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Java Source | 1996-08-23 | 1.2 KB | 47 lines |
- /* GameObject.java - Abstract game object. */
-
- /*
- * Copyright (C) 1996 Mark Boyns <boyns@sdsu.edu>
- *
- * Missile Commando II
- * <URL:http://www.sdsu.edu/~boyns/java/mcii/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
- import java.awt.Graphics;
- import java.awt.Color;
-
- abstract
- class GameObject
- {
- boolean alive = true;
- boolean explode = false;
- Color skyColor = new Color (148, 198, 231);
-
- abstract void erase (Graphics g);
- abstract void paint (Graphics g);
-
- void explode ()
- {
- explode = true;
- }
-
- boolean alive ()
- {
- return alive;
- }
- }
-