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- What's new in Mines of Gorr 1.00, 08-12-95 11:09pm
- --------------------------------------------------------
- -Added new ANSI Magic Shoppe screens.
- -Added new ANSI Temple screens.
- -Replaced CKIT comm library with OpenDoors!!!
- -Added item editing capabilities to MOGEdit.
- -Fixed the case sensitivity for looking at players in MOGEDIT.
- -Fixed bad references to GO and old copyright dates.
-
-
- What's new in Mines of Gorr 0.50, *** Pre-Release ***
- --------------------------------------------------------
- -Improved internode combat functionality.
- -Added message that helps players when they get reset.
- -Added support for NODES.CFG.
- -Added 2 new screens for Magic Shoppe, Location.
- -Added 5 new holiday main menus.
- -Added a player editor.
- -Added a configuration editor.
- -Exit screen can now be interrupted.
- -Fixed the Thanksgiving Gobbler menu to only come up on U.S.
- Thanksgiving days.
- -Added x,y location to Map when appropriate location spell is in use.
- -Added direction facing to Map when appropriate location spell is in use.
- -BatMail screen can now be interrupted.
- -Fixed misspelled DESQview in all docs.
-
-
- What's new in Mines of Gorr 0.30, 01-19-95 10:34pm
- --------------------------------------------------------
- -Added a little protection for players against ambush by more powerful
- players.
- -Fixed minor display problem with map menu.
- -Fixed TEXT ranking bulletin generation.
- -Added a Champions bulletin generation option.
- -Fixed GP displays in the Vault.
- -Updated the ANSI for learning new maps.
- -Updated the ANSI for changing a players alias.
- -Updated the ANSI for the message system (BatMail!!!).
- -Added new ANSI for holiday Castle menus.
- -Added new ANSI for Castle menus.
- -Added new ANSI for sleeping in the Inn.
- -Added new ANSI for players kill other players.
- -Added new ANSI for when players are killed by monsters.
- -Added new ANSI for when players are killed by other players.
- -Added more ANSI shields for equipping items.
- -Fixed level -1 teleport bug.
- -Updated docs with new address/phone numbers
- -Fixed bug with GP accumulation after battles.
- -Fixed jumping cursor problem on Map.
- -Updated the ANSI for Vinnie's Guardians Menu.
- -Added a few new monsters.
- -Updated the ANSI for the Player Options Menu.
- -Updated the ANSI for exiting the game from the Castle.
- -Updated the ANSI for exiting the game from the Mine.
-
-
- What's new in Mines of Gorr 0.28, 11-09-94 01:53am
- --------------------------------------------------------
- -Updated the ANSI for the Vault.
- -Updated the ANSI for the Inn.
- -Updated the ANSI for dying/resurrection screens.
- -Can only find Gorr once per session.
- -Added a few more monsters.
- -Updated the Review Board Menu.
- -Fixed bug in finding off-line players in the mine.
- -Fixed some spelling errors of a few items.
-
-
- What's new in Mines of Gorr 0.27, 10-27-94 01:56am
- --------------------------------------------------------
- -Updated ansi pictures for starting the game.
- -Updated ansi pictures for Stairs Guardian. <Way Cool!!!>
- -Added Sysop configurable EXIT screen.
- -Added Sysop configurable INTRO screen.
- -Updated University screen.
- -Updated Equip items screen.
- -Updated intro screen.
- -Added multi-tasking support (gives up time slices) for DesqView,
- Windows, and OS/2 2.x.
- -Updated the ansi for the Blacksmith Shop.
- -Added 120 new monsters & pictures.
- -Added pictures for guardians.
- -Added Gorr's picture in the mine.
- -Added pictures of monsters in the mine.
- -Now 'POISONED' is displayed on the dungeon/stats screen if a character
- gets poisoned.
- -Added color coding to HP, SP, and MP.
- -Added a couple more tips to the Inn keeper.
- -Added highest map to the full stats screen.
- -Made offensive spells more powerful.
- -Gorr the Dwarf is now significantly tougher to kill.
- -Fixed bug in Magic Shoppe that would allow teleports to lower levels
- in the unregistered version.
- -Unregistered games allow play on the first 2 levels now.
