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File List | 2000-01-03 | 4.2 KB | 224 lines |
- // Shaders keys/values list
- // -------------------------
- //
- // Key lines begin with a ":"
- // values for those keys are the lines without any ":" in them directly
- // under. Mr G :)
- //
- // This list is incomplete
-
- :{
- :}
- :q3map_surfacelight
- <light value>
-
- :q3map_sun
- <red> <green> <blue> <intensity> <degrees> <elevation>
-
- :map
- $lightmap
- $whiteimage
- <TEXTURE NAME>
-
- :rgbGen
- identity
- vertex
- entity
- oneMinusEntity
- oneMinusVertex
- identityLighting
- lightingDiffuse
- wave sin <base> <amplitude> <phase> <freq>
- wave triangle <base> <amplitude> <phase> <freq>
- wave square <base> <amplitude> <phase> <freq>
- wave sawtooth <base> <amplitude> <phase> <freq>
- wave inversesawtooth <base> <amplitude> <phase> <freq>
-
- :blendFunc
- add
- blend
- filter
- GL_ONE GL_ONE
- GL_ZERO GL_ONE
- GL_DST_COLOR GL_ONE
- GL_ONE_MINUS_DST_COLOR GL_ONE
- GL_SRC_ALPHA GL_ONE
- GL_ONE_MINUS_SRC_ALPHA GL_ONE
- GL_ONE GL_ZERO
- GL_ZERO GL_ZERO
- GL_DST_COLOR GL_ZERO
- GL_ONE_MINUS_DST_COLOR GL_ZERO
- GL_SRC_ALPHA GL_ZERO
- GL_ONE_MINUS_SRC_ALPHA GL_ZERO
- GL_ONE GL_SRC_COLOR
- GL_ZERO GL_SRC_COLOR
- GL_DST_COLOR GL_SRC_COLOR
- GL_ONE_MINUS_DST_COLOR GL_SRC_COLOR
- GL_SRC_ALPHA GL_SRC_COLOR
- GL_ONE_MINUS_SRC_ALPHA GL_SRC_COLOR
- GL_ONE GL_ONE_MINUS_SRC_COLOR
- GL_ZERO GL_ONE_MINUS_SRC_COLOR
- GL_DST_COLOR GL_ONE_MINUS_SRC_COLOR
- GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_SRC_COLOR
- GL_SRC_ALPHA GL_ONE_MINUS_SRC_COLOR
- GL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_COLOR
- GL_ONE GL_SRC_ALPHA
- GL_ZERO GL_SRC_ALPHA
- GL_DST_COLOR GL_SRC_ALPHA
- GL_ONE_MINUS_DST_COLOR GL_SRC_ALPHA
- GL_SRC_ALPHA GL_SRC_ALPHA
- GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
- GL_ONE GL_ONE_MINUS_SRC_ALPHA
- GL_ZERO GL_ONE_MINUS_SRC_ALPHA
- GL_DST_COLOR GL_ONE_MINUS_SRC_ALPHA
- GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_SRC_ALPHA
- GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- GL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
-
- :tcGen
- base
- lightmap
- environment
- vector <sx> <sy> <sz> <tx> <ty> <tz>
-
- :tcMod
- turb <base> <amplitude> <phase> <freq>
- scroll <sSpeed> <tSpeed>
- scale <sScale> <tScale>
- rotate <degrees per second>
- stretch sin <base> <amplitude> <phase> <freq>
- stretch square <base> <amplitude> <phase> <freq>
- stretch triangle <base> <amplitude> <phase> <freq>
- stretch sawtooth <base> <amplitude> <phase> <freq>
- stretch inversesawtooth <base> <amplitude> <phase> <freq>
- transform <m00> <m01> <m10> <m11> <t0> <t1>
-
- :surfaceparm
- alphashadow
- flesh
- fog
- lava
- metalsteps
- trans
- nomarks
- nolightmap
- nonsolid
- nosteps
- nodraw
- noimpact
- nodrop
- playerclip
- nodamage
- structural
- slick
- origin
- areaportal
- detail
- clusterportal
- donotenter
- slime
- water
- sky
-
- :light
- 0
-
- :q3map_surfacelight
- 0
-
- :alphaFunc
- GE128
- GT0
- LT128
-
- :depthWrite
-
- :qer_nocarve
-
- :qer_trans
- <value>
-
- :cull
- front
- back
- twosided
- disable
- none
-
- :qer_editorimage
- <TEXTURE NAME>
-
- :portal
-
- :deformVertexes
- wave <div> sin <base> <amplitude> <phase> <freq>
- wave <div> triangle <base> <amplitude> <phase> <freq>
- wave <div> square <base> <amplitude> <phase> <freq>
- wave <div> sawtooth <base> <amplitude> <phase> <freq>
- wave <div> inversesawtooth <base> <amplitude> <phase> <freq>
- normal <div> sin <base> <amplitude> <phase> <freq>
- normal <div> triangle <base> <amplitude> <phase> <freq>
- normal <div> square <base> <amplitude> <phase> <freq>
- normal <div> sawtooth <base> <amplitude> <phase> <freq>
- normal <div> inversesawtooth <base> <amplitude> <phase> <freq>
- bluge <width> <height> <speed>
- move <x> <y> <z> sin <base> <amplitude> <phase> <freq>
- move <x> <y> <z> triangle <base> <amplitude> <phase> <freq>
- move <x> <y> <z> square <base> <amplitude> <phase> <freq>
- move <x> <y> <z> sawtooth <base> <amplitude> <phase> <freq>
- move <x> <y> <z> inversesawtooth <base> <amplitude> <phase> <freq>
- autosprite
- autosprite2
-
- :alphaGen
- portal
- identitylighting
- lightingSpecular
-
- :q3map_lightimage
- <TEXTURE NAME>
-
- :depthFunc
- lequal
- equal
-
- :skyParms
- <farbox> <cloudheight> <nearbox>
-
- :fogparms
- <red> <green> <blue> <distance to opaque>
-
- :nopicmip
-
- :nomipmap
-
- :polygonOffset
-
- :sort
- portal
- Sky
- Opaque
- Banner
- Underwater
- Additive
- nearest
-
- :tessSize
- <amount>
-
- :q3map_backshader
- <shadername>
-
- :q3map_globaltextue
-
- :q3map_lightsubdivide
- <value>
-
- :Clampmap
- <TEXTURE NAME>
-
- :AnimMap
- <freq> <texture1 - texture8>
-
- :Detail
-