home *** CD-ROM | disk | FTP | other *** search
/ PC Online 1997 March / PCO3_97.ISO / filesbbs / os2 / injoy10a.arj / TICKER / BIN / OS2.SCT < prev    next >
Encoding:
Text File  |  1996-12-29  |  14.4 KB  |  325 lines

  1. 1;No lin in this file may exceed 4096 characters.
  2. ;Comments must have ';' in the FIRST COLUMN of the line.
  3. ;Schemes are delimited by [scheme name] lines. You MUST have at least one
  4. ;scheme name in your scriptfile.
  5. ;You MUST NOT have a scheme titled [(default scheme)].
  6. ;
  7. ;Controls are specified as :
  8. ;%sizex,%sizey,%posx,%posy,
  9. ;filename for up frame(s),number of frames for up image
  10. ;ditto for down frame(s),number of frames for down image
  11. ;controlid
  12. ;[OPTIONAL : ,color,font,textdata for scrolly text over control]
  13. ;color codes are IN HEXADECIMAL:
  14. ;CLR_WHITE          fffffffe           CLR_BLACK          ffffffff
  15. ;CLR_BACKGROUND     0                  CLR_BLUE           1
  16. ;CLR_RED            2                  CLR_PINK           3
  17. ;CLR_GREEN          4                  CLR_CYAN           5
  18. ;CLR_YELLOW         6                  CLR_NEUTRAL        7
  19. ;CLR_DARKGRAY       8                  CLR_DARKBLUE       9
  20. ;CLR_DARKRED        10                 CLR_DARKPINK       11
  21. ;CLR_DARKGREEN      12                 CLR_DARKCYAN       13
  22. ;CLR_BROWN          14                 CLR_PALEGRAY       15
  23. ;if you specify nothing(,,) for font, the ticker defaults to Tms Rmn. If you
  24. ;specify something that isn't on the system, the ticker defaults to System
  25. ;VIO so don't do it!
  26. ;
  27. ;'Special' control IDs are :
  28. ;0     = no identity (eg static graphic)
  29. ;1     = exit (Your window should have one of these or else... 8-)
  30. ;2     = configure ticker
  31. ;all others are custom and will be passed to anyone listening to the ticker
  32. ;---------------------------------------------------------------------------
  33. [Internet TV Scheme]
  34. defaults=50,50,20,25
  35. ;text area
  36. control=100,10,0,24,void,0,void,0,0,10050,fffffffe,Courier,Internet TV ...
  37. ;Setup button (above exit button)
  38. control=20,24,0,0,ticker\gfx\vcrmenu.bmp,1,ticker\gfx\vcrmenu1.bmp,1,0,2
  39. ;Exit button (bottom LH corner of window)
  40. control=10,12,90,0,ticker\gfx\vcroff.bmp,1,ticker\gfx\vcroffd.bmp,1,0,1
  41. ;main image bitmap (image bar) on right side/bottom edge of window
  42. control=100,66,0,34,ticker\gfx\vcrtpic.bmp,1,ticker\gfx\vcrtpic.bmp,1,0,0
  43. ;select next channel 
  44. control=10,12,60,0,ticker\gfx\vcrplus.bmp,1,ticker\gfx\vcrplusd.bmp,1,1,10250
  45. ;select previous channel 
  46. control=10,12,50,0,ticker\gfx\vcrminus.bmp,1,ticker\gfx\vcrminud.bmp,1,0,10200
  47. ;select previous article
  48. control=10,12,70,12,ticker\gfx\vcrleft.bmp,1,ticker\gfx\vcrleftd.bmp,1,0,10400
  49. ;select next article
  50. control=10,12,90,12,ticker\gfx\vcrright.bmp,1,ticker\gfx\vcrrighd.bmp,1,0,10450
  51. ;select artcle
  52. control=10,12,80,0,ticker\gfx\vcrpause.bmp,1,ticker\gfx\vcrpaused.bmp,1,0,10650
  53. ;play
  54. control=10,12,80,12,ticker\gfx\vcrplay.bmp,1,ticker\gfx\vcrplayd.bmp,1,0,10500
  55. ;stop
  56. control=10,12,70,0,ticker\gfx\vcrstop.bmp,1,ticker\gfx\vcrstopd.bmp,1,0,10600
  57. ;program
  58. control=20,12,50,12,ticker\gfx\vcrprog.bmp,1,ticker\gfx\vcrprog.bmp,1,0,16000
  59. ;Pyramid
  60. control=15,24,35,0,ticker\gfx\pyram?.bmp,15,ticker\gfx\pyram?.bmp,15,0,10000
  61. ;Danceman
  62. control=15,24,20,0,ticker\gfx\dance?.bmp,9,ticker\gfx\dance?.bmp,9,0,10005
  63.  
