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- //Tik's Quake2 CTF config edited 1/25/98
-
- //quick grapple and release to previous weapon
- alias +hook "use grapple; +attack"
- alias -hook "-attack "
-
- name "TikTok[BC]"
-
- bind TAB "cmd help"
- bind ENTER "invuse"
- bind ESCAPE "togglemenu"
- bind SPACE "+moveup"
- bind ' "invdrop"
- bind + "sizeup"
- bind , "+moveleft"
- bind - "sizedown"
- bind . "+moveright"
- bind / "weapnext"
- bind 0 "use BFG10K"
- bind 1 "use Blaster"
- bind 2 "use Shotgun"
- bind 3 "use Super Shotgun"
- bind 4 "use Machinegun"
- bind 5 "use Chaingun"
- bind 6 "use Grenade Launcher"
- bind 7 "use Rocket Launcher"
- bind 8 "use HyperBlaster"
- bind 9 "use Railgun"
- bind = "sizeup"
- bind [ "invprev"
- bind \ "+mlook"
- bind ] "invnext"
- bind ` "toggleconsole"
- bind a "use Grenade Launcher"
- bind b "wave 4"
- bind c "+movedown"
- bind d "+back"
- bind e "+forward"
- bind f "+moveright"
- bind g "invdrop"
- bind h "wave 0"
- bind i "use invulnerability"
- bind j "wave 1"
- bind k "wave 2"
- bind l "wave 3"
- bind p "Say_Team %L %H %A %T
- bind q "messagemode2 "
- bind r "+movedown"
- bind s "+moveleft"
- bind t "messagemode"
- bind u "wave 4"
- bind v "use BFG10K"
- bind w "+forward"
- bind z "use Hyperblaster"
- bind ~ "toggleconsole"
- bind BACKSPACE "invdrop"
- bind UPARROW "+forward"
- bind DOWNARROW "+back"
- bind LEFTARROW "+left"
- bind RIGHTARROW "+right"
- bind ALT "+strafe"
- bind CTRL "+attack"
- bind SHIFT "+speed"
-
- bind F9 "echo Quick Loading...; wait; load quick"
- bind F10 "menu_quit"
- bind F12 "screenshot"
- bind INS "+klook"
- bind DEL "+lookdown"
- bind PGDN "+lookup"
- bind END "centerview"
-
- //mouse buttons *special 3 button wheelmouse logitech rules
- bind MOUSE1 "+attack"
- bind MOUSE2 "+hook"
- bind MOUSE3 "use Super Shotgun"
- bind MWHEELUP "use HyperBlaster"
- bind MWHEELDOWN "use Rocket Launcher"
-
- bind PAUSE "pause"
- set gl_3dlabs_broken "1"
- set gl_swapinterval "1"
- set gl_ext_pointparameters "1"
- set gl_ext_multitexture "1"
- set gl_ext_gamma "1"
- set gl_ext_swapinterval "1"
- set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
- set gl_modulate "1"
- set gl_ext_palettedtexture "1"
- set gl_driver "3dfxgl"
- set hostname "noname"
- set vid_ref "gl"
- set vid_xpos "3"
- set vid_ypos "22"
- set vid_gamma "0.700000"
- set sw_stipplealpha "0"
- set s_volume "0.600000"
- set s_sounddir "sound"
- set s_khz "22"
- set s_loadas8bit "0"
- set s_mixahead "0.2"
- set s_primary "1"
- set cd_nocd "0"
- set adr0 "155.31.240.70"
- set adr1 "24.1.161.191"
- set adr2 "24.112.92.111"
- set adr3 "24.3.108.65"
- set adr4 "192.246.40"
- set adr5 ""
- set adr6 ""
- set adr7 ""
- set cl_stereo_separation "0.4"
- set freelook "1"
- set rate "25000"
- set msg "1"
- set in_mouse "1"
- set in_joystick "0"
- set g_select_empty "0"
- set skin "male/recon"
- set lookstrafe "0"
- set lookspring "1"
- set m_pitch "0.022"
- set hand "1"
- set cl_run "1"
- set crosshair "1"
- set sensitivity "7"
- set win_noalttab "0"
- set vid_fullscreen "0"
- set viewsize "100"
-
- //menu script thingy for CTF
-
- alias menu "echo F2=INCOMING F3=BASE F4=OFFENSE; echo F5=POSITION F6=MEET; echo F7=TECHS F8=RESPONSE"
- alias say0 "bind f1 menu;bind f2 say1;bind f3 say2;bind f4 say3;bind f5 say4;bind f6 say5;bind f7 say6;bind f8 say7"
- alias menu0 "echo Message Cancelled;bind f1 menu;say0"
-
- alias menu1 "echo Incoming;echo F2=Enemies F3=Quad F4=666; echo F5=By Water F6=Up Top; echo F7=Flag F8=Rune"
- alias say1a "say_team Incoming!;say0"
- alias say1b "say_team Incoming Quad!;say0"
- alias say1c "say_team Incoming 666!;say0"
- alias say1d "say_team Incoming By Water!;say0"
- alias say1e "say_team Incoming Up Top!;say0"
- alias say1f "say_team Incoming Enemy chasing Our Flag-carrier!;say0"
- alias say1g "say_team Incoming Strength or Haste!;say0"
- alias say1 "menu1;bind f1 menu0;bind f2 say1a;bind f3 say1b;bind f4 say1c;bind f5 say1d;bind f6 say1e;bind f7 say1f;bind f8 say1g"