-
-
- What's new in Mines of Gorr 0.26, 09-01-94 02:18am
- --------------------------------------------------------
- -Turned off local PC beeps.
- -Fixed bug in thread to delete old semaphores and temp files.
- -Fixed the Stats screen to properly display tenths of a percent.
- -Fixed bug that wouldn't show that a group of monsters were identified
- when they should have been.
- -Fixed grammar in message when you find Gorr.
-
-
- What's new in Mines of Gorr 0.25, 08-10-94 11:14pm
- --------------------------------------------------------
- -Added the conclusion of the game.
- -Added option to list champions of Gorr in Player Options.
- -Added a message to GENGORR to tell registered user where the new items
- and monsters are.
- -Only redraws monsters when needed now.
- -Added clear keyboard before random events.
- -TAB and ESC now get you out of the Bag Screen.
- -Added more random events.
- -Renamed log database filename to avoid conflicts with previous
- versions.
- -Fixed bug in checking for combat in the map screen.
- -Made the check for old sem & temp files into a thread.
- -Added a default starting date for examining the log.
- -Display a message when there are no log messages to be read.
- -Re-wrote the log database system to replace a faulty 3rd party
- database library. DB lockups should now be all gone.
- -Fixed bug that would search for off-line players at 0,0 level 1 in the
- dungeon when the player was in the Castle.
- -Added code to kill temp files that are 60 minutes old or older.
- -Added code to kill semaphores that are 10 minutes old or older.
-
-
- What's new in Mines of Gorr 0.24, 07-22-94 02:41am
- --------------------------------------------------------
- -Poison is now cured when you are resurrected.
- -Fixed a couple of holes in the internode combat.
- -Increased the speed of the game for internode combat.
- -Added 'common' random events. The more you explore, the more you get.
- -Now can have multiple ranking bulletins.
- -Added a quit yes/no query on the main menu.
- -Fixed a couple small memory problems.
- -Added better location file cleanup.
- -Fixed a bug in the Castle combat that would let a player attack
- themselves.
-
-
- What's new in Mines of Gorr 0.23, 06-23-94 02:43am
- --------------------------------------------------------
- -Changed pricing of maps in university.
- -Adjusted how levels & attributes are gained.
- -Fixed run away from monsters messages when player is killed.
- -Modified Hide/Ambush so that you can be found by anyone.
- -Now you get healed for staying overnight in the Inn.
- -Made stats module a little more bullet proof.
- -Removed dead resources from resource file.
- -Fixed out of bounds bug in Magic Shoppe Teleport Service.
- -Fixed bug that would allow monsters to be identified when they
- shouldn't have been.
- -Added exp for exploring the mine.
- -Fixed bug in GENGORR that would cause the computer to hang.
- -Updated armor type tables.
-
-
- What's new in Mines of Gorr 0.22, 06-09-94 01:03am
- --------------------------------------------------------
- -Fixed some monster action verbs.
- -Updated armor/shields to be more useable.
- -Added internode combat in Castle.
- -Added Off-line combat in Castle.
- -Fixed a nasty stack overflow bug. The stack is now 20K.
- -Added screen for exiting and staying in castle.
- -Now Temple resurrection costs more the higher level the character is.
- -Now Temple heal costs more the higher level the character is.
- -Now Temple cure poison costs more the higher level the character is.
- -Added purchase of amulet to magic shoppe.
- -Added code for 'Y'ell for Antari in the Mine.
- -Added location service to magic shoppe.
- -Added name change option in magic shoppe.
- -Added sponsor as a sysop configuration option.
- -Added warnings to exiting the mine in special combat modes regarding
- turns being used.
- -Got rid of [PAUSE] on interruption of intro screen.
- -Fixed bug in cursor positioning when a player ambushes another.
- -Added a sysop option to disable internode combat.
- -Made the default item in equip the best item.
- -Added the teleport service to magic shoppe.
- -Fixed bug that didn't display monster attack properly when a player
- casts a spell and loses the initiative.
- -Fixed bug that didn't immediately update the players status on the
- ranking after they were resurrected.
-
-
- What's new in Mines of Gorr 0.21, 05-24-94 11:40pm
- --------------------------------------------------------
- -Player database processor thread (removes dead records).