  64. [B.J's scheme O'Favorite]
  65. defaults=35,12,5,10
  66. ;main image bitmap (image bar) on right side/bottom edge of window
  67. control=82,80,18,0,ticker\gfx\injoy.bmp,1,ticker\gfx\injoy.bmp,1,0,0
  68. ;Exit button (bottom LH corner of window)
  69. control=18,20,0,0,ticker\gfx\ext_up.bmp,1,ticker\gfx\ext_0?.bmp,5,1,1
  70. ;Setup button (above exit button)
  71. control=18,20,0,20,ticker\gfx\set_up.bmp,1,ticker\gfx\set_0?.bmp,5,1,2
  72. ;animation #1 (left)
  73. control=9,40,0,60,ticker\gfx\a?.bmp,35,ticker\gfx\a?.bmp,35,0,10000
  74. ;animation #2 (center)
  75. control=12,20,3,40,ticker\gfx\?.bmp,16,ticker\gfx\?.bmp,16,0,10005
  76. ;animation #3 (right)
  77. control=9,40,9,60,ticker\gfx\elg?.bmp,9,ticker\gfx\elg?.bmp,9,1,1000
  78. ;text area
  79. control=82,20,18,80,void,0,void,0,0,10050,fffffffe,Courier,
  80. ;White
  81. control=3,20,0,40,ticker\gfx\white.bmp,1,ticker\gfx\white.bmp,1,0,1001
  82. ;White
  83. control=3,20,15,40,ticker\gfx\white.bmp,1,ticker\gfx\white.bmp,1,0,1002
  84.  
  85. [First Scheme Ever Created]
  86. defaults=40,20,0,5
  87. ;main image bitmap (image bar) on right side/bottom edge of window
  88. control=82,80,18,0,ticker\gfx\injoy.bmp,1,ticker\gfx\injoy.bmp,1,0,0
  89. ;Exit button (bottom LH corner of window)
  90. control=18,30,0,0,ticker\gfx\u_exit.bmp,1,ticker\gfx\d_exit.bmp,1,0,1
  91. ;Setup button (above exit button)
  92. control=18,30,0,30,ticker\gfx\u_set.bmp,1,ticker\gfx\d_set.bmp,1,0,2
  93. ;animation #1 (left)
  94. control=9,40,0,60,ticker\gfx\spinr?.bmp,16,ticker\gfx\spinr?.bmp,16,0,10000
  95. ;animation #2 (center)
  96. control=9,40,9,60,ticker\gfx\spinr?.bmp,16,ticker\gfx\spinr?.bmp,16,0,10005
  97. ;text area
  98. control=82,20,18,80,ticker\gfx\brwnrock.bmp,1,ticker\gfx\brwnrock.bmp,1,0,10050,fffffffe,Courier,Nostalgic scheme... First one ever created!
  99.  
