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-
- ΓòÉΓòÉΓòÉ 1. Cover ΓòÉΓòÉΓòÉ
-
- "Traveling Workplace"
- Object Manager
- Version 1.30
- Copyright (c) Syntegration Inc. 1993, 1996.
- All Rights Reserved.
- 3811 Schaefer Avenue, #J
- Chino, California 91710
- U.S.A.
- Tel: 909-464-9450
- Fax: 909-627-3541
- E-Mail:73707.3331@COMPUSERVE.COM
-
-
- ΓòÉΓòÉΓòÉ 2. License Agreement and Limited Warranty ΓòÉΓòÉΓòÉ
-
- This program, including its code and documentation, appearance, structure and
- organization is a product of Syntegration and is protected by copyright and
- other laws. Title to the program or any copy, modification or merged portion of
- the program shall at all times remain with Syntegration.
-
- LICENSE - The following restricted rights are granted:
-
- You may:
-
- 1. Use the Program only on a single computer. The Program may be transferred
- to and used on another computer as long as the program is de-installed from
- the original computer, and under no circumstances be used on more than one
- computer at a time.
-
- 2. If you purchased an Enterprise Edition license for this Program, you may
- use the Program on as many computers as you have licensed.
-
- 3. Transfer the Program with this license to another person, but only if the
- other person agrees to accept the terms and conditions of this agreement.
- If you transfer the Program and License, you must at the same time either
- transfer all copies of the program and its documentation to the same person
- or destroy those not transferred. Any transfer terminates your license.
-
- 4. Include the program as part of a system that you resell. If you include the
- program as part of another system you must include this license agreement,
- acknowledge our copyright in your system documentation, and comply with the
- transfer clause.
-
- YOU MAY NOT:
-
- 1. TRANSFER OR RENT THE PROGRAM OR USE, COPY OR MODIFY THE PROGRAM EXCEPT AS
- PERMITTED IN THIS AGREEMENT.
-
- 2. DECOMPILE, REVERSE ASSEMBLE OR OTHERWISE REVERSE ENGINEER THE PROGRAM.
-
- 3. REPRODUCE, DISTRIBUTE OR REVISE THE PROGRAM DOCUMENTATION.
-
- LIMITED WARRANTY
-
- EXCEPT AS SPECIFICALLY STATED IN THIS AGREEMENT, THE PROGRAM IS PROVIDED "AS
- IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT
- NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
- PARTICULAR PURPOSE.
-
- Syntegration warrants that the disk on which the Program is furnished will be
- free from defects in materials and workmanship under normal use for a period of
- 90 days from the date of delivery to you.
-
-
- ΓòÉΓòÉΓòÉ 3. The Object Manager ΓòÉΓòÉΓòÉ
-
- The Object Manager is an Workplace shell class that allows you to query, save,
- delete, and update other workplace shell objects.
-
- When you drop an object onto the object manager, a window displays the object's
- settings.
-
- When you open the object manager it allows you select from a list of available
- objects on your desktop. Once an object is selected its settings are displayed.
-
- From the Object Settings window you can save the object, delete the object, or
- update its settings.
-
- For details on the Object Manager features, select from the list below:
-
- o Object Settings
- o Object Selection
- o Updating an Object
- o Deleting Object(s)
- o Saving Object(s)
- o The default save directory
- o The icon directory
-
-
- ΓòÉΓòÉΓòÉ 3.1. Object Settings ΓòÉΓòÉΓòÉ
-
- The Object Settings displays all the information Object Manager can obtain
- about the selected object.
-
- Class
- The Object's Class is displayed in this field. This item is readonly. You
- cannot change the value.
-
- Title
- The object's title. The caret "^" is used as a line delimiter for multiple
- line titles. You can enter a new title if you wish.
-
- Location
- The Object's location is the Object ID of the Folder that contains it. If
- the folder does not have an Object ID, Then the file path of the folder is
- displayed. In most cases a folder's file path can be substituted for it's
- object ID.