-
- alias menu2 "echo Help;echo F2= HELP Base F3=Base SECURE F4=SECURE???; echo F5=BASE OVERRUN! F6=Need Defense; echo F7=Need RL F8=Need Rune"
- alias say2a "say_team Help At Base!;say0"
- alias say2b "say_team Base Secure!;say0"
- alias say2c "say_team Base Secure???;say0"
- alias say2d "say_team Base OVERRUN!;say0"
- alias say2e "say_team Need DEFENSE at Base;say0"
- alias say2f "say_team Leaving Base. I Need a Rocket Launcher!;say0"
- alias say2g "say_team I Don't Have A Rune;say0"
- alias say2 "menu2;bind f1 menu0;bind f2 say2a;bind f3 say2b;bind f4 say2c;bind f5 say2d;bind f6 say2e;bind f7 say2f;bind f8 say2g"
-
- alias menu3 "echo Attack;echo F2=Lets Attack F3=Wait F4=Ready; echo F5=Attack Now! F6=Middle Clear?;echo F7=Base Clear? F8=Return Flag"
- alias say3a "say_team Offence, Attack On My Mark;say_team Acknowledge When Positioned;say0"
- alias say3b "say_team Wait For Me.;say0"
- alias say3c "say_team Ready Here.;say0"
- alias say3d "say_team Attack Now! Lets Rock!;say0"
- alias say3e "say_team Flag Carrier Leaving Their Base;say_team Is The Middle Clear?;say0"
- alias say3f "say_team Flag Carrier Near Our Base!;say_team Is Our Base Clear?;say0"
- alias say3g "say_team Flag Carrier Safe At Base!;say_team Return Our Flag Offense!;say0"
- alias say3 "menu3;bind f1 menu0;bind f2 say3a;bind f3 say3b;bind f4 say3c;bind f5 say3d;bind f6 say3e;bind f7 say3f;bind f8 say3g"
-
- alias menu4 "echo Position;echo F2=Im Up Top F3=Im Off F4=Im Mid; echo F5=On Defense F6=In Front; echo F7=On The Side F8=In EnemyBase"
- alias say4a "say_team I'm Up Top;say0"
- alias say4b "say_team I'll go Offense;say0"
- alias say4c "say_team I'm in the Middle;say0"
- alias say4d "say_team I'm on Defense;say0"
- alias say4e "say_team I'm in Front;say0"
- alias say4f "say_team I'm on Side;say0"
- alias say4g "say_team I'm in Enemy Base;say0"
- alias say4 "menu4;bind f1 menu0;bind f2 say4a;bind f3 say4b;bind f4 say4c;bind f5 say4d;bind f6 say4e;bind f7 say4f;bind f8 say4g"
-
- alias menu5 "echo Meet At ...;echo F2=OurBase F3=TheirBase F4=RL; echo F5=Quad F6=666 F7=A200 F8=H100"
- alias say5a "say_team Meet At Our Base;say0"
- alias say5b "say_team Meet At Their Base;say0"
- alias say5c "say_team Meet At Rocket Launcher;say0"
- alias say5d "say_team Meet At Quad Damage;say0"
- alias say5e "say_team Meet At Pentagram (666);say0"
- alias say5f "say_team Meet At 200 Armor;say0"
- alias say5g "say_team Meet At 100 Health;say0"
- alias say5 "menu5;bind f1 menu0;bind f2 say5a;bind f3 say5b;bind f4 say5c;bind f5 say5d;bind f6 say5e;bind f7 say5f;bind f8 say5g"
-
- alias menu6 "echo TECH-UPS;echo F2=Tech F3=666 F4=Quad; echo F5=Strength F6=Haste F7=Regen F8=Resist"
- alias say6a "say_team Tasty Tech in base;say0"
- alias say6b "say_team I Have 666;say0"
- alias say6c "say_team I Have Quad;say0"
- alias say6d "say_team I Have Strength;say0"
- alias say6e "say_team I Have Haste;say0"
- alias say6f "say_team I Have Regeneration;say0"
- alias say6g "say_team I Have Resistance;say0"
- alias say6 "menu6;bind f1 menu0;bind f2 say6a;bind f3 say6b;bind f4 say6c;bind f5 say6d;bind f6 say6e;bind f7 say6f;bind f8 say6g"
-
- say0
-
- alias menu7 "echo Acknowledge;echo F2=NP;echo F3=Thanx F4=ACK! F5=Oops;echo F6=Bytes F7=Doh F8=Understood"
- alias say7a "say_team No Problem;say0"
- alias say7b "say_team Thanx;say0"
- alias say7c "say_team ACK!knowledged;say0"
- alias say7d "say_team Oops.....;say0"
- alias say7e "say_team That Bites...;say0"
- alias say7f "say_team Dohhh!;say0"
- alias say7g "say_team Understood.;say0"
- alias say7 "menu7;bind f1 menu0;bind f2 say7a;bind f3 say7b;bind f4 say7c;bind f5 say7d;bind f6 say7e;bind f7 say7f;bind f8 say7g"
- say0
-
- /////yeah baby yeah
-
- wait;wait;wait
- echo ************************
- wait;wait;wait;wait;wait;wait;wait;wait
- echo Tikkin' anna Tokkin'
- wait;wait;wait;wait;wait;wait;wait;wait
- echo I lib to gib!
- wait;wait;wait;wait;wait;wait;wait;wait
- echo ************************