- -Message processor thread (remove dead/old-unread messages).
- -Increased the speed of player's location file maint for inter-node
- combat.
- -Fixed bug in Teleport spell that would redraw the characters stats
- before materializing in the new location.
- -Added mine viewport frame caching (faster!).
- -Totally re-wrote the message database system.
- -Increased the speed of the code that looks for other players in the
- mine.
- -Added *Unidentified* to describe unidentified monster groups.
- -Now you can read the messages that have been sent.
- -Added the messenger service to the magic shop.
- -LIGHT spell now forces redraw of mine screen when cast.
- -Fixed bug that wouldn't make a broken item disappear when dropped.
- -Fixed a bug with the SEMPATH option.
- -Fixed color for names in one of the log messages.
- -Removed 'Joe Blow' code.
- -Now kills players with 0 exp, if option is set.
- -Removed beta warning screen. The databases shouldn't change from now
- until release.
- -Made log entries a separate thread of execution.
- -Completed magic shoppe menu and docs.
- -When casting a spell, it now remembers the last spell cast.
- -Added Examine Log to Player Options menu.
- -Fixed bug in log that had killed vs. alive player swapped.
- -Added red color to 'dead' for dead players in BBS bulletins.
- -Add name of game to BBS ranking files.
- -Fixed bug that set player to alive in BBS bulletin when they should
- have been set as dead.
- -Now removes leading/trailing spaces from alias.
- -Fixed grammar in unreg screen.
-
-
- What's new in Mines of Gorr 0.20, 05-06-94 01:56am
- --------------------------------------------------------
- -Fixed bug in how a character identifies items found.
- -Fixed bug where a offline player may be killed more than once by two
- on-line players (rare).
- -Added rank number & dead/alive status to BBS bulletin for player's
- ranking.
- -Added rank number & dead/alive status to player's online.
- -Added rank number & dead/alive status to player ranking.
- -Replaced unreg exit screen with a much nicer one.
- -Off-line players now heal themselves a bit after being attacked by
- another player and winning the fight.
- -Monster tables have been adjusted for experience.
- -Fixed read spell book for HEALFULL.
- -Added log display on entry to the game.
- -Completed player vs. player docs.
- -Fixed all areas where items are lost due to losing a fight.
- -Off-line players get gp/exp adjustment when they kill an attacker.
- -Added log message for getting killed by off-line player.
- -Fixed bug in Player vs. Player combat that would erase the last
- message sent to the losing player.
- -Fixed bug in Blacksmith Repair that zapped the prompt after repairing
- an item.
- -Fixed message regarding player database incompatibilities.
- -Added log message for running away from off-line player.
- -Added log message for killing off-line player.
- -Added log message for getting killed by live player.
- -Added log message for running away from live player.
- -Shortened the players alias to 25 characters.
- -Added SP to the bag menu.
- -Fixed bug that allowed players to jump from level 9 to 11 in Review
- Board.
- -Now Blacksmith Repair can access items in players bag.
- -Removed message about not being able to pick up an item.
- -Magic flags stay active when you leave the game (until the player
- logs in the next day).
- -Getting killed by monsters adds a message to the log now.
- -Log processor thread added (remove dead records).
- -Added a log system to the game.
- -Spelled purchase right in minor resurrection.
- -Items are now sorted by type in the Blacksmith shop.
- -Added AV/WV to the bag menu.
-
-
- What's new in Mines of Gorr 0.19, 04-25-94 11:30pm
- --------------------------------------------------------
- -Fixed a bug in the off-line player combat. <BR>
- -Added item codes to Blacksmith when buying.
- -Monster tables are now complete.
- -Now can identify items in the bag at the blacksmith shop.
- -Reorganized some of the menu options in the Castle.
- -Now can sell items in the bag to the blacksmith.
- -Added all support code for 'Look in bag' options.
- -Now buying items in the blacksmith shop can put them in the bag.
- -Now finding items in the mine can put them in the bag.
- -Fixed bug that would allow player to attempt to equip a broken item.
- -Fixed bug in redisplay of items as they wear out in battle.
- -Had two different leather gauntlets, now only one.
- -Increased the damage done with some offensive spells.
