home *** CD-ROM | disk | FTP | other *** search
- //////////////////////////////////////////////////////////////////
- / /
- / Stack'Em! /
- / Version 3.2 /
- / /
- / Copyright 1990-1995 /
- / ALL RIGHTS RESERVED /
- / J & W Software /
- / /
- / /
- / DOOR game for PCBoard, Wildcat!, RA/QBBS, GAP, /
- / SPITFIRE and other BBS software which uses door /
- / information files compatible with the above. /
- / /
- / /
- / Support BBS: /
- / Gulf Coast BBS /
- / (352) 563-2547 /
- / 1200 - 14400 HST/v.32bis /
- / FIDO 1:3653/20 /
- / /
- / InterNet access: /
- / (Email) jimb@xtalwind.net /
- / (FTP) ftp.xtalwind.net /pub/jwsoft /
- / (WWW) http://www.xtalwind.net/jwsoft/ /
- //////////////////////////////////////////////////////////////////
-
-
- INTRODUCTION
- ------------
- Stack'Em! is a game where the player has to join different shaped
- falling pieces together to form completed horizontal lines.
- Scoring is based on how many pieces are played and the number of
- lines completed. Players compete for weekly as well as all time
- high scores.
-
-
- FEATURES
- --------
- - ANSI Color and Mono screens
- - RIPscrip graphics
- - Full multi-node support
- - Support for locked DTE up to 115K bps
- - Support for COM1 through COM8 and IRQs 1 through 15
- - FOSSIL support
- - DESQview, Windows and OS/2 time slices released
- - Easy installation and no maintenance
-
-
- SETUP
- -----
- Setup is very simple. Create a directory and place the files
- STACKEM.EXE, ST!SETUP.EXE, LOCAL.BAT and SCREEN.LIB in this
- directory. If you are upgrading a previous version of Stack'Em!,
- see the UPGRADING section below for instructions on upgrading your
- current version.
-
- Change to this directory and run ST!SETUP.EXE. A screen with
- several fields will be displayed. There will be a box at the
- bottom of the screen that will display help information for each
- field. The following edit keys are allowed: HOME, END, BACKSPACE,
- LEFT and RIGHT ARROW. Use the ENTER, UP and DOWN ARROW keys to
- move between the different fields.
-
- Each field is described below:
-
- Name: The name of the person registering the program as it will be
- displayed on the opening screen (when registered). This does not
- necessarily have to be the SysOp, it could be the name of the user
- who donated the registration fee.
-
- BBS Name: The name of the BBS as it will be displayed on the
- opening screen (when registered).
-
- Key Number: If registered, enter your Key Number here. Until the
- program is registered leave this field as all zeroes. See the
- registration section below for more information about registering.
-
- Allowable plays per day: The number of plays per day that will be
- allowed. A value of 0 means unlimited plays per day.
-
- Display 'Next Piece' [Y/N]: If 'Y', the next piece to be played
- will be displayed to the player.
-
- Use the 'Doughnut' piece [Y/N]: If 'Y', the large 'Doughnut'
- shaped piece will be used. You may not want to use the 'Doughnut'
- shaped piece if small children will be playing the game.
-
- Doughnut
-
- ██████
- ██ ██
- ██████
-
-
- Bonus for completing 4 lines: Set this to the number of bonus
- points a player will receive for completing 4 lines at once. Enter
- a value of 0 to disable the bonus feature.
-
- Penalty for 'Discard Piece': Set this to the number of points to
- subtract from the players score when they use the Discard Piece
- command. If you choose to enable this command it is recommended
- that this be set to a minimum of 500 points. A value of 0 will
- disable the command, not allowing it to be used.
-
- Number of points per Round: Set this to the number of points you
- wish to use in each round. At the end of each round, the screen
- will be cleared of all pieces and random blocks will be placed at
- the bottom of the screen. Each successive round will have more
- blocks than the last. If you do not wish to use rounds, then enter
- a value of 0.
-
- Number of entries in score file: Set this to the number of entries
- to display in the score (and bulletin) file displays. Use this to
- limit the number of entries displayed for very large score files.
- Enter a value of 0 to not limit the number of entries displayed.
-
- Display All or High scores only: In the score file, display all
- scores or only each player's highest score. Setting this option to
- 'H' will limit each player to only one entry in the score (and
- bulletin) files with only their highest single game score being
- shown. When set to 'A', all scores will be shown.
-
- Path and Name of ANSI Bulletin: Path and name for the ANSI (Color)
- bulletin file. If left blank no file will be written.
-
- Path and Name of ASCII Bulletin: Path and name for the ASCII (Non-
- Color) bulletin file. If left blank no file will be written.
