120.             "Text": "Ein dunkles Skin f├╝r das Xaero Model. Mit vielen Blau- \r\n und Violett-T├╢nen.",
  2121.             "AnzDateien": 1,
  2122.             "InstArt": 0,
  2123.             "SystemNr": 48,
  2124.             "RubrikNr": 10003,
  2125.             "Dateien": "S063.ZIP",
  2126.             "CDNR": "CDV_QU00-1",
  2127.             "CheckState": 0,
  2128.             "Neu": 1,
  2129.             "ASP": 0,
  2130.             "Groesse": 0
  2131.         },
  2132.         {
  2133.             "PGNR": 221,
  2134.             "Programm": "CHROME",
  2135.             "Version": "k.A.",
  2136.             "Geb├╝hr": "k.A.",
  2137.             "Author": "KeyGod99",
  2138.             "Text": "Chrome ist ein HeavyMetal Skin f├╝r das TankJr. Model.",
  2139.             "AnzDateien": 1,
  2140.             "InstArt": 0,
  2141.             "SystemNr": 48,
  2142.             "RubrikNr": 10003,
  2143.             "Dateien": "S064.ZIP",
  2144.             "CDNR": "CDV_QU00-1",
  2145.             "CheckState": 0,
  2146.             "Neu": 1,
  2147.             "ASP": 0,
  2148.             "Groesse": 0
  2149.         },
  2150.         {
  2151.             "PGNR": 222,
  2152.             "Programm": "PICO",
  2153.             "Version": "k.A.",
  2154.             "Geb├╝hr": "k.A.",
  2155.             "Author": "SuperGirl",
  2156.             "Text": "Starke Farben gibt es in diesem neuen Skin f├╝r das Xae- \r\n ro Model.",
  2157.             "AnzDateien": 1,
  2158.             "InstArt": 0,
  2159.             "SystemNr": 48,
  2160.             "RubrikNr": 10003,
  2161.             "Dateien": "S065.ZIP",
  2162.             "CDNR": "CDV_QU00-1",
  2163.             "CheckState": 0,
  2164.             "Neu": 1,
  2165.             "ASP": 0,
  2166.             "Groesse": 0
  2167.         },
  2168.         {
  2169.             "PGNR": 223,
  2170.             "Programm": "MORPHEUS",
  2171.             "Version": "k.A.",
  2172.             "Geb├╝hr": "k.A.",
  2173.             "Author": "SuperGirl",
  2174.             "Text": "Ein Skin f├╝r die Fans von Matrix. Hier ist ein Skin,da├ƒ \r\n an eine Filmfigur angelehnt ist f├╝r das Bitterman Mo-\r\n del.",
  2175.             "AnzDateien": 1,
  2176.             "InstArt": 0,
  2177.             "SystemNr": 48,
  2178.             "RubrikNr": 10003,
  2179.             "Dateien": "S066.ZIP",
  2180.             "CDNR": "CDV_QU00-1",
  2181.             "CheckState": 0,
  2182.             "Neu": 1,
  2183.             "ASP": 0,
  2184.             "Groesse": 0
  2185.         },
  2186.         {
  2187.             "PGNR": 224,
  2188.             "Programm": "PLAS2",
  2189.             "Version": "k.A.",
  2190.             "Geb├╝hr": "k.A.",
  2191.             "Author": "Smeg Head",
  2192.             "Text": "Modifizierungen an diversen Skins des Autors. Mit vie- \r\n len Details und sch├╢nen Farbeffekten. F├╝r das Xoom-Mo-\r\n del.",
  2193.             "AnzDateien": 1,
  2194.             "InstArt": 0,
  2195.             "SystemNr": 48,
  2196.             "RubrikNr": 10003,
  2197.             "Dateien": "S067.ZIP",
  2198.             "CDNR": "CDV_QU00-1",
  2199.             "CheckState": 0,
  2200.             "Neu": 1,
  2201.             "ASP": 0,
  2202.             "Groesse": 0
  2203.         },
  2204.         {
  2205.             "PGNR": 225,
  2206.             "Programm": "LILY",
  2207.             "Version": "k.A.",
  2208.             "Geb├╝hr": "k.A.",
  2209.             "Author": "Lord Shaper",
  2210.             "Text": "Lily ist ein neues ver├ñndertes Skin f├╝r das Quark III \r\n Slash Model.",
  2211.             "AnzDateien": 1,
  2212.             "InstArt": 0,
  2213.             "SystemNr": 48,
  2214.             "RubrikNr": 10003,
  2215.             "Dateien": "S068.ZIP",
  2216.             "CDNR": "CDV_QU00-1",
  2217.             "CheckState": 0,
  2218.             "Neu": 1,
  2219.             "ASP": 0,
  2220.             "Groesse": 0
  2221.         },
  2222.         {
  2223.             "PGNR": 226,
  2224.             "Programm": "REBMA",
  2225.             "Version": "k.A.",
  2226.             "Geb├╝hr": "k.A.",
  2227.             "Author": "Stealgates",
  2228.             "Text": "Ein ma├ƒgeschneidertes Skin f├╝r das Quark 3 Model Mynx.",
  2229.             "AnzDateien": 1,
  2230.             "InstArt": 0,
  2231.             "SystemNr": 48,
  2232.             "RubrikNr": 10003,
  2233.             "Dateien": "S069.ZIP",
  2234.             "CDNR": "CDV_QU00-1",
  2235.             "CheckState": 0,
  2236.             "Neu": 1,
  2237.             "ASP": 0,
  2238.             "Groesse": 0
  2239.         },
  2240.         {
  2241.             "PGNR": 227,
  2242.             "Programm": "CFP",
  2243.             "Version": "k.A.",
  2244.             "Geb├╝hr": "k.A.",
  2245.             "Author": "Asmodai TabunCras",
  2246.             "Text": "Ein ma├ƒgeschneidertes Skin f├╝r das Quark 3 Model Crash.",
  2247.             "AnzDateien": 1,
  2248.             "InstArt": 0,
  2249.             "SystemNr": 48,
  2250.             "RubrikNr": 10003,
  2251.             "Dateien": "S070.ZIP",
  2252.             "CDNR": "CDV_QU00-1",
  2253.             "CheckState": 0,
  2254.             "Neu": 1,
  2255.             "ASP": 0,
  2256.             "Groesse": 0
  2257.         },
  2258.         {
  2259.             "PGNR": 228,
  2260.             "Programm": "LYNX",
  2261.             "Version": "k.A.",
  2262.             "Geb├╝hr": "k.A.",
  2263.             "Author": "Imperator",
  2264.             "Text": "Lynx ist ein neues Skin f├╝r das Quark III Arena Model \r\n Major.",
  2265.             "AnzDateien": 1,
  2266.             "InstArt": 0,
  2267.             "SystemNr": 48,
  2268.             "RubrikNr": 10003,
  2269.             "Dateien": "S071.ZIP",
  2270.             "CDNR": "CDV_QU00-1",
  2271.             "CheckState": 0,
  2272.             "Neu": 1,
  2273.             "ASP": 0,
  2274.             "Groesse": 0
  2275.         },
  2276.         {
  2277.             "PGNR": 229,
  2278.             "Programm": "AMETHYST",
  2279.             "Version": "k.A.",
  2280.             "Geb├╝hr": "k.A.",
  2281.             "Author": "Maureen Yost",
  2282.             "Text": "Amethys ist ein neues Skin f├╝r das Quark III: Arena \r\n Model Major.",
  2283.             "AnzDateien": 1,
  2284.             "InstArt": 0,
  2285.             "SystemNr": 48,
  2286.             "RubrikNr": 10003,
  2287.             "Dateien": "S072.ZIP",
  2288.             "CDNR": "CDV_QU00-1",
  2289.             "CheckState": 0,
  2290.             "Neu": 1,
  2291.             "ASP": 0,
  2292.             "Groesse": 0
  2293.         },
  2294.         {
  2295.             "PGNR": 230,
  2296.             "Programm": "EMERALD",
  2297.             "Version": "k.A.",
  2298.             "Geb├╝hr": "k.A.",
  2299.             "Author": "k.A.",
  2300.             "Text": "Amethys ist ein neues Skin f├╝r Quark III: Arena.",
  2301.             "AnzDateien": 1,
  2302.             "InstArt": 0,
  2303.             "SystemNr": 48,
  2304.             "RubrikNr": 10003,
  2305.             "Dateien": "S073.ZIP",
  2306.             "CDNR": "CDV_QU00-1",
  2307.             "CheckState": 0,
  2308.             "Neu": 1,
  2309.             "ASP": 0,
  2310.             "Groesse": 0
  2311.         },
  2312.         {
  2313.             "PGNR": 231,
  2314.             "Programm": "KICK_MAJOR",
  2315.             "Version": "k.A.",
  2316.             "Geb├╝hr": "k.A.",
  2317.             "Author": "k.A.",
  2318.             "Text": "Kick_Major ist ein neues Skin f├╝r das Quark III: Arena \r\n Model Major.",
  2319.             "AnzDateien": 1,
  2320.             "InstArt": 0,
  2321.             "SystemNr": 48,
  2322.             "RubrikNr": 10003,
  2323.             "Dateien": "S074.ZIP",
  2324.             "CDNR": "CDV_QU00-1",
  2325.             "CheckState": 0,
  2326.             "Neu": 1,
  2327.             "ASP": 0,
  2328.             "Groesse": 0
  2329.         },
  2330.         {
  2331.             "PGNR": 232,
  2332.             "Programm": "TRANSOM",
  2333.             "Version": "k.A.",
  2334.             "Geb├╝hr": "k.A.",
  2335.             "Author": "k.A.",
  2336.             "Text": "Transom ist ein neues Skin f├╝r Quark III: Arena.",
  2337.             "AnzDateien": 1,
  2338.             "InstArt": 0,
  2339.             "SystemNr": 48,
  2340.             "RubrikNr": 10003,
  2341.             "Dateien": "S075.ZIP",
  2342.             "CDNR": "CDV_QU00-1",
  2343.             "CheckState": 0,
  2344.             "Neu": 1,
  2345.             "ASP": 0,
  2346.             "Groesse": 0
  2347.         },
  2348.         {
  2349.             "PGNR": 233,
  2350.             "Programm": "STILLBORN",
  2351.             "Version": "k.A.",
  2352.             "Geb├╝hr": "k.A.",
  2353.             "Author": "k.A.",
  2354.             "Text": "Stillborn ist ein neues Skin f├╝r Quark III: Arena.",
  2355.             "AnzDateien": 1,
  2356.             "InstArt": 0,
  2357.             "SystemNr": 48,
  2358.             "RubrikNr": 10003,
  2359.             "Dateien": "S076.ZIP",
  2360.             "CDNR": "CDV_QU00-1",
  2361.             "CheckState": 0,
  2362.             "Neu": 1,
  2363.             "ASP": 0,
  2364.             "Groesse": 0
  2365.         },
  2366.         {
  2367.             "PGNR": 234,
  2368.             "Programm": "HERSHEY",
  2369.             "Version": "k.A.",
  2370.             "Geb├╝hr": "k.A.",
  2371.             "Author": "Fetal Ice Cream",
  2372.             "Text": "Judge Hershey aus den 2000ad Comics als Ersatz f├╝r das \r\n Quark III Major Model.",
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  2783.             "Version": "k.A.",
  2784.             "Geb├╝hr": "k.A.",
  2785.             "Author": "Heroman",
  2786.             "Text": "Bitch ist ein neues ma├ƒgeschneidertes Skin f├╝r Quark \r\n III Arena.",
  2787.             "AnzDateien": 1,
  2788.             "InstArt": 0,
  2789.             "SystemNr": 48,
  2790.             "RubrikNr": 10003,
  2791.             "Dateien": "S100.ZIP",
  2792.             "CDNR": "CDV_QU00-1",
  2793.             "CheckState": 0,
  2794.             "Neu": 1,
  2795.             "ASP": 0,
  2796.             "Groesse": 0
  2797.         },
  2798.         {
  2799.             "PGNR": 258,
  2800.             "Programm": "AZN",
  2801.             "Version": "k.A.",
  2802.             "Geb├╝hr": "k.A.",
  2803.             "Author": "Invazh",
  2804.             "Text": "AZN ist ein neues ma├ƒgeschneidertes Skin f├╝r Quark \r\n III Arena.",
  2805.             "AnzDateien": 1,
  2806.             "InstArt": 0,
  2807.             "SystemNr": 48,
  2808.             "RubrikNr": 10003,
  2809.             "Dateien": "S101.ZIP",
  2810.             "CDNR": "CDV_QU00-1",
  2811.             "CheckState": 0,
  2812.             "Neu": 1,
  2813.             "ASP": 0,
  2814.             "Groesse": 0
  2815.         },
  2816.         {
  2817.             "PGNR": 259,
  2818.             "Programm": "SNOWBOARDING CRASH",
  2819.             "Version": "k.A.",
  2820.             "Geb├╝hr": "k.A.",
  2821.             "Author": "Peter Sumanaseni",
  2822.             "Text": "Das Quark 3 Crash Model. Hier mit einigen Neue- \r\n rungen wie einem neuen Jumpsuit, da├ƒ wie eine Snow-\r\n board Outfit aussieht.",
  2823.             "AnzDateien": 1,
  2824.             "InstArt": 0,
  2825.             "SystemNr": 48,
  2826.             "RubrikNr": 10003,
  2827.             "Dateien": "S102.ZIP",
  2828.             "CDNR": "CDV_QU00-1",
  2829.             "CheckState": 0,
  2830.             "Neu": 1,
  2831.             "ASP": 0,
  2832.             "Groesse": 0
  2833.         },
  2834.         {
  2835.             "PGNR": 260,
  2836.             "Programm": "TRANS AM`S AMC SKIN",
  2837.             "Version": "k.A.",
  2838.             "Geb├╝hr": "k.A.",
  2839.             "Author": "Transam",
  2840.             "Text": "Trans Am├»s AMC Skin ist ein neues ma├ƒgeschnei- \r\n dertes Skin f├╝r Quark III Arena.",
  2841.             "AnzDateien": 1,
  2842.             "InstArt": 0,
  2843.             "SystemNr": 48,
  2844.             "RubrikNr": 10003,
  2845.             "Dateien": "S103.ZIP",
  2846.             "CDNR": "CDV_QU00-1",
  2847.             "CheckState": 0,
  2848.             "Neu": 1,
  2849.             "ASP": 0,
  2850.             "Groesse": 0
  2851.         },
  2852.         {
  2853.             "PGNR": 261,
  2854.             "Programm": "MEANGREEN",
  2855.             "Version": "k.A.",
  2856.             "Geb├╝hr": "k.A.",
  2857.             "Author": "Scorch",
  2858.             "Text": "Ein schleimig gr├╝nes Skin aus dem Ghostbusters Film f├╝r \r\n Quark III: Arena.",
  2859.             "AnzDateien": 1,
  2860.             "InstArt": 0,
  2861.             "SystemNr": 48,
  2862.             "RubrikNr": 10003,
  2863.             "Dateien": "S104.ZIP",
  2864.             "CDNR": "CDV_QU00-1",
  2865.             "CheckState": 0,
  2866.             "Neu": 1,
  2867.             "ASP": 0,
  2868.             "Groesse": 0
  2869.         },
  2870.         {
  2871.             "PGNR": 262,
  2872.             "Programm": "TERMI",
  2873.             "Version": "k.A.",
  2874.             "Geb├╝hr": "k.A.",
  2875.             "Author": "RippeR",
  2876.             "Text": "Noch ein Terminator Model, diesmal als Ersatz f├╝r das \r\n Sarge Model.",
  2877.             "AnzDateien": 1,
  2878.             "InstArt": 0,
  2879.             "SystemNr": 48,
  2880.             "RubrikNr": 10003,
  2881.             "Dateien": "S105.ZIP",
