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- What's new for 1.5b:
-
- + New icons and splash screen, courtesy of Walter |2| Costinak
- (2@2design.org). These are great!
-
- + One vertex will snap to grid when you use the arrows to shift it, if it
- was not already on the grid.
- + The Alt+P map checker now detects solid entities with no solids attached
- to them. This happens rarely, but it's a pain to fix.
- + There's now an option to replace textures on hidden brushes.
- + There's now an option in the 2D Views tab to draw objects with the color
- of the group they belong to in the 2D views.
- + You can now combine multiple solid entities into a single entity with the
- toEntity command. You couldn't, before.
- + Copy/Paste entity properties buttons were added in the Object Properties
- dialog box. Select an entity, hit COPY, and all its attributes are saved.
- Select another entity, hit PASTE, and those attributes are copied over.
- Pretty cool.
- + When you move stuff in the 2D views, the original object remains in place
- once more.
- + Added arrows for texture scaling in the Texture Application Bar.
-
- * Ctrl+A stopped working to center the four views. Fixed.
- * Undoing texturing with the APPLY button in Texture Application mode didn't
- work. Fixed.
- * Undo didn't update the 3D preview properly (this bug was only in the
- last release.) Fixed.
- * The clip plane now uses the texture on existing faces of the brush
- you're clipping when it adds a face to a brush. It used to add whatever
- texture you currently had selected, which was a pain if that texture was
- water or slime or whatever.
- * The clip plane didn't work on grouped objects/solid entities. Fixed.
- * Sometimes visgroups would be created with a very very dark color. Fixed.
- * Snap to grid indicator was flipped sometimes. Fixed.
- * "Goto" in the entity report no longer closes the report window.
- * Moving brushes with the arrow keys wasn't recorded in Undo. Fixed.
- * Adding an object to the prefab library crashed Worldcraft. Fixed.
-
- What's new for 1.5a:
-
- + added a purge button to the filter control that deletes all
- unused VisGroups.
- * "Clear Selection" was incorrectly being put into the undo
- stack in most cases. fixed.
- * Changed face painting behavior: if you select a tool besides
- Select, Magnify, or Camera while you're in face painting mode,
- FP mode will be deactivated.
- * Map Checker was far too strict about finding points off a
- plane. Fixed.
- * Inserting a prefab while objects were selected screwed up
- the 2d display. Fixed.
- * file save actually goes to the map directory now.
- * deleting all cameras then using pgup/pgdn crashed. fixed.
- * selecting object(s), editing their properties, then deselecting
- all objects by clicking on blank space in 2d views did not
- save the changes you made. fixed.
- * copy/pasting an object required you to reselect that object
- to edit its properties. fixed.
- * fixed some face splitting problems.
-
- What's new for 1.5!
-
- Vertex Manipulation:
- Vertex manipulation allows you to move each point on a solid
- independently of the other points. You can even modify multiple
- points on multiple solids at the same time!
-
- To use vertex manipulation, select the vertex tool from the
- toolbar. Before you can modify a solid's points, you have to
- select the solid into morph mode by clicking on it in the 2D
- (center handle only) or 3D views. You can select multiple
- objects by holding down CTRL before you select it.
-
- To select a vertex and move it, click the left mouse button
- over it. To select multiple vertices, hold down CTRL and click.
- You can use a selection box as well - just drag out a box, size
- it to the vertices you want to select, and press ENTER.
-
- Display Mode:
- You can select to display only edge handles, only vertex
- handles, or both kinds of handle by pressing Shift+V or clicking
- on the vertex tool icon repeatedly.
-
- Face Splitting (Registered Only):
- You can split a face into two by selecting just TWO edges
- or two vertices and pressing Ctrl+F. You can't select an
- edge and a vertex to split.
-
- Clip plane:
- The clipping plane allows you to cut an object (or objects)
- along a 2D plane.
-
- To use it, select the objects you want to clip. Then press
- Shift+X or select the clip tool from the toolbar. Left-click
- in the 2D view you want to use to clip and drag out the
- line you want to cut with. Release the left button.
-
- A preview of the "clipped result" is drawn with thick lines
- in the 2D views.
-
- You can move the line around by holding CTRL and dragging it.
- This moves both points instead of just one. Hold down SHIFT
- and click-drag to start over in a new view.
-
- Clip Mode:
- You can change the clip mode by pressing Shift+X or clicking
- on the clip tool repeatedly. There are three modes:
- Clip Left, Clip Right, and Split. The first two modes just toggle
- which side of the original object is kept - left or right - and
- the third mode splits the original object into two objects.
-
- Remember that you can clip multiple objects at once - just
- select multiple objects before you go into clip mode.
-
- Texture locking:
- When texture lock mode is ON, moving solids around keeps their
- texture alignment intact. Rotating objects doesn't keep their
- alignment - yet.
