home *** CD-ROM | disk | FTP | other *** search
-
- RISE TO POWER Version History
- -----------------------------
-
- Version 2.00B - Complete, and I mean complete, re-write of the game:
- 1. New spiffy, non-scrolling GUI.
- 2. On-line quick help/advice.
- 3. Now multi-node and on-line multi-player!
- 4. Better combat routines with a broader range of
- options and reactions.
- 5. Players who become Barons and/or the KING
- now get a cut of subordinate players revenues.
- 8. Players who become Barons and/or the King
- now get new advantages AND player menu options.
- 9. Reduced number of provinces from 4 to 2
- in order to try to become King.
- 10. Stats now range from 1 to 100 instead of 1 to 10.
- 11. Now allow storage for up to 20 messages per
- player instead of the old 20 messages per GAME.
- 12. Consolidated the game setup files into ONE file
- which initializes and sets up the game, and if
- you are registered, allows you to configure
- almost any option in the game.
- 13. A bounty can be set by Human Barons on any
- player of their choice.
- 14. A human King can now set assassin rates
- for each type of job they can do.
- 15. If you are related to someone by marriage you
- CANNOT attack or harm them. This makes marriage
- a REAL strategy now.
- 16. Eliminated the Recon routine from the Home Menu.
- It just was not useful.
- 17. New combat options with brigands. You can now
- attempt to talk with them and some might just
- join you.
- 18. Completely re-wrote the combat routines to take
- account of reaction, morale and the possibility
- that one side's men-at-arms might break and
- run.
- 19. Human Barons have more control over their Human
- Vassals in their province.
- 20. More news is now published and more messages are
- generated to inform players on what's going on
- or has happened AND to help them out.
- 21. After a failed treachery attempt is made, the
- player is now thrown out of the home he
- committed the act in and the doors are
- automatically locked to prevent him from
- re-entering.
- 22. Menu options now only show what a player can do
- or afford to do on a particular day.
- 23. It is now much harder for lower level players
- to harm or kill higher level players.
- 24. The old "cheesy" looking separate ansi menus
- have been eliminated.
- 25. Many old, but aggrevating bugs have been
- eliminated and the game has been cleaned up
- to make it look much more professional.
- 26. The game is almost twice the size it was
- before, so in order to reduce memory
- requirements you will now find that parts of
- the game are now in a RTP.OVR file
- which is loaded into memory only as needed.
- 27. Completely re-wrote the sysop.doc to make
- setup and troubleshooting more easier and
- helpful. Do yourself a favor: Read this
- document!
- 28. Improved time slice releasing support to the
- multi-taskers. Should act a little more "spry"
- now when used with them and should not slow
- down other programs using multi-taskers now.
- 29. Now using DDPlus version 7.0 with a few new
- enhancements you will probably never notice or
- see..
- 30. Provided a better batch file for single node
- WildCat systems (See the Sample3.bat file)
- 31. Made an adjustment so that the stats of an
- heir are lowered to 1/2 of the normal starting
- level instead of just 1 point in each which was
- the previous case.
- 32. Added Digi-board support.
- 33. Added enhanced multi-tasker support. This should
- help speed up the game when used under a
- multi-tasker such as DesqView, OS/2, etc..
- 34. Added a new CTL format to support new options.
- 35. Added a new DDSETUP program to make the new
- version of the CTL file.
- 36. Supports one new drop file format.
- 37. Added better fossil support for both BNU and XOO.
- 38. DOS SHARE is now a REQUIREMENT for both single
- and multi-node use of the game. Not having it
- present was the major reason for why moves
- were going so slowly in some cases.
- 39. Some minor bug fixes for ansi support have been
- implemented.
- 40. The bugrpt.frm, register.frm, sysop.doc,
- catalog.txt and dsites.txt files have been
- changed/updated.
- 41. After several requests I have changed the
- program to eliminate non-players after 5 days
- of inactivity.
- longer keep repeating.
- 42. I have added a map repair routine which will
- check the map for errors and correct them.
- 43. I have added a repair routine which will check
- for the presence of human bosses and repair any
- problems it finds with this area.
- 44. I have added a repair routine which will check
- status of all hostages held and repair any
- problems it finds with this area.
- fix them.
- 45. After several requests I have decided to add
- a command to the Home Menu and Map Movement
- Menu to allow users to view the entire map
- at one time.
- 46. New key method used!! Registered users will
- need to obtain a different key number from the
- one they now have. See upgrade.doc for details
- on how to get the key..
- 47. The delay has been removed from the unregistered
- version of the game and you can now use the
- setup program to set defaults even when
- not registered :-)
- 48. Unregistered versions of the game will not
- allow players to advance to the King
- rank :-(
- 49. Added a new bulletin called BSWORD.DAT which
- shows the Best Swordsman List ranked by the
- Swordsmanship Stat. Enjoy!
- 50. Added a routine to the Barons menu that allows
- visitors to marry the barons daughter if the
- baron is a human.
- 51. Modified the routine and menu choice in the
- King's menu so that when a human is the
- King, then the visitor will marry HIS
- daughter instead of a fictious one.
- 52. Changed the appearance of the newspapers and
- score bulletins to make them look better.
- Also changed the newpaper routine to report
- brigand deaths once per player
- game day. This should make the newspaper
- more mageable in size and more readable.
- 53. Added a routine which will now change the
- castle of the Baron you take over to your color.
- This will make it easier to see who's the
- most powerful person at anyone time.
- 54. Changed the build home routine so that after
- you build the home you immediately enter it.
- Will save a few key strokes as a result...
- 55. The price to register has gone up!
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-