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- ==============================================================
- Weapons of Destruction for Quake2 - *Version 4.6*
- ==============================================================
-
- Author: Matt Wright a.k.a PunK
-
- Email: punk93@mymail.net
-
- Date: 2/20/98
-
- Page: http://www.telefragged.com/weapons/ - The official
- Weapons of Destruction page, includes the full source of 3.6 and gl screen
- shots if you're into that kind of stuff. Also check out this page
- and ensure you have the latest version.
-
- Editors used: LCC [freeware c++ compiler]
-
- Credits:
- -Patrick Martin ( http://www.planetquake.com/TheCoven - cmarti39@icon.net)
- for the the source to the flame weapons, which have been modified.
- -The darKMajick team for the darKMajick grenades
- -Telefragged.com for hosting my site
- -QdeveLS at http://www.planetquake.com/qdevels/ for being a great
- page for QuakeII DLL resources. If you don't know where to start in making
- Quake II mods, visit this place.
- -PeZKiNG
- -Everyone who sent in comments/suggestions
-
- ======================================================
- Description of Weapons of Destruction 4.5 Weapons
- ======================================================
-
- This is a combo mod changes most of the weapons and adds some new features.
- The new weapons and features:
-
- ---------
- Weapons
- ---------
-
- darKMajick grenades: What these are:
-
- -Cluster grenade - needs no explanation.
- -Railbomb - when exploded, shoots railgun shots in 5 directions.
- -Floating proximity grenade - this rises up in the air after on
- the ground for a while.
- -Napalm Grenade - If you ever played Teamfortress as the Pyro, you
- should know what this is. It explodes into a few other grenades,
- firing up the surrounded area. Very cool effects in GL mode.
- -Plasma Grenade - sure to eliminate your enemy. It's like a BFG shot
- in a nice little compact grenade.
- -Cataclysm - This has to be seen to be believed. It explodes, causes
- the area to rumble, sending out a big circle of fire and a HUGE
- explosion. Use with caution.
-
- (Note: Be sure to press enter again after selecting grenades, not the
- grenade launcher, to switch between grenades.)
-
- Super Blaster- Press 1 again with the blaster and you get to use the
- super blaster. This weapon shoots exploding lasers and uses 5 cells
- per laser. Has redone model.
-
- Fire Rocket Launcher- Replaces the shotgun. This awesome weapon fires
- a rocket, when it hits a target or wall, a cluster of fire rains down.
- Very cool.
-
- Fire Grenade Launcher- It's like the fire rocket in a nice little
- grenade.
-
- Machine Gun Rockets- The machine gun now fires weakened rockets, and
- eats up ammo very fast.
-
- Triple Hyperblaster- this one is really powerful and eats up ammo very fast.
- It shoots 3 lasers at once instead of 1. Lasers also bounce off walls.
-
- Flame Thrower- This replaces the railgun. Here's the specifics (partly
- from the Napalm mod text file by Patrick Martin):
-
- If your player catches on fire, he will burn for at
- least 5 seconds. The following will extinguish the fire:
- * The player immerses in liquid at waist deep.
- Crouching can help if the liquid is too shallow.
- * The player picks up adrenaline or megahealth.
- * The player activates a pentagram of protection.
- * Health box has a percent chance equal to its power of
- extinguishing the fire. If the fire is not extinguished,
- then it will speed up the time when the fire burns out.
- * A bio-suit greatly reduces the chances of catching on fire
- and offers partial immunity to indirect fire damage.
- * Active power armor reduces the chance of igniting.
- * If a fire "ignites" a target already on fire, then the
- time before the fire burns out is reset.
- * All frags (and anger) go to the entity who ignited the
- target most recently.
- * Some monsters, such as tanks or bosses (except the makron), cannot burn.
- The flame thrower uses 1 cell per fire and fires quite rapidly.
-
- Laser Tripwires- Go up to a wall and set one, when a monster or a player
- walks through, -riiiiiiip!-
-
- Tractor Beam- Pull player or monster toward you or push them away.
-
- Kamikaze- This isn't entirely a weapon, since it kills you, so it is
- intended for deathmatch only. It sends a big explosion from where you die-
- kinda like strapping a huge timebomb on your chest and setting it off.
-
- ----------
- Features
- ----------
-
- You can push or pull enemies / players [see commands section]
-
- Range Finder- Tells how close you are to a wall according to your
- direction.
-
- The blaster- now shoots much faster, and the lasers look more realistic
- (transparent red or blue).
-
- Jetpack- This one is awesome. You must have picked up the quad to use
- it. When you use it, you move as if you're in water, but you sway and stuff
- when flying, it's so realistic you have to use it.
-
- Lasersight- press the "S" key to activate the laser sight.
-
- Sniper Zooming- Press F11 to cycle through views and f10 to switch back
- to your normal view as a sort of a "panic button".
-
- Lasers now bounce off walls and make a ricocheting sound.
