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- Recent Qoole changes
- --------------------
-
- Major changes since v2.20:
-
- * Full Quake II support:
- Textures read directly from game
- Entities (wireframes are rendered)
- Surface properties support
- Colored lights with RGB slidebars
- CDROM only install support
- Export BSP (using q2 utils)
- * Texture lock option
- * Recent files list
- * Right-click view panning
- * Fixed vertex manipulation checking
- * Fixed many bugs
-
-
- Below is a more complete log of changes since v2.20. Note that this
- log lists fixes to bugs that were introduced in v2.30 beta development.
- This list is provided mainly for those who have followed the beta's.
- Thanks to those people for the bug reports and support. -WhiteFang
-
- v2.31
- -----
- no texture locking is performed now when adding primitives
- removed "Pic_Exist: There's a bug in the code!" fatal error message
- fixed tex prop window, textures smaller then viewport problem
- redraw between build bsp progs
- included qoole.hlp file, added help menu pulldown
- updated quake2.ent, filled in some missing fields, specified more wireframes
- added jump to first texture starting with a given letter, press any
- letter when texture window is active, press j to make it active
- in glqoole, after run quake, the forced restart skips nag screens
- in tex prop window, apply all no longer effects offset/angle/scale
- fixed, realign to grid wasn't being queued for undo
- pushed down buttons have shifted text, looks proper now
- added tex lock toggle button
- fixed q2 ammo entities positioned incorrectly
- disabled buttons in gl weren't using disabled pic
-
- v2.30
- -----
- ready for non-beta release status!
-
- v2.30 beta 16
- -------------
- added cut/copy/paste and duplicate texture lock support
- texture prop window is properly updated during texture lock
- better support for Quake II CDROM only install
-
- v2.30 beta 15
- -------------
- ok so it wasn't final, 13 just seemed a bad number to use...
- removed the prefabs2 dir idea for q2, back to one prefabs dir
- player entity for q2 is now q2 player model instead of q1 model
- fixed issue with prematurely closing the window that runs quake
-
- v2.30 Final Beta 2
- ------------------
- texture locking for load/save prefab handled properly
- q2 uses prefabs2 dir
- fixed rare selection bug with manipulated brushes
- fixed a bug related to locating the q2 pak0.pak file
- added plane_epsilon variable so the user may adjust how precise
- vertex/edge/face manipulation checking is. changed default from
- 0.0001 to 0.001, which seems to help a good deal.
- brushes in .qle's saved with 1/1000 rounded precision
- set right-click view panning to not start until you move 3+ pixels
- added notice dialog while q2 textures are being extracted for qbsp to use
- ESC kills popup menus
-
- v2.30 Final Beta
- ----------------
- texture lock option
- fixed some bugs
-
- v2.30 beta 12
- -------------
- fixed q2 buildbsp window, had some fields switched around in beta 11
- brushes at 45 degree angles flickered between two states in textured view
- quake2 texture information is regenerated if the q2 pak location changes
- removed the +pause fix since q2 v3.09 fixes the pause problem
-
- v2.30 beta 11
- -------------
- for running q2 in qoole, added +pause to command line to not start paused
- fixed q2 entity set window, button was loading q1 entity set
- #temp#.qle not allowed in recent files list
- fixed mouse clicks that were being registerd behind menus with slideouts
- fixed problem of returning to glqoole after running quake
- fixed some q1 entities that were using the undefined wireframe (a box)
- fixed changing entity set problem that would crash qoole
-
- v2.30 beta 10a
- --------------
- fixed bug in recent files list code that could cause a SIGSEGV
-
- v2.30 beta 10
- -------------
- fixed misbehaving right-click eye mode buttons (from beta 9)
- readded code for Voodoo Rush support (accidently removed a few versions ago)
- fixed a recently introduced mouse handling bug involving overlapping windows
- fixed, after running quake glqoole, maximized setting was lost
- fixed overwritting .qle when running quake from glqoole, saves as #temp#.qle
- added recent files list in file menu
- added startup recent option to load last edited map at startup
-
- v2.30 beta 9
- ------------
- q2 entity set updates
- entity set setting saved seperately for q1 and q2
- quake2_pak string for alternate quake2 pak0.pak location (q2 cd)
- right-click view panning
- GLQoole restarts after running Quake to avoid Glide reinit bug
- a few other minor bugs fixed
-
- v2.30 beta 8
- ------------
- fixed disappearing textures in complex scenes
- removed fullscreen support
- q2 models read from .pak for wireframe rendering
-
- v2.30 beta 7a
- -------------
- fixed in glqoole, color shown in color selection window
-
- v2.30 beta 7
- ------------
- color shown in color selection window
- seperate init loading window with its own palette
- "apply all", "reset face" for texture props window
- snap grid effects texture x/y offset buttons
- other minor bugs fixed
-
- v2.30 beta 6a
- -------------
- texture properties not sticking in certain cases
-
- v2.30 beta 6
- ------------
- texture surface/content bugs fixed
- completed q2 entity set
-
- v2.30 beta 5
- ------------
- support for q2 texture surface/content flags
- more complete quake 2 entity set
-
- v2.30 beta 4
- ------------
- game selection window
- fixed no q2 default texture, crashes when asks to apply them at build bsp
- default q2 texture set to mine10_1
- fixed all white text in 256 colors?
- fixed some q2 textures not outputing dir in .map
- fixed qbsp/light/vis order for q1, was using q2 order
- fixed palette messed up a tiny bit (see q1 lava texture)
- fixed solid colors in q2 winqoole were bad
-
- v2.30 beta 3
- ------------
- some q2 entity support
- bug fixes
-
- v2.30 beta 2
- ------------
- bug fixes
-
- v2.30 beta 1
- ------------
- q2 texture support, read from .pak
-