  2882.             "CDNR": "CDV_QU00-1",
  2883.             "CheckState": 0,
  2884.             "Neu": 1,
  2885.             "ASP": 0,
  2886.             "Groesse": 0
  2887.         },
  2888.         {
  2889.             "PGNR": 263,
  2890.             "Programm": "KING",
  2891.             "Version": "k.A.",
  2892.             "Geb├╝hr": "k.A.",
  2893.             "Author": "Sander Florisson",
  2894.             "Text": "Ein vereinfachte Version des Sarge-Models mit einer \r\n aufgemalten Krone auf dem Brustkorb.",
  2895.             "AnzDateien": 1,
  2896.             "InstArt": 0,
  2897.             "SystemNr": 48,
  2898.             "RubrikNr": 10003,
  2899.             "Dateien": "S106.ZIP",
  2900.             "CDNR": "CDV_QU00-1",
  2901.             "CheckState": 0,
  2902.             "Neu": 1,
  2903.             "ASP": 0,
  2904.             "Groesse": 0
  2905.         },
  2906.         {
  2907.             "PGNR": 264,
  2908.             "Programm": "THE CROW",
  2909.             "Version": "k.A.",
  2910.             "Geb├╝hr": "k.A.",
  2911.             "Author": "SuperGirl",
  2912.             "Text": "The Crow ist ein ma├ƒgeschneidertes Skin f├╝r das Bitter- \r\n man Model.",
  2913.             "AnzDateien": 1,
  2914.             "InstArt": 0,
  2915.             "SystemNr": 48,
  2916.             "RubrikNr": 10003,
  2917.             "Dateien": "S107.ZIP",
  2918.             "CDNR": "CDV_QU00-1",
  2919.             "CheckState": 0,
  2920.             "Neu": 1,
  2921.             "ASP": 0,
  2922.             "Groesse": 0
  2923.         },
  2924.         {
  2925.             "PGNR": 265,
  2926.             "Programm": "STRIKER",
  2927.             "Version": "k.A.",
  2928.             "Geb├╝hr": "k.A.",
  2929.             "Author": "Divine",
  2930.             "Text": "Striker ist ein ma├ƒgeschneidertes Skin f├╝r das Razor- \r\n Model.",
  2931.             "AnzDateien": 1,
  2932.             "InstArt": 0,
  2933.             "SystemNr": 48,
  2934.             "RubrikNr": 10003,
  2935.             "Dateien": "S108.ZIP",
  2936.             "CDNR": "CDV_QU00-1",
  2937.             "CheckState": 0,
  2938.             "Neu": 1,
  2939.             "ASP": 0,
  2940.             "Groesse": 0
  2941.         },
  2942.         {
  2943.             "PGNR": 266,
  2944.             "Programm": "Z_CTFSPOKEN",
  2945.             "Version": "k.A.",
  2946.             "Geb├╝hr": "k.A.",
  2947.             "Author": "Jeff Burton",
  2948.             "Text": "Ein kleines MOD f├╝r einen CTF=Capture the Flag Status.",
  2949.             "AnzDateien": 1,
  2950.             "InstArt": 0,
  2951.             "SystemNr": 48,
  2952.             "RubrikNr": 10004,
  2953.             "Dateien": "M001.ZIP",
  2954.             "CDNR": "CDV_QU00-1",
  2955.             "CheckState": 0,
  2956.             "Neu": 1,
  2957.             "ASP": 0,
  2958.             "Groesse": 0
  2959.         },
  2960.         {
  2961.             "PGNR": 267,
  2962.             "Programm": "QXSOUNDS.PK3",
  2963.             "Version": "k.A.",
  2964.             "Geb├╝hr": "k.A.",
  2965.             "Author": "Limx",
  2966.             "Text": "Dieses Sound MOD ersetzt einige Sounds der Q3-Demover- \r\n sion.",
  2967.             "AnzDateien": 1,
  2968.             "InstArt": 0,
  2969.             "SystemNr": 48,
  2970.             "RubrikNr": 10004,
  2971.             "Dateien": "M002.ZIP",
  2972.             "CDNR": "CDV_QU00-1",
  2973.             "CheckState": 0,
  2974.             "Neu": 1,
  2975.             "ASP": 0,
  2976.             "Groesse": 0
  2977.         },
  2978.         {
  2979.             "PGNR": 268,
  2980.             "Programm": "SOUNDPACK F├£R Quark 3",
  2981.             "Version": "k.A.",
  2982.             "Geb├╝hr": "k.A.",
  2983.             "Author": "Cleanerwolf",
  2984.             "Text": "Dieses Soundpack ersetzt einige Sounds in Qu- \r\n ake3 durch Neue. Z.B wurden s├ñmtliche CTF-Sounds durch\r\n neue ersetzt, die jetzt den Flaggenstatus akustisch\r\n anzeigen, ausserdem wurden einige Waffensounds ersetzt\r\n und das nervige Hupger├ñusch, das bei jedem Treffer er-\r\n klingt wurde durch ein dumpfes Einschlagger├ñusch er-\r\n setzt.",
  2985.             "AnzDateien": 1,
  2986.             "InstArt": 0,
  2987.             "SystemNr": 48,
  2988.             "RubrikNr": 10004,
  2989.             "Dateien": "M003.ZIP",
  2990.             "CDNR": "CDV_QU00-1",
  2991.             "CheckState": 0,
  2992.             "Neu": 1,
  2993.             "ASP": 0,
  2994.             "Groesse": 0
  2995.         },
  2996.         {
  2997.             "PGNR": 269,
  2998.             "Programm": "SAFTSACK MODPACK",
  2999.             "Version": "k.A.",
  3000.             "Geb├╝hr": "k.A.",
  3001.             "Author": "saftsack",
  3002.             "Text": "Noch ein MOD Paket mit neuen Waffensounds f├╝r Qu- \r\n ake III. U.a: SuperShotgun, Railgun, MG-Sounds und Tre-\r\n ffersounds.",
  3003.             "AnzDateien": 1,
  3004.             "InstArt": 0,
  3005.             "SystemNr": 48,
  3006.             "RubrikNr": 10004,
  3007.             "Dateien": "M004.ZIP",
  3008.             "CDNR": "CDV_QU00-1",
  3009.             "CheckState": 0,
  3010.             "Neu": 1,
  3011.             "ASP": 0,
  3012.             "Groesse": 0
  3013.         },
  3014.         {
  3015.             "PGNR": 270,
  3016.             "Programm": "SOUND MOD",
  3017.             "Version": "k.A.",
  3018.             "Geb├╝hr": "k.A.",
  3019.             "Author": "Greenhorn",
  3020.             "Text": "Hier ist noch ein Soundpaket mit neuen Sounds f├╝r Quark \r\n III: Arena.",
  3021.             "AnzDateien": 1,
  3022.             "InstArt": 0,
  3023.             "SystemNr": 48,
  3024.             "RubrikNr": 10004,
  3025.             "Dateien": "M005.ZIP",
  3026.             "CDNR": "CDV_QU00-1",
  3027.             "CheckState": 0,
  3028.             "Neu": 1,
  3029.             "ASP": 0,
  3030.             "Groesse": 0
  3031.         },
  3032.         {
  3033.             "PGNR": 271,
  3034.             "Programm": "INSANITY PACK",
  3035.             "Version": "k.A.",
  3036.             "Geb├╝hr": "k.A.",
  3037.             "Author": "Lord Imric",
  3038.             "Text": "Dieses MOD Paket enth├ñlt einiges, da├ƒ mit Insanity \r\n (Verr├╝cktheit) zu tun hat: 2 Level, 2 Skins und 2 De-\r\n mos.",
  3039.             "AnzDateien": 1,
  3040.             "InstArt": 0,
  3041.             "SystemNr": 48,
  3042.             "RubrikNr": 10004,
  3043.             "Dateien": "M006.ZIP",
  3044.             "CDNR": "CDV_QU00-1",
  3045.             "CheckState": 0,
  3046.             "Neu": 1,
  3047.             "ASP": 0,
  3048.             "Groesse": 0
  3049.         },
  3050.         {
  3051.             "PGNR": 272,
  3052.             "Programm": "SPLATPAK9",
  3053.             "Version": "k.A.",
  3054.             "Geb├╝hr": "k.A.",
  3055.             "Author": "eclosis",
  3056.             "Text": "Ein Paintball Sound Add-On f├╝r Quark III: Arena.",
  3057.             "AnzDateien": 1,
  3058.             "InstArt": 0,
  3059.             "SystemNr": 48,
  3060.             "RubrikNr": 10004,
  3061.             "Dateien": "M007.ZIP",
  3062.             "CDNR": "CDV_QU00-1",
  3063.             "CheckState": 0,
  3064.             "Neu": 1,
  3065.             "ASP": 0,
  3066.             "Groesse": 0
  3067.         },
  3068.         {
  3069.             "PGNR": 273,
  3070.             "Programm": "SPLATPAK9",
  3071.             "Version": "k.A.",
  3072.             "Geb├╝hr": "k.A.",
  3073.             "Author": "eclosis",
  3074.             "Text": "Ein Paintball Grafik Add-On f├╝r Quark III: Arena.",
  3075.             "AnzDateien": 1,
  3076.             "InstArt": 0,
  3077.             "SystemNr": 48,
  3078.             "RubrikNr": 10004,
  3079.             "Dateien": "M008.ZIP",
  3080.             "CDNR": "CDV_QU00-1",
  3081.             "CheckState": 0,
  3082.             "Neu": 1,
  3083.             "ASP": 0,
  3084.             "Groesse": 0
  3085.         },
  3086.         {
  3087.             "PGNR": 274,
  3088.             "Programm": "ZSCRIPTS",
  3089.             "Version": "k.A.",
  3090.             "Geb├╝hr": "k.A.",
  3091.             "Author": "k.A.",
  3092.             "Text": "ZScripts.pk3 ist eine Datei, mit der man als Single- \r\n player gegen Sehera antreten kann. Sie ersetzt die\r\n Anarki Figur.",
  3093.             "AnzDateien": 1,
  3094.             "InstArt": 0,
  3095.             "SystemNr": 48,
  3096.             "RubrikNr": 10004,
  3097.             "Dateien": "M009.ZIP",
  3098.             "CDNR": "CDV_QU00-1",
  3099.             "CheckState": 0,
  3100.             "Neu": 1,
  3101.             "ASP": 0,
  3102.             "Groesse": 0
  3103.         },
  3104.         {
  3105.             "PGNR": 275,
  3106.             "Programm": "ZBOTS",
  3107.             "Version": "k.A.",
  3108.             "Geb├╝hr": "k.A.",
  3109.             "Author": "k.A.",
  3110.             "Text": "Zbots.pk3 ist ein Bot Paket, das einen neuen Bot namens \r\n Seher zum Spiel hinzuf├╝gt.",
  3111.             "AnzDateien": 1,
  3112.             "InstArt": 0,
  3113.             "SystemNr": 48,
  3114.             "RubrikNr": 10004,
  3115.             "Dateien": "M010.ZIP",
  3116.             "CDNR": "CDV_QU00-1",
  3117.             "CheckState": 0,
  3118.             "Neu": 1,
  3119.             "ASP": 0,
  3120.             "Groesse": 0
  3121.         },
  3122.         {
  3123.             "PGNR": 276,
  3124.             "Programm": "REQ3A-V0.2",
  3125.             "Version": "k.A.",
  3126.             "Geb├╝hr": "k.A.",
  3127.             "Author": "k.A.",
  3128.             "Text": "Hier ist ein MOD Paket, das u.a. Batchdateien zur ein- \r\n fachen Installation hat. Sonst leider keine weiteren\r\n Textinformationen.",
  3129.             "AnzDateien": 1,
  3130.             "InstArt": 0,
  3131.             "SystemNr": 48,
  3132.             "RubrikNr": 10004,
  3133.             "Dateien": "M011.ZIP",
  3134.             "CDNR": "CDV_QU00-1",
  3135.             "CheckState": 0,
  3136.             "Neu": 1,
  3137.             "ASP": 0,
  3138.             "Groesse": 0
  3139.         },
  3140.         {
  3141.             "PGNR": 277,
  3142.             "Programm": "ENCUMBRANCE",
  3143.             "Version": "k.A.",
  3144.             "Geb├╝hr": "k.A.",
  3145.             "Author": "Witz",
  3146.             "Text": "Encumbrance ist ein Waffen MOD, das einen menschlichen \r\n Torpedo bietet, der erweiterte Waffenf├ñhigkeiten hat.\r\n Mit guten Konfigurationsm├╢glichkeiten.",
  3147.             "AnzDateien": 1,
  3148.             "InstArt": 0,
  3149.             "SystemNr": 48,
  3150.             "RubrikNr": 10004,
  3151.             "Dateien": "M012.ZIP",
  3152.             "CDNR": "CDV_QU00-1",
  3153.             "CheckState": 0,
  3154.             "Neu": 1,
  3155.             "ASP": 0,
  3156.             "Groesse": 0
  3157.         },
  3158.         {
  3159.             "PGNR": 278,
  3160.             "Programm": "DECIMAL",
  3161.             "Version": "k.A.",
  3162.             "Geb├╝hr": "k.A.",
  3163.             "Author": "Ladypain",
  3164.             "Text": "Dieses Decimal MOD errechnet die Punkte f├╝r die Gesund- \r\n heit, die sie ihren Gegner gekostet haben.",
  3165.             "AnzDateien": 1,
  3166.             "InstArt": 0,
  3167.             "SystemNr": 48,
  3168.             "RubrikNr": 10004,
  3169.             "Dateien": "M013.ZIP",
  3170.             "CDNR": "CDV_QU00-1",
  3171.             "CheckState": 0,
  3172.             "Neu": 1,
  3173.             "ASP": 0,
  3174.             "Groesse": 0
  3175.         },
  3176.         {
  3177.             "PGNR": 279,
  3178.             "Programm": "MERC`S TEAMPLAY MOD",
  3179.             "Version": "k.A.",
  3180.             "Geb├╝hr": "k.A.",
  3181.             "Author": "Merc",
  3182.             "Text": "Dieses Teamplay MOD soll Langweiler davon abhal- \r\n ten im Team mitzuspielen, indem die anderen Mitspieler\r\n abstimmen d├╝rfen, wer mitspielen darf.",
  3183.             "AnzDateien": 1,
  3184.             "InstArt": 0,
  3185.             "SystemNr": 48,
  3186.             "RubrikNr": 10004,
  3187.             "Dateien": "M014.ZIP",
  3188.             "CDNR": "CDV_QU00-1",
  3189.             "CheckState": 0,
  3190.             "Neu": 1,
  3191.             "ASP": 0,
  3192.             "Groesse": 0
  3193.         },
  3194.         {
  3195.             "PGNR": 280,
  3196.             "Programm": "UIARENA",
  3197.             "Version": "1.1",
  3198.             "Geb├╝hr": "k.A.",
  3199.             "Author": "Yogre",
  3200.             "Text": "Dieses Utility scannt liest die Skriptdateien des Spie- \r\n les, danach die *.arena Dateien und erstellt eine Arena\r\n f├╝r jeden Level, in dem bisher keine vorhanden war.",
  3201.             "AnzDateien": 1,
  3202.             "InstArt": 0,
  3203.             "SystemNr": 48,
  3204.             "RubrikNr": 10004,
  3205.             "Dateien": "M015.ZIP",
  3206.             "CDNR": "CDV_QU00-1",
  3207.             "CheckState": 0,
  3208.             "Neu": 1,
  3209.             "ASP": 0,
  3210.             "Groesse": 0
  3211.         },
  3212.         {
  3213.             "PGNR": 281,
  3214.             "Programm": "NEWMOD",
  3215.             "Version": "1.5.3",
  3216.             "Geb├╝hr": "k.A.",
  3217.             "Author": "WarZone",
  3218.             "Text": "NewMOD ist ein kleines Utility, mit dem man neue MOD- \r\n Projekte in Minuten anlegen und erstellen kann.",
  3219.             "AnzDateien": 1,
