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- /*
- Copyright (C) Matthew 'pagan' Baranowski & Sander 'FireStorm' van Rossen
-
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
- #ifndef _BASE_H_
- #define _BASE_H_
-
- #define INT32 int
- #define INT16 short
- #define INT8 char
-
- #define UINT32 unsigned int
- #define UINT16 unsigned short
- #define UINT8 unsigned char
-
- #define SINT32 signed int
- #define SINT16 signed short
- #define SINT8 signed char
-
- typedef float Vec3[3];
- typedef float Vec2[2];
- typedef Vec3 Mat3x3[3];
-
- typedef INT32 TriVec[3]; //vertex 1,2,3 of TriVec
- typedef Vec2 TexVec; //Texture U/V coordinates of vertex
-
- #endif