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-
- ΓòÉΓòÉΓòÉ 1. About Photo>Graphics ΓòÉΓòÉΓòÉ
-
- Welcome to TrueSpectra Photo>Graphics!
-
- TrueSpectra Photo>Graphics is the ideal application for quickly creating,
- manipulating and editing high quality graphics. Truly object-oriented, it
- allows you to combine vector drawings, image processing techniques and font
- rendering capabilities in a seamless, resolution-independent environment.
-
- Photo>Graphics supports most of the popular image file formats that are
- typically found on CD-ROMs, in image encyclopedias and on the Internet. It
- also supports many traditional draw capabilities which are integrated uniquely
- with advanced image processing techniques.
-
- With Photo>Graphics, you can easily enhance and combine an unlimited number of
- digital images, draw and text objects in a given project by using the editing
- and special effect Tools available to you. You can use these Tools to change
- the color of objects, insert text into photographs, duplicate or crop an image.
- You can enhance the contrast and brightness of an image, improve sharpness and
- zoom in to highlight the most minute detail or zoom out to view the entire
- workspace. Photo>Graphics gives you full power and flexibility to work with a
- simple photograph to a complex collage or advertising flier.
-
- Photo>Graphics uses ColorWave, a sophisticated object-based render engine
- delivering increased application speed, design flexibility and unparalleled
- quality output. Changes and adjustments in any design are automatically and
- quickly updated in the background by ColorWave, giving you complete flexibility
- to compare different design scenarios. ColorWave begins to update images
- instantly as a background task so there is no waiting with every small change
- to an object!
-
- As you work with Photo>Graphics, you are actually creating a series of
- interacting resolution independent "objects" known collectively as a "Project".
- A Project is displayed or "rendered" by the TrueSpectra ColorWave Level 2.0
- render engine included with this version of Photo>Graphics. Since
- Photo>Graphics is multi-threaded, you can see the rendered result of any change
- you make to a project within moments of making such a change. For example, when
- dragging an object, you can pause in the middle of your drag and see the
- ColorWave render thread update your screen. You don't have to complete a drag
- and drop action to view changes.
-
- The true object-oriented nature of Photo>Graphics means that original bitmaps
- are never compromised nor permanently altered in any way. An effect can be
- easily added to or removed from a bitmap, a collage of bitmaps, text or draw
- items without destroying any underlying pixels. Photo>Graphics truly provides
- top level functionality!
-
- If you wish to save an object or compound object, (ColorWave Clipart), the .ORC
- (Object Archive for ColorWave applications) file extension must be chosen. When
- you are ready to save an entire Project, you may do so in the TrueSpectra
- ColorWave .GDO (General ColorWave Object-Oriented Document) file format. This
- format lets you retrieve your files later for printing, distribution on the
- Internet or for further enhancements. You can also save your project in one of
- many universal graphic file formats by using the Save Rendered feature
- supported by Photo>Graphics.
-
- In both cases, all products with licensed ColorWave 2.0 capabilities will be
- able to load and render your file. Note, however, that some ColorWave 2.0
- applications may not be able to edit all types of objects in your Project as
- they may not have as extensive a user interface as is available in Photo>Graphics.
-
- How to Contact TrueSpectra Inc.
-
- TrueSpectra Inc.
-
- 4950 Yonge Street, Suite 802
-
- North York, Ontario
-
- Canada M2N 6K1
-
- Tel: (416) 224-2787
-
- Fax: (416) 224-0309
-
- E-mail: comments@truespectra.com
-
- Internet: http://www.truespectra.com
-
- **********
-
- Unlocking this Sampler Version of Photo>Graphics
-
- Creating Objects
-
- Saving Projects
-
- Saving Objects
-
-
- ΓòÉΓòÉΓòÉ 1.1. Customer Support ΓòÉΓòÉΓòÉ
-
- Details of the TrueSpectra Customer Support program are enclosed with this
- product. To receive Customer Support for your copy of TrueSpectra
- Photo>Graphics, you must first unlock your copy by contacting TrueSpectra Inc.
- Otherwise, you may use an electronic form found on our web site at
- http://www.truespectra.com to submit your registration.
-
- By registering your copy of Photo>Graphics, we will also be able to provide you
- with future announcements about availability of program upgrades as well as new
- products and special offers from TrueSpectra Inc. If you have any questions
- about using Photo>Graphics, please refer to this User Guide or the on-line help
- for assistance.
-
- If, after searching the documentation for answers to your questions, you still
- have questions about Photo>Graphics, you can contact our Customer Support Group by:
-
- E-Mail: support@truespectra.com
-
- Fax: (416) 224-0309
-
- Telephone: (416) 224-2787
-
- When contacting us with a question about Photo>Graphics, please document the
- trouble you are having and include a list of remedies you have already tried.
- Please also include:
-
- Your TrueSpectra Photo>Graphics registration number;
-
- Your name;
-
- Address;
-
- Phone number;
-
- Fax number;
-
- E-mail address;
-
- Details about your system configuration, and
-
- Any special features you have.
-
- If you telephone our Customer Support Group, please have Photo>Graphics up and
- running on your system (if possible).
-
- We appreciate the interest you have taken in Photo>Graphics and welcome any
- written comments or suggestions regarding our product. Please mail your
- comments or suggestions to:
-
- TrueSpectra Inc.
-
- User Satisfaction Department
-
- 4950 Yonge Street
-
- Suite 802
-
- North York, Ontario
-
- Canada M2N 6K1
-
- or E-mail us at: comments@truespectra.com.
-
- **********
-
- Customer Support Policy
-
- About TrueSpectra
-
- Unlocking the Sampler Version of Photo>Graphics
-
-
- ΓòÉΓòÉΓòÉ 1.1.1. Customer Support Policy ΓòÉΓòÉΓòÉ
-
- TrueSpectra Inc. is committed to providing customers with quality, easily
- accessed technical support. This card describes the variety of support
- services currently available from TrueSpectra Inc. provided that you complete
- the attached Registration Card.
-
- Note: This policy applies only to users of the unlocked version of TrueSpectra
- Photo>Graphics.
-
- FREE 30 DAY INSTALLATION SUPPORT:
-
- For help installing Photo>Graphics, call our Customer Support Group at (416)
- 224-2787. After the free 30 day period, or for other technical questions,
- calls to Technical Support cost $19.00 U.S. each.
-
- FREE E-MAIL SUPPORT:
-
- For users able to send and receive mail by way of the Internet, TrueSpectra
- Representatives will attempt to respond to your e-mail within 4 hours of
- receipt, during normal Customer Support hours.
-
- FREE FAX SUPPORT:
-
- For users able to send their questions to us by fax, TrueSpectra
- Representatives will attempt to respond to your fax within 8 hours of receipt
- during normal Customer Support hours. Ensure you provide your return fax number.
-
- FREE INTERNET PUBLISHED TECHNOTES:
-
- Whenever possible, for the convenience of our users, TrueSpectra will publish
- Technical Notes on our Web site regarding the use of Photo>Graphics.
-
- OPTIONAL EXTENDED TECHNICAL SUPPORT:
-
- To receive telephone support, automatically mailed maintenance releases and
- special discounts on product upgrades for one year, please call our Customer
- Support group at (416) 224-2787 to enroll in Extended Technical Support. The
- cost is $100.00 U.S. per year.
-
- OPTIONAL FTP SITE ACCESS:
-
- If you have paid for Extended Technical Support, you may also be given a
- password for the restricted areas of our Internet FTP site, if required, to
- immediately receive the latest maintenance release.
-
- How to reach our Customer Support Group:
-
- Telephone: (416) 224-2787
-
- Fax: (416) 224-0309
-
- E-mail: support@truespectra.com
-
- Web site: www.truespectra.com
-
- Customer Support is available from Monday to Friday, 9 a.m. to 6 p.m. Eastern
- Standard Time, except holidays.
-
- TrueSpectra Inc. Technical Support and Customer Service Policies, Terms and
- Procedures are subject to change without notice. Any such changes will not
- affect previously subscribed for services.
-
- **********
-
- Customer Support
-
- About TrueSpectra
-
- Unlocking the Sampler Version of Photo>Graphics
-
-
- ΓòÉΓòÉΓòÉ 2. Photo>Graphics Basics ΓòÉΓòÉΓòÉ
-
- When Photo>Graphics is launched, the screen will contain the Access Bar, the
- Power Panel, and a Title Bar that contains the name of the project you are
- working on, the System Icon, and Minimize and Maximize icons.
-
- Photo>Graphics is an easy program to learn and use, but there are a few basic
- functions that you should understand in order to exploit the full capabilities
- of the program.
-
- * About Objects
-
- * Using the Mouse
-
- * Using Photo>Graphics Menus
-
- * Using Dialog Boxes
-
- * Setting User Preferences
-
- * The TrueSpectra Workspace
-
- * Object Settings
-
- * Output Settings
-
- * Creating Objects
-
- * Printing and Electronic Output
-
- * Exiting Photo>Graphics
-
-
- ΓòÉΓòÉΓòÉ 2.1. About Objects ΓòÉΓòÉΓòÉ
-
- Every element in a Photo>Graphics design is a live, resolution-independent,
- interactive object. These objects are made up of two elements - a Region and a Tool.
-
- Object = Region + Tool
-
- (shape or area) (fill or effect)
-
- A Region is a specific area which is an identifiable shape that defines the
- boundaries of an object. Examples of such Regions include Rectangles,
- Ellipses, Triangles, etc.
-
- Photo>Graphics expands this traditional definition of a Region by incorporating
- true transparency into its Regions. Not all Regions have solid edges. For
- example, the Ellipse Fade Region applies a color (or other fill or effect) more
- strongly in the center, with decreasing intensity toward the circumference.
- This is an important capability of Regions and vital for advanced creative
- design. The result is seamless blending of effects into underlying objects.
- Examples of this combination include Ramps, Ellipse Fades, and softening of
- line edges.
-
- A Tool is an instrument that creates the fill or effect that, when combined
- with a Region, interact to form an object. A Tool defines how a Region and,
- hence, an object appears. Examples of Tools include Solid Color fills, Bitmap
- fills, Wave effects and Pixelate effects. For example, if you created a Heart
- Shaped Region that is filled with a Solid Color Tool, identified as the color
- blue, the resulting object would be one that represents a blue heart.
-
- Any Tool can be combined with any Region to form an object. Since objects
- interact, simple objects can be combined very easily to create increasingly
- detailed compositions.
-
- For example, a Rectangle Region with a Bitmap fill may be overlapped by a
- Rectangle Region with an Emboss effect. The area of the Bitmap filled object
- that is covered by the Emboss effect object will have that emboss effect
- applied. If the Emboss is then overlapped by a Rectangle Region with a Wave
- effect, the Bitmap filled object will have the Emboss effect applied, and then
- the Wave effect applied.
-
- Effects such as those mentioned above are cumulative, with the upper most
- Region affecting everything else below it. There is no limit to the number of
- combinations of Regions and Tools that can be overlapped to enhance your projects.
-
- **********
-
- Choosing a Region
-
- Choosing a Tool
-
- Creating Objects
-
- About TrueSpectra
-
-
- ΓòÉΓòÉΓòÉ 2.2. Using the Mouse ΓòÉΓòÉΓòÉ
-
- In Photo>Graphics, both the Left and the Right Mouse buttons are used
- frequently to save time. Mastering the use of the mouse is important at the
- outset to save you considerable effort when laying out projects.
-
- * Left Mouse button
-
- * Right Mouse button
-
- * Mouse Cancel Feature
-
- **********
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.2.1. Left Mouse button ΓòÉΓòÉΓòÉ
-
- The Left Mouse button is used to select objects so that you can perform
- actions. By placing the mouse pointer above an object and clicking once with
- the Left Mouse button, the object becomes "active". You will know when an
- object is active by the marquee outline around it. To select an object under
- layers of other objects, you can keep clicking until the one you want is
- active. If you want to draw out a rectangular Region, simply press and hold
- the Left Mouse button and move the mouse until you have the rectangle you want,
- then release the mouse button.
-
- Shortcuts for resizing and flipping objects are accomplished using the Left
- Mouse button. To perform these actions you need to move the pointer to a
- marquee edge of a selected object. In these cases, the pointer will have a
- different appearance depending on where it is placed around the object.
- Changes in the mouse pointer are a hint to you that you can perform these Left
- Mouse button actions.
-
- Resizing the Workspace is accomplished easily using the mouse. Begin by
- clicking on the Minimize button, if not already minimized. Place the mouse
- pointer over one edge or the corner of the Workspace until a double arrow
- appears. Press and hold the Left Mouse button and move the mouse to resize the
- Workspace.
-
- **********
-
- Mouse Cancel
-
- Using the Mouse
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.2.2. Right Mouse button ΓòÉΓòÉΓòÉ
-
- The Right Mouse button is used to drag, skew and rotate objects on your
- Workspace. It is also used to access the Automatic Menu and the Context Menu
- with its Flow Through Menus that are dependent on what you may or may not have
- created on your Workspace.
-
- **********
-
- Mouse Cancel
-
- Using Photo>Graphics Menus
-
- Using the Mouse
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.2.3. Mouse Cancel Feature ΓòÉΓòÉΓòÉ
-
- Photo>Graphics has a special override of traditional mouse operations that
- allows you to cancel a rotate, skew, move or resize action. If you move the
- mouse when either button is held down, the resulting operation can be stopped
- by pressing the opposite button before releasing the first.
-
- **********
-
- Left Mouse button
-
- Right Mouse button
-
- Using the Mouse
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.3. Using Photo>Graphics Menus ΓòÉΓòÉΓòÉ
-
- In Photo>Graphics, there are three menus that will appear when the Right Mouse
- button is clicked on the screen: The Context Menu, Flow Through Menus and the
- Automatic Menu. The Context Menu contains a list of functions that are
- performed to an object or project. Flow Through Menus contain commands that
- pertain to the functions in the Context Menus. Automatic Menus appear when you
- draw out a rectangle on an area of the Workspace while you are in object Edit
- action mode.
