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- struct wad_header
- {
- char type[4];
- long int num_entries;
- long int dir_start;
- };
-
- struct directory
- {
- long int start;
- long int length;
- char name[8];
- };
-
-
- /*- The level structures ---------------------------------------------------*/
-
- struct Thing
- {
- short xpos; /* x position */
- short ypos; /* y position */
- short angle; /* facing angle */
- short type; /* thing type */
- short when; /* appears when? */
- };
-
- struct Vertex
- {
- short int x; /* X coordinate */
- short int y; /* Y coordinate */
- };
-
- struct LineDef
- {
- short int start; /* from this vertex ... */
- short int end; /* ... to this vertex */
- short int flags; /* see NAMES.C for more info */
- short int type; /* see NAMES.C for more info */
- short int tag; /* crossing this linedef activates the sector with the same tag */
- short int sidedef1; /* sidedef */
- short int sidedef2; /* only if this line adjoins 2 sectors */
- };
-
- struct SideDef
- {
- short int xoff; /* X offset for texture */
- short int yoff; /* Y offset for texture */
- char tex1[8]; /* texture name for the part above */
- char tex2[8]; /* texture name for the part below */
- char tex3[8]; /* texture name for the regular part */
- short int sector; /* adjacent sector */
- };
-
- struct Sector
- {
- short int floorh; /* floor height */
- short int ceilh; /* ceiling height */
- char floort[8]; /* floor texture */
- char ceilt[8]; /* ceiling texture */
- short int light; /* light level (0-255) */
- short int special; /* special behaviour (0 = normal, 9 = secret, ...) */
- short int tag; /* sector activated by a linedef with the same tag */
- };
-
-