  3220.             "InstArt": 0,
  3221.             "SystemNr": 48,
  3222.             "RubrikNr": 10004,
  3223.             "Dateien": "M016.ZIP",
  3224.             "CDNR": "CDV_QU00-1",
  3225.             "CheckState": 0,
  3226.             "Neu": 1,
  3227.             "ASP": 0,
  3228.             "Groesse": 0
  3229.         },
  3230.         {
  3231.             "PGNR": 282,
  3232.             "Programm": "UWQ3",
  3233.             "Version": "k.A.",
  3234.             "Geb├╝hr": "k.A.",
  3235.             "Author": "k.A.",
  3236.             "Text": "Dieses MOD ver├ñndert die Geschwindigekeit, St├ñrke und \r\n Schussrate von Waffen und erm├╢glicht so neue Spielstra-\r\n tegien.",
  3237.             "AnzDateien": 1,
  3238.             "InstArt": 0,
  3239.             "SystemNr": 48,
  3240.             "RubrikNr": 10004,
  3241.             "Dateien": "M017.ZIP",
  3242.             "CDNR": "CDV_QU00-1",
  3243.             "CheckState": 0,
  3244.             "Neu": 1,
  3245.             "ASP": 0,
  3246.             "Groesse": 0
  3247.         },
  3248.         {
  3249.             "PGNR": 283,
  3250.             "Programm": "PLASMA",
  3251.             "Version": "k.A.",
  3252.             "Geb├╝hr": "k.A.",
  3253.             "Author": "k.A.",
  3254.             "Text": "Dieses MOD Paket enth├ñlt neue Sounds f├╝r fast alle Waf- \r\n fen von Quark III.",
  3255.             "AnzDateien": 1,
  3256.             "InstArt": 0,
  3257.             "SystemNr": 48,
  3258.             "RubrikNr": 10004,
  3259.             "Dateien": "M018.ZIP",
  3260.             "CDNR": "CDV_QU00-1",
  3261.             "CheckState": 0,
  3262.             "Neu": 1,
  3263.             "ASP": 0,
  3264.             "Groesse": 0
  3265.         },
  3266.         {
  3267.             "PGNR": 284,
  3268.             "Programm": "ALLBOTS",
  3269.             "Version": "k.A.",
  3270.             "Geb├╝hr": "k.A.",
  3271.             "Author": "k.A.",
  3272.             "Text": "Dieses MOD erlaubt bis zu 23 Bots in einem Spiel zu \r\n laden.",
  3273.             "AnzDateien": 1,
  3274.             "InstArt": 0,
  3275.             "SystemNr": 48,
  3276.             "RubrikNr": 10004,
  3277.             "Dateien": "M019.ZIP",
  3278.             "CDNR": "CDV_QU00-1",
  3279.             "CheckState": 0,
  3280.             "Neu": 1,
  3281.             "ASP": 0,
  3282.             "Groesse": 0
  3283.         },
  3284.         {
  3285.             "PGNR": 285,
  3286.             "Programm": "HOOK TUTORIAL",
  3287.             "Version": "k.A.",
  3288.             "Geb├╝hr": "k.A.",
  3289.             "Author": "Matt Ownby",
  3290.             "Text": "Hier sind 3 QVM-Dateien als Mod-Tutorial. Einfach ins \r\n Quark 3 Verzeichnis kopieren und dann mit\r\n Quark3 +set fs_game hook +map q3tourney4 starten.",
  3291.             "AnzDateien": 1,
  3292.             "InstArt": 0,
  3293.             "SystemNr": 48,
  3294.             "RubrikNr": 10004,
  3295.             "Dateien": "M020.ZIP",
  3296.             "CDNR": "CDV_QU00-1",
  3297.             "CheckState": 0,
  3298.             "Neu": 1,
  3299.             "ASP": 0,
  3300.             "Groesse": 0
  3301.         },
  3302.         {
  3303.             "PGNR": 286,
  3304.             "Programm": "ULTERWEPPINZ",
  3305.             "Version": "k.A.",
  3306.             "Geb├╝hr": "k.A.",
  3307.             "Author": "k.a.",
  3308.             "Text": "Ein MOD, das nur auf der Serverseite ausgef├╝hrt werden \r\n kann. Es ver├ñndert Waffengeschwindigkeit, -st├ñrke und\r\n Feurrate.",
  3309.             "AnzDateien": 1,
  3310.             "InstArt": 0,
  3311.             "SystemNr": 48,
  3312.             "RubrikNr": 10004,
  3313.             "Dateien": "M021.ZIP",
  3314.             "CDNR": "CDV_QU00-1",
  3315.             "CheckState": 0,
  3316.             "Neu": 1,
  3317.             "ASP": 0,
  3318.             "Groesse": 0
  3319.         },
  3320.         {
  3321.             "PGNR": 287,
  3322.             "Programm": "THE CROSS OF PAIN",
  3323.             "Version": "k.A.",
  3324.             "Geb├╝hr": "k.A.",
  3325.             "Author": "Danny Marcus",
  3326.             "Text": "The Cross of Pain ist ein kleiner Deathmatchlevel \r\n f├╝r 2-4 Spieler.",
  3327.             "AnzDateien": 1,
  3328.             "InstArt": 0,
  3329.             "SystemNr": 48,
  3330.             "RubrikNr": 10005,
  3331.             "Dateien": "L001.ZIP",
  3332.             "CDNR": "CDV_QU00-1",
  3333.             "CheckState": 0,
  3334.             "Neu": 1,
  3335.             "ASP": 0,
  3336.             "Groesse": 0
  3337.         },
  3338.         {
  3339.             "PGNR": 288,
  3340.             "Programm": "MUSTAINE MADNESS",
  3341.             "Version": "k.A.",
  3342.             "Geb├╝hr": "k.A.",
  3343.             "Author": "Tom Mustaine",
  3344.             "Text": "Dieses Archiv enth├ñlt Mustaine Madness und Mustaine \r\n Tourney f├╝r Quark3. Es ist ein Deathmatchlevel f├╝r 4-6\r\n Spieler.",
  3345.             "AnzDateien": 1,
  3346.             "InstArt": 0,
  3347.             "SystemNr": 48,
  3348.             "RubrikNr": 10005,
  3349.             "Dateien": "L002.ZIP",
  3350.             "CDNR": "CDV_QU00-1",
  3351.             "CheckState": 0,
  3352.             "Neu": 1,
  3353.             "ASP": 0,
  3354.             "Groesse": 0
  3355.         },
  3356.         {
  3357.             "PGNR": 289,
  3358.             "Programm": "A VERY BAD PLACE",
  3359.             "Version": "k.A.",
  3360.             "Geb├╝hr": "k.A.",
  3361.             "Author": "Jerry Keehan",
  3362.             "Text": "A Very Bad Place ist ein Deathmatchlevel, der an \r\n alte Q1 Deathmatch Level erinnert.",
  3363.             "AnzDateien": 1,
  3364.             "InstArt": 0,
  3365.             "SystemNr": 48,
  3366.             "RubrikNr": 10005,
  3367.             "Dateien": "L003.ZIP",
  3368.             "CDNR": "CDV_QU00-1",
  3369.             "CheckState": 0,
  3370.             "Neu": 1,
  3371.             "ASP": 0,
  3372.             "Groesse": 0
  3373.         },
  3374.         {
  3375.             "PGNR": 290,
  3376.             "Programm": "OUCH",
  3377.             "Version": "k.A.",
  3378.             "Geb├╝hr": "k.A.",
  3379.             "Author": "k.A.",
  3380.             "Text": "Ein neuer Quark3 Level, der mit mindestens 2 Spielern \r\n gespielt werden mu├ƒ.",
  3381.             "AnzDateien": 1,
  3382.             "InstArt": 0,
  3383.             "SystemNr": 48,
  3384.             "RubrikNr": 10005,
  3385.             "Dateien": "L004.ZIP",
  3386.             "CDNR": "CDV_QU00-1",
  3387.             "CheckState": 0,
  3388.             "Neu": 1,
  3389.             "ASP": 0,
  3390.             "Groesse": 0
  3391.         },
  3392.         {
  3393.             "PGNR": 291,
  3394.             "Programm": "GM MOSHPIT",
  3395.             "Version": "k.A.",
  3396.             "Geb├╝hr": "k.A.",
  3397.             "Author": "k.A.",
  3398.             "Text": "GM Moshpit ist ein neuer Level f├╝r Quark3.",
  3399.             "AnzDateien": 1,
  3400.             "InstArt": 0,
  3401.             "SystemNr": 48,
  3402.             "RubrikNr": 10005,
  3403.             "Dateien": "L005.ZIP",
  3404.             "CDNR": "CDV_QU00-1",
  3405.             "CheckState": 0,
  3406.             "Neu": 1,
  3407.             "ASP": 0,
  3408.             "Groesse": 0
  3409.         },
  3410.         {
  3411.             "PGNR": 292,
  3412.             "Programm": "TANTRUM",
  3413.             "Version": "k.A.",
  3414.             "Geb├╝hr": "k.A.",
  3415.             "Author": "k.A.",
  3416.             "Text": "Tantrum ist ein neuer Level f├╝r Quark3.",
  3417.             "AnzDateien": 1,
  3418.             "InstArt": 0,
  3419.             "SystemNr": 48,
  3420.             "RubrikNr": 10005,
  3421.             "Dateien": "L006.ZIP",
  3422.             "CDNR": "CDV_QU00-1",
  3423.             "CheckState": 0,
  3424.             "Neu": 1,
  3425.             "ASP": 0,
  3426.             "Groesse": 0
  3427.         },
  3428.         {
  3429.             "PGNR": 293,
  3430.             "Programm": "JUMPING JACKFLASH",
  3431.             "Version": "k.A.",
  3432.             "Geb├╝hr": "k.A.",
  3433.             "Author": "k.A.",
  3434.             "Text": "Jumping JackFlash ist die Konvertierung eines al- \r\n ten Q1-Deathmatchlevels f├╝r Quark3.",
  3435.             "AnzDateien": 1,
  3436.             "InstArt": 0,
  3437.             "SystemNr": 48,
  3438.             "RubrikNr": 10005,
  3439.             "Dateien": "L007.ZIP",
  3440.             "CDNR": "CDV_QU00-1",
  3441.             "CheckState": 0,
  3442.             "Neu": 1,
  3443.             "ASP": 0,
  3444.             "Groesse": 0
  3445.         },
  3446.         {
  3447.             "PGNR": 294,
  3448.             "Programm": "CONUNDRUM",
  3449.             "Version": "k.A.",
  3450.             "Geb├╝hr": "k.A.",
  3451.             "Author": "Snicker",
  3452.             "Text": "Conundrum ist ein neuer Level f├╝r Q3, f├╝r 2-4 Spieler.",
  3453.             "AnzDateien": 1,
  3454.             "InstArt": 0,
  3455.             "SystemNr": 48,
  3456.             "RubrikNr": 10005,
  3457.             "Dateien": "L008.ZIP",
  3458.             "CDNR": "CDV_QU00-1",
  3459.             "CheckState": 0,
  3460.             "Neu": 1,
  3461.             "ASP": 0,
  3462.             "Groesse": 0
  3463.         },
  3464.         {
  3465.             "PGNR": 295,
  3466.             "Programm": "THREE WAVE",
  3467.             "Version": "k.A.",
  3468.             "Geb├╝hr": "k.A.",
  3469.             "Author": "k.A.",
  3470.             "Text": "Three Wave ist ein Quark3 Add-On, dass ein eigenes In- \r\n stallationsprogramm hat.",
  3471.             "AnzDateien": 1,
  3472.             "InstArt": 0,
  3473.             "SystemNr": 48,
  3474.             "RubrikNr": 10005,
  3475.             "Dateien": "L009.ZIP",
  3476.             "CDNR": "CDV_QU00-1",
  3477.             "CheckState": 0,
  3478.             "Neu": 1,
  3479.             "ASP": 0,
  3480.             "Groesse": 0
  3481.         },
  3482.         {
  3483.             "PGNR": 296,
  3484.             "Programm": "MADSKILLZ",
  3485.             "Version": "k.A.",
  3486.             "Geb├╝hr": "k.A.",
  3487.             "Author": "Ghost in my shell",
  3488.             "Text": "Dieser Level ist ein Chaos Arena Level f├╝r 3-8 Spieler. \r\n Man hat diverse Waffen und Munition zur Verf├╝gung.",
  3489.             "AnzDateien": 1,
  3490.             "InstArt": 0,
  3491.             "SystemNr": 48,
  3492.             "RubrikNr": 10005,
  3493.             "Dateien": "L010.ZIP",
  3494.             "CDNR": "CDV_QU00-1",
  3495.             "CheckState": 0,
  3496.             "Neu": 1,
  3497.             "ASP": 0,
  3498.             "Groesse": 0
  3499.         },
  3500.         {
  3501.             "PGNR": 297,
  3502.             "Programm": "GM JUMPAROUND",
  3503.             "Version": "k.A.",
  3504.             "Geb├╝hr": "k.A.",
  3505.             "Author": "k.A.",
  3506.             "Text": "GM Jumparound ist ein neuer Level f├╝r Quark3.",
  3507.             "AnzDateien": 1,
  3508.             "InstArt": 0,
  3509.             "SystemNr": 48,
  3510.             "RubrikNr": 10005,
  3511.             "Dateien": "L011.ZIP",
  3512.             "CDNR": "CDV_QU00-1",
  3513.             "CheckState": 0,
  3514.             "Neu": 1,
  3515.             "ASP": 0,
  3516.             "Groesse": 0
  3517.         },
  3518.         {
  3519.             "PGNR": 298,
  3520.             "Programm": "THE WARRIOR`S WAY",
  3521.             "Version": "k.A.",
  3522.             "Geb├╝hr": "k.A.",
  3523.             "Author": "k.A.",
  3524.             "Text": "The Warrior's Way ist ein Level f├╝r 2-3 Spieler im \r\n Deathmatch Modus.",
  3525.             "AnzDateien": 1,
  3526.             "InstArt": 0,
  3527.             "SystemNr": 48,
  3528.             "RubrikNr": 10005,
  3529.             "Dateien": "L012.ZIP",
  3530.             "CDNR": "CDV_QU00-1",
  3531.             "CheckState": 0,
  3532.             "Neu": 1,
  3533.             "ASP": 0,
  3534.             "Groesse": 0
  3535.         },
  3536.         {
  3537.             "PGNR": 299,
  3538.             "Programm": "GDM",
  3539.             "Version": "k.A.",
  3540.             "Geb├╝hr": "k.A.",
  3541.             "Author": "Ben Camilleri",
  3542.             "Text": "GDM (Grand Daddy Mastuh) Central ist ein Level mit 4 \r\n Hauptr├ñumen mit kurzen Korridoren, einigen Waffen usw.",
  3543.             "AnzDateien": 1,
  3544.             "InstArt": 0,
  3545.             "SystemNr": 48,
  3546.             "RubrikNr": 10005,
  3547.             "Dateien": "L013.ZIP",
  3548.             "CDNR": "CDV_QU00-1",
  3549.             "CheckState": 0,
  3550.             "Neu": 1,
  3551.             "ASP": 0,
  3552.             "Groesse": 0
  3553.         },
  3554.         {
  3555.             "PGNR": 300,
  3556.             "Programm": "GARDEN SATANICA",
  3557.             "Version": "k.A.",
  3558.             "Geb├╝hr": "k.A.",
  3559.             "Author": "Todd Clineschmidt",
  3560.             "Text": "Garden Satanica ist ein Deathmatch Level f├╝r Quark3- \r\n Arena.",
  3561.             "AnzDateien": 1,
  3562.             "InstArt": 0,
  3563.             "SystemNr": 48,
  3564.             "RubrikNr": 10005,
  3565.             "Dateien": "L014.ZIP",
  3566.             "CDNR": "CDV_QU00-1",
  3567.             "CheckState": 0,
  3568.             "Neu": 1,
  3569.             "ASP": 0,
  3570.             "Groesse": 0
  3571.         },
  3572.         {
