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- 1;No lin in this file may exceed 4096 characters.
- ;Comments must have ';' in the FIRST COLUMN of the line.
- ;Schemes are delimited by [scheme name] lines. You MUST have at least one
- ;scheme name in your scriptfile.
- ;You MUST NOT have a scheme titled [(default scheme)].
- ;
- ;Controls are specified as :
- ;%sizex,%sizey,%posx,%posy,
- ;filename for up frame(s),number of frames for up image
- ;ditto for down frame(s),number of frames for down image
- ;controlid
- ;[OPTIONAL : ,color,font,textdata for scrolly text over control]
- ;color codes are IN HEXADECIMAL:
- ;CLR_WHITE fffffffe CLR_BLACK ffffffff
- ;CLR_BACKGROUND 0 CLR_BLUE 1
- ;CLR_RED 2 CLR_PINK 3
- ;CLR_GREEN 4 CLR_CYAN 5
- ;CLR_YELLOW 6 CLR_NEUTRAL 7
- ;CLR_DARKGRAY 8 CLR_DARKBLUE 9
- ;CLR_DARKRED 10 CLR_DARKPINK 11
- ;CLR_DARKGREEN 12 CLR_DARKCYAN 13
- ;CLR_BROWN 14 CLR_PALEGRAY 15
- ;if you specify nothing(,,) for font, the ticker defaults to Tms Rmn. If you
- ;specify something that isn't on the system, the ticker defaults to System
- ;VIO so don't do it!
- ;
- ;'Special' control IDs are :
- ;0 = no identity (eg static graphic)
- ;1 = exit (Your window should have one of these or else... 8-)
- ;2 = configure ticker
- ;all others are custom and will be passed to anyone listening to the ticker
- ;---------------------------------------------------------------------------
- [Internet TV Scheme]
- defaults=50,50,20,25
- ;text area
- control=100,10,0,24,void,0,void,0,0,10050,fffffffe,Courier,Internet TV ...
- ;Setup button (above exit button)
- control=20,24,0,0,ticker\gfx\vcrmenu.bmp,1,ticker\gfx\vcrmenu1.bmp,1,0,2
- ;Exit button (bottom LH corner of window)
- control=10,12,90,0,ticker\gfx\vcroff.bmp,1,ticker\gfx\vcroffd.bmp,1,0,1
- ;main image bitmap (image bar) on right side/bottom edge of window
- control=100,66,0,34,ticker\gfx\vcrtpic.bmp,1,ticker\gfx\vcrtpic.bmp,1,0,0
- ;select next channel
- control=10,12,60,0,ticker\gfx\vcrplus.bmp,1,ticker\gfx\vcrplusd.bmp,1,1,10250
- ;select previous channel
- control=10,12,50,0,ticker\gfx\vcrminus.bmp,1,ticker\gfx\vcrminud.bmp,1,0,10200
- ;select previous article
- control=10,12,70,12,ticker\gfx\vcrleft.bmp,1,ticker\gfx\vcrleftd.bmp,1,0,10400
- ;select next article
- control=10,12,90,12,ticker\gfx\vcrright.bmp,1,ticker\gfx\vcrrighd.bmp,1,0,10450
- ;select artcle
- control=10,12,80,0,ticker\gfx\vcrpause.bmp,1,ticker\gfx\vcrpaused.bmp,1,0,10650
- ;play
- control=10,12,80,12,ticker\gfx\vcrplay.bmp,1,ticker\gfx\vcrplayd.bmp,1,0,10500
- ;stop
- control=10,12,70,0,ticker\gfx\vcrstop.bmp,1,ticker\gfx\vcrstopd.bmp,1,0,10600
- ;program
- control=20,12,50,12,ticker\gfx\vcrprog.bmp,1,ticker\gfx\vcrprog.bmp,1,0,16000
- ;Pyramid
- control=15,24,35,0,ticker\gfx\pyram?.bmp,15,ticker\gfx\pyram?.bmp,15,0,10000
- ;Danceman
- control=15,24,20,0,ticker\gfx\dance?.bmp,9,ticker\gfx\dance?.bmp,9,0,10005
-
- [B.J's scheme O'Favorite]
- defaults=35,12,5,10
- ;main image bitmap (image bar) on right side/bottom edge of window
- control=82,80,18,0,ticker\gfx\injoy.bmp,1,ticker\gfx\injoy.bmp,1,0,0
