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- ==============================
- History Thing if Anybody Cares
- ==============================
-
- Version 0.0
- -----------
- Implemented basic skeleton, file dialogs and menu progressions for
- WAD files.
-
- V0.01 implemented profile saving and loading.
- V0.02 completely restructured the application for future considerations.
-
- Version 0.1
- -----------
- Implemented skeleton routines and dialogs for map selections
- and dialogs for editing. Most window routines defined. Basic
- IWAD recognition and palette loading. Most menu functionality
- put in place and coded.
-
- V0.11 implemented background bitmap and window adjustment on
- maximize/restore.
- V0.12 complete reading of IWAD and skeleton for PWADs.
- V0.13 complete reading of PWAD and map menu functionality.
- There is a bug here somewhere, which causes the application
- to abend with a protection exception.
-
- Version 0.2
- -----------
- PWADs can be loaded and saved. There is something strange going
- on where the internal PWAD gets spontaneously corrupted if ALTER
- is used. DROP works fine.
-
- Version 0.3
- -----------
- WAD menu functions fully implemented and crash-tested. Everything
- seems to work fine. NEW, OPEN, IMPORT, SAVE, SAVE AS, QUIT, DROP,
- and ALTER now work correctly. Large multi-level PWADS can hog quite
- a bit of memory and will cause the SWAPPER.DAT to grow. I don't
- see this as a big deal because PWAD operations are lightning-fast,
- and OS/2's flat memory model simplifies things a great deal.
-
- V0.31 Draws initial map centered in map control, only works if you
- EDIT an existing IWAD level. PWAD support next. Also want
- to have center auto-adjust on MINMAXFRAME.
- V0.32 Adjusts centering on MINMAXFRAME, supports PWAD levels, allows
- Zoom In and Out with a #define threshold for different zoom
- amounts. Draws LineDefs and Vertexes with tagging for LineDef
- and Vertex edit modes. Performance with large levels could be
- an issue, so I've put in the dreaded "go for coffee" pointer.
- V0.33 Allows horizontal and vertical scrolling by page, line, or
- slider position. Slider tracking is also allowed, and works
- quite well. Performance enhancements were implemented which draw
- only those vertexes which will show up on the screen. A Thing
- drawing routine was implemented as were thing lookup tables and
- angle indications. Things are also performance-enhanced to be
- drawn only when they show up in the window. Grid also works, and
- is performance-enhanced.
- V0.34 LineDef performance has been added, and improves ALL redraw operations
- significantly. Even large levels like E2M7 scroll acceptably at
- typical editing magnifications. Pick correlation allows things,
- vertexes and linedefs to be identified by pointing at them. The
- correlation causes the mouse pointer to flicker, not sure why.
-
- Version 0.4
- -----------
- Map functions (except sectors) have been implemented. These include drawing
- IWAD and PWAD maps, fully-functional scroll, zoom, grid, and snap. Map
- elements (things, vertexes, linedefs) are identified by pointing to them
- with the mouse. Linedef direction indicators have been implemented. Mouse
- performance becomes impacted when moving over active map elements, due to
- object correlation. I'm not sure how sectors will work yet.
-
- V0.41 Subclassed tool icons respond to mouse actions. The icons now
- come up with a "no way" pointer when they're not valid. Thing
- properties are implemented. Drag from THING icon creates a new
- thing which defaults to the last thing changed. Things can be moved
- by dragging. Things can be cloned by CTRL-dragging. Edited levels
- can be saved. Snap to grid also works.
- V0.42 Fixed a bug which caused sectors to get munched. Added mouse movement
- sector detection, which works far better than I expected.
- V0.43 Implemented floor and ceiling texture rendering with colour compensation
- (gamma correction) values defined in the header. Implemented edit of
- sector properties and display of sector dialog with textures. Rough
- implementation of user interface components for linedef/vertex mode,
- no actual functionality yet.
- V0.44 Implemented Add, move, copy vertex with linedef splitting. Implemented
- delete linedef with sector merging. Implemented vertex merging and
- removal of duplicate linedefs. From testing, I can see that even
- though some of the stuff is handled automatically, it's still going
- to be necessary for the user to "touch-up" some of the linedefs when
- messing around with the merging functions.
- V0.45 Implemented linedef addition with sector splitting. This works
- very well. Changed the name, icon, bitmap. Implemented sector drop.
- Will have to put in warning about how to use this. Sectors dropped
- "outside" should be dropped close to other sectors with a simple border
- linedef, otherwise performance suffers as DEPM searches to see if it's
- inside a sector. Also note the method used during construction differs
- from the usual approach in that the idea is not to join sectors, but to
- mold one big sector and then split it into smaller ones.
-
- Version 0.5
- -----------
- Drag and drop editing has been implemented. Linedef drawing is in place.
- Some polishing needs to be done on the UI behavior, but this can wait until
- a functional beta is in test.
-
- V0.51 Linedef pop-up flip/swap has been implemented. Bugs with flags
- getting mucked up have been fixed. Set up linedef building flag
- and notifications ... once you enter linedef mode, you MUST rebuild
- the level. You cannot rebuild the level in linedef mode. This isn't
- important now because you cannot rebuild the level in DEPM anyway.
- V0.52 Linedef editing has been implemented. Sidedef add/edit/delete has been
- implemented. Sidedefs have been implemented. More bugs were fixed.
