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-
- (******* QuArK Frequently Asked Questions *******)
-
- Please read this file before posting me questions about how to use QuArK.
-
-
- Q: For what games is QuArK an editor ?
-
- A: Quake, Hexen II and Quake 2. No other games are supported and I don't plan to.
-
-
- Q: Does QuArK have a home page on the Internet ?
-
- A: http://www.planetquake.com/quark
- You'll also find more help at http://www.planetquake.com/quark/armin/index.shtm
-
- IF YOU HAVE ACCESS TO THE WEB PLEASE ALSO HAVE A LOOK AT THIS HOME PAGE
- BEFORE E-MAILING ME QUESTIONS. THERE ARE MORE FAQS AVAILABLE THERE.
-
-
- Q: What else than QuArK do I need ?
-
- A: There is no external Run-Times required.
-
- FOR QUAKE: What you will need is the registered version of Quake, and the QBSP,
- VIS and LIGHT utilities. You can find these on the Internet,
- from QuArK's home page. The file is called BUILD.ZIP.
-
- http://www.planetquake.com/quark (go to download page)
-
- FOR HEXEN II: You need Activision's utilities. The file is available from
-
- ftp://ftp.cdrom.com/pub/idgames/idstuff/hexen2/
-
- Be aware that the maps you make with these utils cannot be sold,
- because Activision retains property on these maps.
-
- FOR QUAKE 2: You need id Software's utilities. The file "source_12_11.zip" is
- available from numerous places, including
-
- http://www.planetquake.com (go to Quake2 files section)
-
- Because id Software made the source code for these utilities freely available,
- several people made improvements to them. Some versions, however, seem to work better
- than others, so in case of trouble, first try to use the versions recommended at
- QuArK's site. For Quake, I recommend QBSP_AR because it can read QuArK's map files
- with decimals in coordinates for more precision.
-
- You DO NOT need any "run-time" DLL's or things like that. Don't be confused with the
- fact that there is a "DOS Run-Time" version of QuArK ; this is just a separate
- DOS program with which anyone can play with QuArK files. It's useless if you can
- already use the full-featured Win95-based QuArK.
-
-
- Q: How do I play Quake with my maps ?
-
- A: In QuArK Map Editor, all you need is choose, in the Quake menu, "GO".
-
-
- Q: When I do this, I get the message : "This program will be run in DOS mode."
-
- A: This means that there is a file that tells Windows to close itself before running
- Quake, which is not what you want. Look for a file named "Quake.pif" in the same
- directory as "Quake.exe" and delete it. (.pif files are sometimes shown without
- extension in Win95 but with a small arrow on their icon)
-
-
- Q: Although it has worked for a while, Quake won't run any more. Why ?
-
- A: Some files may be corrupted. In QuArK's first window, open the menu "Quake" and
- choose "Output directories". There, click on the buttons "Empty now" and "Delete
- selected files".
-
-
- Q: My maps wouldn't compile. I get the error "point off plane".
-
- A: You need a newer version of QBSP. see above.
-
-
- Q: My maps wouldn't compile. I get the error "file not found : ....\/quakemap.wad".
-
- A: Try a newer version of QBSP. See above.
-
-
- Q: My maps wouldn't compile. I get other errors.
-
- A: There are just too many possible errors. Have a look at my home page. (see above)
-
-
- Q: When I try the menu "3D-editor", I get an error and I can't see the 3D editor.
-
- A: Press the Help button when the error message pops up.
-
-
- Q: What does such menu command or button does ?
-
- A: Move the mouse cursor over it and press F1.
-
-
- Q: How do I rotate, offset, and shrink textures on polyhedrons ?
-
- A: Click on the polyhedron face whose texture you want to set, and look at the bottom
- left of the screen.
-
-
- Q: How do I add my own models to the "New items" window, so that I can directly add
- what I made once to all my maps ?
-
- A: In this window, move the mouse cursor over the button with two sheets of paper
- and a yellow star, and press F1.
-
-
- Armin
-