  100. [B.J's scheme O'Favorite]
  101. defaults=35,12,5,10
  102. ;main image bitmap (image bar) on right side/bottom edge of window
  103. control=82,80,18,0,ticker\gfx\injoy.bmp,1,ticker\gfx\injoy.bmp,1,0,0
  104. ;Exit button (bottom LH corner of window)
  105. control=18,20,0,0,ticker\gfx\ext_up.bmp,1,ticker\gfx\ext_0?.bmp,5,1,1
  106. ;Setup button (above exit button)
  107. control=18,20,0,20,ticker\gfx\set_up.bmp,1,ticker\gfx\set_0?.bmp,5,1,2
  108. ;animation #1 (left)
  109. control=9,40,0,60,ticker\gfx\a?.bmp,35,ticker\gfx\a?.bmp,35,0,10000
  110. ;animation #2 (center)
  111. control=12,20,3,40,ticker\gfx\?.bmp,16,ticker\gfx\?.bmp,16,0,10005
  112. ;animation #3 (right)
  113. control=9,40,9,60,ticker\gfx\elg?.bmp,9,ticker\gfx\elg?.bmp,9,1,1000
  114. ;text area
  115. control=82,20,18,80,void,0,void,0,0,10050,fffffffe,Courier,
  116. ;White
  117. control=3,20,0,40,ticker\gfx\white.bmp,1,ticker\gfx\white.bmp,1,0,1001
  118. ;White
  119. control=3,20,15,40,ticker\gfx\white.bmp,1,ticker\gfx\white.bmp,1,0,1002
  120.  
  121. [Child's Play]
  122. defaults=35,20,10,15
  123. ;text area
  124. control=60,30,15,0,ticker\gfx\magenta.bmp,1,ticker\gfx\magenta.bmp,1,0,10050,fffffffe,Courier,Child's play
  125. ;Setup button (above exit button)
  126. control=15,30,0,0,ticker\gfx\u_set1.bmp,1,ticker\gfx\d_set1.bmp,1,0,2
  127. ;Exit button (bottom LH corner of window)
  128. control=15,30,85,0,ticker\gfx\u_exit1.bmp,1,ticker\gfx\d_exit1.bmp,1,0,1
  129. ;main image bitmap (image bar) on right side/bottom edge of window
  130. control=96,40,2,30,ticker\gfx\injoy.bmp,1,ticker\gfx\injoy.bmp,1,0,0
  131. ;Dragon (left2)
  132. control=7,30,14,70,ticker\gfx\dragonl.bmp,1,ticker\gfx\dragonl.bmp,1,0,1000
  133. ;Dragon (rigth2)
  134. control=7,30,21,70,ticker\gfx\dragonr.bmp,1,ticker\gfx\dragonr.bmp,1,0,1001
  135. ;Dragon (left3)
  136. control=7,30,28,70,ticker\gfx\dragonl.bmp,1,ticker\gfx\dragonl.bmp,1,0,1002
  137. ;Dragon (rigth3)
  138. control=7,30,35,70,ticker\gfx\dragonr.bmp,1,ticker\gfx\dragonr.bmp,1,0,1003
  139. ;animation #2 (left/down)
  140. control=16,30,42,70,ticker\gfx\wolfx.bmp,1,ticker\gfx\wolfx.bmp,1,1,1004
  141. ;Dragon (left4)
  142. control=7,30,58,70,ticker\gfx\dragonl.bmp,1,ticker\gfx\dragonl.bmp,1,0,1005
  143. ;Dragon (rigth4)
  144. control=7,30,65,70,ticker\gfx\dragonr.bmp,1,ticker\gfx\dragonr.bmp,1,0,1006
  145. ;Dragon (left5)
  146. control=7,30,72,70,ticker\gfx\dragonl.bmp,1,ticker\gfx\dragonl.bmp,1,0,1007
  147. ;Dragon (rigth5)
  148. control=7,30,79,70,ticker\gfx\dragonr.bmp,1,ticker\gfx\dragonr.bmp,1,0,1008
  149. ;Magenta (left)
  150. control=2,40,0,30,ticker\gfx\magenta.bmp,1,ticker\gfx\magenta.bmp,1,0,1009
  151. ;Magenta (right)
  152. control=2,40,98,30,ticker\gfx\magenta.bmp,1,ticker\gfx\magenta.bmp,1,0,1010
  153. ;animation #2 (right)
  154. control=10,30,75,0,ticker\gfx\daffy?.bmp,15,ticker\gfx\daffy6.bmp,1,1,1011
  155. ;animation #1 (left)
  156. control=14,30,0,70,ticker\gfx\cat?.bmp,6,ticker\gfx\cat6.bmp,1,0,10000
  157. ;animation #2 (right/down)
  158. control=14,30,86,70,ticker\gfx\rabbit?.bmp,6,ticker\gfx\rabbit1.bmp,1,0,10005
  159.  