  3573.             "PGNR": 301,
  3574.             "Programm": "REVELATION",
  3575.             "Version": "k.A.",
  3576.             "Geb├╝hr": "k.A.",
  3577.             "Author": "Darren Lareffiere",
  3578.             "Text": "Revelation ist prim├ñr f├╝r ein 1:1 Spiel, kann aber auch \r\n in kleinen Deathmatches verwendet werden.",
  3579.             "AnzDateien": 1,
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  3581.             "SystemNr": 48,
  3582.             "RubrikNr": 10005,
  3583.             "Dateien": "L015.ZIP",
  3584.             "CDNR": "CDV_QU00-1",
  3585.             "CheckState": 0,
  3586.             "Neu": 1,
  3587.             "ASP": 0,
  3588.             "Groesse": 0
  3589.         },
  3590.         {
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  3592.             "Programm": "DM4 WITHOUT Q3 TEXTURES",
  3593.             "Version": "k.A.",
  3594.             "Geb├╝hr": "k.A.",
  3595.             "Author": "Jetzer",
  3596.             "Text": "Eine Konvertierung eines alten Q1-Levels, \r\n ohne die Texturen von Quark3.",
  3597.             "AnzDateien": 1,
  3598.             "InstArt": 0,
  3599.             "SystemNr": 48,
  3600.             "RubrikNr": 10005,
  3601.             "Dateien": "L016.ZIP",
  3602.             "CDNR": "CDV_QU00-1",
  3603.             "CheckState": 0,
  3604.             "Neu": 1,
  3605.             "ASP": 0,
  3606.             "Groesse": 0
  3607.         },
  3608.         {
  3609.             "PGNR": 303,
  3610.             "Programm": "DM4 WITH Q3 TEXTURES",
  3611.             "Version": "k.A.",
  3612.             "Geb├╝hr": "k.A.",
  3613.             "Author": "Jetzer",
  3614.             "Text": "Eine Konvertierung eines alten Q1-Levels, \r\n mit den Texturen von Quark3.",
  3615.             "AnzDateien": 1,
  3616.             "InstArt": 0,
  3617.             "SystemNr": 48,
  3618.             "RubrikNr": 10005,
  3619.             "Dateien": "L017.ZIP",
  3620.             "CDNR": "CDV_QU00-1",
  3621.             "CheckState": 0,
  3622.             "Neu": 1,
  3623.             "ASP": 0,
  3624.             "Groesse": 0
  3625.         },
  3626.         {
  3627.             "PGNR": 304,
  3628.             "Programm": "SGR DA BALLZ",
  3629.             "Version": "k.A.",
  3630.             "Geb├╝hr": "k.A.",
  3631.             "Author": "Sungazer",
  3632.             "Text": "Da Ballz ist ein neuer Level f├╝r Quark3.",
  3633.             "AnzDateien": 1,
  3634.             "InstArt": 0,
  3635.             "SystemNr": 48,
  3636.             "RubrikNr": 10005,
  3637.             "Dateien": "L018.ZIP",
  3638.             "CDNR": "CDV_QU00-1",
  3639.             "CheckState": 0,
  3640.             "Neu": 1,
  3641.             "ASP": 0,
  3642.             "Groesse": 0
  3643.         },
  3644.         {
  3645.             "PGNR": 305,
  3646.             "Programm": "X3DM1",
  3647.             "Version": "k.A.",
  3648.             "Geb├╝hr": "k.A.",
  3649.             "Author": "k.A.",
  3650.             "Text": "Ein kleine, schmale Karte, ideal f├╝r 1:1 Deathmatch- \r\n spiele.",
  3651.             "AnzDateien": 1,
  3652.             "InstArt": 0,
  3653.             "SystemNr": 48,
  3654.             "RubrikNr": 10005,
  3655.             "Dateien": "L019.ZIP",
  3656.             "CDNR": "CDV_QU00-1",
  3657.             "CheckState": 0,
  3658.             "Neu": 1,
  3659.             "ASP": 0,
  3660.             "Groesse": 0
  3661.         },
  3662.         {
  3663.             "PGNR": 306,
  3664.             "Programm": "XEODM5",
  3665.             "Version": "k.A.",
  3666.             "Geb├╝hr": "k.A.",
  3667.             "Author": "Xeo",
  3668.             "Text": "XEODM5 ist ein neuer Level f├╝r Quark3.",
  3669.             "AnzDateien": 1,
  3670.             "InstArt": 0,
  3671.             "SystemNr": 48,
  3672.             "RubrikNr": 10005,
  3673.             "Dateien": "L020.ZIP",
  3674.             "CDNR": "CDV_QU00-1",
  3675.             "CheckState": 0,
  3676.             "Neu": 1,
  3677.             "ASP": 0,
  3678.             "Groesse": 0
  3679.         },
  3680.         {
  3681.             "PGNR": 307,
  3682.             "Programm": "Q3SLACKER1",
  3683.             "Version": "k.A.",
  3684.             "Geb├╝hr": "k.A.",
  3685.             "Author": "k.A.",
  3686.             "Text": "Q3SLACKER1 ist ein neuer Level f├╝r Quark3.",
  3687.             "AnzDateien": 1,
  3688.             "InstArt": 0,
  3689.             "SystemNr": 48,
  3690.             "RubrikNr": 10005,
  3691.             "Dateien": "L021.ZIP",
  3692.             "CDNR": "CDV_QU00-1",
  3693.             "CheckState": 0,
  3694.             "Neu": 1,
  3695.             "ASP": 0,
  3696.             "Groesse": 0
  3697.         },
  3698.         {
  3699.             "PGNR": 308,
  3700.             "Programm": "GMMOSHPITRA",
  3701.             "Version": "k.A.",
  3702.             "Geb├╝hr": "k.A.",
  3703.             "Author": "k.A.",
  3704.             "Text": "GMMOSHPITRA ist ein kleiner Rocket Arena Style Level.",
  3705.             "AnzDateien": 1,
  3706.             "InstArt": 0,
  3707.             "SystemNr": 48,
  3708.             "RubrikNr": 10005,
  3709.             "Dateien": "L022.ZIP",
  3710.             "CDNR": "CDV_QU00-1",
  3711.             "CheckState": 0,
  3712.             "Neu": 1,
  3713.             "ASP": 0,
  3714.             "Groesse": 0
  3715.         },
  3716.         {
  3717.             "PGNR": 309,
  3718.             "Programm": "MWDM1",
  3719.             "Version": "k.A.",
  3720.             "Geb├╝hr": "k.A.",
  3721.             "Author": "k.A.",
  3722.             "Text": "MWDM1 ist ein kleiner Deathmatch Level f├╝r Quark3.",
  3723.             "AnzDateien": 1,
  3724.             "InstArt": 0,
  3725.             "SystemNr": 48,
  3726.             "RubrikNr": 10005,
  3727.             "Dateien": "L023.ZIP",
  3728.             "CDNR": "CDV_QU00-1",
  3729.             "CheckState": 0,
  3730.             "Neu": 1,
  3731.             "ASP": 0,
  3732.             "Groesse": 0
  3733.         },
  3734.         {
  3735.             "PGNR": 310,
  3736.             "Programm": "PDM1",
  3737.             "Version": "k.A.",
  3738.             "Geb├╝hr": "k.A.",
  3739.             "Author": "k.A.",
  3740.             "Text": "Ein neuer Deathmatch Level f├╝r Quark3.",
  3741.             "AnzDateien": 1,
  3742.             "InstArt": 0,
  3743.             "SystemNr": 48,
  3744.             "RubrikNr": 10005,
  3745.             "Dateien": "L024.ZIP",
  3746.             "CDNR": "CDV_QU00-1",
  3747.             "CheckState": 0,
  3748.             "Neu": 1,
  3749.             "ASP": 0,
  3750.             "Groesse": 0
  3751.         },
  3752.         {
  3753.             "PGNR": 311,
  3754.             "Programm": "Q3 SPACE CTF",
  3755.             "Version": "k.A.",
  3756.             "Geb├╝hr": "k.A.",
  3757.             "Author": "k.A.",
  3758.             "Text": "Q3 SPACE CTF ist ein neuer Level f├╝r Quark3.",
  3759.             "AnzDateien": 1,
  3760.             "InstArt": 0,
  3761.             "SystemNr": 48,
  3762.             "RubrikNr": 10005,
  3763.             "Dateien": "L025.ZIP",
  3764.             "CDNR": "CDV_QU00-1",
  3765.             "CheckState": 0,
  3766.             "Neu": 1,
  3767.             "ASP": 0,
  3768.             "Groesse": 0
  3769.         },
  3770.         {
  3771.             "PGNR": 312,
  3772.             "Programm": "GMVOIDHOKCEY",
  3773.             "Version": "k.A.",
  3774.             "Geb├╝hr": "k.A.",
  3775.             "Author": "k.A.",
  3776.             "Text": "GMVoidHockey ist ein kleienr Rocket Arena Style Level \r\n mit einem etwas schl├╝pfrigen Gleiteffekt.",
  3777.             "AnzDateien": 1,
  3778.             "InstArt": 0,
  3779.             "SystemNr": 48,
  3780.             "RubrikNr": 10005,
  3781.             "Dateien": "L026.ZIP",
  3782.             "CDNR": "CDV_QU00-1",
  3783.             "CheckState": 0,
  3784.             "Neu": 1,
  3785.             "ASP": 0,
  3786.             "Groesse": 0
  3787.         },
  3788.         {
  3789.             "PGNR": 313,
  3790.             "Programm": "Q3DM12CTF",
  3791.             "Version": "k.A.",
  3792.             "Geb├╝hr": "k.A.",
  3793.             "Author": "Steve Lawson",
  3794.             "Text": "Ein Level, der in eine CTF Karte umgewandelt wurde.",
  3795.             "AnzDateien": 1,
  3796.             "InstArt": 0,
  3797.             "SystemNr": 48,
  3798.             "RubrikNr": 10005,
  3799.             "Dateien": "L027.ZIP",
  3800.             "CDNR": "CDV_QU00-1",
  3801.             "CheckState": 0,
  3802.             "Neu": 1,
  3803.             "ASP": 0,
  3804.             "Groesse": 0
  3805.         },
  3806.         {
  3807.             "PGNR": 314,
  3808.             "Programm": "THREEWAVE CTF ADDON",
  3809.             "Version": "k.A.",
  3810.             "Geb├╝hr": "k.A.",
  3811.             "Author": "Steve Lawson",
  3812.             "Text": "Threewave CTF Addon for Quark3: Arena enth├ñlt 3 \r\n neue CTF (Capture the Flag) Level.",
  3813.             "AnzDateien": 1,
  3814.             "InstArt": 0,
  3815.             "SystemNr": 48,
  3816.             "RubrikNr": 10005,
  3817.             "Dateien": "L028.ZIP",
  3818.             "CDNR": "CDV_QU00-1",
  3819.             "CheckState": 0,
  3820.             "Neu": 1,
  3821.             "ASP": 0,
  3822.             "Groesse": 0
  3823.         },
  3824.         {
  3825.             "PGNR": 315,
  3826.             "Programm": "DEAD SIMPLER",
  3827.             "Version": "k.A.",
  3828.             "Geb├╝hr": "k.A.",
  3829.             "Author": "k.A.",
  3830.             "Text": "Dead Simpler ist die Konvertierung eines alten D**M 2 \r\n Levels f├╝r Quark3.",
  3831.             "AnzDateien": 1,
  3832.             "InstArt": 0,
  3833.             "SystemNr": 48,
  3834.             "RubrikNr": 10005,
  3835.             "Dateien": "L029.ZIP",
  3836.             "CDNR": "CDV_QU00-1",
  3837.             "CheckState": 0,
  3838.             "Neu": 1,
  3839.             "ASP": 0,
  3840.             "Groesse": 0
  3841.         },
  3842.         {
  3843.             "PGNR": 316,
  3844.             "Programm": "HEAVEN",
  3845.             "Version": "k.A.",
  3846.             "Geb├╝hr": "k.A.",
  3847.             "Author": "Epoth",
  3848.             "Text": "Heaven ist ein neuer Deathmatchlevel. In dem Archiv be- \r\n findet sich auch eine MP3-Datei, auf der der Autor et-\r\n was ├╝ber seinen Level erz├ñhlt.",
  3849.             "AnzDateien": 1,
  3850.             "InstArt": 0,
  3851.             "SystemNr": 48,
  3852.             "RubrikNr": 10005,
  3853.             "Dateien": "L030.ZIP",
  3854.             "CDNR": "CDV_QU00-1",
  3855.             "CheckState": 0,
  3856.             "Neu": 1,
  3857.             "ASP": 0,
  3858.             "Groesse": 0
  3859.         },
  3860.         {
  3861.             "PGNR": 317,
  3862.             "Programm": "YONI DM1",
  3863.             "Version": "k.A.",
  3864.             "Geb├╝hr": "k.A.",
  3865.             "Author": "Yoni",
  3866.             "Text": "Dies ist ein DM-Level mit einigen netten Effekten, wie \r\n Teleportern, neuen Sounds usw.",
  3867.             "AnzDateien": 1,
  3868.             "InstArt": 0,
  3869.             "SystemNr": 48,
  3870.             "RubrikNr": 10005,
  3871.             "Dateien": "L031.ZIP",
  3872.             "CDNR": "CDV_QU00-1",
  3873.             "CheckState": 0,
  3874.             "Neu": 1,
  3875.             "ASP": 0,
  3876.             "Groesse": 0
  3877.         },
  3878.         {
  3879.             "PGNR": 318,
  3880.             "Programm": "BONZAI",
  3881.             "Version": "k.A.",
  3882.             "Geb├╝hr": "k.A.",
  3883.             "Author": "k.A.",
  3884.             "Text": "Dieses Archiv enth├ñlt zwei neue Level f├╝r Quark3.",
  3885.             "AnzDateien": 1,
  3886.             "InstArt": 0,
  3887.             "SystemNr": 48,
  3888.             "RubrikNr": 10005,
  3889.             "Dateien": "L032.ZIP",
  3890.             "CDNR": "CDV_QU00-1",
  3891.             "CheckState": 0,
  3892.             "Neu": 1,
  3893.             "ASP": 0,
  3894.             "Groesse": 0
  3895.         },
  3896.         {
  3897.             "PGNR": 319,
  3898.             "Programm": "CTF 22",
  3899.             "Version": "k.A.",
  3900.             "Geb├╝hr": "k.A.",
  3901.             "Author": "k.A.",
  3902.             "Text": "CTF 22 enth├ñlt einen neuen Level f├╝r Quark3.",
  3903.             "AnzDateien": 1,
  3904.             "InstArt": 0,
  3905.             "SystemNr": 48,
  3906.             "RubrikNr": 10005,
  3907.             "Dateien": "L033.ZIP",
  3908.             "CDNR": "CDV_QU00-1",
  3909.             "CheckState": 0,
  3910.             "Neu": 1,
  3911.             "ASP": 0,
  3912.             "Groesse": 0
  3913.         },
  3914.         {
  3915.             "PGNR": 320,
  3916.             "Programm": "MWDM1",
  3917.             "Version": "k.A.",
  3918.             "Geb├╝hr": "k.A.",
  3919.             "Author": "k.A.",
  3920.             "Text": "MWDM1 enth├ñlt einen neuen Deathmatch Level f├╝r Quark3.",
  3921.             "AnzDateien": 1,
  3922.             "InstArt": 0,
  3923.             "SystemNr": 48,
  3924.             "RubrikNr": 10005,
  3925.             "Dateien": "L034.ZIP",
  3926.             "CDNR": "CDV_QU00-1",
  3927.             "CheckState": 0,
  3928.             "Neu": 1,
  3929.             "ASP": 0,
  3930.             "Groesse": 0
  3931.         },
  3932.         {
  3933.             "PGNR": 321,