-
- To toggle texture lock, press Shift+L or select "Texture Lock"
- from the TOOLS menu.
-
- Redone Visgroups:
- Visgroups are now actually usable. They work very differently
- from before - the "Hide Objects" button on the toolbar creates
- a new visgroup, puts the selected objects in that visgroup,
- and hides it. The group is named "N objects", where N is the
- number of objects that were hidden. Conversely, "Hide Unselected
- Objects" puts all the objects that are not selected into a
- new visgroup and hides it.
-
- Objects can now only be part of ONE visgroup. This new method
- takes a little bit of getting used to - it makes Visgroups a
- temporary method of organizing hidden objects instead of a
- long-term strategy since the groups are so frequently broken
- up and destroyed.
-
- To toggle the display of an existing visgroup, click just to
- the left of its name in the filter control. The hand icon will
- appear or disappear to show if the group is visible or not. You
- must click APPLY for the changes to take effect. The "Show All
- Groups" button displays all the Visgroups.
-
- The new Filter Control allows you to do several group operations
- with the mouse:
-
- - you can combine a group with another group by click-dragging
- it over the destination;
- - you can delete a group by dragging it out of the listbox
- - you can rename a group by selecting it and then clicking it
- again in the listbox.
-
- Texture browser features:
- The texture browser has some new features. The name filter
- allows you to specify multiple search phrases, separated
- by spaces. For example, "floor 1" will display all the textures
- that have the words "floor" and "1" in them.
-
- The filter list is now saved in a pull-down box, so you can
- quickly recall previous filters.
-
- The MARK button marks all the solids that use the currently
- selected texture.
-
- The REPLACE button brings up the texture replace dialog and
- fills in the "Search" field with the currently selected
- texture.
-
- Select by handles:
- The 2D and 3D Wireframe views now display an X in the middle
- of every object to ease selection. This is especially useful
- in 3D Wireframe mode, where it was difficult before to tell
- which object was going to be selected (since you can see
- through them all!)
-
- You can toggle 2D selection ONLY by center handles by clicking
- "Select By Handles" on the toolbar (this option is also
- available in the Tools|Options|2D Views dialog.)
-
- Multiple cameras:
- You can now create multiple persistent cameras. Hold down Shift
- and left-click-drag to create a new camera in a 2D view. If there
- are objects selected, the camera will be placed on the center of
- the objects in the third axis (the "depth" axis of the 2D view you
- create the camera in.)
-
- More changes:
- - the active camera (drawn with a red line) moves in 2D when the 3D
- position changes.
- - press DEL to delete the active camera.
- - press PGUP and PGDN to cycle through the existing cameras.
-
- New Map Check features:
- Map Check will now check for several more errors. In addition,
- there's a "FIX ALL" button that fixes all the errors of the
- currently-highlighted kind. The new checks are:
-
- - unrecognised texture - a texture on a face that's not found in
- any of the currently loaded WAD files. FIXing this error replaces
- the texture with the currently selected texture.
- - invalid brush - a brush that's been mangled by vertex manipulation
- or other strange phenomena. FIXing this error causes Worldcraft
- to closely approximate the invalid shape with a valid one. The
- results might not be desirable all the time.
-
- Other Small Features:
-
- Transformation previews in 2D:
- When you select a bunch of objects and rotate/scale/shear/move them,
- a preview is shown in the 2D views instead of just a simple box.
- This makes it easier to line things up when you're transforming a
- bunch of stuff.
-
- Transform dialog:
- Press Ctrl+M or select Tools|Transform to bring up a transformation
- dialog, where you can transform the selected objects precisely by
- entering a rotation, scale, or movement value.
-
- Auto select:
- This is a toggleable state. When it's ON, dragging a selection box
- in a 2D view automatically selects everything in the box when the
- left button is released, so you don't have to resize it in the other
- 2D views to get what you want.
-
- Move 2d views with 3D camera:
- This is an option in Tools|Options|2D Viewsa
-
- New texture application features:
- In texture application mode, there are some new features. The HIDE
- MASK button removes the red highlight of selected faces temporarily,
- so you can see what you're aligning better. The Right Mouse Button
- always APPLIES the currently selected texture to the face you click
- on, and SHIFT+RMB applies the texture to the entire brush.
-
- Tiny features:
- - 'D' and 'C' now zoom in the 2d views
- - Ctrl+E behavior:
- - centers on selection
- - centers on map (if no selection)
- - centers on selected vertices (if in vertex mode)
-
- Important Bug Fixes:
- - fixed the 1-off scaling problem
- - fixed texture browser ugliness in NT
- - pasting objects snaps to grid
- - fixed the 45 degree texturing problem
- - toolbar doesn't flash anymore
- - copying a command sequence in the expert
- run map feature used to crash.
- - lines are much crisper in the 2D views - no jaggies on
- 45 degree lines, for example.
- - shearing objects now snaps to grid.
-