  160.  
  161. [X-mas Scheme]
  162. defaults=35,15,15,20
  163. ;text area
  164. control=70,15,15,15,void,0,void,0,0,10050,fffffffe,Courier,Ho Ho Ho...
  165. ;Setup button (above exit button)
  166. control=14,15,43,0,ticker\gfx\chrset.bmp,1,ticker\gfx\chrset1.bmp,1,0,2
  167. ;Exit button (bottom LH corner of window)
  168. control=11,15,79,0,ticker\gfx\vcroff.bmp,1,ticker\gfx\vcroffd.bmp,1,0,1
  169. ;main image bitmap Rudolph (image bar) on right side/bottom edge of window
  170. control=80,50,10,30,ticker\gfx\rudolph0.bmp,1,ticker\gfx\rudolph0.bmp,1,1,0
  171. ;Christmas tree
  172. control=10,40,0,60,ticker\gfx\juletree.bmp,1,ticker\gfx\juletree.bmp,1,0,1000
  173. ;Santa Claus
  174. control=10,40,90,0,ticker\gfx\chrman1.bmp,1,ticker\gfx\chrman1.bmp,1,0,2000
  175. ;Christmasboy (right)
  176. control=10,40,90,60,ticker\gfx\chrman.bmp,1,ticker\gfx\chrman.bmp,1,0,3000
  177. ;Candel light (left)
  178. control=10,40,0,0,ticker\gfx\chrcand.bmp,1,ticker\gfx\chrcand6.bmp,1,0,4000
  179. ;Headline
  180. control=60,20,20,80,ticker\gfx\merry.bmp,1,ticker\gfx\merry.bmp,1,0,5000
  181. ;Angel (left)
  182. control=5,15,10,15,ticker\gfx\chrlang.bmp,1,ticker\gfx\chrlang.bmp,1,0,6000
  183. ;Mistel (left)
  184. control=10,20,10,80,ticker\gfx\mistel.bmp,1,ticker\gfx\Mistel.bmp,1,0,7000
  185. ;Mistel (left)
  186. control=10,20,80,80,ticker\gfx\mistel.bmp,1,ticker\gfx\Mistel.bmp,1,0,8000
  187. ;Angel (right)
  188. control=5,15,85,15,ticker\gfx\chrrang.bmp,1,ticker\gfx\chrrang.bmp,1,0,6001
  189. ;New (Hot)
  190. control=10,20,90,40,ticker\gfx\hot?.bmp,13,ticker\gfx\hot1.bmp,1,0,10005
  191. ;Loading (Heart)
  192. control=10,20,0,40,ticker\gfx\heart?.bmp,18,ticker\gfx\heart1.bmp,1,0,10000
  193. ;select previous article
  194. control=11,15,10,0,ticker\gfx\vcrleft.bmp,1,ticker\gfx\vcrleftd.bmp,1,0,10400
  195. ;select next article
  196. control=11,15,32,0,ticker\gfx\vcrright.bmp,1,ticker\gfx\vcrrighd.bmp,1,0,10450
  197. ;stop
  198. control=11,15,68,0,ticker\gfx\vcrstop.bmp,1,ticker\gfx\vcrstopd.bmp,1,0,10600
  199. ;select article
  200. control=11,15,57,0,ticker\gfx\vcrpause.bmp,1,ticker\gfx\vcrpause.bmp,1,0,10650
  201. ;play
  202. control=11,15,21,0,ticker\gfx\vcrplay.bmp,1,ticker\gfx\vcrplayd.bmp,1,0,10500
  203.  
  204.  
  205. [Really Simple Scheme For Losers]
  206. defaults=15,10,25,30
  207. ;Exit button
  208. control=50,100,0,0,ticker\gfx\u_exit.bmp,1,ticker\gfx\d_exit.bmp,1,0,1
  209. ;Setup button
  210. control=50,100,50,0,ticker\gfx\u_set.bmp,1,ticker\gfx\d_set.bmp,1,0,2
  211.  
  212.  
