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File List  |  2000-01-03  |  4.2 KB  |  224 lines

  1. // Shaders keys/values list
  2. // -------------------------
  3. //
  4. // Key lines begin with a ":"
  5. // values for those keys are the lines without any ":" in them directly
  6. // under. Mr G :)
  7. //
  8. // This list is incomplete
  9.  
  10. :{
  11. :}
  12. :q3map_surfacelight
  13. <light value>
  14.  
  15. :q3map_sun
  16. <red> <green> <blue> <intensity> <degrees> <elevation>
  17.  
  18. :map
  19. $lightmap
  20. $whiteimage
  21. <TEXTURE NAME>
  22.  
  23. :rgbGen
  24. identity
  25. vertex
  26. entity
  27. oneMinusEntity
  28. oneMinusVertex
  29. identityLighting
  30. lightingDiffuse
  31. wave sin <base> <amplitude> <phase> <freq>
  32. wave triangle <base> <amplitude> <phase> <freq>
  33. wave square <base> <amplitude> <phase> <freq>
  34. wave sawtooth <base> <amplitude> <phase> <freq>
  35. wave inversesawtooth <base> <amplitude> <phase> <freq>
  36.  
  37. :blendFunc
  38. add
  39. blend
  40. filter
  41. GL_ONE GL_ONE
  42. GL_ZERO GL_ONE
  43. GL_DST_COLOR GL_ONE
  44. GL_ONE_MINUS_DST_COLOR GL_ONE
  45. GL_SRC_ALPHA GL_ONE
  46. GL_ONE_MINUS_SRC_ALPHA GL_ONE
  47. GL_ONE GL_ZERO
  48. GL_ZERO GL_ZERO
  49. GL_DST_COLOR GL_ZERO
  50. GL_ONE_MINUS_DST_COLOR GL_ZERO
  51. GL_SRC_ALPHA GL_ZERO
  52. GL_ONE_MINUS_SRC_ALPHA GL_ZERO
  53. GL_ONE GL_SRC_COLOR
  54. GL_ZERO GL_SRC_COLOR
  55. GL_DST_COLOR GL_SRC_COLOR
  56. GL_ONE_MINUS_DST_COLOR GL_SRC_COLOR
  57. GL_SRC_ALPHA GL_SRC_COLOR
  58. GL_ONE_MINUS_SRC_ALPHA GL_SRC_COLOR
  59. GL_ONE GL_ONE_MINUS_SRC_COLOR
  60. GL_ZERO GL_ONE_MINUS_SRC_COLOR
  61. GL_DST_COLOR GL_ONE_MINUS_SRC_COLOR
  62. GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_SRC_COLOR
  63. GL_SRC_ALPHA GL_ONE_MINUS_SRC_COLOR
  64. GL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_COLOR
  65. GL_ONE GL_SRC_ALPHA
  66. GL_ZERO GL_SRC_ALPHA
  67. GL_DST_COLOR GL_SRC_ALPHA
  68. GL_ONE_MINUS_DST_COLOR GL_SRC_ALPHA
  69. GL_SRC_ALPHA GL_SRC_ALPHA
  70. GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
  71. GL_ONE GL_ONE_MINUS_SRC_ALPHA
  72. GL_ZERO GL_ONE_MINUS_SRC_ALPHA
  73. GL_DST_COLOR GL_ONE_MINUS_SRC_ALPHA
  74. GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_SRC_ALPHA
  75. GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  76. GL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  77.  
  78. :tcGen
  79. base
  80. lightmap
  81. environment
  82. vector <sx> <sy> <sz> <tx> <ty> <tz>
  83.  