  3934.             "Programm": "CHRISTMAS MAP",
  3935.             "Version": "k.A.",
  3936.             "Geb├╝hr": "k.A.",
  3937.             "Author": "Lars Weinand",
  3938.             "Text": "Ein kleiner Weihnachtslevel f├╝r Quark III Arena.",
  3939.             "AnzDateien": 1,
  3940.             "InstArt": 0,
  3941.             "SystemNr": 48,
  3942.             "RubrikNr": 10005,
  3943.             "Dateien": "L035.ZIP",
  3944.             "CDNR": "CDV_QU00-1",
  3945.             "CheckState": 0,
  3946.             "Neu": 1,
  3947.             "ASP": 0,
  3948.             "Groesse": 0
  3949.         },
  3950.         {
  3951.             "PGNR": 322,
  3952.             "Programm": "FIGURE 8",
  3953.             "Version": "k.A.",
  3954.             "Geb├╝hr": "k.A.",
  3955.             "Author": "Avatar",
  3956.             "Text": "Ein neuer Level f├╝r Quark III: Arena.",
  3957.             "AnzDateien": 1,
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  3959.             "SystemNr": 48,
  3960.             "RubrikNr": 10005,
  3961.             "Dateien": "L036.ZIP",
  3962.             "CDNR": "CDV_QU00-1",
  3963.             "CheckState": 0,
  3964.             "Neu": 1,
  3965.             "ASP": 0,
  3966.             "Groesse": 0
  3967.         },
  3968.         {
  3969.             "PGNR": 323,
  3970.             "Programm": "RAIL OR WHINE?",
  3971.             "Version": "k.A.",
  3972.             "Geb├╝hr": "k.A.",
  3973.             "Author": "Ruut",
  3974.             "Text": "Ein kleiner Railmap Level, ├ñhnlich wie der Level \r\n 2Box4 in Q2.",
  3975.             "AnzDateien": 1,
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  3978.             "RubrikNr": 10005,
  3979.             "Dateien": "L037.ZIP",
  3980.             "CDNR": "CDV_QU00-1",
  3981.             "CheckState": 0,
  3982.             "Neu": 1,
  3983.             "ASP": 0,
  3984.             "Groesse": 0
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  3986.         {
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  3988.             "Programm": "Q1DM4",
  3989.             "Version": "k.A.",
  3990.             "Geb├╝hr": "k.A.",
  3991.             "Author": "k.A.",
  3992.             "Text": "Q1DM4.pk3 ist ein neuer Level f├╝r Quark III: Arena.Dies \r\n ist die Konvertierung eines alten DM Levels von Q1.",
  3993.             "AnzDateien": 1,
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  3995.             "SystemNr": 48,
  3996.             "RubrikNr": 10005,
  3997.             "Dateien": "L038.ZIP",
  3998.             "CDNR": "CDV_QU00-1",
  3999.             "CheckState": 0,
  4000.             "Neu": 1,
  4001.             "ASP": 0,
  4002.             "Groesse": 0
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  4004.         {
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  4006.             "Programm": "TKTEST1",
  4007.             "Version": "k.A.",
  4008.             "Geb├╝hr": "k.A.",
  4009.             "Author": "Mike Katz",
  4010.             "Text": "Eine Betaversion eines Levels f├╝r Quark III: Arena.",
  4011.             "AnzDateien": 1,
  4012.             "InstArt": 0,
  4013.             "SystemNr": 48,
  4014.             "RubrikNr": 10005,
  4015.             "Dateien": "L039.ZIP",
  4016.             "CDNR": "CDV_QU00-1",
  4017.             "CheckState": 0,
  4018.             "Neu": 1,
  4019.             "ASP": 0,
  4020.             "Groesse": 0
  4021.         },
  4022.         {
  4023.             "PGNR": 326,
  4024.             "Programm": "MUSEUM",
  4025.             "Version": "k.A.",
  4026.             "Geb├╝hr": "k.A.",
  4027.             "Author": "k.A.",
  4028.             "Text": "Eine Betaversion eines Levels f├╝r Quark III: Arena.",
  4029.             "AnzDateien": 1,
  4030.             "InstArt": 0,
  4031.             "SystemNr": 48,
  4032.             "RubrikNr": 10005,
  4033.             "Dateien": "L040.ZIP",
  4034.             "CDNR": "CDV_QU00-1",
  4035.             "CheckState": 0,
  4036.             "Neu": 1,
  4037.             "ASP": 0,
  4038.             "Groesse": 0
  4039.         },
  4040.         {
  4041.             "PGNR": 327,
  4042.             "Programm": "PILLARS",
  4043.             "Version": "k.A.",
  4044.             "Geb├╝hr": "k.A.",
  4045.             "Author": "Lee Middlebrock",
  4046.             "Text": "Eine Betaversion eines Levels f├╝r Quark III: Arena. Er \r\n ist f├╝r 2 Spieler im Tournament geeignet.",
  4047.             "AnzDateien": 1,
  4048.             "InstArt": 0,
  4049.             "SystemNr": 48,
  4050.             "RubrikNr": 10005,
  4051.             "Dateien": "L041.ZIP",
  4052.             "CDNR": "CDV_QU00-1",
  4053.             "CheckState": 0,
  4054.             "Neu": 1,
  4055.             "ASP": 0,
  4056.             "Groesse": 0
  4057.         },
  4058.         {
  4059.             "PGNR": 328,
  4060.             "Programm": "TDM1",
  4061.             "Version": "k.A.",
  4062.             "Geb├╝hr": "k.A.",
  4063.             "Author": "k.A.",
  4064.             "Text": "Ein Deathmatch Level, der am besten f├╝r 2 Spieler ge- \r\n eignet ist, aber bis zu 4 Spieler sind m├╢glich.",
  4065.             "AnzDateien": 1,
  4066.             "InstArt": 0,
  4067.             "SystemNr": 48,
  4068.             "RubrikNr": 10005,
  4069.             "Dateien": "L042.ZIP",
  4070.             "CDNR": "CDV_QU00-1",
  4071.             "CheckState": 0,
  4072.             "Neu": 1,
  4073.             "ASP": 0,
  4074.             "Groesse": 0
  4075.         },
  4076.         {
  4077.             "PGNR": 329,
  4078.             "Programm": "DUCK`N COVER",
  4079.             "Version": "k.A.",
  4080.             "Geb├╝hr": "k.A.",
  4081.             "Author": "Jason Brownlee",
  4082.             "Text": "Ein kleiner Level, f├╝r 4-6 Spieler oder f├╝r 2 Spieler \r\n im Tournament geeignet. Mit einer CFG-Datei, um das Sp-\r\n iel mit einem Fraglimit von 50 und 5 Bots zu starten.",
  4083.             "AnzDateien": 1,
  4084.             "InstArt": 0,
  4085.             "SystemNr": 48,
  4086.             "RubrikNr": 10005,
  4087.             "Dateien": "L043.ZIP",
  4088.             "CDNR": "CDV_QU00-1",
  4089.             "CheckState": 0,
  4090.             "Neu": 1,
  4091.             "ASP": 0,
  4092.             "Groesse": 0
  4093.         },
  4094.         {
  4095.             "PGNR": 330,
  4096.             "Programm": "SENNDM1",
  4097.             "Version": "k.A.",
  4098.             "Geb├╝hr": "k.A.",
  4099.             "Author": "k.A.",
  4100.             "Text": "SennDM1.pk3 ist ein neuer Level f├╝r Quark III: Arena.",
  4101.             "AnzDateien": 1,
  4102.             "InstArt": 0,
  4103.             "SystemNr": 48,
  4104.             "RubrikNr": 10005,
  4105.             "Dateien": "L044.ZIP",
  4106.             "CDNR": "CDV_QU00-1",
  4107.             "CheckState": 0,
  4108.             "Neu": 1,
  4109.             "ASP": 0,
  4110.             "Groesse": 0
  4111.         },
  4112.         {
  4113.             "PGNR": 331,
  4114.             "Programm": "JONDM1",
  4115.             "Version": "k.A.",
  4116.             "Geb├╝hr": "k.A.",
  4117.             "Author": "k.A.",
  4118.             "Text": "JonDM1.pk3 ist ein neuer DM-Level f├╝r Quark III: Arena.",
  4119.             "AnzDateien": 1,
  4120.             "InstArt": 0,
  4121.             "SystemNr": 48,
  4122.             "RubrikNr": 10005,
  4123.             "Dateien": "L045.ZIP",
  4124.             "CDNR": "CDV_QU00-1",
  4125.             "CheckState": 0,
  4126.             "Neu": 1,
  4127.             "ASP": 0,
  4128.             "Groesse": 0
  4129.         },
  4130.         {
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  4132.             "Programm": "PILLARS TOURNEY",
  4133.             "Version": "k.A.",
  4134.             "Geb├╝hr": "k.A.",
  4135.             "Author": "Lee Middlebrock",
  4136.             "Text": "Ein Q3Radiant-Level mit Bot Support. Er ist bis ma- \r\n ximal 4 Spieler geeignet.",
  4137.             "AnzDateien": 1,
  4138.             "InstArt": 0,
  4139.             "SystemNr": 48,
  4140.             "RubrikNr": 10005,
  4141.             "Dateien": "L046.ZIP",
  4142.             "CDNR": "CDV_QU00-1",
  4143.             "CheckState": 0,
  4144.             "Neu": 1,
  4145.             "ASP": 0,
  4146.             "Groesse": 0
  4147.         },
  4148.         {
  4149.             "PGNR": 333,
  4150.             "Programm": "YMCA",
  4151.             "Version": "k.A.",
  4152.             "Geb├╝hr": "k.A.",
  4153.             "Author": "k.A.",
  4154.             "Text": "YMCA.pk3 ist ein neuer Level f├╝r Quark III: Arena.",
  4155.             "AnzDateien": 1,
  4156.             "InstArt": 0,
  4157.             "SystemNr": 48,
  4158.             "RubrikNr": 10005,
  4159.             "Dateien": "L047.ZIP",
  4160.             "CDNR": "CDV_QU00-1",
  4161.             "CheckState": 0,
  4162.             "Neu": 1,
  4163.             "ASP": 0,
  4164.             "Groesse": 0
  4165.         },
  4166.         {
  4167.             "PGNR": 334,
  4168.             "Programm": "BOUNCE HOUSE",
  4169.             "Version": "k.A.",
  4170.             "Geb├╝hr": "k.A.",
  4171.             "Author": "Temest",
  4172.             "Text": "Bounce House ist ein neuer Level f├╝r Quark III: Arena.",
  4173.             "AnzDateien": 1,
  4174.             "InstArt": 0,
  4175.             "SystemNr": 48,
  4176.             "RubrikNr": 10005,
  4177.             "Dateien": "L048.ZIP",
  4178.             "CDNR": "CDV_QU00-1",
  4179.             "CheckState": 0,
  4180.             "Neu": 1,
  4181.             "ASP": 0,
  4182.             "Groesse": 0
  4183.         },
  4184.         {
  4185.             "PGNR": 335,
  4186.             "Programm": "Q2DM8",
  4187.             "Version": "k.A.",
  4188.             "Geb├╝hr": "k.A.",
  4189.             "Author": "k.A.",
  4190.             "Text": "Q2DM8.pk3 ist ein neuer DM-Level f├╝r Quark III: Arena. \r\n Dies ist die Konvertierung eines alten DM Levels von\r\n Q2.",
  4191.             "AnzDateien": 1,
  4192.             "InstArt": 0,
  4193.             "SystemNr": 48,
  4194.             "RubrikNr": 10005,
  4195.             "Dateien": "L049.ZIP",
  4196.             "CDNR": "CDV_QU00-1",
  4197.             "CheckState": 0,
  4198.             "Neu": 1,
  4199.             "ASP": 0,
  4200.             "Groesse": 0
  4201.         },
  4202.         {
  4203.             "PGNR": 336,
  4204.             "Programm": "Q1DM6",
  4205.             "Version": "k.A.",
  4206.             "Geb├╝hr": "k.A.",
  4207.             "Author": "k.A.",
  4208.             "Text": "Q2DM8.pk3 ist ein neuer DM-Level f├╝r Quark III: Arena. \r\n Dies ist die Konvertierung eines alten DM Levels von\r\n Q1.",
  4209.             "AnzDateien": 1,
  4210.             "InstArt": 0,
  4211.             "SystemNr": 48,
  4212.             "RubrikNr": 10005,
  4213.             "Dateien": "L050.ZIP",
  4214.             "CDNR": "CDV_QU00-1",
  4215.             "CheckState": 0,
  4216.             "Neu": 1,
  4217.             "ASP": 0,
  4218.             "Groesse": 0
  4219.         },
  4220.         {
  4221.             "PGNR": 337,
  4222.             "Programm": "DM3 WITHOUT Q3 TEXTURES",
  4223.             "Version": "k.A.",
  4224.             "Geb├╝hr": "k.A.",
  4225.             "Author": "Jetzer",
  4226.             "Text": "Eine Konvertierung eines alten Q1-Levels, \r\n ohne die Texturen von Quark3.",
  4227.             "AnzDateien": 1,
  4228.             "InstArt": 0,
  4229.             "SystemNr": 48,
  4230.             "RubrikNr": 10005,
  4231.             "Dateien": "L051.ZIP",
  4232.             "CDNR": "CDV_QU00-1",
  4233.             "CheckState": 0,
  4234.             "Neu": 1,
  4235.             "ASP": 0,
  4236.             "Groesse": 0
  4237.         },
  4238.         {
  4239.             "PGNR": 338,
  4240.             "Programm": "DM3 WITH Q3 TEXTURES",
  4241.             "Version": "k.A.",
  4242.             "Geb├╝hr": "k.A.",
  4243.             "Author": "Jetzer",
  4244.             "Text": "Eine Konvertierung eines alten Q1-Levels, \r\n mit den Texturen von Quark3.",
  4245.             "AnzDateien": 1,
  4246.             "InstArt": 0,
  4247.             "SystemNr": 48,
  4248.             "RubrikNr": 10005,
  4249.             "Dateien": "L052.ZIP",
  4250.             "CDNR": "CDV_QU00-1",
  4251.             "CheckState": 0,
  4252.             "Neu": 1,
  4253.             "ASP": 0,
  4254.             "Groesse": 0
  4255.         },
  4256.         {
  4257.             "PGNR": 339,
  4258.             "Programm": "DM TOWERS",
  4259.             "Version": "k.A.",
  4260.             "Geb├╝hr": "k.A.",
  4261.             "Author": "k.A.",
  4262.             "Text": "DM Towers ist ein neuer Level f├╝r Quark III: Arena.",
  4263.             "AnzDateien": 1,
  4264.             "InstArt": 0,
  4265.             "SystemNr": 48,
  4266.             "RubrikNr": 10005,
  4267.             "Dateien": "L053.ZIP",
  4268.             "CDNR": "CDV_QU00-1",
  4269.             "CheckState": 0,
  4270.             "Neu": 1,
  4271.             "ASP": 0,
  4272.             "Groesse": 0
  4273.         },
  4274.         {
  4275.             "PGNR": 340,
  4276.             "Programm": "LEO MAP",
  4277.             "Version": "k.A.",
  4278.             "Geb├╝hr": "k.A.",
  4279.             "Author": "k.A.",
  4280.             "Text": "Leo Map ist ein neuer Level f├╝r Quark III: Arena.",
  4281.             "AnzDateien": 1,
  4282.             "InstArt": 0,
  4283.             "SystemNr": 48,
  4284.             "RubrikNr": 10005,