-
- **********
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.3.1. Context Menu ΓòÉΓòÉΓòÉ
-
- The Context Menu contains all of the command options you need in Photo>Graphics
- to affect objects or Projects. This menu can be displayed by clicking with the
- Right Mouse button anywhere on the Workspace. Specific context dependent Flow
- Through Menus can be displayed by selecting any of the command options from the
- Context Menu.
-
- **********
-
- Using Photo>Graphics Menus
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.3.2. Flow Through Menus ΓòÉΓòÉΓòÉ
-
- Flow Through Menus are context dependent in that active options are changed
- depending on whether an object is selected or not. The Flow Through options
- available from the Context Menu can pertain to the Workspace in general or to a
- specific object.
-
- **********
-
- Using Photo>Graphics Menus
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.3.3. Automatic Menu ΓòÉΓòÉΓòÉ
-
- The Automatic Menu appears when you are not in object Create action mode and
- you have drawn out a rectangle using the Left Mouse button. This Menu lets you
- perform an action such as Load Object or Group contained objects.
-
- **********
-
- Using Photo>Graphics Menus
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.4. Using Photo>Graphics Dialogs ΓòÉΓòÉΓòÉ
-
- Photo>Graphics uses dialog boxes that allow users to set or change the
- operational controls for functions such as printing, output settings and the
- properties of Regions and Tools.
-
- **********
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.4.1. Dialog Title Bar ΓòÉΓòÉΓòÉ
-
- The Title Bar of a related dialog contains the same name as the object. If a
- selected object is unnamed, a default name will be assigned to it. The Title
- Bar can also be used to move the dialog box around the screen. Do this by
- positioning the mouse pointer over the Title Bar, press and hold with the Left
- Mouse button and move the mouse pointer to reposition the dialog.
-
- When a dialog is repositioned on the screen, it retains its tie to the object
- that it relates to. Future work on this floating dialog will relate directly
- to its object when selected.
-
- A dialog can be
-
- **********
-
- Using Photo>Graphics Dialogs
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.4.2. Hide Icon ΓòÉΓòÉΓòÉ
-
- The Hide Icon is used to hide the dialog box by clicking on it with the Left
- Mouse button.
-
- **********
-
- Using Photo>Graphics Dialogs
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.4.3. Check Boxes ΓòÉΓòÉΓòÉ
-
- Check Boxes enable or disable a specific option. The option is enabled when
- clicked on with the Left Mouse button and a check mark appears in the option
- box. The option is disabled when the box is empty.
-
- **********
-
- Using Photo>Graphics Dialogs
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.4.4. Increment/Percent Arrows ΓòÉΓòÉΓòÉ
-
- Increment/Percent Arrows are used to change the values in numeric entry fields.
- The mouse is used to select the up or down arrow to increase or decrease the
- value in the selected field. Typically these values have a broad range of
- possible settings.
-
- **********
-
- Using Photo>Graphics Dialogs
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.4.5. Slider Controls ΓòÉΓòÉΓòÉ
-
- Slider Controls are used, like Scroll Arrows, to adjust the numeric value of a
- particular setting. A small arrow appears at certain points on some sliders.
- When the Left Mouse button is used to click on this arrow, the slider will
- automatically move to that point on the slide bar. Slider controls are only
- used when a broad range of values are available, such as a percentage which
- always varies from 1 to 100.
-
- **********
-
- Using Photo>Graphics Dialogs
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.4.6. Drop Down Lists ΓòÉΓòÉΓòÉ
-
- Drop Down Lists, when opened, display a list of available options for a
- selected object. To choose from a Drop Down List, click once with the Left
- Mouse button on the desired option.
-
- **********
-
- Using Photo>Graphics Dialogs
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.5. Setting User Preferences ΓòÉΓòÉΓòÉ
-
- The Preferences Dialog contains options for customizing the Workspace as well
- as certain application attributes to customize for personal preferences.
-
- User Preferences can be changed at any time while you are working on a project.
- Simply click on a blank area of the Workspace with the Right Mouse button,
- select User Settings from the Context Menu, then Edit Preferences from the Flow
- Through Menu.
-
- * Save Preferences
-
- * Show Startup Screen
-
- * Start Maximized
-
- * Start with Power Panel
-
- * Quick Start
-
- * Popup Hints
-
- * Gridlines
-
- * Rulers
-
- * Vertical Power Panel
-
- * Progress Bell
-
- * Overwrite Warnings
-
- * User Interface Priority
-
- * Autosave Active
-
- * Autosave Interval
-
- * Bitmap Path
-
- * Working Directory
-
- **********
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.5.1. Save Preferences ΓòÉΓòÉΓòÉ
-
- This option, if checked, saves changes made to the Preferences Dialog. Saved
- changes will be used, by default, the next time you start Photo>Graphics.
-
- **********
-
- Setting User Preferences
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.5.2. Show Startup Screen ΓòÉΓòÉΓòÉ
-
- This option, if checked, displays the Startup Splash Screen every time
- Photo>Graphics is launched. If unchecked, the Splash Screen will appear only momentarily.
-
- **********
-
- Setting User Preferences
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.5.3. Start Maximized ΓòÉΓòÉΓòÉ
-
- This option, if checked, enables you to start with a full-sized Photo>Graphics
- screen. If not selected, a small Photo>Graphics screen will appear when the
- program is launched. This small screen can be maximized to a full screen at any
- time using the Maximize Icon on the Photo>Graphics Title Bar.
-
- **********
-
- Setting User Preferences
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.5.4. Start With Power Panel ΓòÉΓòÉΓòÉ
-
- This option, if checked, displays the Power Panel automatically on the
- Workspace when you start the software. If this option is not selected, the
- Power Panel can be displayed by using the Right Mouse button to open the
- Context Menu, selecting User Settings and then Show Power Panel from the Flow
- Through Menu.
-
- **********
-
- Setting User Preferences
-
- TrueSpectra Basics
-
-
- ΓòÉΓòÉΓòÉ 2.5.5. Quick Start ΓòÉΓòÉΓòÉ
-
- This option, if checked, will display a dialog every time you launch
- Photo>Graphics that includes a Tip of the Day to provide useful information
- about using Photo>Graphics as well as a list of the most recent files you have
- worked on. To load a recently used file, select it from the scrolling list and
- click on the "Load" button.
-
- **********
-
- Setting User Preferences
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.5.6. Popup Hints ΓòÉΓòÉΓòÉ
-
- This option, if checked, enables Hint Bubbles on the Workspace. Hint Bubbles
- appear when the mouse pointer is placed and held momentarily over an control on
- the screen. The Hint Bubbles display information about that particular control.
-
- **********
-
- Setting User Preferences
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.5.7. Vertical Power Panel ΓòÉΓòÉΓòÉ
-
- This option, if checked, will change the orientation of the Power Panel on the
- screen from a wider horizontal position to a thinner vertical position.
-
- **********
-
- Setting User Preferences
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.5.8. Progress Bell ΓòÉΓòÉΓòÉ
-
- This option, if checked, enables a bell sound at the completion of particular
- actions, including loading and saving. The bell indicates that the action has
- been completed successfully.
-
- **********
-
- Setting User Preferences
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.5.9. Overwrite Warnings ΓòÉΓòÉΓòÉ
-
- This option, if checked, enables a warning whenever you attempt to save a file
- with the same name as a previously saved file. This option helps to prevent the
- accidental overwriting of files.
-
- **********
-
- Setting User Preferences
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.5.10. Rulers ΓòÉΓòÉΓòÉ
-
- Rulers can be set to appear at the edges of the Workspace to help determine the
- accurate size and position of objects. To turn this option on or off, change
- the Rulers check box in the User Preferences dialog. The scale used for the
- Rulers are the unit of measurement specified for your Project in the Output
- Settings. You may choose from inches, centimeters, points or pixels.
-
- **********
-
- Setting User Preferences
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.5.11. Gridlines ΓòÉΓòÉΓòÉ
-
- To align objects on the Workspace, Gridlines can be displayed. To turn
- Gridlines on, select the Gridlines check box in the Preferences dialog. When
- Gridlines are turned on, objects tend to "snap" to the grid or subgrid (every
- 1/8 of the grid square) when positioned close to it.
-
- **********
-
- Setting User Preferences
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.5.12. User Interface Priority ΓòÉΓòÉΓòÉ
-
- Typically, the user interface may be successfully prioritized from the
- Preferences Dialog giving Photo>Graphics a smooth feel. However, some DOS
- applications and certain print spooling and communication programs may prevent
- processor cycles from reaching the ColorWave thread. In this case, you must
- deselect the User Interface Priority checkbox in the Preferences Dialog.
-
- **********
-
- Setting User Preferences
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.5.13. Autosave Active ΓòÉΓòÉΓòÉ
-
- This option, if checked, enables the autosave feature. Projects that you are
- working on, or editing, will be autosaved to the Working Directory at the
- assigned time in the autosave interval entry field.
-
- **********
-
- Setting User Preferences
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.5.14. Autosave Interval ΓòÉΓòÉΓòÉ
-
- In the numeric entry field, enter the interval (in minutes) at which you would
- like Photo>Graphics to autosave your projects.
-
- **********
-
- Autosave Active
-
- Setting User Preferences
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.5.15. Bitmap Path ΓòÉΓòÉΓòÉ
-
- This field is available to enter the drive and directory where you store your
- most frequently used bitmap files. You may specify multiple directories by
- inserting a semi-colon (;) between typed entries.
-
- **********
-
- Setting User Preferences
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.5.16. Working Directory ΓòÉΓòÉΓòÉ
-
- This field is available to enter the drive and directory where you save the
- majority of your projects and objects.
-
- **********
-
- Setting User Preferences
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.6. The Photo>Graphics Screen ΓòÉΓòÉΓòÉ
-
- The Photo>Graphics Screen is made up of several unique components.
-
-
- * The Workspace
-
- * The Power Panel
-
- * The Access Bar
-
- * The Title Bar
-
- * Rulers
-
-
-
-
-
-
-
-
- ΓòÉΓòÉΓòÉ 2.6.1. The Workspace ΓòÉΓòÉΓòÉ
-
- The large white area within the Photo>Graphics Screen is the Workspace. The
- Workspace is a virtually unlimited digital canvas where you can create an image
- or drawing. By using the Pan and Zoom out features of Photo>Graphics, the
- ColorWave render engine enables you to create an unlimited number of objects on
- your Workspace. The solid thin outline on the Workspace represents the Output
- area and only the parts of a Project that appear within this outline will be
- printed or Saved Rendered to a bitmap format.
-
- **********
-
- The Photo>Graphics Screen
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.6.2. The Workspace Title Bar ΓòÉΓòÉΓòÉ
-
- The Title Bar will display the name of the file currently being worked on and
- can be used to reposition the Photo>Graphics Workspace on your screen.
-
- Whenever you create a new object or make changes on your Workspace, the
- ColorWave render engine displays a percent completed status to the right of the
- project name on the Title Bar. Complex projects may sometimes render a little
- slower than simple projects, but you will know when rendering is completed by
- the absence of the status indicator.
-
- The Icon controls for Minimizing and Maximizing Photo>Graphics are found on the
- far right side of the Title Bar. The System Icon on the left side of the Title
- Bar can be used to Restore, Move, Size, Minimize, Maximize, Hide or Close Photo>Graphics.
-
- **********
-
- The Photo>Graphics Screen
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.6.3. The Power Panel ΓòÉΓòÉΓòÉ
-
- When you launch Photo>Graphics, the Power Panel appears on the left side of
- your Workspace. The Power Panel allows you to easily Create objects, Edit
- objects or Pan or Zoom in and out on your Workspace.
-
- The Power Panel can be moved to any location on the Workspace. Simply press
- and hold the Right Mouse button while the mouse pointer is positioned over any
- part of the Power Panel and drag the mouse to a desired location on the Workspace.
-
- To close the Power Panel, click once with your Left Mouse button on any gray
- area of the Power Panel and then press the Escape key on the keyboard. To
- reopen the Power Panel, click anywhere on the Workspace with the Right Mouse
- button. From the Context Menu that appears, choose User Settings, and then
- choose Show Power Panel from the Flow Through Menu.
-
- **********
-
- Vertical Power Panel
-
- The Photo>Graphics Screen
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.6.3.1. Power Panel Action Modes ΓòÉΓòÉΓòÉ
-
- Along the top of the Power Panel there are three buttons, each one representing
- one of the Action Modes used in Photo>Graphics. These Action Modes include
- object Edit mode, object Create mode and Pan & Zoom mode.
-
- object Edit mode - press this button when you wish to change the region or
- tool of an existing object, or when you would like to select an object so that
- it can be manipulated.
-
- object Create mode - press this button when you wish to create a new object.
- Select a region and a tool type from the Power Panel and use your mouse to
- create the object on the workspace.
-
- Pan & Zoom mode - when you press this button your mouse will change to a
- magnifying glass. You can freely Zoom in, Zoom out and Pan around the
- workspace when you are in Pan & Zoom action mode.
-
- **********
-
- Creating Objects
-
- Using Pan & Zoom
-
- The Power Panel
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.6.4. The Access Bar ΓòÉΓòÉΓòÉ
-
- The Access Bar will appear at the bottom of the Workspace when you launch
- Photo>Graphics.
-
- The Access Bar is divided into three main areas: The Object Settings area,
- the Region area, and the Tool area. Each of these areas reflect the properties
- of the object selected currently on the Workspace.
-
- If there are no objects on the Workspace, or if none is selected, then the
- Access Bar will appear WHITE in color, and will reflect the properties of the
- next object to be created. The properties of that object would be the same as
- the last object created or would be a default setting if no object had yet been created.
-
- All of the controls needed to make adjustments to Object Settings, Regions or
- Tools are found on the Access Bar.
-
- The Access Bar can be moved to any location on the Workspace. Simply press and
- hold the Right Mouse button while the mouse pointer is over any part of the
- Access Bar and move the Access Bar to a desired location on the Workspace.
-
- **********
-
- The Photo>Graphics Screen
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.7. Object Settings ΓòÉΓòÉΓòÉ
-
- The Object Settings area of the Access Bar contains controls that can be used
- to manipulate the appearance of a selected object, and also displays the name
- of a selected object.