- ;Exit button (bottom LH corner of window)
- control=18,20,0,0,ticker\gfx\ext_up.bmp,1,ticker\gfx\ext_0?.bmp,5,1,1
- ;Setup button (above exit button)
- control=18,20,0,20,ticker\gfx\set_up.bmp,1,ticker\gfx\set_0?.bmp,5,1,2
- ;animation #1 (left)
- control=9,40,0,60,ticker\gfx\a?.bmp,35,ticker\gfx\a?.bmp,35,0,10000
- ;animation #2 (center)
- control=12,20,3,40,ticker\gfx\?.bmp,16,ticker\gfx\?.bmp,16,0,10005
- ;animation #3 (right)
- control=9,40,9,60,ticker\gfx\elg?.bmp,9,ticker\gfx\elg?.bmp,9,1,1000
- ;text area
- control=82,20,18,80,void,0,void,0,0,10050,fffffffe,Courier,
- ;White
- control=3,20,0,40,ticker\gfx\white.bmp,1,ticker\gfx\white.bmp,1,0,1001
- ;White
- control=3,20,15,40,ticker\gfx\white.bmp,1,ticker\gfx\white.bmp,1,0,1002
-
- [First Scheme Ever Created]
- defaults=40,20,0,5
- ;main image bitmap (image bar) on right side/bottom edge of window
- control=82,80,18,0,ticker\gfx\injoy.bmp,1,ticker\gfx\injoy.bmp,1,0,0
- ;Exit button (bottom LH corner of window)
- control=18,30,0,0,ticker\gfx\u_exit.bmp,1,ticker\gfx\d_exit.bmp,1,0,1
- ;Setup button (above exit button)
- control=18,30,0,30,ticker\gfx\u_set.bmp,1,ticker\gfx\d_set.bmp,1,0,2
- ;animation #1 (left)
- control=9,40,0,60,ticker\gfx\spinr?.bmp,16,ticker\gfx\spinr?.bmp,16,0,10000
- ;animation #2 (center)
- control=9,40,9,60,ticker\gfx\spinr?.bmp,16,ticker\gfx\spinr?.bmp,16,0,10005
- ;text area
- control=82,20,18,80,ticker\gfx\brwnrock.bmp,1,ticker\gfx\brwnrock.bmp,1,0,10050,fffffffe,Courier,Nostalgic scheme... First one ever created!
-
- [B.J's scheme O'Favorite]
- defaults=35,12,5,10
- ;main image bitmap (image bar) on right side/bottom edge of window
- control=82,80,18,0,ticker\gfx\injoy.bmp,1,ticker\gfx\injoy.bmp,1,0,0
- ;Exit button (bottom LH corner of window)
- control=18,20,0,0,ticker\gfx\ext_up.bmp,1,ticker\gfx\ext_0?.bmp,5,1,1
- ;Setup button (above exit button)
- control=18,20,0,20,ticker\gfx\set_up.bmp,1,ticker\gfx\set_0?.bmp,5,1,2
- ;animation #1 (left)
- control=9,40,0,60,ticker\gfx\a?.bmp,35,ticker\gfx\a?.bmp,35,0,10000
- ;animation #2 (center)
- control=12,20,3,40,ticker\gfx\?.bmp,16,ticker\gfx\?.bmp,16,0,10005
- ;animation #3 (right)
- control=9,40,9,60,ticker\gfx\elg?.bmp,9,ticker\gfx\elg?.bmp,9,1,1000
- ;text area
- control=82,20,18,80,void,0,void,0,0,10050,fffffffe,Courier,
- ;White
- control=3,20,0,40,ticker\gfx\white.bmp,1,ticker\gfx\white.bmp,1,0,1001
- ;White
- control=3,20,15,40,ticker\gfx\white.bmp,1,ticker\gfx\white.bmp,1,0,1002
-
- [Child's Play]
- defaults=35,20,10,15
- ;text area
- control=60,30,15,0,ticker\gfx\magenta.bmp,1,ticker\gfx\magenta.bmp,1,0,10050,fffffffe,Courier,Child's play
- ;Setup button (above exit button)
- control=15,30,0,0,ticker\gfx\u_set1.bmp,1,ticker\gfx\d_set1.bmp,1,0,2
- ;Exit button (bottom LH corner of window)
- control=15,30,85,0,ticker\gfx\u_exit1.bmp,1,ticker\gfx\d_exit1.bmp,1,0,1
- ;main image bitmap (image bar) on right side/bottom edge of window
- control=96,40,2,30,ticker\gfx\injoy.bmp,1,ticker\gfx\injoy.bmp,1,0,0
- ;Dragon (left2)
- control=7,30,14,70,ticker\gfx\dragonl.bmp,1,ticker\gfx\dragonl.bmp,1,0,1000
- ;Dragon (rigth2)