-
- Object ID
- This is the Identity assigned to the object. An Object ID is a unique
- string preceded with a '<' and terminated with a '>'. The Object ID will
- remain with the object throughout its life unless you change it. You use
- the Object ID to refer to the Object with REXX programs or Object Make
- Files (*.OMF). You cannot change the Object ID field if the Object already
- has an Object ID with the '<' and '>' delimiters. to change such an Object
- ID, use the Settings entry field. Add an entry like
- "OBJECTID=NewObjectID;".
-
- Settings
- The Settings Multi-Line Entry field contains object settings in the
- "KEYNAME=VALUE;" pairs used to recreate objects. KEYNAMES are separated by
- semicolons and "VALUES" are separated by commas. If you want a literal
- comma enter '^,'. For a literal semicolon enter '^;' Refer to your user
- manual or on-line documentation for a detailed description of the setup
- keywords available for each Workplace Shell class.
-
- Styles
- Styles are setup options that lend themself nicely for display and update
- with checkboxes. Your user manual and on-line documentation describes each
- style in detail.
-
- The Pushbuttons at the base of the Object Settings window allow you to take the
- following actions on the object:
-
- o Update
- o Delete
- o Save
- o Convert
-
-
- ΓòÉΓòÉΓòÉ 3.1.1. Updating an Object ΓòÉΓòÉΓòÉ
-
- When you press the Update pushbutton Object Manager makes any changes that you
- entered into the Object Settings Window. With this function you can modify any
- setting.
-
- Refer to your user manual or on-line documentation for details on the
- "keyname=values;" that you can use.
-
-
- ΓòÉΓòÉΓòÉ 3.1.2. Deleting an Object ΓòÉΓòÉΓòÉ
-
- When you press the "Delete..." pushbutton Object Manager will destroy the
- object described in the Object Settings Window. It does not matter if the "No
- Delete" styles is set. Object Manager will make the object deleteable and then
- destroy it.
-
- If the Object is a folder, then all the objects inside will also be deleted.
-
- Please be careful when using this function. Once an object is deleted you
- cannot undelete it. However, you may be able to restore the object if it was
- backed up with the save function.
-
- You can use this function to delete duplicate templates that sometimes occur in
- your Templates folder. It's not a wise idea to destroy the whole Templates
- folder unless you know what you are doing.
-
- Object manager will not allow you to delete your desktop.
-
-
- ΓòÉΓòÉΓòÉ 3.1.3. Saving Objects ΓòÉΓòÉΓòÉ
-
- When you press the "Save..." pushbutton, Object Manager opens a file save
- dialog that prompts you to enter a file name. After selecting the file name
- Object Manager will save the object recreation information into an Object Make
- File (OMF) format. If you enter an existing file name Object Manager will ask
- if you want to append or overwrite the file. By appending to the file you can
- build a list of objects into one OMF.
-
- Object manager takes special action on Folders and their decendents by also
- saving all objects inside. This includes subfolders and objects in subfolders.
-
- Saving folders is a quick way to backup Workplace shell objects that can be
- restored later or onto another machine.
-
- The Object Editor is the restore counterpart for Object Managers save function.
- Refer to you user manual or on-line document for detailed information the
- Object Editor.
-
-
- ΓòÉΓòÉΓòÉ 3.1.4. Converting Folders ΓòÉΓòÉΓòÉ
-
- Object Manager will allow you to convert folders from one type to another. This
- function is only available with The Secure Workplace previous versions.
-
-
- ΓòÉΓòÉΓòÉ 3.2. Object Selection ΓòÉΓòÉΓòÉ
-
- The Object Manager's default view is the object selector window. This window
- appears when you double click the icon with a mouse.
-
- The Object Selector Window contains a list of the available objects in your
- Workplace. The Tree View works much like any Workplace shell tree.
-
- You can select an object by double clicking on it or by pressing the enter key
- when the object's icon is highlighted.
-
- Once your selection is made Object Manager will bring up the Object Settings
- window.
-
-
- ΓòÉΓòÉΓòÉ 3.3. Save Directories ΓòÉΓòÉΓòÉ
-
- The Default Save Directory is used by Object manager as the location for object
- save operations. This will be the default directory in the File Save As Dialog.
-
- The Icon Directory is used to store icon files. Icons that are part of the
- OS2.INI file are not available during a restore operation. By making a copy the
- icon and placing it in the icon directory we can make the icon available to the
- Object Editor at restore time.