-
- * Name Field
-
- * Object Size, Position and Angle Settings
-
- * Transparency Settings
-
- * Miscellaneous Properties
-
- **********
-
- Object Settings
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.7.1. Name Field ΓòÉΓòÉΓòÉ
-
- Objects in Photo>Graphics are given default names. These default names are
- assigned based on the Region and Tool of the object. For example, a Rectangle
- Region filled with a Solid Color Tool will be assigned the default name RectScol.
-
- Every object can be given a meaningful name. For example, if you have used a
- Star Shaped Region combined with a Solid Color yellow Tool, you might choose to
- name that object "yellow star". Naming objects is especially useful when
- several objects appear on your Workspace that are linked to floating dialog
- boxes. To identify which dialog links to an object, the object name is
- displayed in the Title Bar of the dialog.
-
-
- How to assign a meaningful name to an object
-
- 1. Select the object to name and move the mouse pointer over the name field
- containing the default object name in the Object Settings area on the
- Access Bar.
-
- 2. Delete the default name and key in a new, meaningful name.
-
- **********
- Object Settings
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.7.2. Object Size, Position and Angle Settings ΓòÉΓòÉΓòÉ
-
- The Object Size, Position and Angle Settings button can be used to assign
- specific values to the height, width, horizontal and vertical position, angle
- and skew of an object.
-
- X Center - enter the value for the position of the center of the object on the
- Horizontal axis.
-
- Y Center - enter the value for the position of the center of the object on the
- Vertical axis.
-
- Width - enter the value for the width of the object selected. This value
- reflects the unit of measure chosen on the Output Settings Dialog.
-
- Height - enter the value for the height of the object selected. This value
- reflects the unit of measure chosen on the Output Settings Dialog.
-
- Angle - enter the value in degrees that you wish to rotate the selected object.
- To rotate clockwise, use a value between 0 and 180. To rotate
- counter-clockwise, use a value between 0 and -180.
-
- Skew - enter the value in degrees that you wish to skew the object on the
- Horizontal axis. Objects can also be skewed Vertically by using the mouse.
-
- **********
-
- Object Settings
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.7.3. Transparency Settings ΓòÉΓòÉΓòÉ
-
- All objects in Photo>Graphics can be assigned a level of transparency. By
- making an object more transparent, it is possible to see through layers of
- objects to underlying ones.
-
- To adjust the transparency of an object
-
- 1. Select the object that will be made more transparent.
-
- 2. Press the Transparency button on the Object Settings area of the Access
- Bar. This will bring up a Transparency Settings dialog.
-
- 3. Move the transparency slider to achieve the level of transparency desired.
-
- A 100% transparency setting will make an object completely invisible while 0%
- transparency setting will make an object completely opaque.
-
- **********
-
- Object Settings
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.7.4. Miscellaneous Properties ΓòÉΓòÉΓòÉ
-
- There are three Miscellaneous Properties of every object in Photo>Graphics
- that can be activated or deactivated by using in the Miscellaneous Properties dialog.
-
- * Fixed Aspect
-
- * Hide
-
- * Lock
-
- **********
-
- Object Settings
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.7.4.1. Fixed Aspect ΓòÉΓòÉΓòÉ
-
- When the object is set to Fixed Aspect, both the height and width of the object
- will resize to keep the image you are working with looking proportional, as it
- is made larger or smaller than the original. This is an important feature when
- you are resizing bitmap images and grouped objects.
-
- To maintain aspect ratio (setting object constraints)
-
- 1. Select the object that you wish to resize.
-
- 2. Press the Miscellaneous Properties button in the Object Settings area on
- the Access Bar. Here you can use your mouse to check Fixed Aspect. This
- will allow you to resize the object you have selected as well as keep the
- contents of the object in the exact proportion as the original object.
-
- **********
-
- Miscellaneous Properties
-
- Object Settings
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.7.4.2. Hiding Objects ΓòÉΓòÉΓòÉ
-
- If you are working on a project and want to visualize what the project would
- look like without a particular object, use the hide command. This feature
- allows you to make an object completely invisible and makes it easier to
- compare how a Project will appear with or without a particular object.
-
- To hide an object
-
- 1. Select the object or group you wish to hide by clicking on it once with
- your Left Mouse button.
-
- 2. In the Object Settings area on the Access Bar, press the Miscellaneous
- Properties button.
-
- 3. Select the box for hide by clicking on it once with your Left Mouse button.
-
- To make the object reappear, simply follow the same steps and deselect the hide box.
-
- **********
-
- Miscellaneous Properties
-
- Object Settings
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.7.4.3. Lock Objects ΓòÉΓòÉΓòÉ
-
- The option of locking objects or groups on your workspace is provided to
- protect them from additional movement or manipulation once you have achieved
- the arrangement you desire.
-
- The Lock object feature for a selected object or group is found in the
- Miscellaneous Properties button in the Object Settings area and the Group
- Settings area of the Access Bar.
-
- **********
-
- Miscellaneous Properties
-
- Object Settings
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.8. Output Settings ΓòÉΓòÉΓòÉ
-
- Output Settings define the size of the pink rectangle representing the
- printable output area on the Workspace. Choose "File" from the Context Menu
- then "Output Settings" from the Flow Through Menu. This output area can be
- measured in inches, centimeters, points or pixels.
-
- It is important to note that with the resolution independent ColorWave render
- engine, it is not necessary to specify the desired final output size before you
- begin to work on a project. Objects will be stored in a resolution-independent
- form regardless of your output settings.
-
- **********
-
- Printing and Electronic Output
-
- About Resolution
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.9. About Resolution ΓòÉΓòÉΓòÉ
-
- The ColorWave render engine is architected for resolution independence so that
- you do not have to decide, up front, what resolution output you require. You
- can proof on inkjet printers and later render a TIFF file to produce an image
- that can be sent to an imagesetter. Objects containing scanned bitmaps have an
- original resolution however, that can only be interpolated up to a higher
- resolution by ColorWave and although every effort is made to ensure the
- integrity of these bitmaps, even when rotated or skewed, it is impossible to
- make low resolution bitmaps look good at poster size. If going to press, start
- with bitmaps at 200-300dpi, render with other effect objects in ColorWave and
- save a final 300dpi TIFF (for a 150 line/inch screen) with bitmap smoothing.
-
- **********
-
- Reference
-
- Printing and Electronic Output
-
- Output Settings
-
-
- ΓòÉΓòÉΓòÉ 2.9.1. Optimize Palette ΓòÉΓòÉΓòÉ
-
- When using a monitor display in 256 colors, you may choose to Optimize the
- color palette so that your project is displayed in the best possible color.
-
- To optimize the palette for the project you are working on, click once on the
- workspace with the Right Mouse button to display the Context Menu. Select User
- Settings, and then Optimize palette.
-
- NOTE: Optimizing the color palette will slow down the performance of the application.
-
- **********
-
- Restore Color Palette
-
-
- ΓòÉΓòÉΓòÉ 2.9.2. Restore Palette ΓòÉΓòÉΓòÉ
-
- To Restore the color palette after Optimizing, click once on the workspace with
- the Right Mouse button, and select User Settings. From the Flow Through Menu
- that appears, select Restore palette.
-
- **********
-
- Optimize Palette
-
-
- ΓòÉΓòÉΓòÉ 2.10. Printing and Electronic Output ΓòÉΓòÉΓòÉ
-
- When printing Projects, the Output Size specified on the Output Settings dialog
- dictates the size of the project as it will appear on the printed page.
-
- To print a project from Photo>Graphics, display the Context Menu by clicking
- once on the Workspace with the Right Mouse button. From the menu that appears,
- choose "Print", and an OS/2 print dialog will appear. Follow the instructions
- for the printer you have installed under OS/2.
-
- If you wish to output a project electronically, it is important to specify the
- resolution in dots per square inch (dpi). You should also smooth the image so
- that it is not pixelated when it is saved.
-
- **********
-
- About Resolution
-
- Working with Bitmaps
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 2.11. Exiting Photo>Graphics ΓòÉΓòÉΓòÉ
-
- When exiting Photo>Graphics, first ensure that any work that is newly created
- has been saved.
-
- Click on the System Icon in the top left corner of the Photo>Graphics Workspace
- and choose "Close" from the menu that appears. A dialog will appear asking if
- you are sure you want to leave the program. This warning dialog is also
- intended to help to safeguard against closing the program without first saving
- new projects or edits to existing ones.
-
- **********
-
- Saving Projects
-
- Photo>Graphics Basics
-
-
- ΓòÉΓòÉΓòÉ 3. How Do I... ΓòÉΓòÉΓòÉ
-
- * Create an Object
-
- * Load a Saved Object
-
- * Create a Project
-
- * Open a Saved Project
-
- * Choose a Region
-
- * Choose a Tool
-
- * Name an Object
-
- * Select an Object
-
- * Arrange Objects
-
- * Manipulate Objects
-
- * Duplicate and Delete Objects
-
- * Add Text to a Project
-
- * Pan and Zoom
-
- * Work with Bitmaps
-
- * Draw Objects
-
- * Save Objects
-
- * Save Projects
-
-
- ΓòÉΓòÉΓòÉ 3.1. Create an Object ΓòÉΓòÉΓòÉ
-
- To create a new object
-
- 1. Press the object Create button on the Power Panel.
-
- 2. Choose the Region and Tool that you wish to use to create the new object.
-
- 3. Move your mouse pointer to the area on your Workspace where you wish to
- place one corner of your object.
-
- 4. Press and hold the Left Mouse button while dragging your mouse to create
- the approximate size of the object you wish to create. When you release
- the Left Mouse button, the predefined object will appear on your Workspace.
-
- 5. Give the object a name in the Object Settings area on the Access Bar. See
- Naming Objects for additional information.
-
- When the newly created object appears on your workspace, the controls on the
- Access Bar will change to reflect the status and properties of the new object.
- When you select another object, or edit an object by choosing a different
- Region or Tool, the Access Bar changes to reflect the properties of that new or
- edited object.
-
- TIP
-
- A newly created object will fill with a Default Tool. You can specify the
- Default Tool on the Access Bar only when no objects are active.
-
- **********
-
- About Regions
-
- About Tools
-
- The Photo>Graphics Screen
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.1.1. About Regions ΓòÉΓòÉΓòÉ
-
- A Region is a specific area which is an identifiable shape that defines the
- boundaries of an object. Examples of such Regions include Rectangles,
- Ellipses, Triangles, etc.
-
- Photo>Graphics expands this traditional definition of a Region by incorporating
- true transparency into its Regions. Not all Regions have solid edges. For
- example, the Ellipse Fade Region applies a color (or other fill or effect) more
- strongly in the center, with decreasing intensity toward the circumference.
- This is an important capability of Regions and vital for advanced creative
- design. The result is seamless blending of effects into underlying objects.
- Examples of this combination include Ramps, Ellipse Fades, and softening of
- line edges.
-
- **********
-
- Creating Objects
-
- Choosing a Region
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.1.2. About Tools ΓòÉΓòÉΓòÉ
-
- A Tool is an instrument that creates the fill or effect that, when combined
- with a Region, interact to form an object. A Tool defines how a Region and,
- hence, an object appears. Examples of Tools include Solid Color fills, Bitmap
- fills, Wave effects and Pixelate effects. For example, if you created a Heart
- Shaped Region that is filled with a Solid Color Tool, identified as the color
- blue, the resulting object would be one that represents a blue heart.
-
- Any Tool can be combined with any Region to form an object. Since objects
- interact, simple objects can be combined very easily to create increasingly
- detailed compositions.
-
- For example, a Rectangle Region with a Bitmap fill may be overlapped by a
- Rectangle Region with an Emboss effect. The area of the Bitmap filled object
- that is covered by the Emboss effect object will have that emboss effect
- applied. If the Emboss is then overlapped by a Rectangle Region with a Wave
- effect, the Bitmap filled object will have the Emboss effect applied, and then
- the Wave effect applied.
-
- Effects such as those mentioned above are cumulative, with the upper most
- Region affecting everything else below it. There is no limit to the number of
- combinations of Regions and Tools that can be overlapped to enhance your projects.
-
- **********
-
- Choosing a Tool
-
- Creating Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.2. Load a Saved Object (.orc) ΓòÉΓòÉΓòÉ
-
- In Photo>Graphics, you can save a project that you have created as an object.
- Saved objects may be imported into future projects.
-
- To load a previously saved object
-
- 1. On a blank area of the Workspace, click once with the Right Mouse button to
- bring up the Context Menu.
-
- 2. From this menu, select File and then Load Object.
-
- 3. Choose the drive and directory that contains the object you wish to load.
-
- 4. Highlight the name of the object to load and double click on it or choose
- "Load". (objects have the file extension .ORC)
-
- **********
-
- Creating Objects
-
- Saving Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.3. Create a Project ΓòÉΓòÉΓòÉ
-
- As you work with Photo>Graphics, you are actually creating a series of
- interacting, resolution-independent "objects" known collectively as a "Project".
-
- The easiest way to create a new project is to begin by loading an existing
- bitmap or a previously saved object. The alternative is to create an object
- from scratch.
-
- To load a bitmap
-
- 1. Choose the object Create action mode on the Power Panel.
-
- 2. Select a Region and the Bitmap Tool.
-
- 3. The Load Bitmap dialog will appear. Select the drive, directory and name
- of the file you wish to bring onto your Workspace.
-
- 4. Move your mouse pointer to the top left corner of a blank area on the Workspace.
-
- 5. Press and hold the Left Mouse button while dragging your mouse to the
- bottom right corner and then release the Left Mouse button.
-
- **********
-
- Creating Objects
-
- Working with Bitmaps
-
- Saving Projects
-
- Opening a Saved Project
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.4. Open a Saved Project (.gdo) ΓòÉΓòÉΓòÉ
-
- To open a previously saved project
-
- 1. On the blank Workspace, click once with the Right Mouse button to bring up
- the Context Menu.
-
- 2. From this menu, select File and then choose Open Project. The Open Project
- dialog will appear. Choose the drive and directory that contains the
- project that you wish to open.
-
- 3. Highlight the name of the Project to open and double click on it or choose "Load".
