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INI File | 1998-01-23 | 1.7 KB | 79 lines |
- [BSPGame]
- ; Game style, not used yet.
- ; 0=Quake
- ; 1=Hexen 2
- ; 2=Quake 2
- ; 3=Sin (not implemented)
- ; 4=Half-Life (not implemented)
- ; 5=Daikatana (not implemented)
- ;
- game=1
- ;
- ; Set to 1 to totally disable models...
- ;
- no_models=0
- ;
- model_file=hexmdl.ini
- ;
- ; File name of default texture wad.
- ; The file should exist in the "wad_directory"
- ;
- ;default_wad=special.wad
- ;default_wad=uwbase.wad
- default_wad=wizard.wad
- ;default_wad=quake101.wad
- ;default_wad=wizard.wad;base.wad;start.wad;metal.wad
- ;
- ; Directory where texture wads reside
- ;
- wad_directory=C:\qbsp\
-
- ; Default map name
- ;
- newmap=default.map
- ;
- ; Directory to save and load .map files from
- ;
- map_directory=C:\qbsp\
-
- ; Directory where the .ini files, the ents.qc and quake.pal files reside
- ; should end in a backslash "\"
- ;
- entity_qc_directory=C:\bsp\entity\
- ; Directory for .bat batch files used to spawn qbsp.exe, vis.exe and light.exe
- ;
- bat_directory=C:\bsp\bats\
- ; Directory where bsppos.ini resides (including trailing backslash).
- ;
- pos_directory=c:\bsp\settings\
- ; Path to bspbuild.exe
- ;
- bspbuild_directory=c:\bsp\
- ;
- ; Sort all entity names together?
- ;
- sort_entities=0
- ;
- ; Comma separated list of all .qc files in the entity_directory to scan. No longer has to be ents.qc
- ; paths will be ignored and files will be searched in the entity_directory...
- ;
- entities=full4.qc
- ;
- ; Force use of quake.pal file, ignoring any palette lumps in the
- ; .wad files
- ;
- forcequakepal=0
- palette_file=quake.pal
- ;
- ; Gamma correction 1.0 is uncorrected.
- ; Try 0.7 to go brighter...
- ; etc. (valid range 0.01 - 3.0)
- ;
- gamma=0.80
- ;
- ;
- ; New for 0.91b
- ;
- ; World min/ max coordinate
- world_minmax=4096.0
-