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Java Source | 1996-09-06 | 1.6 KB | 73 lines |
- /* Base.java - Base. */
-
- /*
- * Copyright (C) 1996 Mark Boyns <boyns@sdsu.edu>
- *
- * Missile Commando II
- * <URL:http://www.sdsu.edu/~boyns/java/mcii/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
- import java.awt.Graphics;
- import java.awt.Color;
- import java.awt.Image;
-
- class Base extends GameObject
- {
- int x, y, w, h;
- Image baseImage;
- MissileCommando parent;
-
- Base (int x, int y, int w, int h, Image baseImage, MissileCommando parent)
- {
- this.x = x;
- this.y = y;
- this.w = w;
- this.h = h;
- this.baseImage = baseImage;
- this.parent = parent;
- }
-
- void erase (Graphics g)
- {
- g.setColor (skyColor);
- g.fillRect (x, y, w, h);
- }
-
- void paint (Graphics g)
- {
- if (explode)
- {
- //erase (g);
- alive = false;
- explode = false;
- }
-
- if (alive)
- {
- //g.setColor (Color.blue);
- //g.fillRect (x, y, w, h);
- g.drawImage (baseImage, x, y, w, h, parent);
- }
- }
-
- void rebuild ()
- {
- alive = true;
- explode = false;
- }
- }
-