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- Title : The Reservoir
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- Filename : rez1.bsp
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- Author : [gc]dolomite (architecture), Sniper!Diva[KD] (ents), GunLoc[KD] (build)
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- Email Address : ixtopot@mailexcite.com, diva@cgocable.net, gunloc@colosseum.com
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- Description : The Reservoir
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- Here's a little ctf mappie for you... it's
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- our first quake2 map for ctf and not our last.
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-
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- Getting Started:
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-
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- If you do not have one of the folders called
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- for here, make it! :)
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-
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- Put the rez1.bsp in your quake2/baseq2/maps
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- folder
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- Put all the *.wal files in your
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- quake2/baseq2/textures folder
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-
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- Either start your server or join a ctf server
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- as you would normally.
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-
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- Shouts to:
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-
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- Clan Gibcheck:
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- http://artema.home.mindspring.com/gc
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- Clan KinDread:
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- http://www.idigital.net/kindread
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- idsoftware
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- zoid for showing me the way... and for
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- helping a little on this lev! :)
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-
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- Textures: implemented by [gc]dolomite
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- The thunderwalker logo is the red base symbol:
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- http://www.thunderwalker.net
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- The blue base is the blue symbol from zoid's
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- ctf
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- all other textures are from idsoftware's
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- quake2
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- ================================================================
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-
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- * Play Information *
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-
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- Single Player : No
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- Cooperative : No
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- Deathmatch : Yes and CTF (flags called)
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- Difficulty Settings : No
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- New Sounds : No
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- New Graphics : No
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- New Monsters : No
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- New Demos : No
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- New Models : No
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- QuakeC Patches : No
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-
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- * Construction *
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-
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- Base : sort of a mix of Gadianton and The Kiln, but an adaptation...
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- Editor(s) used : Quake Army Knife, Version 4.07
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- Known Bugs : none
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- Build Time :
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-
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- Comments : Thanks to idsoftware and zoid for all his
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- help with this level
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