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- CyberAthlete Competition Mod v0.9b
-
- ---------------------------------------
- Installation for Server Operators:
-
- Simply place the included gamex86.dll file in a directory
- called 'camod' off your /quake2 directory. To run the CA
- server, you MUST add the following parameters to your
- dedicated server command line:
-
- +set game camod +set deathmatch 1
-
- So, if your server currently starts up like:
-
- quake2 +set deathmatch 1 +set hostname "sCary's pleasure dome" +set maxclients 12 +set fraglimit 50 +set timelimit 20
-
- then it should now start up like:
-
- quake2 +set deathmatch 1 +set hostname "sCary's pleasure dome (CAMOD)" +set maxclients 12 +set fraglimit 50 +set timelimit 20 +set game camod
-
- Just as long as '+set game camod' and '+set deathmatch 1' are both in the command line, your camod server will work just fine.
-
- ---------------------------------------
- New Console Variables:
-
- ca_matchtime: The duration of the match in minutes. (default = 15)
- ca_rallytime: The duration of the rally timer in seconds
- (default = 60)
- ca_minteammates: The minimum number of teammates a team must have
- before the match timer. Leave this setting at 1 to allow 1v1 games on your server.
- (default = 1)
- ca_teams: The number of teams this server is configured to
- support. Since the server only allows a certain number
- of people to have captain privileges, this number must
- be predefined by the server operator. Default is 2, and
- should never be set to 1. Servers that want to cater to
- multi-clan battles might like to set this to a higher
- number, like 3 or 4. (default = 2)
-
- ---------------------------------------
- MOTD support:
-
- The server looks for a file called motd.txt in the directory from
- which you ran Quake 2. This is obviously the /quake2 directory.
- You can put anything you want in the file, but try to limit it to
- about 30 characters per line, and about 6-7 lines. The MOTD will
- look quite funny when it gets displayed on the client's screen.
- There is also a default motd in the patch which gets printed in
- case you don't feel like making your own.
-
- ---------------------------------------
- Setting up a game:
-
- Setting up a game is fairly easy. Players connect in observer mode
- just like in the normal Quake 1 clanring patch. Players can then
- type 'cmd ready' to make themselves into a captain. Once there are
- enough captains to start the game, the rally timer starts, and
- captains can then choose teams by typing 'cmd choose'. This
- command will present the player with a menu of available observers.
- The player can then choose teammates from this menu.
-
- At this time, Quake 2 servers are unable to alias commands on
- the client side, meaning that all commands must be prefixed with
- the word 'cmd'. This will change after id software's point release.
- (Fingers crossed). Captains can then remove teammates with
- 'cmd remove'. Again, selecting the teammate to remove is as easy
- as navigating a menu. Captains can also transfer their captain
- status to a teammate or observer by means of 'cmd transfer'.
-
- Finally, if a captain finds that he or she wants to pause the
- rally timer and wait for more people, 'cmd timerpause' will do so.
- Once the rally timer has counted down, all teammates are gibbed,
- scores are cleared, and the match is underway.
-
- Note that the rally timer will pause if the teams become unfair
- at any time! This means that while captains are picking their
- teams, the timer will pause/unpause automatically every time the
- teammate count becomes uneven.
-
- A word on match times:
- Quake 2 gameplay and fight time is considerably faster than
- Quake 1's. For this reason, match time has been reduced to
- 15 minutes by default.
-
- This can be changed with the ca_matchtime variable should the
- server operator want to conduct longer games. Changes made to this
- variable are only detected at the beginning of a match, so it is
- impossible to change the duration of a match once it is underway.
-
- ---------------------------------------
- Command Summary:
-
- 'cmd commands': displays a list of available commands
- 'cmd help': scoreboard, also the patch version screen during
- wait mode.
- 'cmd ready': ready up for a game
- 'cmd transfer': transfer captain status to another person
- 'cmd choose': allows captains to choose teammates
- 'cmd resign': allows a captain or teammate to resign from
- their team
- 'cmd motd': shows the message of the day
- 'cmd timerpause': allows the captain to pause the rally timer
-
- ---------------------------------------
- Future features:
-
- -Remotely updated MOTD's by Cyberathlete admins, allowing
- the players to stay up to date on tournament info and
- coming events.
-
- -Standard chasecam, autocam, and missilecam modes for observers.
-
- -Vastly improved QuakeTV (Quake2TV) support, with highlight info
- displayed for viewers, as well as general commentary
- capabilities.
-
- -Customizable death message support, for those admins that enjoy
- the cheesey obituaries. :)
-
- -Stat tracking on all games, with results auto-posted to
- designated web sites. Servers would post demos (?) and results
- of tournament and pickup games only seconds after they take
- place. High scores pages filled with the rankings and statistics
- of all recent games played on Cyberathlete servers.
-
- ---------------------------------------
-