  213. [Video Wall Scheme]
  214. defaults=40,20,30,35
  215. ;text area
  216. control=100,6,0,94,ticker\gfx\jupiter.bmp,1,ticker\gfx\jupiter.bmp,1,0,10050,fffffffe,Courier,Video Wall...
  217. ;Setup button (above exit button)
  218. control=20,20,15,0,ticker\gfx\vcrmenu.bmp,1,ticker\gfx\vcrmenu1.bmp,1,0,2
  219. ;Exit button (bottom LH corner of window)
  220. control=10,10,90,0,ticker\gfx\vcroff.bmp,1,ticker\gfx\vcroffd.bmp,1,0,1
  221. ;main image1 bitmap (image bar) 
  222. control=49,37,25,57,ticker\gfx\vcrtpic.bmp,1,ticker\gfx\vcrtpic.bmp,1,0,0
  223. ;main image2 bitmap (image bar) 
  224. control=23,37,1,57,ticker\gfx\vcrtpic.bmp,1,ticker\gfx\vcrtpic.bmp,1,0,0
  225. ;Black
  226. control=1,37,0,57,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1000
  227. ;Black
  228. control=1,37,24,57,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1000
  229. ;Black
  230. control=1,37,74,57,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1001
  231. ;Black
  232. control=1,35,74,20,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1002
  233. ;Black
  234. control=75,2,0,55,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1003
  235. ;Black
  236. control=1,74,99,20,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1000
  237. ;main image3 bitmap (image bar) 
  238. control=24,74,75,20,ticker\gfx\vcrtpic.bmp,1,ticker\gfx\vcrtpic.bmp,1,0,0
  239. ;main image4 bitmap (image bar) 
  240. control=74,35,0,20,ticker\gfx\vcrtpic.bmp,1,ticker\gfx\vcrtpic.bmp,1,0,0
  241. ;select next channel 
  242. control=10,10,60,0,ticker\gfx\vcrplus.bmp,1,ticker\gfx\vcrplusd.bmp,1,1,10250
  243. ;select previous channel 
  244. control=10,10,50,0,ticker\gfx\vcrminus.bmp,1,ticker\gfx\vcrminud.bmp,1,0,10200
  245. ;select previous article
  246. control=10,10,70,10,ticker\gfx\vcrleft.bmp,1,ticker\gfx\vcrleftd.bmp,1,0,10400
  247. ;select next article
  248. control=10,10,90,10,ticker\gfx\vcrright.bmp,1,ticker\gfx\vcrrighd.bmp,1,0,10450
  249. ;select next advertisment
  250. control=10,10,80,0,ticker\gfx\vcrpause.bmp,1,ticker\gfx\vcrpaused.bmp,1,0,10650
  251. ;play
  252. control=10,10,80,10,ticker\gfx\vcrplay.bmp,1,ticker\gfx\vcrplayd.bmp,1,0,10500
  253. ;stop
  254. control=10,10,70,0,ticker\gfx\vcrstop.bmp,1,ticker\gfx\vcrstopd.bmp,1,0,10600
  255. ;program
  256. control=20,10,50,10,ticker\gfx\vcrprog1.bmp,1,ticker\gfx\vcrprog1.bmp,1,0,16000
  257. ;Pyramid
  258. control=15,20,35,0,ticker\gfx\pyram?.bmp,15,ticker\gfx\pyram1.bmp,1,0,10000
  259. ;Danceman
  260. control=15,20,0,0,ticker\gfx\dance?.bmp,9,ticker\gfx\dance1.bmp,1,0,10005
  261.  
  262.  
  263. [Assorted Magic Scheme O'Death]
  264. defaults=30,15,35,40
  265. ;text area
  266. control=80,15,10,50,ticker\gfx\globebk.bmp,1,ticker\gfx\globebk.bmp,1,0.10050,fffffffe,Courier,I know where you are... MuhaMuhaha HAHAHAHAHA .....  HAHAHAHAHAHA .... HAHAHAHAHAHA .... HAHAHAHAHA... Big brother watching ya!!!!!!!