- -Lowered spell points used to cast many spells.
- -Replaced LOCMIN with IDENTIFY.
- -Increased odds that a player can run away from another to at least
- 50%.
- -Increased odds that spell casting in combat will be successful to
- at least 50%.
- -Updated the intro to include a sentence about buying better armor
- first.
- -Updated the 'you died' screen.
- -Updated the temple docs for resurrection.
- -Now if a level 1 player is killed, they restart the next day instead
- of being resurrected.
- -Off-line combat is now implemented in the mine!
- -Sysop chat now clears the screen first.
- -Now Blacksmith Identify works as a loop, like buying & selling.
- -Fixed display when reading spell book.
- -Now casting spells in mine doesn't redraw the whole screen.
- -Increased encounter probability to every 3 steps.
- -Increased monster encounters to 25%
- -Increased the ability of players to run away from other players.
- -On-line combat doesn't slow down the game very much anymore.
- -Now on-line combat is better at finding other players.
-
-
- What's new in Mines of Gorr 0.18, 04-16-94 01:06am
- --------------------------------------------------------
- -Fixed bug with always identifying items when char's level is too low.
- -Removed unnecessary +'s in automap.
- -Fixed bug that wouldn't allow dead players back in.
-
-
- What's new in Mines of Gorr 0.17, 04-11-94 00:17am
- --------------------------------------------------------
- -Removed garbage from ANSI displays for PMComm.
- -BBS Ranking file creation is now working.
- -Internode combat in mine ONLY is now fully functional.
- -Fixed bug in /local, it doesn't allow blank names anymore.
- -No longer resets a player if they die w/o a resurrection.
- -Updated docs for other menu option changes.
- -Added explanation for AV and WV in docs.
- -Renamed look for players to be player options on castle menu.
- -Added look in bag to castle menu.
- -Removed Use Possession from mine commands, replaced with look in bag.
- -Removed the torch as an item.
- -Added option in mine screen to examine the players bag.
- -Map displays are now color enhanced.
- -Added sysop configurable option for semaphore path location.
- -Added support for a item bag in player database.
- -Fixed bug in combat spell casting. Now you can screw 'em up.
- -Fixed bug in Equipping items.
- -Fixed bug in brand new players not showing up in who's online option.
- -Players level is now on ranking and who's on-line options.
- -Now remove leading & trailing spaces from spell codes when player
- casts a spell.
- -Added percent explored to auto-map feature.
- -Increased HP, SP, and MP when you advance levels to be 5d+15.
-
-
- What's new in Mines of Gorr 0.16, 04-01-94 00:42am
- --------------------------------------------------------
- -Increased speed of mine view.
- -Added AV and WV to full status screen.
- -Fixed the Inn and Review Board displays for TE/2.
- -Increased HP, SP, and MP when you advance levels to be 10d+10.
- -Fixed problem with PROTECT and BODYGUARD not working.
- -Fixed display after a spell was cast in an encounter.
- -Encounters have been optimized for display speed.
- -Removed command options from full screen stats.
- -Monsters are now always identified when you kill them.
- -Updated the docs for 'Full status (stairs)'.
- -Fixed display bug in ranking and who's online lists.
- -Finished the Who's online option.
- -Finished docs for Player Options.
-
-
- What's new in Mines of Gorr 0.15, 03-24-94 01:43am
- --------------------------------------------------------
- -Added Ranking display option in Look for Players option.
- -Look for players option now works.
- -Lowered odds that items will be lost when the player is killed.
- -Player doesn't get a free 'ride' back to castle for dropping carrier
- anymore. They will lose their on-hand gold, though.
- -Fixed bug in damage calc for monsters.
- -Condensed combat messages in monster combat for Attack.
- -Now informs the player that they are out of movement points.
- -Moved the HEALMAJ spell lower in spell book.
- -Fixed bug in monster data file for Hyena's.
- -Magic stats are now updated properly after equipping.
- -Changed examine your map to use the 'M' instead 'X'.
- -Made the level 1 monsters wimpier.
-
-
- What's new in Mines of Gorr 0.14, 03-22-94 01:15am
- --------------------------------------------------------
- -Updated monster tables to make them meaner (levels 1-5).
- -Updated items tables.
