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-
- ;Using gl graphics library, you can set the view/trans. windows location using
- ;The two variables below as 'x1, x2, y1, y2'
- TransPrefPos "855, 1040, 220, 967"
- ViewPrefPos "1, 850, 220, 967"
- ;TransPrefPos "455, 640, 320, 767"
- ;ViewPrefPos "1, 450, 320, 767"
-
- ;Specifies the background color.
- BackGround "0 0 0"
-
- ;Sets the light source position as (X, Y, Z, W).
- ;W of 0.0 denotes a light source at infinity.
- LightSrcPos "1.0, 2.0, 10.0, 0.0"
-
- ;Name of command/program to execute every iteration of animation sequence.
- ExecAnim ""
-
- ;If true, display INTERNAL edges (created by IRIT solid modeller) (option -i)
- ;Internal TRUE
-
- ;Draw vertices normals using NormalLength above if TRUE and vertex has
- ;normal attribute ([NORMAL X Y Z]).
- DrawVNormal FALSE
-
- ;Draw polygons normals using NormalLength above if TRUE and polygon has
- ;plane attribute ([PLANE A B C D]).
- DrawPNormal FALSE
-
- ;Do we want to be more talkative!?
- MoreVerbose FALSE
-
- ;If TRUE, enforce a unit matrix.
- UnitMatrix FALSE
-
- ;If TRUE polygons ware shared solid. Otherwise as wireframe.
- DrawSolid FALSE
-
- ;If TRUE back facing polygons will not be drawn.
- BFaceCull FALSE
-
- ;If TRUE double buffering will be used. Otherwise single buffer.
- DoubleBuffer TRUE
-
- ;Debug input stream by printing recieved object.
- DebugObjects FALSE
-
- ;Debug input stream by echoing input.
- DebugEchoInput FALSE
-
- ;Sets depth cue status to begin with - drawing of the lines with negative Z
- ; (depth) as dotted lines
- DepthCue TRUE
-
- ;Should we cache the polygonal/polyline data approximation for display?
- CacheGeom TRUE
-
- ;If TRUE four polygons are formed from each bilinear
- ;in the solid rendering option. Otherwise two polygons.
- FourPerFlat FALSE
-
- ;Do we want antialiased lines?
- AntiAlias FALSE
-
- ;If TRUE then surfaces control mesh and curves control polygon are drawn as
- ;well as the surfaces/curves themselves.
- DrawSurfaceMesh FALSE
-
- ;If TRUE then surfaces is subdivided into polygons which are drawn instead
- ;of isolines (if FALSE). NumOfIsolines control the fineness of the
- ;subdivision in this case.
- DrawSurfacePoly FALSE
-
- ;Is this display device should be executed stand alone or as a display
- ;device for IRIT.
- StandAlone TRUE
-
- ;Number of isolines per surface. Should be at least 2.
- NumOfIsolines 10
-
- ;Number of samples (equally spaced in parametric space) per curve.
- SamplesPerCurve 64
-
- ;Line width of line drawings, in pixels.
- LineWidth 1
-
- ;Methods of optimal subdivision of surfaces into polygons.
- ;If 0 surfaces are converted into polygons using a fixed grid. Otherwise,
- ;if 1 surfaces are adaptively converted into polygons by curvature. Otherwise,
- ;if 2 surfaces are adaptively converted into polygons by bilinears.
- PolygonOpti 0
-
- ;Methods of optimal subdivision of curves into polylines.
- ;If 0 curves are sampled in equally spaced intervals.
- ;if 1 curves are sampled to minimize dist. between curve and polyline approx.
- PolylineOpti 0
-
- ;Method of shading:
- ; 1. Flat shading
- ; 2. Gouraud shading
- ; 3. Phong shading
- ShadingModel 2
-
- ;The transformation to begin with should be in:
- ; 1. Screen axes coordinate system
- ; 2. Object axes coordinate system
- TransMode 1
-
- ;The viewing mode to begin with:
- ; 1. Perspective View
- ; 2. Orthographic view
- ViewMode 2
-
- ;Vertices normal length. This number is divided by 1000 to form object space
- ;normal size scaler.
- NormalLength 100
-
- ;Domain in Z for clipping.
- ZClipMin -2.0
- ZClipMax 2.0
-
- ;Sets default FineNess for subdivision of surfaces into polygons.
- FineNess 10
-
- ;Sets the width of the cross drawn for point objects.
- PointWidth 0.02
-