-
- The super shotgun now has a big kickback. Try going up to a monster
- or player, crouching, and aiming up and shoot 'em. They go flying.
-
- ========================
- Installation - Important
- ========================
-
- Make a directory in your Quake2 Directory,
-
- Say c:\quake2\weapons
-
- Unzip my mod using winzip -or- pkunzip -d w_destruction45.zip
- Put pak0.pak and gamex86.dll into c:\quake2\weapons
-
- Now, just go to the start menu, then go to run, and
- type: c:\quake2\quake2 +set game weapons
-
- And if you are using linux, then you should know what to do.
-
- Fire up single player (or multiplayer if you decide to use this on your
- server), and go at it. There, that wasn't hard, was it?
-
- You must have Quake2 version 3.10 to run this patch.
-
- ========
- Commands
- ========
- --------------------------------------------------------
- Function | binding | Command
- --------------------------------------------------------
- Jetpack | home +thrust
- --------------------------------------------------------
- Laser Sight | S | cmd lsight
- --------------------------------------------------------
- Laser Tripwire | L | cmd laser
- --------------------------------------------------------
- TractorBeam Pull | o | cmd pull
- --------------------------------------------------------
- TractorBeam Push | p | cmd push
- --------------------------------------------------------
- Cycles Zoom Views | f11 | cmd zoom 1
- --------------------------------------------------------
- Original View | f10 | cmd zoom 0
- --------------------------------------------------------
- Kamikaze | end | cmd kamikaze
- --------------------------------------------------------
- darKMajick grenades | N\A | see below
- --------------------------------------------------------
-
- To use darKMajick grenades (yes the spelling is intentional):
- a.) Select the grenade from the heads up display
- b.) Press enter again after selecting the grenades, it will go through
- a list and text up at the screen of which grenade you have selected.
-
- * Tip * Use console command "give all" to get all the items.
-
- That's it so far....
-
- ========
- Mod info
- ========
-
- New DLL(s): Yep
-
- New Sound(s): Nope
-
- New Model(s): Nope
-
- Known Bugs: You may get an error like "msg over flowed for player" if
- you get too carried away with the triple hyper blaster. If you find
- *any* bugs, report them to me at punk93@mymail.net
-
- Source: You can download the full source of Weapons of
- Destruction 3.6 at the Weapons of Destruction page -
- http://www.telefragged.com/weapons/
-
- ===========
- Mod History
- ===========
- 4.6 - minor update - (current):
-
- -Updated flame thrower. It has a great new model.
-
- 4.5:
-
- -Removed super blaster model, so now there's no null skin error, and it
- can run on servers without clients having the patch.
-
- -Replaced Burst Railgun with Flamethrower
-
- -Added Flame Grenade Launcher
-
- -Replaced chain shotgun with Fire Rocket Launcher
-
- -Changed Chain Shotgun to Flame Rocket Launcher
-
- 4.1 - small update:
-
- -(Re)Added random blue/red lasers to blaster
-
- -(Re)Added long kickback for Super Shotgun.
-
- 4.0:
-
- -Removed Homing Rockets due to code conflicts
-
- -Added modified model for Superblaster
-
- -Removed Grenade Launcher proximity (see below)
-
- -Added "darKMajick" grenades- Cluster, Floating Proximity
- (improved from previous grenade launcher proximity),
- Railbomb, Plasma Bomb, Napalm Grenade, and Cataclysm device
-
- -Added kamikaze device
-
- -Added ricocheting lasers sound
-
- -Added Machine Gun Rockets
-
- -Fixed entities covering up blaster laser effects
-
- Other: This was a challenging task. I had to rewrite the whole code from
- the base up to add in the darKMajick grenades.
-
- Version 3.6:
-
- -Made the jetpack much better.
-
- -Fixed crashing
-
- Version 3:
-
- -Fixed the laser sight skin error problem
-
- -Added Rangefinder
-
- -Added "Star Wars" Lasers
-
- -Added Zoom Commands
-
- -Added Laser Tripwire
-
- -Added Burst Fire shotgun
-
- Version 2 :
-
- -Changed the super blaster trail effects so it looks like a blaster and not
- a grenade.
-
- -Changed the Cluster Bombs to a Triple Grenade launcher
-
- -Balanced Railgun more.
-
- -Detonatable Throwing Grenades!
-
- Version 1: Initial Release.
-
- ======
- misc.
- ======
-
- I want to offer a huge thanks to the darKMajick team for giving me the
- source for the darKMajick grenades. Thanks.
-
- You may distrubute this mod in any free fashion. Sell it, and you will
- go to hell. Put it on one of those lame cds, like Aftershock or Tremor,
- and you will goto hell. If you want to distribute this on any other type
- of cd, like in demo cds for magazines, thats perfectly ok. Just give
- credit where credit is due. Thank you for playing and have fun!
-
- If you need further assistance with installing/playing this mod,
- contact me.
- -
- 4:46 PM 2/20/98