-
- **********
-
- Saving Projects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.5. Choose a Region (shape or boundary) ΓòÉΓòÉΓòÉ
-
- In Photo>Graphics, a Region is the shape or boundary of an object. The Regions
- available in TrueSpectra Photo>Graphics, include:
-
- * Rectangle Region
-
- * Ramp Region
-
- * Ellipse Region
-
- * Ellipse Fade Region
-
- * Star Shape Region
-
- * Triangle Shape Region
-
- * Heart Shape Region
-
- * Quarter-Moon Shape Region
-
- * Headline Text Region
-
- * Block Text Region
-
- * User Draw Regions
-
- * Custom Region
-
- **********
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.5.1. Rectangle Region ΓòÉΓòÉΓòÉ
-
- A Rectangle shaped region has four straight sides and four angles equal to 90
- degrees. A rectangle will appear as a square when all the sides are of equal length.
-
- To create a Rectangle
-
- 1. Press the object Create button on the Power Panel.
-
- 2. Choose the Rectangle Region shape and Tool that you wish to use to create
- the new object.
-
- 3. Move your mouse pointer to the area on your workspace where you wish to
- place one corner of your object. Press and hold the Left Mouse button
- while dragging diagonally until the approximate size and placement has been
- achieved for the new object.
-
- 4. When you release the Left Mouse button, the rectangular object will appear
- on your Workspace.
-
- 5. Name the object.
-
- To create a Square
-
- 1. Follow the same steps used to create a Rectangle.
-
- 2. Once you have a selected Rectangle on the Workspace, you will see a
- rectangular marquee outlining the object. Press the Object Size, Position
- and Angle button in the Object Settings area on the Access Bar. The dialog
- that appears will allow you to enter new quantities for the height and
- width of the Rectangle.
-
- 3. Enter identical numbers into the height and width fields.
-
- 4. Check the name of the object.
-
- **********
-
- Creating Objects
-
- Choosing a Region
-
- Naming Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.5.2. Ellipse Region ΓòÉΓòÉΓòÉ
-
- An Ellipse shaped region will appear as an oval or a circle.
-
- To create an Ellipse
-
- 1. Press the object Create button on the Power Panel.
-
- 2. Choose the Ellipse Region and Tool that you wish to use to create the new
- object.
-
- 3. Move your mouse pointer to the area on your Workspace where you wish to
- place one corner of your object. Press and hold the Left Mouse button
- while dragging diagonally until the approximate size and placement has been
- achieved for the new object.
-
- 4. When you release the Left Mouse button, the elliptical object will appear
- on your Workspace.
-
- 5. Name the object.
-
- To create a Circle
-
- 1. Follow the same steps used to create an Ellipse.
-
- 2. Once you have a selected Ellipse on the Workspace, press the Object Size,
- Position and Angle button in the Object Settings area on the Access Bar.
- The dialog that appears will allow you to enter new quantities for the
- height and width of the Ellipse.
-
- 3. Enter identical numbers into the height and width fields.
-
- 4. Check the name of the object.
-
- **********
-
- Creating Objects
-
- Choosing a Region
-
- Naming Objects
-
- How Do I...
-
-
-
-
- ΓòÉΓòÉΓòÉ 3.5.3. Ellipse Fade Region ΓòÉΓòÉΓòÉ
-
- The Ellipse Fade Region will produce an object that will appear solid or more
- opaque in the center and will fade to be transparent around the edges.
-
- An Ellipse Fade Region will appear as an oval or circle with 100% density in
- the center, fading to 0% density at the edges.
-
- To create an Ellipse with faded edges
-
- 1. Press the object Create button on the Power Panel.
-
- 2. Choose the Ellipse Fade Region and Tool that you wish to use to create the
- new object.
-
- 3. Move your mouse pointer to the area on your Workspace where you wish to
- place one corner of your object. Press and hold the Left Mouse button
- while dragging diagonally until the approximate size and placement has been
- achieved for the new object.
-
- 4. When you release the Left Mouse button, the Ellipse Fade object will appear
- on your Workspace.
-
- 5. Name the object.
-
- To create a Circle with faded edges
-
- 1. Follow the same steps used to create an Ellipse Fade.
-
- 2. Once you have an Ellipse Fade on the Workspace, press the Object Size,
- Position and Angle button. This dialog will allow you to enter new
- quantities for the height and width of the Ellipse Fade.
-
- 3. Enter identical numbers into the height and width fields.
-
- 4. Check the name of the object.
-
- **********
-
- Adjusting the Opacity of an Ellipse Fade
-
- Creating Objects
-
- Choosing a Region
-
- Naming Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.5.3.1. Adjust the Opacity of an Ellipse or Circular Fade ΓòÉΓòÉΓòÉ
-
- To adjust the opacity of the Ellipse or circular fade
-
- It is possible to increase or decrease the rate of change of the fade of an
- Ellipse Fade Region. The higher the value entered, the more dense the entire
- fade will become.
-
- 1. Be sure that the Ellipse Fade object is selected.
-
- 2. Press the Ellipse Fade Settings button in the Region area on the Access
- Bar.
-
- 3. Enter a value, or use the slider to achieve the degree of Opacity you
- desire for the fade.
-
- **********
-
- Creating an Ellipse or Circular Fade
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.5.4. Star Shape Region ΓòÉΓòÉΓòÉ
-
- To create a Star Shape
-
- 1. Press the object Create button on the Power Panel.
-
- 2. Choose the Star Shape Region and Tool that you wish to use to create the
- new object.
-
- 3. Move your mouse pointer to the area on your Workspace where you wish to
- place one corner of your object. Press and hold the Left Mouse button
- while dragging diagonally until the approximate size and placement has been
- achieved for the new object.
-
- 4. When you release the Left Mouse button, the star-shaped object will appear
- on your Workspace.
-
- 5. Name the object.
-
- **********
-
- Creating Objects
-
- Choosing a Region
-
- Naming Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.5.4.1. Shape Selection Button ΓòÉΓòÉΓòÉ
-
- When an object with a shape region (star, triangle, heart or quarter-moon) is
- selected, the Region area on the Access Bar will indicate that a "Shape Region"
- has been used to define that object.
-
- To change the shape used to define the region, you may use the Power Panel, or
- simply press the Shape button in the Region area on the Access Bar. A list of
- the available shapes can be displayed to choose from.
-
- **********
-
- Star Shape Region
-
- Heart Shape Region
-
- Triangle Shape Region
-
- Quarter-Moon Shape Region
-
- Choose a Region
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.5.5. Heart Shape Region ΓòÉΓòÉΓòÉ
-
- To create a Heart Shape
-
- 1. Press the object Create button on the Power Panel.
-
- 2. Choose the Heart Shape Region and Tool that you wish to use to create the
- new object.
-
- 3. Move your mouse pointer to the area on your Workspace where you wish to
- place one corner of your object. Press and hold the Left Mouse button
- while dragging diagonally until the approximate size and placement has been
- achieved for the new object.
-
- 4. When you release the Left Mouse button, the heart-shaped object will
- appear on your Workspace.
-
- 5. Name your object.
-
- **********
-
- Creating Objects
-
- Choosing a Region
-
- Naming Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.5.6. Triangle Shape Region ΓòÉΓòÉΓòÉ
-
- To create a Triangle Shape
-
- 1. Press the object Create button on the Power Panel.
-
- 2. Choose the Triangle Shape Region and Tool that you wish to use to create
- the new object.
-
- 3. Move your mouse pointer to the area on your Workspace where you wish to
- place one corner of your object. Press and hold the Left Mouse button
- while dragging diagonally until the approximate size and placement has been
- achieved for the new object.
-
- 4. When you release the Left Mouse button, the triangular object will appear
- on your Workspace.
-
- 5. Name the object.
-
- **********
-
- Creating Objects
-
- Choosing a Region
-
- Naming Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.5.7. Quarter-Moon Shape Region ΓòÉΓòÉΓòÉ
-
- To create a Quarter-Moon Shape
-
- 1. Press the object Create button on the Power Panel.
-
- 2. Choose the Quarter-Moon Shape Region and Tool that you wish to use to
- create the new object.
-
- 3. Move your mouse pointer to the area on your Workspace where you wish to
- place one corner of your object. Press and hold the Left Mouse button
- while dragging diagonally until the approximate size and placement has been
- achieved for the new object.
-
- 4. When you release the Left Mouse button, the Quarter-Moon object will appear
- on your Workspace.
-
- 5. Name the object.
-
- **********
-
- Creating Objects
-
- Choosing a Region
-
- Naming Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.5.8. Ramp Region ΓòÉΓòÉΓòÉ
-
- A Ramp produces a gradual fade of your object with 100% density, or opacity, of
- the applied Tool starting at the top of the Region. The ramp fades to 0%
- density at the bottom of the Region, becoming fully transparent. When using the
- Ramp Region, it is important to note that it will always appear as a rectangle
- or square shape (unless it is used to define the contents of a Custom Tool.
-
- To create a Ramp
-
- 1. Press the object Create button on the Power Panel.
-
- 2. Choose the Ramp Region and Tool that you wish to use to create the new object.
-
- 3. Move your mouse pointer to the area on your Workspace where you wish to
- place one corner of your object. Press and hold the Left Mouse button
- while dragging diagonally until the approximate size and placement has been
- achieved for the new object.
-
- 4. When you release the Left Mouse button, the Ramp object will appear on your Workspace.
-
- 5. Name the object.
-
- **********
-
- Adjusting the Direction of a Ramp Fade
-
- Adjusting the Opacity of a Ramp Fade
-
- Creating Objects
-
- Choosing a Region
-
- Naming Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.5.8.1. To Adjust the Direction of a Ramp Fade ΓòÉΓòÉΓòÉ
-
- To adjust the direction of the Ramp fade
-
- To adjust the direction or angle of a Ramp fade, you must first assign an angle
- to the Ramp fade.
-
- 1. Be sure that the Ramp object is selected.
-
- 2. Press the Ramp Properties button in the Region area on the Access Bar.
-
- 3. Enter the number of degrees (1 to 360) necessary in order to achieve the
- direction you wish the Ramp to appear.
-
- **********
-
- Ramp Region
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.5.8.2. To Adjust the Opacity of a Ramp Fade ΓòÉΓòÉΓòÉ
-
- To adjust the opacity of the Ramp fade
-
- It is possible to increase or decrease the rate of change of the fade of a Ramp
- Region. The higher the value entered, the more dense the entire fade will become.
-
- 1. Be sure that the Ramp object is selected.
-
- 2. Press the Ramp Properties button in the Region area on the Access Bar.
-
- 3. Enter a value or use the slider to achieve the degree of Opacity you desire
- for the Ramp fade.
-
- **********
-
- Ramp Region
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.5.9. Text Region ΓòÉΓòÉΓòÉ
-
- To add Text to a Project
-
- 1. Press the object Create button on the Power Panel.
-
- 2. Choose a Text Region (there are two, Headline Text or Block Text) and a
- Tool that you wish to use to create the new object.
-
- 3. Move your mouse pointer to the area on your Workspace where you wish to
- place one corner of your object. Press and hold the Left Mouse button
- while dragging diagonally until the approximate size and placement has been
- achieved for the new object.
-
- 4. When you release the Left Mouse button, the text object will appear on your Workspace.
-
- 5. Name the object.
-
- Note: The word "Headline" will appear in a Headline Text Region as the default
- text entry and the word "Paragraph" will appear as the default text entry of a
- Block Text Region.
-
- **********
-
- Adding Text to a Project
-
- About Headline Text
-
- About Block Text
-
- Choosing a Region
-
- Naming Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.5.10. User Draw Region ΓòÉΓòÉΓòÉ
-
- To provide a broad range of draw capability in Photo>Graphics, three types of
- User Draw Regions can be used to Create and Edit objects.
-
- To see a really great example of how you can use User Draw Regions to great
- stunning Clipart of your own, load Car.gdo from the 'Photogfx' directory.
-
- To draw a straight line
-
- 1. Press the object Create button on the Power Panel.
-
- 2. Choose the Line Draw Region type, and a Tool for the lines you wish to
- draw. Your mouse pointer will change to the Line Draw Pointer.
-
- 3. Move your mouse pointer to a point on the Workspace where you would like to
- start your line drawing and click once with the Left Mouse button to
- identify the starting point for your line.
-
- 4. Move the mouse pointer in the direction of the position of the end point of
- that line on the Workspace. You will notice a rubberband type line
- following your cursor.
-
- 5. When the line is the desired length and in the proper orientation, click
- once with the Left Mouse button to end the line. If you wish to conclude
- your drawing here, click once with the Right Mouse button.
-
- 6. If you want to continue and draw a second straight line that is connected
- to the first, simply move your mouse pointer to the new end position and
- press the Left Mouse button once to complete that line. Continue this step
- until you have achieved the shape of the line draw object you desire.
-
- To draw freehand lines and curves
-
- 1. Press the object Create button on the Power Panel.
-
- 2. Choose the Freehand Draw Region type, and Tool for the lines you wish to
- draw. Your mouse pointer will change to the Freehand Draw Pointer.
-
- 3. Move your mouse pointer to an area on the Workspace where you would like to
- start your freehand drawing.
-
- 4. Press and hold the Left Mouse button and begin dragging the mouse along a
- path to create your drawing.
-
- 5. To conclude drawing, simply release the Left Mouse button.
-
- To fill areas on the Workspace using the roller
-
- 1. Press the object Create button on the Power Panel.
-
- 2. Select the Roller Draw Region type button and a Tool for the area you wish
- to fill.
-
- 3. Move your mouse pointer to an area on the Workspace where you would like to
- start your roller drawing.
-
- 4. Press and hold the Left Mouse button and begin
-
- 5. To conclude drawing, simply release the Left Mouse button.
-
- Note: Each time you depress the Left Mouse button, you are creating a new
- object.
-
- **********
-
- Creating Draw Objects
-
- Control Points
-
- Creating Objects
-
- Choosing a Region
-
- Naming Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.5.11. Custom Region ΓòÉΓòÉΓòÉ
-
- Custom Regions provide users with a powerful vehicle for creating unique Region
- shapes for objects. The information that follows should be read carefully in
- order to understand and exploit the full potential of Custom Regions.
-
- When you first create a Custom Region object, it is invisible. The properties
- of the Custom Region object must be defined in order that the object to becomes
- visible on the Workspace.
