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- Quake II 12/11/97 public code release
- -------------------------------------
-
- This source code distribution is only for hard-core people that are going to
- spend a lot of time pouring over it. This is NOT a how-to-make-levels-for-q2
- type dsitribution!
-
- The files readme_7_1.txt and readme_9_17.txt are what little documentation I
- had for our code licensees. They aren't completely up to date, but they
- are the only information I have to give you right now.
-
- The instructions cannot be followed directly, because you aren't getting all
- the files that the full licensees do, but they are still good for giving a
- general overview.
-
- I included a quick unpack program to allow you to extract the textures (or
- anything else you want) from the quake 2 .pak file. This will be necessary
- for using our editor (but it would be a cool idea for other editors to read
- textures directly from the pak file!). I wrote it in java, so you will
- need to install sun's java run time environment to use it:
-
- http://java.sun.com/products/jdk/1.1/jre/index.html
-
- Get used to it -- most of our utilities from here on out will probably be
- java based.
-
- We will be releasing the updated game source code after the point release,
- and it will likely include many changes. Don't say we didn't warn you.
-
- I don't warrant that any of these tools will be usable by normal people.
- Our tools are designed for our systems -- high end OpenGL accelerators
- with lots of memory, and they probably aren't apropriate for most ameture
- work. They should serve as good source material for people that want to
- create more down to earth tools, though.
-
- A specific warning: our editor seems to cause several 3dlabs drivers to
- blue screen NT at various times... Be careful.
-
- As usual, please please please don't bombard me with questions about this.
-
- Have fun, and I hope you can learn a thing or two from it.
-
- John Carmack
-