- control=7,30,21,70,ticker\gfx\dragonr.bmp,1,ticker\gfx\dragonr.bmp,1,0,1001
- ;Dragon (left3)
- control=7,30,28,70,ticker\gfx\dragonl.bmp,1,ticker\gfx\dragonl.bmp,1,0,1002
- ;Dragon (rigth3)
- control=7,30,35,70,ticker\gfx\dragonr.bmp,1,ticker\gfx\dragonr.bmp,1,0,1003
- ;animation #2 (left/down)
- control=16,30,42,70,ticker\gfx\wolfx.bmp,1,ticker\gfx\wolfx.bmp,1,1,1004
- ;Dragon (left4)
- control=7,30,58,70,ticker\gfx\dragonl.bmp,1,ticker\gfx\dragonl.bmp,1,0,1005
- ;Dragon (rigth4)
- control=7,30,65,70,ticker\gfx\dragonr.bmp,1,ticker\gfx\dragonr.bmp,1,0,1006
- ;Dragon (left5)
- control=7,30,72,70,ticker\gfx\dragonl.bmp,1,ticker\gfx\dragonl.bmp,1,0,1007
- ;Dragon (rigth5)
- control=7,30,79,70,ticker\gfx\dragonr.bmp,1,ticker\gfx\dragonr.bmp,1,0,1008
- ;Magenta (left)
- control=2,40,0,30,ticker\gfx\magenta.bmp,1,ticker\gfx\magenta.bmp,1,0,1009
- ;Magenta (right)
- control=2,40,98,30,ticker\gfx\magenta.bmp,1,ticker\gfx\magenta.bmp,1,0,1010
- ;animation #2 (right)
- control=10,30,75,0,ticker\gfx\daffy?.bmp,15,ticker\gfx\daffy6.bmp,1,1,1011
- ;animation #1 (left)
- control=14,30,0,70,ticker\gfx\cat?.bmp,6,ticker\gfx\cat6.bmp,1,0,10000
- ;animation #2 (right/down)
- control=14,30,86,70,ticker\gfx\rabbit?.bmp,6,ticker\gfx\rabbit1.bmp,1,0,10005
-
-
- [X-mas Scheme]
- defaults=35,15,15,20
- ;text area
- control=70,15,15,15,void,0,void,0,0,10050,fffffffe,Courier,Ho Ho Ho...
- ;Setup button (above exit button)
- control=14,15,43,0,ticker\gfx\chrset.bmp,1,ticker\gfx\chrset1.bmp,1,0,2
- ;Exit button (bottom LH corner of window)
- control=11,15,79,0,ticker\gfx\vcroff.bmp,1,ticker\gfx\vcroffd.bmp,1,0,1
- ;main image bitmap Rudolph (image bar) on right side/bottom edge of window
- control=80,50,10,30,ticker\gfx\rudolph0.bmp,1,ticker\gfx\rudolph0.bmp,1,1,0
- ;Christmas tree
- control=10,40,0,60,ticker\gfx\juletree.bmp,1,ticker\gfx\juletree.bmp,1,0,1000
- ;Santa Claus
- control=10,40,90,0,ticker\gfx\chrman1.bmp,1,ticker\gfx\chrman1.bmp,1,0,2000
- ;Christmasboy (right)
- control=10,40,90,60,ticker\gfx\chrman.bmp,1,ticker\gfx\chrman.bmp,1,0,3000
- ;Candel light (left)
- control=10,40,0,0,ticker\gfx\chrcand.bmp,1,ticker\gfx\chrcand6.bmp,1,0,4000
- ;Headline
- control=60,20,20,80,ticker\gfx\merry.bmp,1,ticker\gfx\merry.bmp,1,0,5000
- ;Angel (left)
- control=5,15,10,15,ticker\gfx\chrlang.bmp,1,ticker\gfx\chrlang.bmp,1,0,6000
- ;Mistel (left)
- control=10,20,10,80,ticker\gfx\mistel.bmp,1,ticker\gfx\Mistel.bmp,1,0,7000
- ;Mistel (left)
- control=10,20,80,80,ticker\gfx\mistel.bmp,1,ticker\gfx\Mistel.bmp,1,0,8000
- ;Angel (right)
- control=5,15,85,15,ticker\gfx\chrrang.bmp,1,ticker\gfx\chrrang.bmp,1,0,6001
- ;New (Hot)
- control=10,20,90,40,ticker\gfx\hot?.bmp,13,ticker\gfx\hot1.bmp,1,0,10005
- ;Loading (Heart)
- control=10,20,0,40,ticker\gfx\heart?.bmp,18,ticker\gfx\heart1.bmp,1,0,10000
- ;select previous article
- control=11,15,10,0,ticker\gfx\vcrleft.bmp,1,ticker\gfx\vcrleftd.bmp,1,0,10400
- ;select next article
- control=11,15,32,0,ticker\gfx\vcrright.bmp,1,ticker\gfx\vcrrighd.bmp,1,0,10450
- ;stop
- control=11,15,68,0,ticker\gfx\vcrstop.bmp,1,ticker\gfx\vcrstopd.bmp,1,0,10600