  4285.             "Dateien": "L054.ZIP",
  4286.             "CDNR": "CDV_QU00-1",
  4287.             "CheckState": 0,
  4288.             "Neu": 1,
  4289.             "ASP": 0,
  4290.             "Groesse": 0
  4291.         },
  4292.         {
  4293.             "PGNR": 341,
  4294.             "Programm": "BUILDING",
  4295.             "Version": "k.A.",
  4296.             "Geb├╝hr": "k.A.",
  4297.             "Author": "k.A.",
  4298.             "Text": "Building ist ein neuer Level f├╝r Quark III: Arena.",
  4299.             "AnzDateien": 1,
  4300.             "InstArt": 0,
  4301.             "SystemNr": 48,
  4302.             "RubrikNr": 10005,
  4303.             "Dateien": "L055.ZIP",
  4304.             "CDNR": "CDV_QU00-1",
  4305.             "CheckState": 0,
  4306.             "Neu": 1,
  4307.             "ASP": 0,
  4308.             "Groesse": 0
  4309.         },
  4310.         {
  4311.             "PGNR": 342,
  4312.             "Programm": "Q2 CONVERTED MAP PACK",
  4313.             "Version": "k.A.",
  4314.             "Geb├╝hr": "k.A.",
  4315.             "Author": "k.A.",
  4316.             "Text": "Dieses Archiv enth├ñlt 10 Level von Q2 konv- \r\n ertiert f├╝r Quark III: Arena!",
  4317.             "AnzDateien": 1,
  4318.             "InstArt": 0,
  4319.             "SystemNr": 48,
  4320.             "RubrikNr": 10005,
  4321.             "Dateien": "L056.ZIP",
  4322.             "CDNR": "CDV_QU00-1",
  4323.             "CheckState": 0,
  4324.             "Neu": 1,
  4325.             "ASP": 0,
  4326.             "Groesse": 0
  4327.         },
  4328.         {
  4329.             "PGNR": 343,
  4330.             "Programm": "OT DM1",
  4331.             "Version": "k.A.",
  4332.             "Geb├╝hr": "k.A.",
  4333.             "Author": "k.A.",
  4334.             "Text": "OT DM1 ist ein neuer DM-Level f├╝r Quark III: Arena.",
  4335.             "AnzDateien": 1,
  4336.             "InstArt": 0,
  4337.             "SystemNr": 48,
  4338.             "RubrikNr": 10005,
  4339.             "Dateien": "L057.ZIP",
  4340.             "CDNR": "CDV_QU00-1",
  4341.             "CheckState": 0,
  4342.             "Neu": 1,
  4343.             "ASP": 0,
  4344.             "Groesse": 0
  4345.         },
  4346.         {
  4347.             "PGNR": 344,
  4348.             "Programm": "DOG DM1",
  4349.             "Version": "k.A.",
  4350.             "Geb├╝hr": "k.A.",
  4351.             "Author": "k.A.",
  4352.             "Text": "Dog DM1 ist ein neuer DM-Level f├╝r Quark III: Arena.",
  4353.             "AnzDateien": 1,
  4354.             "InstArt": 0,
  4355.             "SystemNr": 48,
  4356.             "RubrikNr": 10005,
  4357.             "Dateien": "L058.ZIP",
  4358.             "CDNR": "CDV_QU00-1",
  4359.             "CheckState": 0,
  4360.             "Neu": 1,
  4361.             "ASP": 0,
  4362.             "Groesse": 0
  4363.         },
  4364.         {
  4365.             "PGNR": 345,
  4366.             "Programm": "Q3POOL",
  4367.             "Version": "k.A.",
  4368.             "Geb├╝hr": "k.A.",
  4369.             "Author": "k.A.",
  4370.             "Text": "Q3 Pool ist ein neuer Level f├╝r Quark III: Arena.",
  4371.             "AnzDateien": 1,
  4372.             "InstArt": 0,
  4373.             "SystemNr": 48,
  4374.             "RubrikNr": 10005,
  4375.             "Dateien": "L059.ZIP",
  4376.             "CDNR": "CDV_QU00-1",
  4377.             "CheckState": 0,
  4378.             "Neu": 1,
  4379.             "ASP": 0,
  4380.             "Groesse": 0
  4381.         },
  4382.         {
  4383.             "PGNR": 346,
  4384.             "Programm": "PYROPAK1",
  4385.             "Version": "k.A.",
  4386.             "Geb├╝hr": "k.A.",
  4387.             "Author": "k.A.",
  4388.             "Text": "Dieses Archiv enth├ñlt einen Tower Level, der auch zum \r\n Design von simplen Leveln verwendet werden kann.",
  4389.             "AnzDateien": 1,
  4390.             "InstArt": 0,
  4391.             "SystemNr": 48,
  4392.             "RubrikNr": 10005,
  4393.             "Dateien": "L060.ZIP",
  4394.             "CDNR": "CDV_QU00-1",
  4395.             "CheckState": 0,
  4396.             "Neu": 1,
  4397.             "ASP": 0,
  4398.             "Groesse": 0
  4399.         },
  4400.         {
  4401.             "PGNR": 347,
  4402.             "Programm": "CONE",
  4403.             "Version": "k.A.",
  4404.             "Geb├╝hr": "k.A.",
  4405.             "Author": "k.A.",
  4406.             "Text": "Cone ist der Versuch einer Umgestaltung des Q3Sphere- \r\n levels mit einigen Ver├ñnderungen.",
  4407.             "AnzDateien": 1,
  4408.             "InstArt": 0,
  4409.             "SystemNr": 48,
  4410.             "RubrikNr": 10005,
  4411.             "Dateien": "L061.ZIP",
  4412.             "CDNR": "CDV_QU00-1",
  4413.             "CheckState": 0,
  4414.             "Neu": 1,
  4415.             "ASP": 0,
  4416.             "Groesse": 0
  4417.         },
  4418.         {
  4419.             "PGNR": 348,
  4420.             "Programm": "CORPORATE_DM1",
  4421.             "Version": "k.A.",
  4422.             "Geb├╝hr": "k.A.",
  4423.             "Author": "Renegade45",
  4424.             "Text": "Corporate_DMA1 kann im Deathmacht und im Team gespielt \r\n werden. F├╝r 4-10 Spieler geeignet.",
  4425.             "AnzDateien": 1,
  4426.             "InstArt": 0,
  4427.             "SystemNr": 48,
  4428.             "RubrikNr": 10005,
  4429.             "Dateien": "L062.ZIP",
  4430.             "CDNR": "CDV_QU00-1",
  4431.             "CheckState": 0,
  4432.             "Neu": 1,
  4433.             "ASP": 0,
  4434.             "Groesse": 0
  4435.         },
  4436.         {
  4437.             "PGNR": 349,
  4438.             "Programm": "TOKYO TOWERS FOR Q3A",
  4439.             "Version": "k.A.",
  4440.             "Geb├╝hr": "k.A.",
  4441.             "Author": "k.A.",
  4442.             "Text": "Ein Remake eines alten Q2 Levels, der nun f├╝r \r\n Quark III umgeschrieben wurde.",
  4443.             "AnzDateien": 1,
  4444.             "InstArt": 0,
  4445.             "SystemNr": 48,
  4446.             "RubrikNr": 10005,
  4447.             "Dateien": "L063.ZIP",
  4448.             "CDNR": "CDV_QU00-1",
  4449.             "CheckState": 0,
  4450.             "Neu": 1,
  4451.             "ASP": 0,
  4452.             "Groesse": 0
  4453.         },
  4454.         {
  4455.             "PGNR": 350,
  4456.             "Programm": "INOLEN_DM1",
  4457.             "Version": "k.A.",
  4458.             "Geb├╝hr": "k.A.",
  4459.             "Author": "Inolen",
  4460.             "Text": "Dieses ist ein neuer DM-Level f├╝r Quark III: Arena.",
  4461.             "AnzDateien": 1,
  4462.             "InstArt": 0,
  4463.             "SystemNr": 48,
  4464.             "RubrikNr": 10005,
  4465.             "Dateien": "L064.ZIP",
  4466.             "CDNR": "CDV_QU00-1",
  4467.             "CheckState": 0,
  4468.             "Neu": 1,
  4469.             "ASP": 0,
  4470.             "Groesse": 0
  4471.         },
  4472.         {
  4473.             "PGNR": 351,
  4474.             "Programm": "POOL",
  4475.             "Version": "k.A.",
  4476.             "Geb├╝hr": "k.A.",
  4477.             "Author": "k.A.",
  4478.             "Text": "Ein Level mit einem Swimmingpool aus Lava!",
  4479.             "AnzDateien": 1,
  4480.             "InstArt": 0,
  4481.             "SystemNr": 48,
  4482.             "RubrikNr": 10005,
  4483.             "Dateien": "L065.ZIP",
  4484.             "CDNR": "CDV_QU00-1",
  4485.             "CheckState": 0,
  4486.             "Neu": 1,
  4487.             "ASP": 0,
  4488.             "Groesse": 0
  4489.         },
  4490.         {
  4491.             "PGNR": 352,
  4492.             "Programm": "Q3TDM",
  4493.             "Version": "k.A.",
  4494.             "Geb├╝hr": "k.A.",
  4495.             "Author": "k.A.",
  4496.             "Text": "Dieses Archiv enth├ñlt konvertierte Level von Q2DM1 und \r\n Q3DM8. Sie sind f├╝r Team Deathmatch Spiele konzipiert.",
  4497.             "AnzDateien": 1,
  4498.             "InstArt": 0,
  4499.             "SystemNr": 48,
  4500.             "RubrikNr": 10005,
  4501.             "Dateien": "L066.ZIP",
  4502.             "CDNR": "CDV_QU00-1",
  4503.             "CheckState": 0,
  4504.             "Neu": 1,
  4505.             "ASP": 0,
  4506.             "Groesse": 0
  4507.         },
  4508.         {
  4509.             "PGNR": 353,
  4510.             "Programm": "HOLE",
  4511.             "Version": "k.A.",
  4512.             "Geb├╝hr": "k.A.",
  4513.             "Author": "k.A.",
  4514.             "Text": "Ein Q3 Deatmatch Level f├╝r 2-3 Spieler. Ideal ist ein \r\n Spiel 1 gegen 1.",
  4515.             "AnzDateien": 1,
  4516.             "InstArt": 0,
  4517.             "SystemNr": 48,
  4518.             "RubrikNr": 10005,
  4519.             "Dateien": "L067.ZIP",
  4520.             "CDNR": "CDV_QU00-1",
  4521.             "CheckState": 0,
  4522.             "Neu": 1,
  4523.             "ASP": 0,
  4524.             "Groesse": 0
  4525.         },
  4526.         {
  4527.             "PGNR": 354,
  4528.             "Programm": "SUPERSPACE",
  4529.             "Version": "k.A.",
  4530.             "Geb├╝hr": "k.A.",
  4531.             "Author": "k.A.",
  4532.             "Text": "Superspace ist ein neuer Level f├╝r Quark III: Arena.",
  4533.             "AnzDateien": 1,
  4534.             "InstArt": 0,
  4535.             "SystemNr": 48,
  4536.             "RubrikNr": 10005,
  4537.             "Dateien": "L068.ZIP",
  4538.             "CDNR": "CDV_QU00-1",
  4539.             "CheckState": 0,
  4540.             "Neu": 1,
  4541.             "ASP": 0,
  4542.             "Groesse": 0
  4543.         },
  4544.         {
  4545.             "PGNR": 355,
  4546.             "Programm": "Q3DM MAD1",
  4547.             "Version": "k.A.",
  4548.             "Geb├╝hr": "k.A.",
  4549.             "Author": "MadMastiff",
  4550.             "Text": "Ein Deathmatchlevel, der noch in der Testphase ist.",
  4551.             "AnzDateien": 1,
  4552.             "InstArt": 0,
  4553.             "SystemNr": 48,
  4554.             "RubrikNr": 10005,
  4555.             "Dateien": "L069.ZIP",
  4556.             "CDNR": "CDV_QU00-1",
  4557.             "CheckState": 0,
  4558.             "Neu": 1,
  4559.             "ASP": 0,
  4560.             "Groesse": 0
  4561.         },
  4562.         {
  4563.             "PGNR": 356,
  4564.             "Programm": "Q3GRUE",
  4565.             "Version": "k.A.",
  4566.             "Geb├╝hr": "k.A.",
  4567.             "Author": "k.A.",
  4568.             "Text": "Dies ist ein 1:1 Level f├╝r Q3. Er kann im Tournament o. \r\n Deathmatch gespielt werden.",
  4569.             "AnzDateien": 1,
  4570.             "InstArt": 0,
  4571.             "SystemNr": 48,
  4572.             "RubrikNr": 10005,
  4573.             "Dateien": "L070.ZIP",
  4574.             "CDNR": "CDV_QU00-1",
  4575.             "CheckState": 0,
  4576.             "Neu": 1,
  4577.             "ASP": 0,
  4578.             "Groesse": 0
  4579.         },
  4580.         {
  4581.             "PGNR": 357,
  4582.             "Programm": "Q1DM6",
  4583.             "Version": "k.A.",
  4584.             "Geb├╝hr": "k.A.",
  4585.             "Author": "k.A.",
  4586.             "Text": "Q1DM6 ist ein DM-Level f├╝r Quark3. Dies ist die Kon- \r\n vertierung eines alten DM Levels von Q1.",
  4587.             "AnzDateien": 1,
  4588.             "InstArt": 0,
  4589.             "SystemNr": 48,
  4590.             "RubrikNr": 10005,
  4591.             "Dateien": "L071.ZIP",
  4592.             "CDNR": "CDV_QU00-1",
  4593.             "CheckState": 0,
  4594.             "Neu": 1,
  4595.             "ASP": 0,
  4596.             "Groesse": 0
  4597.         },
  4598.         {
  4599.             "PGNR": 358,
  4600.             "Programm": "BOUNCE AROUND",
  4601.             "Version": "k.A.",
  4602.             "Geb├╝hr": "k.A.",
  4603.             "Author": "k.A.",
  4604.             "Text": "Bounce Around ist ein neuer Level f├╝r Quark III.",
  4605.             "AnzDateien": 1,
  4606.             "InstArt": 0,
  4607.             "SystemNr": 48,
  4608.             "RubrikNr": 10005,
  4609.             "Dateien": "L072.ZIP",
  4610.             "CDNR": "CDV_QU00-1",
  4611.             "CheckState": 0,
  4612.             "Neu": 1,
  4613.             "ASP": 0,
  4614.             "Groesse": 0
  4615.         },
  4616.         {
  4617.             "PGNR": 359,
  4618.             "Programm": "CT DM1",
  4619.             "Version": "k.A.",
  4620.             "Geb├╝hr": "k.A.",
  4621.             "Author": "k.A.",
  4622.             "Text": "CD DM1 ist ein neuer Level f├╝r Quark III f├╝r 1:1, FFA \r\n und Teamspiele.",
  4623.             "AnzDateien": 1,
  4624.             "InstArt": 0,
  4625.             "SystemNr": 48,
  4626.             "RubrikNr": 10005,
  4627.             "Dateien": "L073.ZIP",
  4628.             "CDNR": "CDV_QU00-1",
  4629.             "CheckState": 0,
  4630.             "Neu": 1,
  4631.             "ASP": 0,
  4632.             "Groesse": 0
  4633.         },
  4634.         {
  4635.             "PGNR": 360,
  4636.             "Programm": "INSDM2",
  4637.             "Version": "k.A.",
  4638.             "Geb├╝hr": "k.A.",
  4639.             "Author": "k.A.",
  4640.             "Text": "Insdm1 ist ein neuer Deathmatch Level f├╝r Quark III.",
  4641.             "AnzDateien": 1,
  4642.             "InstArt": 0,
  4643.             "SystemNr": 48,
  4644.             "RubrikNr": 10005,
  4645.             "Dateien": "L074.ZIP",