-
- When the Edit Custom Region button on the Access Bar is selected, a small
- Custom Region work area appears. It is within this work area that the Custom
- Region is defined. Objects created within this work area will be displayed on
- the Workspace and the new object on the Workspace will behave as one, single object.
-
- Custom Region Work Area
-
- A Custom Region can be composed of multiple objects with each of those objects
- being made up of multiple Regions and fills or effects. This sets the stage for
- the creation of exciting images and effects that would otherwise be impossible.
-
- When an object is created with a Custom Region, its transparency on the
- Workspace depends on the brightness and the color of the object defined within
- the Custom Region work area. For example, if the object used in the Custom
- Region is black, the object on the Workspace will be completely opaque. If the
- object used in the Custom Region is white, the object on the Workspace will
- appear to be completely transparent (invisible). All other colors will
- translate into a degree of transparency, depending on their brightness or
- Grayscale Tool value, between 0% and 100%.
-
- Try loading supersky.gdo from the Photogfx directory to see how you can use a
- custom region to change the appearance of a photograph!
-
- To create a Custom Region
-
- 1. Press the object Create button on the Power Panel.
-
- 2. Choose the Custom Region button and Tool that you wish to use to create the
- new object.
-
- 3. Move your mouse pointer to the area on your Workspace where you wish to
- place one corner of your object. Press and hold the Left Mouse button
- while dragging diagonally until the approximate size and placement has been
- achieved for the new object.
-
- 4. When you release the Left Mouse button, the custom Region object will
- appear on your Workspace.
-
- 5. Name the object.
-
- **********
-
- To Define a Custom Region
-
- Creating Objects
-
- Choosing a Region
-
- Naming Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.5.11.1. To Define a Custom Region ΓòÉΓòÉΓòÉ
-
- When the Edit Custom Region button on the Access Bar is selected, a small
- Custom Region work area appears. It is within this work area that the Custom
- Region is defined. Objects created within this work area will be displayed on
- the Workspace and the new object on the Workspace will behave as one, single object.
-
- To define a Custom Region
-
- 1. Select the object containing the Custom Region.
-
- 2. Press the Edit Custom Region button in the Region area on the Access Bar.
-
- 3. A small window will appear identifying it as a Custom Region. This is the
- Custom Region work area.
-
- 4. Define the appearance of the Region by inserting new objects into the
- custom Region work area (bound by the pink border) and choosing a Tool for
- each object that will create the effect you are trying to achieve.
-
- Note: The thin, solid border outline that appears in the Custom Region work
- area represents a scaled copy of the marquee outline of the object containing
- the Custom Region on your Workspace. Be sure to utilize the entire area within
- the pink border outline in the Custom Region work area if you want to fill the
- whole area designated to be the Custom Region object on your Workspace.
-
- **********
-
- About Custom Regions
-
- Creating Objects
-
- Choosing a Region
-
- Naming Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.6. Choose a Tool (fill or effect) ΓòÉΓòÉΓòÉ
-
- When Photo>Graphics is first launched, a default fill Tool is selected on the
- Power Panel. The default fill Tool is the Color Fade fill. This means that if
- you create an object without selecting a different Tool, it will be filled with
- a Color Fade. It is possible to redefine the default Tool by using your mouse
- button to select a new Tool type from the Power Panel.
-
- Fill Tools:
-
- Bitmap;
-
- Solid Color;
-
- Color Fade;
-
- Custom Tool.
-
- Effect Tools:
-
- Contrast & Brightness;
-
- Emboss;
-
- Grayscale;
-
- Wave;
-
- Noise;
-
- Pixelate;
-
- Button;
-
- Blur;
-
- Sharpen;
-
- To select a Tool to fill a new object
-
- 1. Create a new object by pressing the object Create button on the Power Panel.
-
- 2. Select a Region, and a Tool to apply to the new object by clicking on one
- Region and one Tool on the Power Panel with the Left Mouse button.
-
- 3. Move your mouse pointer to an area on your Workspace where you wish to
- place one corner of your object. Press and hold the Left Mouse button
- while dragging diagonally until the approximate size and placement has been
- achieved for the new object.
-
- 4. When you release the Left Mouse button, the new object will appear on your Workspace.
-
- 5. Name the object.
-
- Once you have created an object, you may wish to change its appearance. This
- can be accomplished by changing the Region and, therefore, its shape or by
- changing the Tool and, therefore, its fill or effect.
-
- To change an applied Tool
-
- 1. Use your mouse to select the object you wish to change.
-
- 2. Choose a new Tool type from the fills and effects represented on the Power Panel.
-
- In Photo>Graphics, the Tools available to choose from fall into one of two
- categories fills or effects.
-
- When you combine a fill Tool type with any Region, the result will be a visible
- object. The characteristics of the Tool are independent of all other objects
- on the canvas.
-
- When you combine an effect Tool type with any Region, the result will most
- often be an invisible object. When an invisible object is placed over a
- visible object, the characteristics of the effect Tool type are imposed on the
- visible object.
-
- HINT: An easy way to apply an effect Tool to an existing, visible object is to
- duplicate the visible object so that you have two identical objects directly
- aligned, one on top of the other. Then change the Tool of the object on top to
- apply the characteristics of an effect Tool of your choice.
-
- **********
-
- Creating Objects
-
- About Tools
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.6.1. Bitmap Tool ΓòÉΓòÉΓòÉ
-
- A digital image is comprised of a collection of dots or "pixels" that each
- contain a specific color assignment. A bitmap is the collection of pixels from
- an image that has been stored electronically and can be manipulated on a computer.
-
- Bitmaps can contain from 2 to 16.7 million color combinations, depending upon
- your application, and may be any type of image.
-
- You can use just part of a bitmap to fill a region, creating a really neat
- texture, or pattern. Try loading the file riding.gdo from the 'Photogfx'
- directory and see how many objects you can find that use bitmap fills.
-
- Photo>Graphics can load the following bitmap formats:
-
- .JPG Joint Photographic Experts Group images JPEG format
-
- .PCD PhotoCD
-
- .BMP OS/2 or Windows Bitmap
-
- .GIF Graphics Interchange Format
-
- .TIF Tagged Image File Format
-
- .TGA Targa
-
- **********
-
- Working with Bitmaps
-
- Creating Objects
-
- Choosing a Tool
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.6.2. Solid Color Tool ΓòÉΓòÉΓòÉ
-
- The Solid Color Tool, as the name indicates, will fill your object with a
- single solid Color.
-
- **********
-
- Changing the Color of a Solid Color filled object
-
- Matching the Color of an Existing Object
-
- Creating Objects
-
- Choosing a Tool
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.6.2.1. To Change the Color of a Solid Color or Color Fade Fill ΓòÉΓòÉΓòÉ
-
- Select the Color Selection button in the Tool area of the Access Bar. A Color
- Settings dialog will appear automatically. This dialog contains a Color
- Palette, a Brightness slider and three RGB Color Channel Fields (Red, Green,
- Blue).
-
- Manipulate the color of an object with direct selection by clicking with the
- Left Mouse button directly on the Color Palette.
-
- Use the direct selection method in conjunction with the brightness slider to
- select the desired color. To increase color brightness, move the slider to the
- right; to decrease the color brightness, move the slider to the left.
-
- Another alternative for changing the color of an object is to enter specific
- numerical values in each of the three RGB Color Channel fields or use the
- associated sliders to adjust the value of a particular color component.
-
- **********
-
- Solid Color Tool
-
- Matching the Color of an Existing Object
-
- Creating Objects
-
- Choosing a Tool
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.6.2.2. To Match the Color of an Existing Color in your Project ΓòÉΓòÉΓòÉ
-
- Press and hold the Left Mouse button anywhere on the Color Palette and drag the
- mouse pointer over top of the area in an object containing the desired color.
- Release the Left Mouse button to complete the color selection.
-
- **********
-
- Solid Color Tool
-
- Changing the Color of a Solid Color fill
-
- Creating Objects
-
- Choosing a Tool
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.6.3. Color Fade Tool ΓòÉΓòÉΓòÉ
-
- A Color Fade, when applied to a Region, gives the illusion of colors blending
- together from the corners of the object. This Tool allows you to select a
- different color for each of the four corners of a Region. This is done by using
- the Color Selector button in the Tool area of the Access Bar.
-
- Color Fade Tools can be used to create an illusion of directional lighting in
- your projects. Try loading billards.gdo or f_abc.gdo from the 'Photogfx'
- directory to see how these illusions are created.
-
- **********
-
- Selecting Corner Colors
-
- Creating Objects
-
- Choosing a Tool
-
- How Do I...
-
-
-
-
-
- ΓòÉΓòÉΓòÉ 3.6.3.1. To Select Corner Colors ΓòÉΓòÉΓòÉ
-
- Press the Color Selector button in the Tool area on the Access Bar. Four new
- buttons will appear. Each of these buttons represent one of the four corners
- of your object.
-
- Press the button that corresponds to the corner you wish to change the color of
- and use the controls on the Color Selection dialog to achieve the desired
- color.
-
- Keep in mind that if you have rotated or flipped the object, the corners will
- no longer appear in the proper designated positions. For example, if you
- flip/mirror a rectangle vertically, the Top Left Corner becomes the Bottom Left
- Corner; the Top Right Corner becomes the Bottom Right Corner and so on.
-
- **********
-
- Color Fade Tool
-
- Creating Objects
-
- Choosing a Tool
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.6.4. Custom Tool ΓòÉΓòÉΓòÉ
-
- Custom Tools allow you to customize the fill of an object in order to create
- more complex and advanced graphic effects, by using the shapes, fills and
- effects already available to you. When you first create an object using a
- Custom Tool, it is invisible. The properties of the Custom Tool must be defined
- in order for the object to become visible.
-
- When the Edit Custom Tool button on the Access Bar is selected, a small Custom
- Tool work area appears. It is within this work area that the Custom Tool is
- defined.
-
- Objects created within the Custom Tool work area are automatically applied to
- the primary object on the Workspace and determine its fill. For example if you
- create a purple Ellipse Fade object within the Custom Tool work area, the
- primary object on the Workspace will be filled with a purple Ellipse Fade fill.
-
- To see how Custom Tools can be used to fill regions to create eye-catching
- projects, try loading zooban.gdo from the 'Photogfx' directory.
-
- To create a Custom Tool
-
- 1. Press the object Create button on the Power Panel.
-
- 2. Choose the Region for the object, and the Custom Tool button for the fill.
-
- 3. Move your mouse pointer to the area on your Workspace where you wish to
- place one corner of your object. Press and hold the Left Mouse button
- while dragging diagonally until the approximate size and placement has been
- achieved for the new object.
-
- 4. When you release the Left Mouse button, the object containing the Custom
- Tool will appear on your Workspace.
-
- 5. Name the object.
-
- **********
-
- Creating Objects
-
- Choosing a Tool
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.6.4.1. To Define a Custom Tool ΓòÉΓòÉΓòÉ
-
- To define a Custom Tool
-
- 1. Select the object containing the Custom Tool on the Workspace.
-
- 2. Press the Edit Custom Tool button in the Region area on the Access Bar. A
- small window will appear identifying it as a Custom Tool.
-
- 3. Define the appearance of the Tool by inserting new objects into the Custom
- Tool work area (bounded by the thin, solid border) and choosing a Region
- and Tool for each object that will create the effect you are trying to achieve.
-
- **********
-
- Custom Tool
-
- Creating Objects
-
- Choosing a Tool
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.6.5. Contrast & Brightness Tool ΓòÉΓòÉΓòÉ
-
- The Contrast & Brightness Tool is used to adjust the contrast and the overall
- brightness of an underlying object. In addition, with this effect you can
- adjust the individual color channels of an underlying image.
-
- Contrast is the balance in an image of dark, bright and mid-range tones. A
- high-contrast image has stark dark and bright tones and is void of mid-range
- tones. A low-contrast image is void of both stark dark and bright tones and is
- made up of a range of mid-range tones. Brightness refers to the amount of
- light or dark present in the image.
-
- **********
-
- Adjusting Contrast or Brightness
-
- Adjusting Color Channels
-
- Adjusting Color Curves
-
- Creating Objects
-
- Choosing a Tool
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.6.5.1. Adjusing Contrast or Brightness ΓòÉΓòÉΓòÉ
-
- Adjusting the contrast or brightness of an underlying image is done from
- within the Tool area on the Access Bar. When the Contrast and Brightness button
- is pressed, two sliders appear. These sliders affect the overall contrast and
- brightness of the image in a non-linear way. Moving the sliders to the right
- will increase the brightness or contrast of the image and moving the sliders to
- the left will reduce the brightness or contrast of the image.
-
- For an example of how to use Brightness to enhance a dark photograph, load
- bridge.gdo from the Photogfx directory.
-
- **********
-
- Contrast & Brightness Tool
-
- Adjusting Color Curves
-
- Adjusting Color Channels
-
- Creating Objects
-
- Choosing a Tool
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.6.5.2. Adjusting Color Channels ΓòÉΓòÉΓòÉ
-
- When the Color Channels button is pressed, three sliders appear. These
- sliders individually affect the blue, green and red channels of the image in
- the same way that the brightness slider affects the entire image.
-
- To see an example of how to change the color of someone's eyes in a photograph
- using a Contrast & Brightness Tool and adjusting color channels, try loading
- eyes.gdo from the 'Photogfx' directory.
-
- To see how you can change a photograph to make it look rustic or bronzed, load
- duotone.gdo from the 'Photogfx' directory.
-
- **********
-
- Contrast & Brightness Tool
-
- Adjusting Color Curves
-
- Adjusting Contrast or Brightness
-
- Creating Objects
-
- Choosing a Tool
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.6.5.3. Adjusting Color Curves ΓòÉΓòÉΓòÉ
-
- The Contrast & Brightness Tool operates by applying mathematical curves to the
- image. These curves can be changed manually using the Color Curve graph. When
- the Color Curve button is pressed, the Color Curve graph appears. You can draw
- a new curve by dragging over the graph with the left mouse button. By choosing
- one of the boxes below the graph, you can change one the Color Channel at a
- time, or all three at the same time.
-
- The three push buttons on the bottom of the Color Curve dialog will each
- display a list of effects that can be instantly applied to an underlying image.