- ;select article
- control=11,15,57,0,ticker\gfx\vcrpause.bmp,1,ticker\gfx\vcrpause.bmp,1,0,10650
- ;play
- control=11,15,21,0,ticker\gfx\vcrplay.bmp,1,ticker\gfx\vcrplayd.bmp,1,0,10500
-
-
- [Really Simple Scheme For Losers]
- defaults=15,10,25,30
- ;Exit button
- control=50,100,0,0,ticker\gfx\u_exit.bmp,1,ticker\gfx\d_exit.bmp,1,0,1
- ;Setup button
- control=50,100,50,0,ticker\gfx\u_set.bmp,1,ticker\gfx\d_set.bmp,1,0,2
-
-
- [Video Wall Scheme]
- defaults=40,20,30,35
- ;text area
- control=100,6,0,94,ticker\gfx\jupiter.bmp,1,ticker\gfx\jupiter.bmp,1,0,10050,fffffffe,Courier,Video Wall...
- ;Setup button (above exit button)
- control=20,20,15,0,ticker\gfx\vcrmenu.bmp,1,ticker\gfx\vcrmenu1.bmp,1,0,2
- ;Exit button (bottom LH corner of window)
- control=10,10,90,0,ticker\gfx\vcroff.bmp,1,ticker\gfx\vcroffd.bmp,1,0,1
- ;main image1 bitmap (image bar)
- control=49,37,25,57,ticker\gfx\vcrtpic.bmp,1,ticker\gfx\vcrtpic.bmp,1,0,0
- ;main image2 bitmap (image bar)
- control=23,37,1,57,ticker\gfx\vcrtpic.bmp,1,ticker\gfx\vcrtpic.bmp,1,0,0
- ;Black
- control=1,37,0,57,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1000
- ;Black
- control=1,37,24,57,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1000
- ;Black
- control=1,37,74,57,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1001
- ;Black
- control=1,35,74,20,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1002
- ;Black
- control=75,2,0,55,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1003
- ;Black
- control=1,74,99,20,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1000
- ;main image3 bitmap (image bar)
- control=24,74,75,20,ticker\gfx\vcrtpic.bmp,1,ticker\gfx\vcrtpic.bmp,1,0,0
- ;main image4 bitmap (image bar)
- control=74,35,0,20,ticker\gfx\vcrtpic.bmp,1,ticker\gfx\vcrtpic.bmp,1,0,0
- ;select next channel
- control=10,10,60,0,ticker\gfx\vcrplus.bmp,1,ticker\gfx\vcrplusd.bmp,1,1,10250
- ;select previous channel
- control=10,10,50,0,ticker\gfx\vcrminus.bmp,1,ticker\gfx\vcrminud.bmp,1,0,10200
- ;select previous article
- control=10,10,70,10,ticker\gfx\vcrleft.bmp,1,ticker\gfx\vcrleftd.bmp,1,0,10400
- ;select next article
- control=10,10,90,10,ticker\gfx\vcrright.bmp,1,ticker\gfx\vcrrighd.bmp,1,0,10450
- ;select next advertisment
- control=10,10,80,0,ticker\gfx\vcrpause.bmp,1,ticker\gfx\vcrpaused.bmp,1,0,10650
- ;play
- control=10,10,80,10,ticker\gfx\vcrplay.bmp,1,ticker\gfx\vcrplayd.bmp,1,0,10500
- ;stop
- control=10,10,70,0,ticker\gfx\vcrstop.bmp,1,ticker\gfx\vcrstopd.bmp,1,0,10600
- ;program
- control=20,10,50,10,ticker\gfx\vcrprog1.bmp,1,ticker\gfx\vcrprog1.bmp,1,0,16000
- ;Pyramid
- control=15,20,35,0,ticker\gfx\pyram?.bmp,15,ticker\gfx\pyram1.bmp,1,0,10000
- ;Danceman
- control=15,20,0,0,ticker\gfx\dance?.bmp,9,ticker\gfx\dance1.bmp,1,0,10005
-
-
- [Assorted Magic Scheme O'Death]
- defaults=30,15,35,40
- ;text area
- control=80,15,10,50,ticker\gfx\globebk.bmp,1,ticker\gfx\globebk.bmp,1,0.10050,fffffffe,Courier,I know where you are... MuhaMuhaha HAHAHAHAHA ..... HAHAHAHAHAHA .... HAHAHAHAHAHA .... HAHAHAHAHA... Big brother watching ya!!!!!!!