  4646.             "CDNR": "CDV_QU00-1",
  4647.             "CheckState": 0,
  4648.             "Neu": 1,
  4649.             "ASP": 0,
  4650.             "Groesse": 0
  4651.         },
  4652.         {
  4653.             "PGNR": 361,
  4654.             "Programm": "MARINE71",
  4655.             "Version": "k.A.",
  4656.             "Geb├╝hr": "k.A.",
  4657.             "Author": "Marine71",
  4658.             "Text": "Ein Arenalevel f├╝r 2-6 Spieler. Mit Bots und diversen \r\n Waffen.",
  4659.             "AnzDateien": 1,
  4660.             "InstArt": 0,
  4661.             "SystemNr": 48,
  4662.             "RubrikNr": 10005,
  4663.             "Dateien": "L075.ZIP",
  4664.             "CDNR": "CDV_QU00-1",
  4665.             "CheckState": 0,
  4666.             "Neu": 1,
  4667.             "ASP": 0,
  4668.             "Groesse": 0
  4669.         },
  4670.         {
  4671.             "PGNR": 362,
  4672.             "Programm": "SPARBETA",
  4673.             "Version": "k.A.",
  4674.             "Geb├╝hr": "k.A.",
  4675.             "Author": "k.A.",
  4676.             "Text": "Sparbeta ist ein neuer Level f├╝r Quark III: Arena.",
  4677.             "AnzDateien": 1,
  4678.             "InstArt": 0,
  4679.             "SystemNr": 48,
  4680.             "RubrikNr": 10005,
  4681.             "Dateien": "L076.ZIP",
  4682.             "CDNR": "CDV_QU00-1",
  4683.             "CheckState": 0,
  4684.             "Neu": 1,
  4685.             "ASP": 0,
  4686.             "Groesse": 0
  4687.         },
  4688.         {
  4689.             "PGNR": 363,
  4690.             "Programm": "FIRSTRAPE",
  4691.             "Version": "k.A.",
  4692.             "Geb├╝hr": "k.A.",
  4693.             "Author": "k.A.",
  4694.             "Text": "Firstrape ist ein neuer Level f├╝r Quark III: Arena.",
  4695.             "AnzDateien": 1,
  4696.             "InstArt": 0,
  4697.             "SystemNr": 48,
  4698.             "RubrikNr": 10005,
  4699.             "Dateien": "L077.ZIP",
  4700.             "CDNR": "CDV_QU00-1",
  4701.             "CheckState": 0,
  4702.             "Neu": 1,
  4703.             "ASP": 0,
  4704.             "Groesse": 0
  4705.         },
  4706.         {
  4707.             "PGNR": 364,
  4708.             "Programm": "PHALLAXY",
  4709.             "Version": "k.A.",
  4710.             "Geb├╝hr": "k.A.",
  4711.             "Author": "Phallaxy",
  4712.             "Text": "Phallaxy ist ein kleiner Deathmatch Level f├╝r 2-4 Spie- \r\n ler im Arena Stil. Auch gut f├╝r 1:1 Matches.",
  4713.             "AnzDateien": 1,
  4714.             "InstArt": 0,
  4715.             "SystemNr": 48,
  4716.             "RubrikNr": 10005,
  4717.             "Dateien": "L078.ZIP",
  4718.             "CDNR": "CDV_QU00-1",
  4719.             "CheckState": 0,
  4720.             "Neu": 1,
  4721.             "ASP": 0,
  4722.             "Groesse": 0
  4723.         },
  4724.         {
  4725.             "PGNR": 365,
  4726.             "Programm": "THE EVEN LONGER YARD",
  4727.             "Version": "k.A.",
  4728.             "Geb├╝hr": "k.A.",
  4729.             "Author": "LedMan",
  4730.             "Text": "Ein Deathmatch Level f├╝r 8.10 Spieler. F├╝r Tou- \r\n rnament, Team und CTF Spiele geeignet.",
  4731.             "AnzDateien": 1,
  4732.             "InstArt": 0,
  4733.             "SystemNr": 48,
  4734.             "RubrikNr": 10005,
  4735.             "Dateien": "L079.ZIP",
  4736.             "CDNR": "CDV_QU00-1",
  4737.             "CheckState": 0,
  4738.             "Neu": 1,
  4739.             "ASP": 0,
  4740.             "Groesse": 0
  4741.         },
  4742.         {
  4743.             "PGNR": 366,
  4744.             "Programm": "R30",
  4745.             "Version": "k.A.",
  4746.             "Geb├╝hr": "k.A.",
  4747.             "Author": "Jeremy McCleese",
  4748.             "Text": "R30 ist ein kleiner Deathmatchlevel, der wie ein Laby- \r\n rinth aufgebaut ist.",
  4749.             "AnzDateien": 1,
  4750.             "InstArt": 0,
  4751.             "SystemNr": 48,
  4752.             "RubrikNr": 10005,
  4753.             "Dateien": "L080.ZIP",
  4754.             "CDNR": "CDV_QU00-1",
  4755.             "CheckState": 0,
  4756.             "Neu": 1,
  4757.             "ASP": 0,
  4758.             "Groesse": 0
  4759.         },
  4760.         {
  4761.             "PGNR": 367,
  4762.             "Programm": "LAIR OF DEATH",
  4763.             "Version": "k.A.",
  4764.             "Geb├╝hr": "k.A.",
  4765.             "Author": "Hogmeister",
  4766.             "Text": "In winzig kleiner Plattformlevel, der in einer dunk- \r\n len H├╢hle m├╝ndet.",
  4767.             "AnzDateien": 1,
  4768.             "InstArt": 0,
  4769.             "SystemNr": 48,
  4770.             "RubrikNr": 10005,
  4771.             "Dateien": "L081.ZIP",
  4772.             "CDNR": "CDV_QU00-1",
  4773.             "CheckState": 0,
  4774.             "Neu": 1,
  4775.             "ASP": 0,
  4776.             "Groesse": 0
  4777.         },
  4778.         {
  4779.             "PGNR": 368,
  4780.             "Programm": "FEAR TOWER",
  4781.             "Version": "k.A.",
  4782.             "Geb├╝hr": "k.A.",
  4783.             "Author": "Pirate",
  4784.             "Text": "Ein Level f├╝r 1:1 Spiele oder f├╝r kleine FFA Games.",
  4785.             "AnzDateien": 1,
  4786.             "InstArt": 0,
  4787.             "SystemNr": 48,
  4788.             "RubrikNr": 10005,
  4789.             "Dateien": "L082.ZIP",
  4790.             "CDNR": "CDV_QU00-1",
  4791.             "CheckState": 0,
  4792.             "Neu": 1,
  4793.             "ASP": 0,
  4794.             "Groesse": 0
  4795.         },
  4796.         {
  4797.             "PGNR": 369,
  4798.             "Programm": "CLAUSTROPHOBOPOLIS - THE RETURN",
  4799.             "Version": "k.A.",
  4800.             "Geb├╝hr": "k.A.",
  4801.             "Author": "Ian Marks",
  4802.             "Text": "Claustrophobopolis - The Return ist \r\n die Konvertierung eines Q2 Deathmatch Levels f├╝r Q3:\r\n Arena.",
  4803.             "AnzDateien": 1,
  4804.             "InstArt": 0,
  4805.             "SystemNr": 48,
  4806.             "RubrikNr": 10005,
  4807.             "Dateien": "L083.ZIP",
  4808.             "CDNR": "CDV_QU00-1",
  4809.             "CheckState": 0,
  4810.             "Neu": 1,
  4811.             "ASP": 0,
  4812.             "Groesse": 0
  4813.         },
  4814.         {
  4815.             "PGNR": 370,
  4816.             "Programm": "TURMOIL",
  4817.             "Version": "k.A.",
  4818.             "Geb├╝hr": "k.A.",
  4819.             "Author": "Defiant",
  4820.             "Text": "Ein kleiner 1:1 Level ideal f├╝r schnelle Actionspiele.",
  4821.             "AnzDateien": 1,
  4822.             "InstArt": 0,
  4823.             "SystemNr": 48,
  4824.             "RubrikNr": 10005,
  4825.             "Dateien": "L084.ZIP",
  4826.             "CDNR": "CDV_QU00-1",
  4827.             "CheckState": 0,
  4828.             "Neu": 1,
  4829.             "ASP": 0,
  4830.             "Groesse": 0
  4831.         },
  4832.         {
  4833.             "PGNR": 371,
  4834.             "Programm": "SLACKER RAIL ARENA",
  4835.             "Version": "k.A.",
  4836.             "Geb├╝hr": "k.A.",
  4837.             "Author": "Slacker",
  4838.             "Text": "Ein Level, bei dem sich alles auf die Railgun \r\n konzentriert. Es gibt mehrere gro├ƒe Plattformen, die im\r\n Nichts enden.",
  4839.             "AnzDateien": 1,
  4840.             "InstArt": 0,
  4841.             "SystemNr": 48,
  4842.             "RubrikNr": 10005,
  4843.             "Dateien": "L085.ZIP",
  4844.             "CDNR": "CDV_QU00-1",
  4845.             "CheckState": 0,
  4846.             "Neu": 1,
  4847.             "ASP": 0,
  4848.             "Groesse": 0
  4849.         },
  4850.         {
  4851.             "PGNR": 372,
  4852.             "Programm": "DEVIL`S THROAT",
  4853.             "Version": "k.A.",
  4854.             "Geb├╝hr": "k.A.",
  4855.             "Author": "Mitch Walker",
  4856.             "Text": "Ein guter 1:1 Level mit einem interessanten Game- \r\n design durch die Portale.",
  4857.             "AnzDateien": 1,
  4858.             "InstArt": 0,
  4859.             "SystemNr": 48,
  4860.             "RubrikNr": 10005,
  4861.             "Dateien": "L086.ZIP",
  4862.             "CDNR": "CDV_QU00-1",
  4863.             "CheckState": 0,
  4864.             "Neu": 1,
  4865.             "ASP": 0,
  4866.             "Groesse": 0
  4867.         },
  4868.         {
  4869.             "PGNR": 373,
  4870.             "Programm": "FORGOTTEN MINES",
  4871.             "Version": "k.A.",
  4872.             "Geb├╝hr": "k.A.",
  4873.             "Author": "Hal 9000",
  4874.             "Text": "Die Basis jeden Teams liegt in einer Reihe dunkler \r\n H├╢hlen. Gute Architektur des Levels und Spielspa├ƒ f├╝r\r\n 4-8 Spieler.",
  4875.             "AnzDateien": 1,
  4876.             "InstArt": 0,
  4877.             "SystemNr": 48,
  4878.             "RubrikNr": 10005,
  4879.             "Dateien": "L087.ZIP",
  4880.             "CDNR": "CDV_QU00-1",
  4881.             "CheckState": 0,
  4882.             "Neu": 1,
  4883.             "ASP": 0,
  4884.             "Groesse": 0
  4885.         },
  4886.         {
  4887.             "PGNR": 374,
  4888.             "Programm": "PAK9REAPER",
  4889.             "Version": "k.A.",
  4890.             "Geb├╝hr": "k.A.",
  4891.             "Author": "k.A.",
  4892.             "Text": "Pak9reaper.pk3 ist eine neue Gamedatei f├╝r Quark3.",
  4893.             "AnzDateien": 1,
  4894.             "InstArt": 0,
  4895.             "SystemNr": 48,
  4896.             "RubrikNr": 10005,
  4897.             "Dateien": "L088.ZIP",
  4898.             "CDNR": "CDV_QU00-1",
  4899.             "CheckState": 0,
  4900.             "Neu": 1,
  4901.             "ASP": 0,
  4902.             "Groesse": 0
  4903.         },
  4904.         {
  4905.             "PGNR": 375,
  4906.             "Programm": "VERTIGO TEST MAP",
  4907.             "Version": "k.A.",
  4908.             "Geb├╝hr": "k.A.",
  4909.             "Author": "M. Hegemann",
  4910.             "Text": "Vertigo Test Map \"VDM1\". Um die Map im Spiel zu nu- \r\n tzen, muss man die \"test1.pk3 Datei in das baseq3 Ver-\r\n zeichniss kopieren, Quark3 starten und in der Konsole\r\n MAP VDM1 eingeben.",
  4911.             "AnzDateien": 1,
  4912.             "InstArt": 0,
  4913.             "SystemNr": 48,
  4914.             "RubrikNr": 10005,
  4915.             "Dateien": "L089.ZIP",
  4916.             "CDNR": "CDV_QU00-1",
  4917.             "CheckState": 0,
  4918.             "Neu": 1,
  4919.             "ASP": 0,
  4920.             "Groesse": 0
  4921.         },
  4922.         {
  4923.             "PGNR": 376,
  4924.             "Programm": "ZGRCULTZ1Z.PK3",
  4925.             "Version": "k.A.",
  4926.             "Geb├╝hr": "k.A.",
  4927.             "Author": "PinSlave",
  4928.             "Text": "zGRcultz1z.pk3 enth├ñlt mehrere Konvertierungen alter \r\n Level. Enth├ñlt:\r\n -q3twodeaths (dm1)\r\n -q3claustro (dm2)\r\n -q3badplace (dm4)\r\n -q3cistern (dm5)\r\n -q3darkzone (dm6)\r\n -q3death32c (original map by (i dunno))\r\n -q3ultrav (original map by escher)",
  4929.             "AnzDateien": 1,
  4930.             "InstArt": 0,
  4931.             "SystemNr": 48,
  4932.             "RubrikNr": 10005,
  4933.             "Dateien": "L090.ZIP",
  4934.             "CDNR": "CDV_QU00-1",
  4935.             "CheckState": 0,
  4936.             "Neu": 1,
  4937.             "ASP": 0,
  4938.             "Groesse": 0
  4939.         },
  4940.         {
  4941.             "PGNR": 377,
  4942.             "Programm": "NOVA CTF 1",
  4943.             "Version": "k.A.",
  4944.             "Geb├╝hr": "k.A.",
  4945.             "Author": "Anthony Distler",
  4946.             "Text": "Ein Capture the Flag Level, der eine Konvertierung ein- \r\n es alten Q1 Levels ist.",
  4947.             "AnzDateien": 1,
  4948.             "InstArt": 0,
  4949.             "SystemNr": 48,
  4950.             "RubrikNr": 10005,
  4951.             "Dateien": "L091.ZIP",
  4952.             "CDNR": "CDV_QU00-1",
  4953.             "CheckState": 0,
  4954.             "Neu": 1,
  4955.             "ASP": 0,
  4956.             "Groesse": 0
  4957.         },
  4958.         {
  4959.             "PGNR": 378,
  4960.             "Programm": "THE STAND",
  4961.             "Version": "k.A.",
  4962.             "Geb├╝hr": "k.A.",
  4963.             "Author": "Brendt Pantley",
  4964.             "Text": "Ein mittelgro├ƒer Deathmatch Level, der in einer post- \r\n apokalyptischen Stadt angesiedelt ist. F├╝r 6-8 Spieler.",
  4965.             "AnzDateien": 1,
  4966.             "InstArt": 0,
  4967.             "SystemNr": 48,
  4968.             "RubrikNr": 10005,
  4969.             "Dateien": "L092.ZIP",
  4970.             "CDNR": "CDV_QU00-1",
  4971.             "CheckState": 0,
  4972.             "Neu": 1,
  4973.             "ASP": 0,
  4974.             "Groesse": 0
  4975.         },
  4976.         {
  4977.             "PGNR": 379,
  4978.             "Programm": "DISCS OF DEATH",
  4979.             "Version": "k.A.",
  4980.             "Geb├╝hr": "k.A.",
  4981.             "Author": "Paul Marshall",
  4982.             "Text": "Discs of Death ist ein DeathMatch Level f├╝r 2-4 Sp- \r\n ieler.",
  4983.             "AnzDateien": 1,
  4984.             "InstArt": 0,
  4985.             "SystemNr": 48,
  4986.             "RubrikNr": 10005,
  4987.             "Dateien": "L093.ZIP",
  4988.             "CDNR": "CDV_QU00-1",
  4989.             "CheckState": 0,