- When you select an effect from one of these lists, the color curve will update
- automatically for you. You can make adjustments to any effect chosen from
- these lists by simply altering the corresponding color curve!
-
- Look inside of the Custom Region Work Area of the project called supersky.gdo
- (found in the Photogfx directory) to see how you can radically change the
- appearance of a bitmap using this tool!
-
- **********
-
- Contrast & Brightness Tool
-
- Adjusting Contrast or Brightness
-
- Adjusting Color Channels
-
- Creating Objects
-
- Choosing a Tool
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.6.6. Emboss Tool ΓòÉΓòÉΓòÉ
-
- When you combine the Emboss Tool with a Region, the object you create will
- affect all objects underneath, appearing as though they are punching up through
- the Emboss object to create a three-dimensional, raised surface.
-
- Bitmap Image:
-
- With Emboss object applied:
-
- The three dimensional effect is achieved since a lighting illusion is applied
- to certain edges of your image. If you rotate an embossed object, it appears
- as if the lighting, which produces the embossed highlights, is coming from a
- different angle.
-
- The default color of an embossed object is gray, but by clicking on the Color
- Selection Button in the Tool area on the Access Bar and selecting a new hue,
- the emboss effect can be given color.
-
- TIP
-
- You may increase the depth of the emboss by duplicating the Emboss object and
- changing it to a Contrast & Brightness fill and then increasing the Contrast.
-
- Try loading popping.gdo from the Photogfx directory to see how you can use a
- bitmap, a contrast and brightness tool, and a colored emboss to create a really
- cool project!
-
- **********
-
- Changing the Color of a Solid Color fill
-
- Creating Objects
-
- Choosing a Tool
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.6.7. Greyscale Tool ΓòÉΓòÉΓòÉ
-
- The Grayscale Tool can be used to make a color image appear black and white.
- When an object with a Grayscale Tool is used over an object that contains a
- range of colors, it converts the color image into 256 shades of gray.
-
- Bitmap Image:
-
- With Greyscale object applied:
-
- Try loading lineart.gdo from the 'Photogfx' directory to see how you can
- combine greyscale tools with contrast and brightness to create a 'line art'
- effect in a project.
-
- **********
-
- Creating Objects
-
- Choosing a Tool
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.6.8. Wave Tool ΓòÉΓòÉΓòÉ
-
- The Wave Tool distorts the selected Region and all objects beneath it. You
- can control the distortion by inserting new numeric values for the Amplitude
- and Frequency settings.
-
- Bitmap Image:
-
- With Wave object applied:
-
- Frequency reflects the number of peaks and valleys along the wave.
-
- Amplitude reflects the height of each peak or valley from the midpoint of the wave.
-
- To change the Frequency or Amplitude of a Wave Tool, press the Wave Settings
- button in the Tool area on the Access Bar and enter new values in the numeric fields.
-
- You can use waves to create both simple and dramatic changes to your projects.
- For an example of a wave that is used to create the main creative element for a
- project, load f_wave.gdo from the 'Photogfx' directory.
-
- **********
-
- Creating Objects
-
- Choosing a Tool
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.6.9. Noise Tool ΓòÉΓòÉΓòÉ
-
- Placing an object that contains noise over an image will result in a granular
- effect. This is one way to add texture to a dull or flat looking photograph.
-
- Bitmap Image:
-
- With Noise object applied:
-
- The settings of the Noise Tool can be adjusted for additional effect. There are
- two properties of noise that you can adjust to change the effect of this tool.
-
- Harshness affects the brightness of the noise. Reducing harshness makes the
- noise effect look lighter, and increasing the harshness makes the noise effect
- look darker.
-
- Density affects the proximity of the noise. Reducing density makes the noise
- spread apart, and increasing density makes the noise come together.
-
- To change the harshness or density of an object with a Noise fill press the
- Noise Settings button in the Tool area on the Access Bar and enter a specific
- value, or use the sliders to achieve a desired effect.
-
- The Noise Tool can also be used to add texture to a background of a project.
- One example of this is displayed in the project called dayp.gdo in the
- 'Photogfx' directory.
-
- **********
-
- Creating Objects
-
- Choosing a Tool
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.6.10. Pixelate Tool ΓòÉΓòÉΓòÉ
-
- An object that contains the Pixelate Tool, when placed over an image, will
- create a block-like effect with all of the pixels that are beneath it. The
- pixels of the image will look larger than normal, resulting in loss of detail
- in the area affected.
-
- Bitmap Image:
-
- With Pixelate object applied:
-
- The size of the pixels in the affected area can be adjusted by entering a value
- for the number of pixels you wish to appear horizontally and vertically in the
- object. The more pixels you specify, the smaller the blocks will be. The less
- pixels that appear in the object, the larger the pixel blocks will be.
-
- To adjust the number of horizontal and vertical pixels press the Pixelate
- Settings button in the Tool area on the Access Bar. Here you can enter a value
- for pixels in the horizontal direction (X Blocks) and the vertical direction (Y
- Blocks).
-
- **********
-
- Creating Objects
-
- Choosing a Tool
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.6.11. Button Tool ΓòÉΓòÉΓòÉ
-
- The fastest way to design a button for use in your Projects or Internet Web
- page designs is by using the Button Tool. When an object with the Button Tool
- is placed over any visible object, a button look is created instantly.
-
- The most efficient way to generate a button is to first create an object
- (usually a square or rectangle) with the Tool that you want to be the fill for
- the Button. Next, duplicate that object and change the new objects Tool to a
- Button. This will ensure that the button effect is in the same position and
- exact size as the fill for the button.
-
- Before Button object is applied:
-
- After Button object is applied:
-
- Press the Button Settings button in the Tool area on the Access Bar to adjust
- any of the following:
-
- Number of Buttons The Region can be assigned a specified number of buttons
- across and down. Simply enter the desired quantities in the Blocks Across and
- Blocks Down fields.
-
- Border Width & Height These values will alter not only the width and height
- of the borders, but also the surface area(s) of the button(s). Use the scroll
- arrows to change these values or directly enter numeric values for these fields.
-
- Intensity This setting increases the shading of the border that creates the
- button look. By increasing the intensity of the button, the dark shaded panels
- become darker and the light shaded panels become brighter.
-
- Up or Down When a single button is created, by default it is set to "Button
- Up" (as opposed to a pressed button) mode. When several buttons are created by
- increasing the number in the across and down fields, the buttons are
- alternately displayed "Up and Down". These may be altered to "All Up" or "All
- Down" if desired.
-
- To see an example of how the button tool can be used uniquely when creating
- projects, try loading family.gdo from the 'Photogfx' directory.
-
- **********
-
- Creating Objects
-
- Choosing a Tool
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.6.12. Blur Tool ΓòÉΓòÉΓòÉ
-
- Placing an object with the Blur Tool over a visible object will blur the area
- directly beneath it. The resulting effect can be used to create the illusion
- of motion. It can be used to enhance the appearance of shadows or to smooth an
- exceptionally blotchy or pixelated image.
-
- Bitmap Image:
-
- After Blur object is applied:
-
- To blur the edges of an image, the Blur object must be slightly larger than the
- underlying image. You can adjust the Blur to make it more, or less, extreme
- using the intensity or radius settings.
-
- The intensity, or the radius, of the blur can be increased or decreased by
- pressing the Blur Settings button in the Tool area on the Access Bar and
- entering a new value in the Intensity field. Blur is a percentage of the
- surface area that it covers and is relative to the size of the object.
-
- Blurs can also be used to create shadows behind text objects. Load
- memories.gdo from the 'Photogfx' directory to see how we've used a blur to
- create a text shadow effect that is a little bit different.
-
- **********
-
- Creating Objects
-
- Choosing a Tool
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.6.13. Sharpen Tool ΓòÉΓòÉΓòÉ
-
- When an object with a Sharpen Tool is placed over top of another image,
- particularly a bitmap, it will enhance the edges of the image and bring out
- more detail.
-
- Bitmap Image:
-
- After Sharpen object is applied:
-
- You can increase or decrease the amount of sharpness by pressing the Sharpen
- Settings button in the Tool area on the Access Bar and adjusting the Harshness
- and Radius values.
-
- Harshness The value entered in this field represents how severely the image is
- affected. The greater the value, the more intense the effect.
-
- Radius The value in this field determines how much look around takes place for
- the sharpen effect. The greater the value here, the wider apart the bright peak.
-
- Try loading image.gdo in the Photogfx directory to see how we have used the
- Sharpen Tool to create an effect inside of a Custom Tool!
-
- **********
-
- Creating Objects
-
- Choosing a Tool
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.7. Name an Object ΓòÉΓòÉΓòÉ
-
- Objects in Photo>Graphics are given default names. These default names are
- assigned based on the Region and Tool of the object. For example, a Rectangle
- Region filled with a Solid Color Tool will be assigned the default name RectScol.
-
- Every object can be given a meaningful name. For example, if you have used a
- Star Shaped Region combined with a Solid Color yellow Tool, you might choose to
- name that object "yellow star". Naming objects is especially useful when
- several objects appear on your Workspace that are linked to floating dialog
- boxes. To identify which dialog links to an object, the object name is
- displayed in the Title Bar of the dialog.
-
- How to assign a meaningful name to an object
-
- 1. Select the object to name and move the mouse pointer over the name field
- containing the default object name in the Object Settings area on the
- Access Bar.
-
- 2. Delete the default name and key in a new, meaningful name.
-
- **********
-
- Creating Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.8. Select an Object ΓòÉΓòÉΓòÉ
-
- A selected object can be identified easily by the live marquee outline around
- it, as well as the ways the mouse pointer behaves when it is near or above the
- selected object. When a marquee outline is visible around an object, it means
- that you can rotate, stretch, mirror, skew, move, resize and manipulate that
- object in a number of different ways.
-
- To select an object while in Edit action mode, simply move your mouse pointer
- over any visible part of the object and click once with your Left Mouse button.
- A marquee will highlight the selected object.
-
- You can confirm that you have indeed selected the correct object by checking
- the properties of the object on the Access Bar. Look to see that the name of
- the object, and the Region and Tool descriptions match the object that you wish
- to select. You will find this procedure useful when you are selecting objects
- that are layered under effects.
-
- * Selecting Objects that are Layered
-
- * Selecting Objects that are Grouped
-
- * Deselecting Objects
-
- **********
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.8.1. Select Objects that are Layered ΓòÉΓòÉΓòÉ
-
- If you are working on a complex project that contains many layers of objects,
- you can cycle through the displayed objects using the Page Up/Page Down keys on
- the keyboard, or by clicking the Left Mouse button on the layered objects until
- the appropriate object is selected.
-
- To use the keyboard, select one object in your project by clicking on it once
- with your Left Mouse button. When the marquee outline appears, you can then
- use the Page Up key to cycle through the objects in the order that they appear
- on your screen. To cycle through the objects in reverse order, use the Page
- Down key.
-
- As you press the Page Up key, the marquee outline will jump to the next object,
- and the Access Bar will change to reflect the properties of the currently
- selected object. Continue this procedure until you have highlighted the
- appropriate object.
-
- **********
-
- Selecting Objects
-
- Selecting Objects that are Grouped
-
- Deselecting Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.8.2. Select a Grouped Object ΓòÉΓòÉΓòÉ
-
- A grouped object can be selected and manipulated in the same manner as a single
- object.
-
- To select a grouped object, move the mouse pointer over any part of the group
- and click once with the Left Mouse button. A marquee outline will appear
- around the group of objects and the Access Bar will change to indicate that the
- group is selected. Naming the group is also beneficial in identifying it for
- later use.
-
- **********
-
- Selecting Objects
-
- Selecting Objects that are Layered
-
- Deselecting Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.8.3. Deselect an Object ΓòÉΓòÉΓòÉ
-
- To deselect an object, click once with your Left Mouse button on any blank area
- of your Workspace or press the ESC (Escape) Key. The marquee outline will
- disappear, indicating that no objects are selected.
-
- **********
-
- Selecting Objects
-
- Selecting Objects that are Layered
-
- Selecting Objects that are Grouped
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.9. Arrange Objects ΓòÉΓòÉΓòÉ
-
- Adjusting the order in which objects appear can change the perspective of a
- project by adding a layered effect, while grouping objects can make it easier
- to move and resize numerous objects at the same time. You can also align
- objects horizontally and vertically, center them or justify to one side of
- your Workspace.
-
- * Group Objects
-
- * Ungroup Objects
-
- * Align Objects
-
- * Change Object Order
-
- **********
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.9.1. Group Objects ΓòÉΓòÉΓòÉ
-
- Grouped objects in Photo>Graphics are called Compound objects. Creating
- Compound objects makes it easier to select and manipulate parts of your
- Projects by making them behave like a single object.
-
- To create a grouped (Compound) object
-
- 1. Arrange the objects you wish to group.
-
- 2. Press and hold the Left Mouse Button, and drag out a rectangle around the
- objects to group. Important: You must ensure that the rectangle fully
- contains the complete area of each object.
-
- 3. Release the Left Mouse Button.
-
- 4. From the Automatic Menu that appears, select Group Contained Objects.
-
- 5. Give the object a meaningful name in the Group Settings area on the Access Bar.
-
- A single marquee outline will appear around all of the objects that have been
- grouped, indicating that the object is grouped and selected.
-
- When you create a Compound object, the Object Settings area on the Access Bar
- changes, and the controls for Regions and Tools disappear. The only area on the
- Access Bar remaining is the Group Settings area. The Group Settings area
- contains the object Name field and two buttons: The Size, Position and Angle
- button, and the Miscellaneous Properties button.
-
- **********
-
- Ungroup Objects
-
- Arrange Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.9.2. Ungroup Objects ΓòÉΓòÉΓòÉ
-
- To ungroup a set of grouped objects
-
- 1. Select the Compound object you wish to ungroup.
-
- 2. Click once with your Right Mouse button to bring up the Context Menu.
-
- 3. From that menu, select Object Management and then Ungroup from the Flow
- Through Menu.
-
- It is possible to group a number of objects, and then group them again with
- other objects. When ungrouping these objects, keep in mind that the Ungroup
- function can only ungroup one grouped layer at a time and you may have to
- ungroup more than once to free all the objects or reach the one you need.