- ;Exit button (bottom LH corner of window)
- control=10,15,90,50,ticker\gfx\ext_up.bmp,1,ticker\gfx\ext_0?.bmp,5,1,1
- ;Setup button (above exit button)
- control=10,15,0,50,ticker\gfx\set_up.bmp,1,ticker\gfx\set_0?.bmp,5,1,2
- ;main image1bitmap (image bar) on right side/bottom edge of window
- control=80,50,10,0,ticker\gfx\injoy.bmp,1,ticker\gfx\injoy.bmp,1,0,0
- ;Eye
- control=15,35,50,65,ticker\gfx\eyeball?.bmp,10,ticker\gfx\eyeball1.bmp,1,0,10005
- ;Eye
- control=15,35,35,65,ticker\gfx\eyeball?.bmp,10,ticker\gfx\eyeball1.bmp,1,0,10005
- ;Trex (left)
- control=10,35,0,65,ticker\gfx\trex?.bmp,6,ticker\gfx\trex1.bmp,1,0,10000
- ;Trex (rigth)
- control=10,35,90,65,ticker\gfx\trexm?.bmp,6,ticker\gfx\trexm1.bmp,1,0,10000
- ;Skull
- control=15,35,15,65,ticker\gfx\skull?.bmp,12,ticker\gfx\skull1.bmp,1,1,4000
- ;Barrel
- control=15,35,70,65,ticker\gfx\b?.bmp,7,ticker\gfx\b1.bmp,1,1,4001
- ;Candle (left)
- control=10,50,0,0,ticker\gfx\candle?.bmp,5,ticker\gfx\candle1.bmp,1,1,3000
- ;Candle (rigth)
- control=10,50,90,0,ticker\gfx\candle?.bmp,5,ticker\gfx\candle1.bmp,1,1,3001
- ;Black
- control=5,35,10,65,ticker\gfx\black.bmp,1,ticker\gfx\black.bmp,1,1,1001
- ;Black
- control=5,35,30,65,ticker\gfx\black.bmp,1,ticker\gfx\black.bmp,1,1,1002
- ;Black
- control=5,35,65,65,ticker\gfx\black.bmp,1,ticker\gfx\black.bmp,1,1,1003
- ;Black
- control=5,35,85,65,ticker\gfx\black.bmp,1,ticker\gfx\black.bmp,1,1,1004
-
-
-
- [No animations - Text Scheme]
- defaults=40,9,40,45
- ;text area
- control=86,100,3,0,ticker\gfx\fade.bmp,1,ticker\gfx\fade.bmp,1,0,10050,fffffffe,Courier,Text area...Text area...Text area...Text area...Text area...
- ;Exit button (bottom LH corner of window)
- control=8,50,92,0,ticker\gfx\xexitx.bmp,1,ticker\gfx\xexitx1.bmp,1,0,1
- ;Setup button (above exit button)
- control=8,50,92,50,ticker\gfx\handwave.bmp,1,ticker\gfx\handwav1.bmp,1,0,2
- ;Black
- control=3,100,89,0,ticker\gfx\fade.bmp,1,ticker\gfx\fade.bmp,1,1,1000
- ;Black
- control=3,100,0,0,ticker\gfx\fade.bmp,1,ticker\gfx\fade.bmp,1,1,1001
-
-
- [No animations - Graphics Scheme]
- defaults=40,12,45,50
- ;main image1 bitmap (image bar) on right side/bottom edge of window
- control=80,100,0,0,ticker\gfx\fx.bmp,1,ticker\gfx\fx.bmp,1,0,0
- ;Exit button (bottom LH corner of window)
- control=20,50,80,0,ticker\gfx\blexit.bmp,1,ticker\gfx\blexit1.bmp,1,0,1
- ;Setup button (above exit button)
- control=20,50,80,50,ticker\gfx\bleyes.bmp,1,ticker\gfx\bleyes1.bmp,1,0,2
-
-
-