-
- Use Internal or FOSSIL com routines [I/F]: The type of
- communications support that should be used. Stack'Em! can use
- either its own Internal communication routines or an installed
- FOSSIL driver. For systems not using a FOSSIL driver, choose
- Internal routines. The Internal communication routines support
- COM1 through COM8 with IRQs of 1 through 15. For systems using a
- FOSSIL driver, you may choose either the Internal or FOSSIL
- routines.
-
- Base Address (COM1 through COM8): If you are using the Internal
- communication routines on ports other than COM1 or COM2 you must
- enter the Base Address of the ports, in hex, for the ports you are
- using. Note that the Base Address for COM1 and COM2 cannot be
- changed.
-
- IRQ (COM1 through COM8): If you are using the Internal
- communication routines on ports other than COM1 or COM2 you must
- enter the IRQ of the ports you are using. Note that the IRQs for
- COM1 and COM2 cannot be changed.
-
- After entering all of the information, press 'ESC'. ST!SETUP.EXE
- will ask if you want to save the configuration file. If this is
- the first time ST!SETUP.EXE has been run or you have previously
- run ST!SETUP.EXE but changed some of the information, press 'Y'.
- This will create or update the configuration file (STACKEM.CFG).
- It will also create a STACKEM.SCO file if one does not exist. This
- is the score file and is needed for the program to run.
-
- ST!SETUP.EXE will then ask if you want to create the registration
- file (STACKEM.REG). The registration file will be needed when the
- program is registered, so you will need to answer 'Y' at least one
- time for this file to be created. Please be sure all information
- is correct as your 'Key Number' will be based on this information.
-
- Consult your BBS manual regarding the creation of DOOR batch files
- for your BBS. STACKEM.EXE must be started from the directory it
- resides in for the game to function. The command line for calling
- Stack'Em! is as follows:
-
- STACKEM STACKEM.CFG 'Full path and name of BBS information file'
-
- 'Full path and name of BBS information file'
-
- This will be the full path and filename of your BBS information
- file. For example: C:\PCB\PCBOARD.SYS. Stack'Em! uses this
- filename to determine the BBS software which is being used as
- follows:
-
- CALLINFO.BBS (Wildcat 2.xx)
- PCBOARD.SYS (PCBoard)
- DOOR.SYS (GAP, Wildcat! 3.0 and other systems using DOOR.SYS)
- SFDOORS.DAT (SPITFIRE)
- DORINFOx.DEF (RA/QBBS/RBBS)
-
- Please note that the DORINFOx.DEF file that RA/QBBS uses is not
- fully compatible with RBBS. By default, Stack'Em! uses the RA/QBBS
- DORINFOx.DEF format. If you are using the RBBS version of
- DORINFOx.DEF, use the parameter "/RBBS" (without quotes) on the
- command line in your calling batch file.
-
- An example of a batch file for PCBoard:
-
- CD\STACKEM
- STACKEM STACKEM.CFG C:\PCB\PCBOARD.SYS
- CD\PCB
- BOARD.BAT
-
- An example of a batch file for RBBS using DORINFOx.DEF:
-
- CD\STACKEM
- STACKEM STACKEM.CFG C:\RBBS\DORINFO1.DEF /RBBS
- CD\RBBS
- BOARD.BAT
-
- In addition to the /RBBS command line parameter, there is one
- other optional command line parameter as described below:
-
- /UseAlias - This will cause Stack'Em! to use the alias name of the
- player instead of their real name. NOTE: This option only works
- with DOOR.SYS. If using files other than DOOR.SYS, the players
- real name will be used whether /UseAlias is used or not.
-
- /NoRIP - This will cause Stack'Em! to disable RIPscrip mode.
-
-
- RIPSCRIP GRAPHICS
- -----------------
- If the caller is using a RIPscrip compatible terminal, Stack'Em!
- will automatically detect and use RIPscrip mode for displaying
- graphics. The caller will be able to use their mouse or keyboard
- when playing the game.
-
- No ICONs are needed when playing Stack'Em! in RIPscrip mode.
-
- When the caller is in RIPscrip mode a '(R)' will be displayed on
- the status line after the Node# to indicate RIPscrip mode is being
- used on the remote end. ANSI graphics will be displayed locally
- when the caller is using RIPscrip.
-
-
- UPGRADING
- ---------
- When upgrading, do not delete your existing STACKEM.CFG or
- STACKEM.SCO files. They will be automatically updated when you run
- ST!SETUP.EXE.
-
- To upgrade from v3.0 or v3.1, replace your existing STACKEM.EXE,
- ST!SETUP.EXE and SCREEN.LIB files with the new version 3.2 files.
