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-
- review: OPOST21.WAD
-
- Review written on 1994 05 26 by Frank Stajano, DOOM Master.
-
-
-
- ---BEGIN original .TXT file
- ================================================================
- Title : OPOST21.WAD
- Author : Scott Amspoker
- Email Address : scott@basis.com
-
- Description : The government boasts that Outpost 21 is the home
- of scientific research that will benefit all
- humanity. On the surface, Outpost 21 appears
- to be a peaceful complex that provides its
- small team of dedicated scientists with living
- quarters, research labs, and recreational
- facilities. However, not even the aliens
- who recently inhabited Outpost 21 were aware
- of the dark and dirty secrets that lie beneath .
-
- Additional Comments :
-
- As with any Doom level, please play this level in a dimly lit
- or dark room. I strongly urge that you not use gamma correction
- unless you really have an unusually dark monitor. Gamma correction
- tends to put a "wash" on the otherwise deep Doom colors and I
- have chosen the light levels carefully. Some parts of this
- level are dimly lit. This is not to disorient the player or
- pull a cheap shot in the dark. It is to create the proper
- mood and to exploit certain Doom textures that would look
- unconvincing in brighter light (and with gamma correction).
- Have fun!
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E2M1
- Single Player : Yes
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : No
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Build Time : See editor list
- Editor(s) used : DEU 5BETA4, 5.0, 5.1 and BSP11X
- Known Bugs : none
-
-
- * Copyright / Permissions *
-
- Authors may NOT use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites:
-
- BBS numbers:
-
- Other:
- ---END original .TXT file
-
-
-
- This is an amazingly good level. Every detail has been lovingly
- crafted to perfection. I feel that OPOST would be quite at home in the
- original suite of id episodes. Wonderfully atmospheric and very
- enjoyable. It scores high marks on visual appeal, cleverness of
- puzzles and playability.
-
- I start in a wide open space. I get hold of a backpack in an
- underground torture cage guarded by an imp. Marines, sergeants and
- imps fire at me from the building. I get rid of them with the pistol,
- my only weapon, and try to find my way inside. I quickly find a secret
- door, and through there I can steal the shotgun of one of the
- sergeants I killed. An apparently inaccessible blue key defies me from
- its pillar (an unplanned-for cheat is possible here, just as it is in
- E3M6). And now the first really hard and clever puzzle: how the hell
- do I get hold of a yellow key to enter the building from the main
- door?
-
- Once inside there is some imp killing to be done and, in a storage
- room, another good puzzle: an inaccessible switch. It turns out that
- this is the official way to get the blue key I saw earlier.
-
- Exploring the inside corridors I find an underground swimming
- pool. This certainly used to be part of the "recreational facilities",
- although the new inhabitants of the complex have now refilled it with
- that lovely green liquid. A couple of cacodemons and other assorted
- monsters mean it's easy to die here while visiting if one is not
- careful.
-
- Somehow I find myself in a maze of caverns of unfathomed depth. This
- is really the most impressive piece of design in this WAD, and the
- thing that makes it stand above most others. Even places that you only
- walk through once are splendidly rendered with realistic detail. What
- I liked best were the light effects on the torches.
-
- The exit area has the classic range of big monsters (a baron, some
- cacodemons, a swarm of lost souls and the odd sniper imps) but is not
- unfair. Here, too, a clever puzzle.
-
-
- The difficulty, on Ultra-Violence, is comparable to that of E1M6 -
- E1M7: not trivial but not terribly hard either. Monster distribution
- is fair, i.e. they don't come in legions; and, at least in the second
- part of the game, ammonition is plentiful. After extensive play, I
- have found no hall-of-mirror bugs.
-
- The appeal of this WAD is above all in its appearance. It is a
- beautiful world to explore. Warm congratulations to the author.
-
-
-