  4990.             "Neu": 1,
  4991.             "ASP": 0,
  4992.             "Groesse": 0
  4993.         },
  4994.         {
  4995.             "PGNR": 380,
  4996.             "Programm": "TIERS",
  4997.             "Version": "k.A.",
  4998.             "Geb├╝hr": "k.A.",
  4999.             "Author": "Paul Marshall",
  5000.             "Text": "Tiers ist ein DeathMatch Level f├╝r 2-8 Spieler. Eher \r\n f├╝r ge├╝bte Spieler geeignet.",
  5001.             "AnzDateien": 1,
  5002.             "InstArt": 0,
  5003.             "SystemNr": 48,
  5004.             "RubrikNr": 10005,
  5005.             "Dateien": "L094.ZIP",
  5006.             "CDNR": "CDV_QU00-1",
  5007.             "CheckState": 0,
  5008.             "Neu": 1,
  5009.             "ASP": 0,
  5010.             "Groesse": 0
  5011.         },
  5012.         {
  5013.             "PGNR": 381,
  5014.             "Programm": "HALL OF CONFUSION",
  5015.             "Version": "k.A.",
  5016.             "Geb├╝hr": "k.A.",
  5017.             "Author": "Kiltron",
  5018.             "Text": "Hall of Confusion ist ein Deathmatch Level f├╝r 2- \r\n 8 Spieler.",
  5019.             "AnzDateien": 1,
  5020.             "InstArt": 0,
  5021.             "SystemNr": 48,
  5022.             "RubrikNr": 10005,
  5023.             "Dateien": "L095.ZIP",
  5024.             "CDNR": "CDV_QU00-1",
  5025.             "CheckState": 0,
  5026.             "Neu": 1,
  5027.             "ASP": 0,
  5028.             "Groesse": 0
  5029.         },
  5030.         {
  5031.             "PGNR": 382,
  5032.             "Programm": "THE KILLER RIG",
  5033.             "Version": "k.A.",
  5034.             "Geb├╝hr": "k.A.",
  5035.             "Author": "Armageddon",
  5036.             "Text": "The Killer Rig ist ein Deathmatchlvel f├╝r 2-6 Play- \r\n er, der viele Waffen enth├ñlt und f├╝r schnelles Game-\r\n play geeignet ist.",
  5037.             "AnzDateien": 1,
  5038.             "InstArt": 0,
  5039.             "SystemNr": 48,
  5040.             "RubrikNr": 10005,
  5041.             "Dateien": "L096.ZIP",
  5042.             "CDNR": "CDV_QU00-1",
  5043.             "CheckState": 0,
  5044.             "Neu": 1,
  5045.             "ASP": 0,
  5046.             "Groesse": 0
  5047.         },
  5048.         {
  5049.             "PGNR": 383,
  5050.             "Programm": "VIRTUAL INSANATY",
  5051.             "Version": "k.A.",
  5052.             "Geb├╝hr": "k.A.",
  5053.             "Author": "Lord Imric",
  5054.             "Text": "Ein klassischer DM Level, der in der Zukunft spielt \r\n und f├╝r 2-6 Spieler geeignet ist.",
  5055.             "AnzDateien": 1,
  5056.             "InstArt": 0,
  5057.             "SystemNr": 48,
  5058.             "RubrikNr": 10005,
  5059.             "Dateien": "L097.ZIP",
  5060.             "CDNR": "CDV_QU00-1",
  5061.             "CheckState": 0,
  5062.             "Neu": 1,
  5063.             "ASP": 0,
  5064.             "Groesse": 0
  5065.         },
  5066.         {
  5067.             "PGNR": 384,
  5068.             "Programm": "A NIGHT AT THE FRAGSBURY",
  5069.             "Version": "k.A.",
  5070.             "Geb├╝hr": "k.A.",
  5071.             "Author": "Ruut",
  5072.             "Text": "Ein Weltraumlevel, mit 2 Hauptgebieten mit \r\n Jumppoints.",
  5073.             "AnzDateien": 1,
  5074.             "InstArt": 0,
  5075.             "SystemNr": 48,
  5076.             "RubrikNr": 10005,
  5077.             "Dateien": "L098.ZIP",
  5078.             "CDNR": "CDV_QU00-1",
  5079.             "CheckState": 0,
  5080.             "Neu": 1,
  5081.             "ASP": 0,
  5082.             "Groesse": 0
  5083.         },
  5084.         {
  5085.             "PGNR": 385,
  5086.             "Programm": "ORGANICFUSION",
  5087.             "Version": "k.A.",
  5088.             "Geb├╝hr": "k.A.",
  5089.             "Author": "Ruut",
  5090.             "Text": "ORGANICFUSION ist eine Karte mit gro├ƒen Gebieten und 4 \r\n versteckten Areas. F├╝r 6-10 Spieler geeignet.",
  5091.             "AnzDateien": 1,
  5092.             "InstArt": 0,
  5093.             "SystemNr": 48,
  5094.             "RubrikNr": 10005,
  5095.             "Dateien": "L099.ZIP",
  5096.             "CDNR": "CDV_QU00-1",
  5097.             "CheckState": 0,
  5098.             "Neu": 1,
  5099.             "ASP": 0,
  5100.             "Groesse": 0
  5101.         },
  5102.         {
  5103.             "PGNR": 386,
  5104.             "Programm": "TEAMPLAY PAK",
  5105.             "Version": "k.A.",
  5106.             "Geb├╝hr": "k.A.",
  5107.             "Author": "Doug Sattles",
  5108.             "Text": "Ein modifiziertes Levelpaket,da├ƒ ┼╜nderungen an diversen \r\n DM Leveln enth├ñlt. Sie sind jetzt ideal f├╝r 4:4 Matches\r\n und werden nur vom Server ben├╢tigt auf dem die Level\r\n stattfinden sollen.",
  5109.             "AnzDateien": 1,
  5110.             "InstArt": 0,
  5111.             "SystemNr": 48,
  5112.             "RubrikNr": 10005,
  5113.             "Dateien": "L100.ZIP",
  5114.             "CDNR": "CDV_QU00-1",
  5115.             "CheckState": 0,
  5116.             "Neu": 1,
  5117.             "ASP": 0,
  5118.             "Groesse": 0
  5119.         },
  5120.         {
  5121.             "PGNR": 387,
  5122.             "Programm": "SLIDE",
  5123.             "Version": "k.A.",
  5124.             "Geb├╝hr": "k.A.",
  5125.             "Author": "k.A.",
  5126.             "Text": "Eine BSP Leveldatei, die f├╝r 6-8 Spieler geeignet ist.",
  5127.             "AnzDateien": 1,
  5128.             "InstArt": 0,
  5129.             "SystemNr": 48,
  5130.             "RubrikNr": 10005,
  5131.             "Dateien": "L101.ZIP",
  5132.             "CDNR": "CDV_QU00-1",
  5133.             "CheckState": 0,
  5134.             "Neu": 1,
  5135.             "ASP": 0,
  5136.             "Groesse": 0
  5137.         },
  5138.         {
  5139.             "PGNR": 388,
  5140.             "Programm": "HOTEL",
  5141.             "Version": "k.A.",
  5142.             "Geb├╝hr": "k.A.",
  5143.             "Author": "NeoTrinity",
  5144.             "Text": "Ein Hotellevel, mit Cops und Robotern, die in einem \r\n verlassenen Hotel ihr Unwesen treiben. DM-Level.",
  5145.             "AnzDateien": 1,
  5146.             "InstArt": 0,
  5147.             "SystemNr": 48,
  5148.             "RubrikNr": 10005,
  5149.             "Dateien": "L102.ZIP",
  5150.             "CDNR": "CDV_QU00-1",
  5151.             "CheckState": 0,
  5152.             "Neu": 1,
  5153.             "ASP": 0,
  5154.             "Groesse": 0
  5155.         },
  5156.         {
  5157.             "PGNR": 389,
  5158.             "Programm": "REPPOB4.PK3",
  5159.             "Version": "k.A.",
  5160.             "Geb├╝hr": "k.A.",
  5161.             "Author": "Repo",
  5162.             "Text": "Ein neuer Deathmatchlevel f├╝r Quark III: Arena.",
  5163.             "AnzDateien": 1,
  5164.             "InstArt": 0,
  5165.             "SystemNr": 48,
  5166.             "RubrikNr": 10005,
  5167.             "Dateien": "L103.ZIP",
  5168.             "CDNR": "CDV_QU00-1",
  5169.             "CheckState": 0,
  5170.             "Neu": 1,
  5171.             "ASP": 0,
  5172.             "Groesse": 0
  5173.         },
  5174.         {
  5175.             "PGNR": 390,
  5176.             "Programm": "ANTILOGIC",
  5177.             "Version": "k.A.",
  5178.             "Geb├╝hr": "k.A.",
  5179.             "Author": "Dave Kirsch",
  5180.             "Text": "Antilogic ist ein mittelgro├ƒer Deathmatch Level mit ne- \r\n uer Musik.",
  5181.             "AnzDateien": 1,
  5182.             "InstArt": 0,
  5183.             "SystemNr": 48,
  5184.             "RubrikNr": 10005,
  5185.             "Dateien": "L104.ZIP",
  5186.             "CDNR": "CDV_QU00-1",
  5187.             "CheckState": 0,
  5188.             "Neu": 1,
  5189.             "ASP": 0,
  5190.             "Groesse": 0
  5191.         },
  5192.         {
  5193.             "PGNR": 391,
  5194.             "Programm": "ZGRCULT2",
  5195.             "Version": "k.A.",
  5196.             "Geb├╝hr": "k.A.",
  5197.             "Author": "PingSlave",
  5198.             "Text": "Ein paar alte Q1 Level, die f├╝r Quark III: Arena kon- \r\n vertiert wurden. Enth├ñlt 4 Level!",
  5199.             "AnzDateien": 1,
  5200.             "InstArt": 0,
  5201.             "SystemNr": 48,
  5202.             "RubrikNr": 10005,
  5203.             "Dateien": "L105.ZIP",
  5204.             "CDNR": "CDV_QU00-1",
  5205.             "CheckState": 0,
  5206.             "Neu": 1,
  5207.             "ASP": 0,
  5208.             "Groesse": 0
  5209.         },
  5210.         {
  5211.             "PGNR": 392,
  5212.             "Programm": "THE DEAD SIMPLE",
  5213.             "Version": "k.A.",
  5214.             "Geb├╝hr": "k.A.",
  5215.             "Author": "Cyber",
  5216.             "Text": "Ein sehr dunkler und in blau gehaltener Level. Pri- \r\n m├ñr f├╝r 1:1 Spiele oder f├╝r bis zu max. 4 Spielern ge-\r\n eignet.",
  5217.             "AnzDateien": 1,
  5218.             "InstArt": 0,
  5219.             "SystemNr": 48,
  5220.             "RubrikNr": 10005,
  5221.             "Dateien": "L106.ZIP",
  5222.             "CDNR": "CDV_QU00-1",
  5223.             "CheckState": 0,
  5224.             "Neu": 1,
  5225.             "ASP": 0,
  5226.             "Groesse": 0
  5227.         },
  5228.         {
  5229.             "PGNR": 393,
  5230.             "Programm": "Q3WAX11",
  5231.             "Version": "k.A.",
  5232.             "Geb├╝hr": "k.A.",
  5233.             "Author": "Timewax",
  5234.             "Text": "Ein schneller Deathmatchlevel der f├╝r 3-6 Spieler ge- \r\n eignet ist.",
  5235.             "AnzDateien": 1,
  5236.             "InstArt": 0,
  5237.             "SystemNr": 48,
  5238.             "RubrikNr": 10005,
  5239.             "Dateien": "L107.ZIP",
  5240.             "CDNR": "CDV_QU00-1",
  5241.             "CheckState": 0,
  5242.             "Neu": 1,
  5243.             "ASP": 0,
  5244.             "Groesse": 0
  5245.         },
  5246.         {
  5247.             "PGNR": 394,
  5248.             "Programm": "DESERTED",
  5249.             "Version": "k.A.",
  5250.             "Geb├╝hr": "k.A.",
  5251.             "Author": "Mr. Pibb",
  5252.             "Text": "Deserted ist eine Konvertierung eines alten Q2 Levels. \r\n Ideal f├╝r 2 oder mehr Spieler.",
  5253.             "AnzDateien": 1,
  5254.             "InstArt": 0,
  5255.             "SystemNr": 48,
  5256.             "RubrikNr": 10005,
  5257.             "Dateien": "L108.ZIP",
  5258.             "CDNR": "CDV_QU00-1",
  5259.             "CheckState": 0,
  5260.             "Neu": 1,
  5261.             "ASP": 0,
  5262.             "Groesse": 0
  5263.         },
  5264.         {
  5265.             "PGNR": 395,
  5266.             "Programm": "GMJUMPAROUND",
  5267.             "Version": "k.A.",
  5268.             "Geb├╝hr": "k.A.",
  5269.             "Author": "Genocidalmaniaccc",
  5270.             "Text": "GMJUMPAROUND ist ein Deathmatchlevel, der noch in der \r\n Betatestphase ist.",
  5271.             "AnzDateien": 1,
  5272.             "InstArt": 0,
  5273.             "SystemNr": 48,
  5274.             "RubrikNr": 10005,
  5275.             "Dateien": "L109.ZIP",
  5276.             "CDNR": "CDV_QU00-1",
  5277.             "CheckState": 0,
  5278.             "Neu": 1,
  5279.             "ASP": 0,
  5280.             "Groesse": 0
  5281.         },
  5282.         {
  5283.             "PGNR": 396,
  5284.             "Programm": "EO_TOURNEY1",
  5285.             "Version": "k.A.",
  5286.             "Geb├╝hr": "k.A.",
  5287.             "Author": "Killspy",
  5288.             "Text": "Ein 1:1 Level, der f├╝r Extreme Overload MOD f├╝r Quark3 \r\n Arena entwickelt wurde. Er kann aber auch von 2-6 Spie-\r\n lern genutzt werden.",
  5289.             "AnzDateien": 1,
  5290.             "InstArt": 0,
  5291.             "SystemNr": 48,
  5292.             "RubrikNr": 10005,
  5293.             "Dateien": "L110.ZIP",
  5294.             "CDNR": "CDV_QU00-1",
  5295.             "CheckState": 0,
  5296.             "Neu": 1,
  5297.             "ASP": 0,
  5298.             "Groesse": 0
  5299.         },
  5300.         {
  5301.             "PGNR": 397,
  5302.             "Programm": "HATCHET",
  5303.             "Version": "k.A.",
  5304.             "Geb├╝hr": "k.A.",
  5305.             "Author": "Glenn Montgomery",
  5306.             "Text": "Ein Pack File, das 3 Maps enth├ñlt, die vor allem f├╝r \r\n 1:1 Tournaments geeignet sind.",
  5307.             "AnzDateien": 1,
  5308.             "InstArt": 0,
  5309.             "SystemNr": 48,
  5310.             "RubrikNr": 10005,
  5311.             "Dateien": "L111.ZIP",
  5312.             "CDNR": "CDV_QU00-1",
  5313.             "CheckState": 0,
  5314.             "Neu": 1,
  5315.             "ASP": 0,
  5316.             "Groesse": 0
  5317.         },
  5318.         {
  5319.             "PGNR": 398,
  5320.             "Programm": "TEAMPLAY MAP PACK",
  5321.             "Version": "k.A.",
  5322.             "Geb├╝hr": "k.A.",
  5323.             "Author": "div.",
  5324.             "Text": "Hier finden sie das Teamplay Map Pack mit mehreren \r\n modifizierten DM-Leveln zum besseren Teamplay.",
  5325.             "AnzDateien": 1,
  5326.             "InstArt": 0,
  5327.             "SystemNr": 48,
  5328.             "RubrikNr": 10005,
  5329.             "Dateien": "L112.ZIP",
  5330.             "CDNR": "CDV_QU00-1",
  5331.             "CheckState": 0,
  5332.             "Neu": 1,
  5333.             "ASP": 0,
  5334.             "Groesse": 0
  5335.         }
  5336.     ]
  5337. }