-
- To upgrade from versions 1.5 to 2.0, replace your existing
- STACKEM.EXE and ST!SETUP.EXE files with the new version 3.2 files.
- Place the file SCREEN.LIB in the same directory as STACKEM.EXE.
- Run ST!SETUP.EXE to update your STACKEM.CFG and STACKEM.SCO files.
-
- If you are using the RBBS version of DORINFOx.DEF, add the
- parameter "/RBBS" (without quotes) to the command line in the
- calling batch file.
-
- If you are upgrading from a version earlier than 1.5 you will need
- to delete your score and configuration files and install Stack'Em!
- over again. This is necessary since the score and configuration
- files from earlier versions are not compatible with version 3.2.
-
- Multiple configuration files are no longer necessary if running
- multi-node.
-
-
- ERRORS
- ------
- Any errors which may occur will be written to the STACKEM.ERR
- file. When possible, a descriptive error message will be written
- to STACKEM.ERR with the exact cause of the error. If the error
- cannot be resolved, call the support BBS (Gulf Coast BBS ) and
- upload a copy of your STACKEM.CFG, STACKEM.SCO and STACKEM.ERR
- files. This will allow us to more quickly determine the cause of
- the error. All support is handled through the Gulf Coast BBS.
-
-
- MULTI-NODES, NETWORKS, MULTI-TASKERS
- ------------------------------------
- Stack'Em! is multi-tasker aware. DESQview, Windows and OS/2 are
- automatically detected and time slices are released where
- appropriate. Full record and file locking is supported in those
- environments and in networked systems. Multiple configuration
- files are NOT necessary when running on multi-node systems.
-
-
- MISCELLANEOUS
- -------------
- At the beginning of each week the score file will automatically
- be cleared and last week's high scorer will be determined.
-
- If you are using a high speed modem and have your com port LOCKED,
- the program will not respond to keyboard input while your modem
- buffer is full. This is normal.
-
- Stack'Em! may be played from the DOS prompt by typing:
-
- STACKEM STACKEM.CFG LOCAL
-
- Note the user name is hard coded as 'SysOp' and the bulletins and
- score file will not be updated. This mode is only for testing. The
- file LOCAL.BAT is included for this purpose.
-
- To turn on screen writing, if it is off, press any key.
-
-
- REGISTRATION
- ------------
- Registration is required if you choose to continue using this DOOR
- program. After 60 days of running the program unregistered, the
- score file will cease to be updated. However, the game will
- continue to allow players to play. This should be long enough to
- determine if the program meets your needs and is popular with your
- users.
-
- When registered, the '[UNREGISTERED COPY]' line will be replaced
- with a 'Registered To:' message. This will show the Name and BBS
- Name as configured in ST!SETUP.EXE.
-
- There are two ways to register.
-
- * Mail order Registration *
-
- If the STACKEM.REG form was not previously created, run
- ST!SETUP.EXE and have it create STACKEM.REG. Check this file to
- insure the information is correct. If it is not, re-run
- ST!SETUP.EXE and correct any errors. Your Key Number is based on
- the information in this file and must be correct for your Key
- Number to work. When done, print the form to your printer. Send
- the completed STACKEM.REG form along with your check, money order,
- VISA or MasterCard credit card information for $15.00 (US) to:
-
- J & W Software
- 9426 N. China Pink Way
- Crystal River, FL 34428-9500
-
- Your personalized Key Number will be sent to you promptly. When it
- is received, run ST!SETUP.EXE and enter your Key number. Stack'Em!
- will then be registered. No other action is necessary.
-
-
- * Instant On-Line Registration *
-
- You may register Stack'Em! with VISA or MasterCard and receive
- receive your personalized Key Number instantly by calling the Gulf
- Coast BBS, (352) 563-2547, and entering REGISTER at the main menu
- prompt. You will need the Name and BBS Name exactly as it is
- entered on lines 1 & 2 of ST!SETUP.EXE as well as your credit card
- information to register. You might want to make note of this
- information to speed your call. You will receive your Key Number
- on that call.
-
-
- WARRANTY & DISCLAIMER
- ---------------------
- There are no warranties, express or implied, for unregistered
- copies of Stack'Em!. The author will NOT be held liable for any
- direct, indirect, incidental, or consequential damage resulting
- from the use of this program. Your use of this program
- constitutes your AGREEMENT to this disclaimer and your release of
- the author from any form of liability.
-
- Registered copies of Stack'Em! are warranted to perform as
- described in this documentation. In the event Stack'Em! does
- not perform as described, the author will elect to either rectify
- the problem or refund the amount paid, provided notification is
- received within 30 days of registration.
-
-
- - END -
-