  267. ;Exit button (bottom LH corner of window)
  268. control=10,15,90,50,ticker\gfx\ext_up.bmp,1,ticker\gfx\ext_0?.bmp,5,1,1
  269. ;Setup button (above exit button)
  270. control=10,15,0,50,ticker\gfx\set_up.bmp,1,ticker\gfx\set_0?.bmp,5,1,2
  271. ;main image1bitmap (image bar) on right side/bottom edge of window
  272. control=80,50,10,0,ticker\gfx\injoy.bmp,1,ticker\gfx\injoy.bmp,1,0,0
  273. ;Eye 
  274. control=15,35,50,65,ticker\gfx\eyeball?.bmp,10,ticker\gfx\eyeball1.bmp,1,0,10005
  275. ;Eye 
  276. control=15,35,35,65,ticker\gfx\eyeball?.bmp,10,ticker\gfx\eyeball1.bmp,1,0,10005
  277. ;Trex (left)
  278. control=10,35,0,65,ticker\gfx\trex?.bmp,6,ticker\gfx\trex1.bmp,1,0,10000
  279. ;Trex (rigth)
  280. control=10,35,90,65,ticker\gfx\trexm?.bmp,6,ticker\gfx\trexm1.bmp,1,0,10000
  281. ;Skull
  282. control=15,35,15,65,ticker\gfx\skull?.bmp,12,ticker\gfx\skull1.bmp,1,1,4000
  283. ;Barrel
  284. control=15,35,70,65,ticker\gfx\b?.bmp,7,ticker\gfx\b1.bmp,1,1,4001
  285. ;Candle (left)
  286. control=10,50,0,0,ticker\gfx\candle?.bmp,5,ticker\gfx\candle1.bmp,1,1,3000
  287. ;Candle (rigth)
  288. control=10,50,90,0,ticker\gfx\candle?.bmp,5,ticker\gfx\candle1.bmp,1,1,3001
  289. ;Black
  290. control=5,35,10,65,ticker\gfx\black.bmp,1,ticker\gfx\black.bmp,1,1,1001
  291. ;Black
  292. control=5,35,30,65,ticker\gfx\black.bmp,1,ticker\gfx\black.bmp,1,1,1002
  293. ;Black
  294. control=5,35,65,65,ticker\gfx\black.bmp,1,ticker\gfx\black.bmp,1,1,1003
  295. ;Black
  296. control=5,35,85,65,ticker\gfx\black.bmp,1,ticker\gfx\black.bmp,1,1,1004
  297.  
  298.  
  299.  
  300. [No animations - Text Scheme]
  301. defaults=40,9,40,45
  302. ;text area
  303. control=86,100,3,0,ticker\gfx\fade.bmp,1,ticker\gfx\fade.bmp,1,0,10050,fffffffe,Courier,Text area...Text area...Text area...Text area...Text area...
  304. ;Exit button (bottom LH corner of window)
  305. control=8,50,92,0,ticker\gfx\xexitx.bmp,1,ticker\gfx\xexitx1.bmp,1,0,1
  306. ;Setup button (above exit button)
  307. control=8,50,92,50,ticker\gfx\handwave.bmp,1,ticker\gfx\handwav1.bmp,1,0,2
  308. ;Black 
  309. control=3,100,89,0,ticker\gfx\fade.bmp,1,ticker\gfx\fade.bmp,1,1,1000
  310. ;Black 
  311. control=3,100,0,0,ticker\gfx\fade.bmp,1,ticker\gfx\fade.bmp,1,1,1001
  312.  
  313.  
  314. [No animations - Graphics Scheme]
  315. defaults=40,12,45,50
  316. ;main image1 bitmap (image bar) on right side/bottom edge of window
  317. control=80,100,0,0,ticker\gfx\fx.bmp,1,ticker\gfx\fx.bmp,1,0,0
  318. ;Exit button (bottom LH corner of window)
  319. control=20,50,80,0,ticker\gfx\blexit.bmp,1,ticker\gfx\blexit1.bmp,1,0,1
  320. ;Setup button (above exit button)
  321. control=20,50,80,50,ticker\gfx\bleyes.bmp,1,ticker\gfx\bleyes1.bmp,1,0,2
  322.  
  323.  
  324.  
  325.