- -Fixed learning LOCMAJ to have correct SP used.
- -Finally fixed Blacksmith buy bug.
- -Castle docs now finished.
- -Replaced long timeouts in unreg game with regular ones.
- -Increased keyboard timeout length.
- -Fixed map generation code for edges of map.
-
-
- What's new in Mines of Gorr 0.13, 03-17-94 01:38am
- --------------------------------------------------------
- -Removed computer beeps from game.
- -Fixed parsing of spells for reading spell book.
- -? option now works in the mine, READ IT!
- -Fixed grammar of text when COMPASS spell was cast.
- -HP is now updated when poison takes a point.
- -Can now tip the innkeeper.
- -Updated docs for the Inn.
- -Added code to get a room in the Inn.
-
-
- What's new in Mines of Gorr 0.12a, 03-13-94 10:50pm
- --------------------------------------------------------
- -Fixed so JOE BLOW can play more than once a day.
- -Changed the way items are lost when killed by monsters.
- -Added final code to detect dead players. Now you can't go into the
- game when you die until the next day.
- -Fixed bug in code that wouldn't allow character to resurrect.
- -Temple now shows how much a service will cost vs. just telling the
- character that they don't have enought gp.
- -Added support for arrow keys running in local and remote environments.
- -Added a sysop option '/local' to allow easy local playing for sysops
- trying out this game.
- -Now asks if player really wants to quit from mine.
- -Fixed torch so that the viewport is updated when it is used.
- -Fixed screen that said it took a turn to use the map.
- -Added registered BBS name & Gorr version number to Castle menu.
- -Added read spell book to Castle menu.
- -Finished castle menu.
- -Added name of item to buy in the blacksmith buy process.
- -Fixed blacksmith buy bug.
- -Added docs to the Inn Menu.
- -Added the Inn Menu.
- -For *BETA* purposes: BBS user "JOE BLOW" will be killed every time
- he leaves the game.
- -Added time used/left to the full player stats.
- -Fixed how monsters are identified in combat.
- -Fixed 'Please wait' message to load inventory in Blacksmith shop.
- -Removed special ASCII arrow characters in map. These characters did
- not display in some term programs. They were replaced with characters
- that would.
-
-
- What's new in Mines of Gorr 0.11, 03-08-94 10:39pm
- --------------------------------------------------------
- -Fixed bug in equipping unidentified items.
- -Added Drop Items to Castle menu.
- -Added code for protect & bodyguard spells.
- -Added room for one more item for the character. RESET DB, sorry!
- -Added "press enter/escape to exit" to blacksmith shop Repair.
- -Added compass to eXamine Map screen.
- -Doesn't take a turn to look at maps now.
- -Players start out with the map to level 1 now.
- -Items wear out slower now.
- -Increased amount of points to Attribs when advancing levels.
- -Added 'Please wait' message to loading blacksmith buy option.
- -Made maps cheaper.
- -Changed read spell book in mine to use 'S' like combat screen.
-
-
- What's new in Mines of Gorr 0.10, 03-07-94 11:35pm
- --------------------------------------------------------
- -Escape now works on all menus except the Castle menu.
- -Just type number of item to buy in blacksmith shop now.
- -Add Equip character to the main menu.
- -Unidentified items can't be equipped.
- -Added "press enter/escape to exit" to blacksmith shop Identify.
- -Added "press enter/escape to exit" to blacksmith shop Sell.
- -Now you lose GP on hand and some items if you get killed by a monster.
- -Added ? for Help doc to combat.
- -Can now cast spells in combat.
- -Added Read Spellbook to battle screen.
- -The cost of temple poison curing is now sysop configurable.
- -The cost of temple resurrection is now sysop configurable.
- -The cost of temple healing is now sysop configurable.
-
-
- What's new in Mines of Gorr 0.09, 03-07-94 01:23am
- --------------------------------------------------------
- -Can now use items in the mine.
- -Poison is now in processing loop.
- -Monsters can now poison characters.
- -Can now cast spells in mine.
- -Now only gets 5 points max for advancement in attributes.
- -Can now read spell book in mine.
- -Added full code to Spells in University.
- -Now keeps track of who is in the game.
- -Map is only updated when they own it.