-
- **********
-
- Group Objects
-
- Arrange Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.9.3. Align Objects ΓòÉΓòÉΓòÉ
-
- The Align Objects command makes page layout in Photo>Graphics easy. Rather
- than moving objects by dragging them with the mouse and trying to line them up
- by eye, simply select the objects you wish to position, and choose the desired
- alignment within the rectangle that contains the objects.
-
- To align two or more objects
-
- 1. Contain the objects within a rectangle by holding down the Left Mouse
- Button and dragging the mouse to form a rectangle around them. The
- rectangle must be drawn to allow for the desired position in Edit action mode.
-
- 2. Once you have contained the objects this way, release the Left Mouse button.
-
- 3. From the menu that appears select Align Contained Objects. Next choose the
- alignment option you wish to apply to the objects. These options are
- detailed in the following table.
-
- Center - Objects Selected objects will appear in the exact center of the
- rectangle that contains them.
-
- Center Vertically - The center point of all selected objects will be lined up
- vertically wherever they currently appear in the rectangle that contains them.
-
- Center Horizontally - The center point of all selected objects will be lined up
- horizontally wherever they currently appear in the rectangle that contains
- them.
-
- Left Justify - Selected objects will be flush on the left side of the rectangle
- that contains them.
-
- Right Justify - Selected objects will be flush on the right side of the
- rectangle that contains them.
-
- Bottom Justify - Selected objects will be flush on the bottom of the rectangle
- that contains them.
-
- Top Justify - Selected objects will be flush on the top of the rectangle that
- contains them.
-
- **********
-
- Arrange Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.9.4. Change Object Order ΓòÉΓòÉΓòÉ
-
- It is often necessary to change the order in which objects appear, specifically
- if you are trying to achieve a layered effect or just wish for larger objects
- to appear behind smaller ones.
-
- To change object order
-
- 1. Select the object you wish to reorder in Edit action.
-
- 2. Click once with the Right Mouse button.
-
- 3. From the menu that appears, select Object Order & Position. Next choose
- the ordering position you wish to apply to the selected object.
-
- Pull Forward (Ctrl+W) - Moves the selected object forward one position in the
- object order
-
- Pull to Front (Ctrl+F) - Moves the selected object to the front of the object
- order, placing it on top of all other objects on the workspace.
-
- Push Backward (Ctrl+K) - Moves the selected object backward one position in the
- object order.
-
- Push to Back (Ctrl+B) - Moves the selected object to the back of the object
- order, placing it beneath all other objects on the workspace.
-
- **********
-
- Arrange Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.10. Manipulate an Object ΓòÉΓòÉΓòÉ
-
- When creating projects in Photo>Graphics, it is important to have the freedom
- and control necessary to properly position and size every object. Each object
- in Photo>Graphics can be moved, rotated, skewed, flipped and resized for the
- perfect page layout even when they are grouped together with other objects!
-
- * Move an Object
-
- * Rotate an Object
-
- * Skew an Object
-
- * Mirror/Flip an Object
-
- * Size and/or Stretch an Object
-
- * Lock Objects
-
- * Adjust Object Transparency
-
- **********
-
- How Do I...
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ΓòÉΓòÉΓòÉ 3.10.1. Move an Object ΓòÉΓòÉΓòÉ
-
- Every object can be moved to any position on your Workspace. This can be
- accomplished by either dragging it from one place to another using your mouse
- or you can move it by the slightest co-ordinate increment from within the
- Object Settings dialog on the Access Bar.
-
- To move an object freely, using the mouse
-
- 1. Select the object you wish to move.
-
- 2. Place your mouse pointer over any part of the object to be moved. The mouse
- pointer will change to a four-headed arrow.
-
- 3. Press and hold the Right Mouse button and at the same time, move your mouse
- toward the area that you would like the object to be located on your Workspace.
-
- To move an object using co-ordinate increments
-
- 1. Select the object you wish to move.
-
- 2. Press the Object Size, Position and Angle button in the Object Settings
- area on the Access Bar. Here you can enter numerical co-ordinates for the
- horizontal and vertical position of the center of the object. It is
- possible to move an object by the slightest amount by entering a number
- just higher or just lower than the co-ordinates already assigned to that object.
-
- **********
-
- Manipulate Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.10.2. Rotate an Object ΓòÉΓòÉΓòÉ
-
- Every object created in Photo>Graphics is positioned at an angle that can be
- changed at any time. The angle of an object is a rotation in degrees that it
- has undergone in order to change its appearance. A newly created object has a
- default angle valued at zero, until it is rotated.
-
- Rotating an object can be done either freely or by assigning it an exact
- rotation value.
-
- To rotate an object freely, using the Mouse
-
- 1. Select the object you wish to rotate.
-
- 2. Move your mouse pointer to one corner of the object. Notice that the mouse
- pointer changes to a Rotate pointer.
-
- 3. Press and hold the Right Mouse button when the Rotate Pointer is active.
-
- 4. While still holding down the mouse button, move the mouse in the direction
- you wish to rotate the object.
-
- To rotate an object to a specific rotation value (angle)
-
- 1. Select the object you wish to rotate.
-
- 2. Press the Object Size, Position and Angle button in the Object Settings
- area on the Access Bar. Here you can enter a numerical value for the angle
- to rotate the object. It is possible to rotate an object by the slightest
- amount by entering a value just higher or just lower than the angle already
- assigned to that object.
-
- **********
-
- Manipulate Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.10.3. Skew an Object ΓòÉΓòÉΓòÉ
-
- The skew of an object is the amount of slant or shear applied to the object on
- the horizontal or vertical axis. A newly created object has a default skew
- valued at zero.
-
- Skewing an object can be done either freely or by assigning it an exact
- adjustment value for one or both of the X or Y axis values.
-
- Adding skew to an object freely, using the mouse
-
- 1. Select the object you wish to skew.
-
- 2. Move your mouse pointer to a straight edge of the object boundary (place
- the mouse directly over the marquee outline of the selected object).
- Notice that the mouse pointer changes to a Skew pointer.
-
- 3. Press and hold the Right Mouse button when the Skew Pointer is active.
-
- 4. While still holding down the mouse button, move the mouse in the direction
- you wish to skew the object.
-
- To skew an object to a specific value (number of degrees)
-
- 1. Select the object you wish to skew.
-
- 2. Press the Object Size, Position and Angle button in the Object Settings
- area on the Access Bar. Here you can enter a numerical value for the angle
- to which the object will be skewed. It is possible to skew an object by
- the slightest amount by entering a value just higher or just lower than the
- angle already assigned to that object.
-
- **********
-
- Manipulate Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.10.4. Mirror/Flip an Object ΓòÉΓòÉΓòÉ
-
- You can flip any object on your Workspace to make it look like a mirrored
- reflection of the original.
-
- To mirror an object using the mouse
-
- 1. Select the object you wish to mirror, or flip.
-
- 2. From the Object Settings area on the Access Bar, press the Miscellaneous
- Properties button and ensure that the object is set to Fixed Aspect.
-
- 3. Move your mouse pointer to a vertical or horizontal boundary opposite the
- edge that will serve as a pivot edge for the flip. When your mouse pointer
- is over the marquee outline boundary, it will change to a Resize pointer.
-
- 4. Press and hold the Left Mouse button while moving your mouse over the
- center of the object. Continue past the pivot edge of the object until you
- have mirrored the object and achieved the correct size.
-
- To ensure that a mirrored object maintains its original size and/or position,
- make note of its dimensions in the Size, Position and Angle dialog within the
- Object Settings area on the Access Bar before manipulating it. After the
- object has been mirrored, re-enter these values into the same dialog.
-
- **********
-
- Manipulate Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.10.5. Size and/or Stretch an Object ΓòÉΓòÉΓòÉ
-
- Any object in TrueSpectra Photo>Graphics can be stretched, or re-sized, to
- change its physical appearance. You can resize objects to make them tall,
- short, fat or thin. You can do so freely, using the mouse, or you can assign
- height and width values to the object that will determine its appearance.
-
- When an object is stretched or resized freely, using the mouse, it is possible
- to stretch either the height or width of the object independently. It is also
- possible to resize both the height and the width at the same time.
-
- When you want to resize an object, but don't want to distort the appearance of
- it (meaning you don't want the object to look stretched out of proportion) it
- is important to set the constraints of that object to Fixed Aspect.
-
- To resize an object freely, using the mouse (height or width)
-
- 1. Select the object you wish to resize.
-
- 2. Move your mouse pointer to one straight edge of the object boundary (place
- the mouse directly over the marquee outline of the selected object).
- Notice that the mouse pointer changes to a Resize pointer.
-
- 3. Press and hold the Left Mouse button when the Resize pointer is active.
-
- 4. While still holding down the Left Mouse button, move the mouse in the
- direction you wish to stretch the object.
-
- To resize an object freely, using the Mouse (height and width)
-
- 1. Select the object you wish to resize.
-
- 2. Move your mouse pointer to one corner of the object boundary. Notice that
- the mouse pointer changes to a Rotate pointer. don't be confused by this
- pointer, you can still stretch the object using it.
-
- 3. Press and hold the Left Mouse Button when the Rotate pointer is active.
-
- 4. While still holding down the Left Mouse button, move the mouse diagonally
- in the direction to where you wish the object to be resized (move toward
- the center of the object to make it smaller and away from the center to
- make it larger).
-
- To resize an object to specific height and width values
-
- 1. Select the object you wish to resize.
-
- 2. Press the Object Size and Position button in the Object Settings area on
- the Access Bar. Here you can enter a numerical value for both the height
- and width of the object.
-
- Note:
-
- When you Resize Bitmaps and Grouped Objects, the Fixed Aspect Ratio setting is
- default set to "Fixed".
-
- **********
-
- Manipulate Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.10.6. Adjust Object Transparency ΓòÉΓòÉΓòÉ
-
- All objects in Photo>Graphics can be assigned a level of transparency. By
- making an object more transparent, it is possible to see through layers of
- objects to underlying ones.
-
- To adjust the transparency of an object
-
- 1. Select the object that will be made more transparent.
-
- 2. Press the Transparency button on the Object Settings area of the Access
- Bar. This will bring up a Transparency Settings dialog.
-
- 3. Move the transparency slider to achieve the level of transparency desired.
-
- A 100% transparency setting will make an object completely invisible while 0%
- transparency setting will make an object completely opaque.
-
- **********
-
- Manipulate Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.11. Duplicate and Delete Objects ΓòÉΓòÉΓòÉ
-
- Duplicating, copying and deleting objects are some of the most basic functions
- that are used when you are creating projects in Photo>Graphics.
-
- Like many of the other functions in Photo>Graphics, there is more than one way
- to perform each of these operations. In fact, the end result of both copying
- and duplicating an object is virtually the same. The difference is in the
- method used to perform the operation, as well as the size and position of the
- replicated object.
-
- * Duplicating vs. Copying
-
- * Pasting Objects
-
- * Deleting Objects
-
- * Hiding Objects
-
- **********
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.11.1. Duplicating vs. Copying Objects ΓòÉΓòÉΓòÉ
-
- When the Copy command is used to replicate an object, the new object must be
- pasted into the Workspace. A designated size and position for the new object
- is defined by dragging out a rectangle on the Workspace, similar to the method
- used to create a brand new object.
-
- When an object is duplicated, an exact replication is generated and placed
- directly on top of the original image. It has to be moved away from the
- original, or the tool has to be changed in order for the duplicated object to
- be detected visibly.
-
- One advantage in choosing to Duplicate rather than Copy and Paste is that you
- can assure accuracy when you want to apply an effect like Grayscale to a
- photograph within a collage, but do not want any of the other surrounding
- images to be affected. In this case you need a duplicate object for the
- Grayscale tool with the exact size and position as the original image.
-
- To copy an object
-
- 1. With your mouse, select the object you wish to copy.
-
- 2. Bring up the Context Menu by clicking once with the Right Mouse button.
-
- 3. From the menu that appears, select Clipboard, then Copy.
-
- To duplicate an object
-
- 1. With your mouse, select the object you wish to duplicate.
-
- 2. Bring up the Context Menu by clicking once with your Right Mouse button.
-
- 3. From the menu that appears, select Duplicate from the Object Management command.
-
- **********
-
- Paste Objects
-
- Duplicate and Delete Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.11.2. Pasting Objects ΓòÉΓòÉΓòÉ
-
- To paste an object
-
- 1. Press and hold the Left Mouse button while dragging your mouse to form a
- rectangle on your Workspace.
-
- 2. Once you have the rectangle drawn, release the Left Mouse button.
-
- 3. From the Automatic Menu that appears, choose Paste from Clipboard.
-
- **********
-
- Duplicating and Copying Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.11.3. Deleting Objects ΓòÉΓòÉΓòÉ
-
- There are two methods for deleting an object from the Workspace in
- Photo>Graphics.
-
- To delete an object using the Delete Key on the keyboard
-
- 1. Select the object you wish to delete by clicking on it once with your Left
- Mouse button.
-
- 2. Press the Delete key on your keyboard.
-
- To delete an object using the Context Menu
-
- 1. Select the object you wish to delete by clicking on it once with your Left
- Mouse button.
-
- 2. Click once with your Right Mouse button to bring up the Context Menu.
-
- 3. Choose Object Management and then Delete from the Flow Through Menu.
-
- **********
-
- Duplicating and Deleting Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.12. Add Text to a Project ΓòÉΓòÉΓòÉ
-
- There are two types of Text Regions to choose from in Photo>Graphics: Headline
- or Block text.
-
- * About Headline Text
-
- * About Block Text
-
- * Creating Text Objects
-
- * Change (edit) Text
-
- * Change Fonts
-
- * Change Justification
-
- * Change Line Spacing
-
- **********
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.12.1. Creating Text Objects (adding text to a project) ΓòÉΓòÉΓòÉ
-
- To create a text object
-
- 1. Press the object Create button on the Power Panel.
-
- 2. Choose either the Headline Text or the Block Text Region and a Tool that
- you wish to use to create the new object.
-
- 3. Move your mouse pointer to the area on your workspace where you wish to
- place one corner of your object.
-
- 4. Press and hold the Left Mouse button while dragging your mouse to create
- the approximate size of your object. When you release the Left Mouse
- button, the text object will immediately appear in your Workspace.