  84. :tcMod
  85. turb <base> <amplitude> <phase> <freq>
  86. scroll <sSpeed> <tSpeed>
  87. scale <sScale> <tScale>
  88. rotate <degrees per second>
  89. stretch sin <base> <amplitude> <phase> <freq>
  90. stretch square <base> <amplitude> <phase> <freq>
  91. stretch triangle <base> <amplitude> <phase> <freq>
  92. stretch sawtooth <base> <amplitude> <phase> <freq>
  93. stretch inversesawtooth <base> <amplitude> <phase> <freq>
  94. transform <m00> <m01> <m10> <m11> <t0> <t1>
  95.  
  96. :surfaceparm
  97. alphashadow
  98. flesh
  99. fog
  100. lava
  101. metalsteps
  102. trans
  103. nomarks
  104. nolightmap
  105. nonsolid
  106. nosteps
  107. nodraw
  108. noimpact
  109. nodrop
  110. playerclip
  111. nodamage
  112. structural
  113. slick
  114. origin
  115. areaportal
  116. detail
  117. clusterportal
  118. donotenter
  119. slime
  120. water
  121. sky
  122.  
  123. :light
  124. 0
  125.  
  126. :q3map_surfacelight
  127. 0
  128.  
  129. :alphaFunc
  130. GE128
  131. GT0
  132. LT128
  133.  
  134. :depthWrite
  135.  
  136. :qer_nocarve
  137.  
  138. :qer_trans
  139. <value>
  140.  
  141. :cull
  142. front
  143. back
  144. twosided
  145. disable
  146. none
  147.  
  148. :qer_editorimage
  149. <TEXTURE NAME>
  150.  
  151. :portal
  152.  
  153. :deformVertexes
  154. wave <div> sin <base> <amplitude> <phase> <freq>
  155. wave <div> triangle <base> <amplitude> <phase> <freq>
  156. wave <div> square <base> <amplitude> <phase> <freq>
  157. wave <div> sawtooth <base> <amplitude> <phase> <freq>
  158. wave <div> inversesawtooth <base> <amplitude> <phase> <freq>
  159. normal <div> sin <base> <amplitude> <phase> <freq>
  160. normal <div> triangle <base> <amplitude> <phase> <freq>
  161. normal <div> square <base> <amplitude> <phase> <freq>
  162. normal <div> sawtooth <base> <amplitude> <phase> <freq>
  163. normal <div> inversesawtooth <base> <amplitude> <phase> <freq>
  164. bluge <width> <height> <speed>
  165. move <x> <y> <z> sin <base> <amplitude> <phase> <freq>
  166. move <x> <y> <z> triangle <base> <amplitude> <phase> <freq>
  167. move <x> <y> <z> square <base> <amplitude> <phase> <freq>
  168. move <x> <y> <z> sawtooth <base> <amplitude> <phase> <freq>
  169. move <x> <y> <z> inversesawtooth <base> <amplitude> <phase> <freq>
  170. autosprite
  171. autosprite2
  172.  
  173. :alphaGen
  174. portal
  175. identitylighting
  176. lightingSpecular
  177.  
  178. :q3map_lightimage
  179. <TEXTURE NAME>
  180.  
  181. :depthFunc
  182. lequal
  183. equal
  184.  
  185. :skyParms
  186. <farbox> <cloudheight> <nearbox>
  187.  
  188. :fogparms
  189. <red> <green> <blue> <distance to opaque>
  190.  
  191. :nopicmip
  192.  
  193. :nomipmap
  194.  
  195. :polygonOffset
  196.  
  197. :sort
  198. portal
  199. Sky
  200. Opaque
  201. Banner
  202. Underwater
  203. Additive
  204. nearest
  205.  
  206. :tessSize
  207. <amount>
  208.  
  209. :q3map_backshader
  210. <shadername>
  211.  
  212. :q3map_globaltextue
  213.  
  214. :q3map_lightsubdivide
  215. <value>
  216.  
  217. :Clampmap
  218. <TEXTURE NAME>
  219.  
  220. :AnimMap
  221. <freq> <texture1 - texture8>
  222.  
  223. :Detail
  224.