- -Finished quitting from mine with quit-states.
- -Adjusted code in mine to check for required map to see auto-mapping
- screen.
- -Added full code to Mapping in University.
- -Added full code for Combat in University.
- -Added University information option.
- -Added the University menu option.
- -Game now checks for required data files.
- -Characters no longer get multiple swings.
- -Monsters are now identified based on a ratio.
- -Reduced the chance that a weapon/armor takes damage.
- -Added search for stairs to the full stats option in the mine.
- -Changed full screen stats to be 'F' key in mine like castle.
- -Fixed bug in inventory updating for blacksmith shop.
- -Fixed purchase item in blacksmith shop bug.
-
-
- What's new in Mines of Gorr 0.08, 03-02-94 11:48pm
- --------------------------------------------------------
- -Added full character stats to mine and castle menu.
- -Added kills to the mine screen.
- -Fixed encounters for backing through doors. sj was RIGHT!
- -Examining map now takes 1 MP each time.
- -Tab key gets you out of the map.
- -Tab key now brings up the map in the dungeon, too.
- -Repair items menu stays until enter pressed.
- -Fully implemented auto-mapping for display, etc.
- -Added Q>uit to buy menu.
- -Fixed pricing on selling items to blacksmith shop.
-
-
- What's new in Mines of Gorr 0.07, 03-01-94 06:58pm
- --------------------------------------------------------
- -First valid item number is default on equipping now.
- -Can't equip broken items now.
- -Color coded items for state in possession (item) lists.
- -Can now buy items from the blacksmith.
- -Can now sell items in the Blacksmiths shop.
- -Fixed loss of magic display after an encounter.
- -Monsters can now miss when attacking.
- -Updated gengorr to be alot friendlier.
- -Added blacksmith shop data file creation code to gengorr.
- -Added auto-mapping to the game!
- -Fixed loss of magic display when leaving & returning to dungeon.
- -Fixed Esc pressed on name entry bug.
- -Fixed bug in Armor related items that didn't update their status
- properly.
-
-
- What's new in Mines of Gorr 0.06, 02-24-94 00:28am
- --------------------------------------------------------
- -Can now find items in the mine after combat.
- -Can now repair and identify items in the Blacksmith Shop.
- -Added menu & help for the Blacksmith Shop.
- -Added code to check for presence of color ANSI.
- -Added code for the unregistered game, stair guardian...
- -Added action verbs to weapons in all tables.
- -Added action verbs to weapons.
-
-
- What's new in Mines of Gorr 0.05, 02-15-94 00:51am
- --------------------------------------------------------
- -Players really DIE (start over) now and can be resurrected as
- advertised by purchasing a resurrection from the Temple.
- -Prices for healing, curing, and resurrections do not increase with the
- players level anymore.
- -Finished the Review Board at the Castle.
- -Full combat is now functional for running away in the Mine.
- -Full combat is now functional for attacking in the Mine.
- -Finished final code for quitting from the mine.
- -Fixed exit from mine not to display the castle menu again.
- -Added more attributes to player object.
- -Condensed many of the display functions.
-
-
- What's new in Mines of Gorr 0.04, 02-10-94 00:51am
- --------------------------------------------------------
- -Added code/menu for encounters, partially implemented.
- -Added code for monsters.
- -Added beta warning to game intro.
- -Added hooks to have encounters in the mine.
- -Added Review Board to Castle menu.
- -Interest in the Vault is now calculated.
- -Items can now be equipped and unequipped.
- -Items can be dropped in the mine.
- -Now Items appear for new characters.
-
-
- What's new in Mines of Gorr 0.03, 02-01-94 10:57pm
- --------------------------------------------------------
- -Added the Vault
- -Added the NIY screens.
- -Added code support for What's new.
- -Added code for Instructions at Castle.
-
-
- What's new in Mines of Gorr 0.02, 01-20-94 00:47am
- --------------------------------------------------------
- -Dungeon save, saves location in dungeon.
- -Fully functional Temple.
- -Added castle screen.
- -Several RPG objects have been written & tested.
-
-
- What's new in Mines of Gorr 0.01, 93.04.04:
- -----------------------------------------------
- -Initial conception of game...
-