- Wall texture rendering skeleton code is in place. Fixed typo in lutable.h
- that prevented light goggles from appearing.
- V0.53 Fixed problem with Multi-player Things flag. Implemented sector
- highlighting when a linedef with a sector tag is pointed at. Fixed a
- bug where it would tell you to rebuild when you cancel editing from
- linedef mode.
- V0.54 Implemented wall texture rendering, which was very nasty.
-
- Version 0.6
- -----------
- Worked bugs out of texture rendering. Implemented multiple drops and
- imports. DEPM now autosaves once every minute to a file called AUTOSAVE.WAD
- to the working directory defined in the program object.
-
- V0.61 Changed wall texture rendering to take effect when a texture is
- DOUBLE-clicked in the list box, not when it is selected. This is so
- that when you know what texture you want you don't have to see it.
- Changed Autosave to not display the dialog when save is happening.
- V0.62 Implemented node builder as a thread that starts when you leave linedef
- mode. Duplicates BSP12x results 100% except for BAMS calculations
- which are slightly more accurate under DEPM. Oddly, BSP12x does
- something strange: if you rebuild E1M1, then go look at the
- dead green guy in the first room (after coming off the stairs with the
- armor), at certain angles the dead green guy vanishes. The normal doom
- WAD doesn't do this. Neither does DEPM. DEPM also corrects the 2-pixel
- problem exhibited by id's builder.
- V0.63 Implemented BSP Tuning preferences dialog. Implemented Colour
- compensation and render-on-select preferences dialog. Fixed some bugs.
- V0.64 Implemented Map preferences, fixed some bugs, diddled some of DEPM's
- behaviors. Did some testing. This cut doesn't look bad at all.
- V0.65 Corrected some bugs, added sidedef texture indicators on linedef
- identification. Corrected more bugs and changed the way the
- correllations are done, to eliminate pointer flickerage. Removed
- debugging gizmos and added optimize gizmos instead; performance is
- enhanced significantly.
-
- Version 0.7 (BETA)
- -----------
- Fixed sector division/merge bug, and miscellaneous other bugs. Added
- RN RU RL LN LU LL texture indicators to linedef identification. Released
- as Beta 0.70.
-
- V0.71 Implemented DOOM2 support; all linedef and sector types in lookup
- table are not there yet. Implemented Check main procedure and THING
- checking. Implemented Zoom on Find option and functionality.
- Implemented mouse positioning to Found object. Debug gizmos are back
- in and optimization has been disabled until the next beta release.
- V0.72 Implemented LINEDEF checking and most sector checking. Recompiled
- with optimization for BETA testing. Implemented full DOOM2 support.
- V0.73 Implemented sector checking with FIND for incorrect linedef.
- V0.74 Implemented PWAD saving in or out of edit mode, unless BSP is running.
- Added more smarts to sector deletion and addition. Added more smarts
- to drawn LineDefs. This should avoid the dreaded silly textures on
- 2S LineDefs problem.
- V0.75 Fixed bugs and added more smarts to sidedef deletion. Implemented
- multiple profile support. Added texture validation and notification.
- V0.76 Implemented support for extra resources (music, sounds, patches,
- demos, etc.). Implemented Drop Extras dialog and put in Compression
- preference for later. Implemented Rename Extras.
-
- Version 0.8 (BETA)
- -----------
- Implemented compression, Compiled with optimization, tested, and released
- as Beta 0.80.
-
- V0.81 Worked on tutorial, added grid back into sectors mode and fixed
- sector snap to work properly. Fixed empty resource load bug.
- Implemented Quit from Map Window. Corrected changed/invalid map
- behaviors and implemented Auto-Build preference. Fixed a whole
- mess of bugs that didn't show up until this was done.
- V0.82 Continued work on help. Implemented table-driven help for F1
- context-sensitive help and wrote help tables. Completed IPF help
- files and tables. Replaced textures list boxes with combo boxes.
- V0.83 Fixed numerous bugs and quit behaviors. Finally nailed that
- weird "grey splotch" bug. Continued tutorial.
- V0.84 Implemented textures conversion dialog and help. Completed
- Tutorial.
-
- Version 0.9 (not released)
- -----------
- Implemented help and tutorial, corrected behaviors and implemented
- autobuild preference. Replaced list boxes with combo boxes and
- implemented conversion utility.
-
- V0.91 Implemented Ctrl-Left-Click applicator. Corrected help.
- V0.92 Implemented background texture rendering into bitmaps. Implemented
- Zoom preset accelerator keys 1 through 0. Added menu entries for
- thing finder and palette. Corrected help.
- V0.93 Implemented Backup and Palette preferences. Implemented Thing
- Finder, and Next Thing. Implemented sector size preference.
- V0.94 Implemented basic texture palette with scrolling. Implemented
- logic for applicator. Implemented texture palette functionality.
- Changed applicator behavior for easier use. Corrected help.
- V0.95 Implemented map scrolling keys and corrected help. Implemented
- Palette positioning memory and CHORD palette invokation.
- V0.96 Implemented correct initial frame window sizing. Messed around
- in different resolutions.
- V0.97 Implemented thing details, linedef details, and sector details.
- Corrected help. Changed dialogs to follow details and palette
- order.
-
- Version 1.0
- -----------
- Updated version number, removed debugs, compiled optimized, and
- released as DEPMV100. Went and had a beer.
-