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- allow_download
- 1 = clients can download missing files from the server when they connect
- cheats
- 1 = cheats are enabled in deathmatch (god, give, etc.)
- coop
- 1 = play is in "cooperative mode" and players team up against the server controlled monsters.
- deathmatch
- deathmatch options for the server
- email
- an email address that you can use to contact the servers administrator (double click on it)
- fraglimit
- maximum number of frags or score a player can reach before the server changes to the next map
- force_respawn
- 1 = player respawns involuntarily after a few seconds after being fragged
- friendly_fire
- 1 = members of the same team can inflictá on each other
- Game
- name of the game that the server is running (e.g, QuakeWorld, Quake2)
- gamedir
- sub directory below the base dir that contains the add-on or mod that the server is running
- hostname
- name of the serve
- instant_items
- 1 = something about instant teams
- last connect
- last date / time that you connected to the server from PingTool
- last updated
- last date / time that you successfully pinged the server
- map
- map (level) the server is running
- maxclients
- maximum number of players that can join the server
- maxspectators
- maximum number of spectators that can join the server
- model_teams
- 1 = teams are determined by player models (e.g., male, female)
- needpass
- 1 = a password is required to connect to the server
- no_armor
- 1 = there's no armor on the level
- no_falling
- 1 = you don't take damage from falling
- no_health
- 1 = there's no health on the level
- no_items
- 1 = there's no items on the level
- num connects
- number of times you've connected to the server from PingTool
- num players
- number of players currently playing on the server displayed in the form (# players / max players)
- Password
- allows you to type in a password for each server
- ping
- ping time (latency) of the last ping to the server in milleseconds
- ping avg
- average ping time
- pings recv
- Number of timed pings received from the server.á This is the number of pings "avg ping" and "time out %" are based on.
- protocol
- protocol version of the server (usefull when looking for servers to connect to when some servers may still be using an outdated protocol version)
- samelevel
- 1 = the same map ( level) repeats over and over again
- Server IP
- dotted IP internet address of the server
- skin_teams
- 1 = teams are determined by the players' skins
- spawn_farthest
- 1 = after being fragged, the server will respawn you at theá teleporter spot farthest from all other players
- teamplay
- 1 = there are teams,á 0 = every dude for itself
- time out %
- percentage of timed ping attempts that time out
- timelimit
- maximum number of minutes before the server changes to the next map
- time outs
- number of times a ping attempt timed out
- version
- version of the server
- web
- a URL or web address that you can use to get more information on the server (double click on it)
- weapons_stay
- 1 = weapons don't disappear when you pick them up