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Visual Studio Project build log | 1997-11-30 | 2.8 KB | 74 lines |
- --------------------Configuration: game - Win32 Release--------------------
- Begining build with project "d:\quake2\code\game\game.dsp", at root.
- Active configuration is Win32 (x86) Dynamic-Link Library (based on Win32 (x86) Dynamic-Link Library)
-
- Project's tools are:
- "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /ML /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp".\Release/game.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c "
- "OLE Type Library Maker" with flags "/nologo /D "NDEBUG" /mktyplib203 /win32 "
- "Win32 Resource Compiler" with flags "/l 0x409 /d "NDEBUG" "
- "Browser Database Maker" with flags "/nologo /o"..\Release/game.bsc" "
- "COFF Linker for 80x86" with flags "kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\Release/gamex86.pdb" /machine:I386 /def:".\game.def" /out:"..\Release/gamex86.dll" /implib:"..\Release/gamex86.lib" "
- "Custom Build" with flags ""
- "<Component 0xa>" with flags ""
-
- Creating temp file "C:\TEMP\RSPFEB.tmp" with contents </nologo /G5 /ML /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp".\Release/game.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c
- "d:\quake2\code\game\g_monster.c"
- >
- Creating command line "cl.exe @C:\TEMP\RSPFEB.tmp"
- Creating temp file "C:\TEMP\RSPFEC.tmp" with contents <kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\Release/gamex86.pdb" /machine:I386 /def:".\game.def" /out:"..\Release/gamex86.dll" /implib:"..\Release/gamex86.lib"
- .\Release\g_ai.obj
- .\Release\g_cmds.obj
- .\Release\g_combat.obj
- .\Release\g_func.obj
- .\Release\g_items.obj
- .\Release\g_main.obj
- .\Release\g_misc.obj
- .\Release\g_monster.obj
- .\Release\g_phys.obj
- .\Release\g_save.obj
- .\Release\g_spawn.obj
- .\Release\g_target.obj
- .\Release\g_trigger.obj
- .\Release\g_turret.obj
- .\Release\g_utils.obj
- .\Release\g_weapon.obj
- .\Release\m_actor.obj
- .\Release\m_berserk.obj
- .\Release\m_boss2.obj
- .\Release\m_boss3.obj
- .\Release\m_boss31.obj
- .\Release\m_boss32.obj
- .\Release\m_brain.obj
- .\Release\m_chick.obj
- .\Release\m_flash.obj
- .\Release\m_flipper.obj
- .\Release\m_float.obj
- .\Release\m_flyer.obj
- .\Release\m_gladiator.obj
- .\Release\m_gunner.obj
- .\Release\m_hover.obj
- .\Release\m_infantry.obj
- .\Release\m_insane.obj
- .\Release\m_medic.obj
- .\Release\m_move.obj
- .\Release\m_mutant.obj
- .\Release\m_parasite.obj
- .\Release\m_soldier.obj
- .\Release\m_supertank.obj
- .\Release\m_tank.obj
- .\Release\p_client.obj
- .\Release\p_hud.obj
- .\Release\p_trail.obj
- .\Release\p_view.obj
- .\Release\p_weapon.obj
- .\Release\q_shared.obj>
- Creating command line "link.exe @C:\TEMP\RSPFEC.tmp"
- Compiling...
- g_monster.c
- Linking...
- Creating library ..\Release/gamex86.lib and object ..\Release/gamex86.exp
-
-
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- gamex86.dll - 0 error(s), 0 warning(s)
-