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-
- JailBREAK v1.3
- for Quake2!
-
- Coded by David Wallin
- (White Noise)
-
- 0. Installing & Running
-
- You should have unzipped this file into your quake2\ directory.
- The zip already includes the 'Jail' subdirectory in its structure, so make
- sure you preserve pathnames when you unzip. To run the game just start quake
- with the following command line:
-
- quake2 +set game "jail"
-
- And then you're on your way. The maps are called Jb1 and jb2 respectively.
-
- 1. What Is Jailbreak?
-
- Jailbreak is a deathmatch mod in the tradition of CTF. There are two
- teams, red and blue. Each team has a base, and in his base is a Jail. When
- you kill an enemy, he goes to your Jail. Likewise, when you are killed you
- will go to their Jail. Once you have team mates in Jail, you can free them
- by penetrating the enemy's base and hitting the switch to open the Jail
- doors. Other things of note: When your entire team is in Jail, you are all
- automatically EXECUTED and each member of the other team's score increases
- by the number of players on your team. You will then be spawned out of Jail.
- Getting Executed is bad, so try not to let it happen by freeing your teammates.
- Fraglimit is measured against your TEAM score, not indidual score. Note that
- you also recieve points (frags) for freeing people from jail.
-
- 2. New screen elements
-
- Your team picture is included in the upper left hand corner. Look at this
- if you are unsure what team you are on. Next to it, on the right, will be
- your team's current score. If someone on your team is in Jail, then bars
- will appear overtop of your team picture. This means you should go rescue
- them.
-
- NEW: Now the other team's pic and score is displayed as well. Your team/score
- will always be displayed in the upper left, and the opponent's on the right.
- The number of people in jail is also displayed for each team. This number
- appears on the outside of icon (the side facing the edge of the screen).
-
- 3. Additional Controls
-
- You can use "/cmd changeteam" at the console to change teams if things
- look a little unfair. However, I recommend that you do not abuse this feature
- because that just sucks and people will hate you.
- Notice for v1.1! If you try to change teams faster than 5 seconds,
- you will get gibbed! Your frags are also reset everytime you change teams
- so doing it is just plain dumb. It was designed to help if the teams should
- somehow get unbalanced, not for you to cheat.
- A feature for server operators - The file maps.txt is included and
- placed in your Quake2 directory. You can add other map names to this file
- and they will get randomly loaded. The max number of map names is somewhere
- around 16, so try not to go past that. Note that the map name does not
- include extension or path. Players in the game can get a list of maps by doing
- "/cmd showmaps". Note that if a map already has an exit, maps.txt will be
- ignored, and the map defined exit will be used.
- To fire the turrets you will need to bind a key to "+use". Spacebar
- works well. To get off a turret, hit jump. It is easiest to get off if the
- turret is leveled or pointed slightly up.
- You can use "cmd ident" to find out who someone is (their name). Just
- point at them.
- NOTE: You can now play THE JAIL GAME while in jail. Use the actions
- 'Flippoff' and 'Salute' to do it. Basically, you stand facing the other person
- and you try to hit them with Flippoffs or block their Flippoffs with Salutes.
- If you block them, they lose 1 point. If you connect, you gain one point.
- Total score is tracked.
-
-
- 4. For map makers..
-
- There are a few things to know if you intend to make a map. First
- are the special spawn spots. Here is a list of special spawns:
-
- 1 = red, 2 = blue
-
- info_team1_start // Spots where team1 starts
- info_team2_start // spots where team2 starts
- info_team1_jail // Places where team1 members appear in jail
- info_team2_jail // same for team2
-
- For the jails, I recommend an enclosed area with a door triggerable with a
- switch. You can use the trigger_speaker to play a sound effect when the
- button is hit like I have in my map. You will also need to put a trigger_jail
- entity in front of the jail door. When a player touches this, the flag that says
- whether he is in jail is set to false (in other words, it takes him out of
- jail).. So you need that. You will also need to give it the 'nodraw' flag.
-
- Another thing of note: for the switches which free the prisoners, you must
- set the spawnflags according to which team you are freeing. For example,
- if a switch is freeing team 1 (red team), then set the spawnflags to 1. Like
- wise, if you are freeing team 2 (blue) set it to 2. This prevents teams from
- opening their own bases.
-
- These are the new sounds used in jailbeak:
-
- jail/jailbrk1 - "prison break in red base"
- jail/jailbrk2 - "prison break in blue base"
- jail/jailbrk3 - easy listening music for the poor souls waiting in jail.
-
- To play a sound, use target_speaker... Go find a tutorial somewhere on using
- this. It's pretty easy, but there are a bunch of options. Jailbrk3 is played
- as an ambient sound ("attenuation" "3").
-
- I will be releasing the source for my map to aid others in making JailBreak
- maps.
-
- NEW: You must put a trigger_jail with spawnflags = 64 inside the jail. This
- will tell Jailbreak that a person has re-entered the jail. Stick it near the
- door where people must touch it.
-
- 5. For server ops
-
- If you are running a jailbreak server, you must put a fraglimit, since this
- is the point of the whole game. A good fraglimit is 100 (for a 4v4 game).
- Bigger games deserve higher fraglimits.
-
- Also, be sure to see the above section in 'additional controls' which talks
- about the maps.txt file. With that you can easy add new maps to your server.
-
- 6. Notes
-
- Turrets are flaky. They can sometimes hurt the person riding them,
- they are tough to aim, occasionally tough to get off, and sometimes if you
- die and respawn too quickly you will appear back on the turret. Use at your
- own risk. I am also aware of the 'no frame for xxxx' bug.. I don't think this
- is something I can fix - it's a ID left in the game (they've probably fixed it
- by now, I just need the newer version of the source). If you get this bug,
- don't worry, it will stop printing error messages after a few minutes (heh),
- but if you want, you can restart the level and the problem will go away.
-
- 7. Credits
-
- Coding, sound, and concept by Dave Wallin (White Noiz)
- Thanks to all the people in #staff who helped me test this, and had a definate
- impact on the final product. You know who the you are.
- Thanks to the makers of Loki's Minion's CTF for the awesome player skins
- (and LM CTF!)
- Tin again for the New skins!
- Extreme thanks to Ridah for releasing his player controlled Turret code, and
- for his work in general in the Quake community.
- Also thanks to DeathPain who did the web page, and Tin who made the Jailbreak
- logo (site is at www.planetquake.com/rxn/jail/)
- Whoever the musician is who wrote "It's only just begun" and the respective
- music company.. I downloaded the midi off a music page and I don't
- really know who it is, so I can't thank them properly. This is the
- song played in the jails.
- Also, thanks to Planetquake for all the wonderful services they've provided
- me and other similiar Quake fanatics with. ;)
-
- Maps:
-
- JB1 - Me (WhiteNoise)
- JB2 - Me
- JB3 - Me (this map kinda sucks, but I did it all in one day)
- TINJB1 - Tin (YAY!)
-
-
- One final request - I don't want to see a million versions of Jailbreak out
- there.. Like Bob's Jailbreak, or Billy's Jailbreak.. Please respect my wishes,
- and my idea.
-
-
- You can email me at dwallin@planetquake.com
- Please direct any questions to Deathpain, at deathpain@hexenworld.com
- The JailBreak page is: www.planetquake.com/rxn/jail/
- Please stop by for the latest updates.
-