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-
- 64 Player Deathmatch Pack Notes (Feb.23.1998)
- ---------------------------------------------
-
- Here are three large deathmatch maps that we've cooked up for Quake II.
- It is recommended that, as a client, you have at least 32 megs of RAM
- to use these maps. As a server, you should get the beefiest processor
- and as much memory as you can get your hands on if you wish to run a 64
- player server. In tests that we ran here at id, a PPro200 peaks at about
- 50 clients, and our 400mhz Alpha started sweating at about 64 players.
-
- The maps should be extracted to your \quake2\baseq2\maps directory and
- they are named as follows;
-
- base64.bsp - Tim Willits
- city64.bsp - Paul Jaquays
- sewer64.bsp - Christian Antkow
-
- These three maps run in a loop.
-
- Enjoy,
-
- -Xian