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- // FxDemo.cpp : Defines the class behaviors for the application.
- //
-
- #include "stdafx.h"
- #include "FxDemo.h"
- #include "FxDlg.h"
-
- /////////////////////////////////////////////////////////////////////////////
- // CFxDemoApp
-
- BEGIN_MESSAGE_MAP(CFxDemoApp, CWinApp)
- //{{AFX_MSG_MAP(CFxDemoApp)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG
- ON_COMMAND(ID_HELP, CWinApp::OnHelp)
- END_MESSAGE_MAP()
-
- /////////////////////////////////////////////////////////////////////////////
- // CFxDemoApp construction
-
- CFxDemoApp::CFxDemoApp()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- }
-
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CFxDemoApp object
-
- CFxDemoApp theApp;
-
- /////////////////////////////////////////////////////////////////////////////
- // CFxDemoApp initialization
-
- BOOL CFxDemoApp::InitInstance()
- {
- AfxEnableControlContainer();
-
- // Standard initialization
- // If you are not using these features and wish to reduce the size
- // of your final executable, you should remove from the following
- // the specific initialization routines you do not need.
-
- #ifdef _AFXDLL
- Enable3dControls(); // Call this when using MFC in a shared DLL
- #else
- Enable3dControlsStatic(); // Call this when linking to MFC statically
- #endif
-
- CFxDemoDlg dlg;
- m_pMainWnd = &dlg;
- dlg.DoModal();
-
- // Since the dialog has been closed, return FALSE so that we exit the
- // application, rather than start the application's message pump.
- return FALSE;
- }
-