-
- 5. Give the object a name in the Object Settings area on the Access Bar.
-
- **********
-
- Creating Objects
-
- Choosing a Tool
-
- Naming Objects
-
- About Headline Text
-
- About Block Text
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.12.1.1. About Headline Text ΓòÉΓòÉΓòÉ
-
- Headline Text Regions automatically scale text to fit within the Region
- boundaries. Multiple lines of text can be generated using the Enter key to
- create a hard carriage return. When one line of text is longer than another,
- all text lines in the Region can be scaled equally in width to accommodate the
- Region boundaries. This makes a very effective headline for projects.
-
- **********
-
- Creating Text Objects
-
- Changing Text
-
- Changing Fonts
-
- Changing Text Justification
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.12.1.2. ΓòÉΓòÉΓòÉ
-
- do so in the TrueSpectra ColorWave .GDO (General ColorWave Object-Oriented
- Document) file format. This format lets you retrieve your files later for
- printing, distribution on the Internet or for further enhancements. You can
- also save your project in one of many universal graphic file formats by using
- the Save Rendered feature supported by Photo>Graphics.
-
- In both cases, all products with licensed ColorWave 2.0 capabilities will be
- able to load and render your file. Note, however, that some ColorWave 2.0
- applications may not be able to edit all types of objects in your Project as
- they may not have as extensive a user interface as is available in Photo>Graphics.
-
- How to Contact TrueSpectra Inc.
-
- TrueSpectra Inc.
-
- 4950 Yonge Street, Suite 802
-
- North York, Ontario
-
- Canada M2N 6K1
-
- Tel: (416) 224-2787
-
- Fax: (416) 224-0309
-
- E-mail: comments@truespectra.com
-
- Internet: http://www.truespectra.com
-
- **********
-
- Unlocking this Sampler Version of Photo>Graphics
-
- Creating Objects
-
- Saving Projects
-
- Saving Objects
-
-
- ΓòÉΓòÉΓòÉ 3.12.2. Change Text ΓòÉΓòÉΓòÉ
-
- To Change Text
-
- 1. With your mouse, select the object that contains the text that you wish to change.
-
- 2. In the Region section of the Access Bar, press the Text Edit button.
-
- 3. In the dialog box that appears, enter the text that you wish to appear on
- your project.
-
- **********
-
- Creating Text Objects
-
- Changing Fonts
-
- Changing Text Justification
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.12.3. Change Text Fonts ΓòÉΓòÉΓòÉ
-
- To change the font of a Text Object
-
- 1. Select the object that contains the text font that you wish to change.
-
- 2. Press the Font Selection button in the Region area on the Access Bar.
-
- 3. In the dialog box that appears, select a font type from the list of
- available fonts.
-
- The fonts that appear on the list in Photo>Graphics are Type 1 fonts installed
- on your OS/2 System. To add new fonts to the Photo>Graphics list, you must
- install using the OS/2 Font Installer. See your OS/2 Manual or On-line Help
- for further instructions.
-
- **********
-
- Creating Text Objects
-
- Changing Text
-
- Changing Text Justification
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.12.4. Changing Text Justification ΓòÉΓòÉΓòÉ
-
- Justification determines the alignment of single or multi-line text within the
- specified Region.
-
- Changing the justification of a Text object
-
- 1. Select the object that contains the text you wish to change the
- justification or spacing of.
-
- 2. Press the Text Format button in the Region area on the Access Bar.
-
- 3. Select the appropriate options from the dialog box.
-
- Left - Justifies all text to the left border of the text Region.
-
- Right - Justifies all text to the right border of the text Region.
-
- Center - Centers all text between the left and right borders of the text Region.
-
- Full - Spaces all text equally to the left and right borders of a text Region.
-
- **********
-
- Creating Text Objects
-
- Changing Text
-
- Changing Text Fonts
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.12.5. Change Line Length and Line Spacing ΓòÉΓòÉΓòÉ
-
- Line Spacing is the distance between lines and is a factor of the font height.
- For example a line spacing of 1.2 means that lines of text will be separated by
- a distance equal to 20% of the font height.
-
- Line Length is only applicable when you are working with Block Text Regions.
- The length of a line of text is measured in units of "Ms" for the font that you
- specify. That is, the final length of the line of text is the actual width of a
- capital letter "M" in the chosen font, times the multiple you select in the
- Line Length field.
-
- Changing the line spacing or line length of a Text object
-
- 1. Select the object that contains the text you wish to change the
- justification or spacing of.
-
- 2. Press the Text Format button in the Region area on the Access Bar.
-
- 3. Select the appropriate options from the dialog box.
-
- **********
-
- Creating Text Objects
-
- Changing Text
-
- Changing Text Fonts
-
- Changing Text Justification
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.13. Pan and Zoom ΓòÉΓòÉΓòÉ
-
- Every object you create using Photo>Graphics is resolution-independent. This
- means that your projects can be viewed as close up as you wish.
-
- Photo>Graphics, using the ColorWave render engine, redraws the image at the
- best resolution possible. There is no concept of pixel-editing since the image
- is not constructed from pixels. Zooming and Panning allow you to view an
- entire Project, or any portion of it.
-
- There are a number of helpful viewing options available in Photo>Graphics that
- are outlined in this section. Whenever you select a viewing option, you are
- selecting a Zoom function.
-
- You can use the Pan & Zoom action mode to quickly maneuver your way around
- your project, viewing small areas, panning and zooming back again with ease.
-
- There are two ways of Zooming in using the Pan & Zoom action mode. You can
- either draw a rectangle around the area you wish to view close up, or you can
- simply click with the Left Mouse button to automatically Zoom in by 200%.
-
- * Zoom In
-
- * Zoom Out
-
- * Pan Around the Workspace
-
- **********
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.13.1. Zoom In ΓòÉΓòÉΓòÉ
-
- Zooming in on a selected object will fill your Workspace with that object for
- optimal viewing. Zooming in on a select area magnifies the specified zoom area
- and allows you to edit images/objects with precision.
-
- To Zoom in on an individual object
-
- 1. In the object Edit action mode, select the object you wish to view close up.
-
- 2. Click once with the Right Mouse button to bring up the Context Menu.
-
- 3. From this Menu, choose Zoom and then Zoom to fit Object from the Flow
- Through Menu.
-
- To Zoom in on a selected area
-
- 1. In the object Edit action, while holding down the Left Mouse button, drag
- out a rectangle around the area that you wish to zoom in on.
-
- 2. When you have the area contained within the rectangle, release the mouse button.
-
- 3. From the menu that appears, select Zoom In.
-
- To Zoom in using the Pan & Zoom action mode
-
- While in the Pan & Zoom action mode, press the Left Mouse button and drag a
- rectangle around the area that you would like to view close up. Photo>Graphics
- will immediately begin rendering the magnified area.
-
- or
-
- While in the Pan & Zoom action mode, click the Left Mouse button on the center
- point of the area that you would like to view close up. Photo>Graphics will
- immediately begin rendering the magnified area.
-
- **********
-
- Zoom Out
-
- Pan and Zoom
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.13.2. Zoom Out ΓòÉΓòÉΓòÉ
-
- After Zooming in and making fine adjustments to your project, it is likely that
- you will want to go back and view your work on the full canvas so that you can
- finalize the layout of your Project. The process of doing so is called Zooming out.
-
- Photo>Graphics enables you to Zoom out in increments of 200% at a time, or you
- can Zoom all the way back to the original Output Area of your Project.
- Alternately, you can Zoom out far enough to see all objects contained on the Workspace.
-
- To Zoom out 200%
-
- 1. In the object Edit action mode, click once with the Right Mouse button.
- The Context Menu will appear.
-
- 2. From this menu choose Zoom, and then Zoom out 200%. You may repeat these
- steps until you have obtained the view of your work that you desire.
-
- To Zoom out using the Pan & Zoom action mode
-
- 1. While in the Pan & Zoom action mode, click the Right Mouse button on the
- center point of the area that you would like to view farther out.
- Photo>Graphics will shrink the image by 200% and center it on your chosen point.
-
- To view the entire workspace (Zoom to fit output area)
-
- 1. In the object Edit action mode, click once with the Right Mouse button.
- The Context Menu will appear.
-
- 2. From this Menu select Zoom, and then Zoom to fit output area from the Flow
- Through Menu.
-
- To view all objects (Zoom to fit all objects)
-
- 1. In the object Edit action mode, click once with the Right Mouse button.
- The Context Menu will appear.
-
- 2. From this Menu select Zoom, and then Zoom to fit all objects.
-
- **********
-
- Zoom In
-
- Pan and Zoom
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.13.3. Pan Around the Workspace ΓòÉΓòÉΓòÉ
-
- When zoomed in, it is often useful to Pan around the Workspace in order to view
- objects around the zoomed area without having to select a Zoom out function.
-
- To Pan around the Workspace
-
- 1. While in the object Edit action, press and hold the Shift key.
-
- 2. Press the Right Mouse button and drag the Workspace in the direction desired.
-
- To Pan using the Pan & Zoom action mode
-
- 1. Press the Right Mouse button and drag the Workspace in the direction desired.
-
- **********
-
- Zoom In
-
- Pan and Zoom
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.14. Work with Bitmaps (Digital Images) ΓòÉΓòÉΓòÉ
-
- A Bitmap in Photo>Graphics is considered a fill Tool because it can be applied
- to any Region and will create a visible object. This means that you can easily
- use bitmaps in text, line draw or any shaped Region and also means that, like
- all objects, bitmaps can be stretched, skewed, rotated, and mirrored.
-
- Objects containing the Bitmap Tool interact with other objects containing other
- Tools such as Contrast & Brightness, Emboss, Wave, Sharpen, Pixelate and Blur.
- This means that you can achieve an uncountable number of unique effects just by
- layering the appropriate objects. These Tools are described earlier in this
- Guide and you can find numerous examples of the creative effects that can be
- achieved using bitmap images in the TrueSpectra Photo>Graphics Tutorial Guide.
-
- Bitmaps can be loaded in the following formats:
-
- .JPG Joint Photographic Experts Group (JPEG) images format
-
- .PCD PhotoCD
-
- .BMP OS/2 or Windows Bitmap
-
- .GIF Graphics Interchange Format
-
- .TGA Targa
-
- .TIF Tagged Image File Format (most implementations)
-
- * Load a Bitmap
-
- * Changing to a Bitmap Tool
-
- * Crop a Bitmap
-
- * Tiling a Bitmap
-
- * Smoothing a Bitmap Image
-
- * Bitmap Effects
-
- **********
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.14.1. Load a Bitmap ΓòÉΓòÉΓòÉ
-
- Because you will often be using bitmaps in Photo>Graphics, there are three ways
- available to load them into a Project:
-
- To load centered automatically in the Workspace (Load Option 1)
-
- 1. Anywhere on the Workspace, click once with the Right Mouse button to bring
- up the Context Menu.
-
- 2. From this menu, select File and then Load Bitmap.
-
- 3. Choose the drive and directory that contains the bitmap image you wish to
- use from the dialog that appears. Double click on the file, or highlight
- it and choose Load.
-
- 4. Name the object in the Object Settings area of the Access Bar.
-
- To load into a specific area of the Workspace (Load Option 2)
-
- 1. When in Edit action mode, with the Left Mouse button held down, drag out a
- rectangle on the Workspace.
-
- 2. From the Automatic Menu that appears, select Load Bitmap.
-
- 3. Choose the drive and directory that contains the bitmap image you wish to
- use from the dialog that appears. Double click on the file, or highlight
- it and choose Load.
-
- 4. Name the object in the Object Settings area of the Access Bar.
-
- To load into any specific Region (Load Option 3)
-
- 1. On the Power Panel, choose Create, select any Region and then select the
- Bitmap Tool.
-
- 2. Choose the drive and directory that contains the bitmap image that you wish
- to use from the dialog that appears. Double click on the file, or
- highlight it and choose Load.
-
- 3. Alternately, if you have previously loaded one or more images, select the
- desired image from the list that appears when the Source Bitmap button is
- pressed on the Access Bar or choose Load at the bottom of the list to load
- a new bitmap.
-
- 4. Name the object in the Object Settings area of the Access Bar.
-
- **********
-
- Working with Bitmaps
-
- Supported Bitmap Formats
-
- Creating Objects
-
- Naming Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.14.2. Changing to a Bitmap Tool ΓòÉΓòÉΓòÉ
-
- The Tool of any selected object may be changed to Bitmap. In Edit action mode,
- simply select the desired object, and from either the pull-down list of Tools
- on the Access Bar or by using the buttons on the Power Panel, change the
- objects Tool to Bitmap.
-
- In some cases when changing a Tool to Bitmap, you may be unable to recognize
- the selected bitmap. For example, if the Region was User Draw and you have
- drawn with thin lines, or if the transparency of the changed object is set very high.
-
- **********
-
- Working with Bitmaps
-
- Supported Bitmap Formats
-
- Loading a Bitmap
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.14.3. Changing the Source Bitmap ΓòÉΓòÉΓòÉ
-
- When you are working with an object that contains a bitmap, it is possible to
- change the particular bitmap that fills the selected object. This is called
- changing the Source Bitmap.
-
- To change the Source Bitmap
-
- 1. Select the object containing the bitmap you wish to change.
-
- 2. Press the Source Bitmap button in the Tool area on the Access Bar.
-
- 3. Choose from the list of bitmaps that is already loaded into your current
- project, or select "Load Bitmap" to choose a new bitmap.
-
- 4. If you choose "Load Bitmap", the Load Bitmap dialog will appear. Choose
- the drive and directory of the new bitmap and then choose "Load".
-
- The newly loaded bitmap will fill the region of the object that contained the
- previous bitmap on the screen.
-
- **********
-
- Working with Bitmaps
-
- Supported Bitmap Formats
-
- Loading a Bitmap
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.14.4. Crop a Bitmap ΓòÉΓòÉΓòÉ
-
- There are often occasions when you wish to use only part of the bitmap you have
- selected. In some cases, you simply want to adjust, or "Crop", the rectangular
- area rendered by the Bitmap Tool. For example, you may have a snapshot of your
- family in a park, but the photographer was standing too far away and most of
- the picture is of trees and grass, not your subjects.
-
- The co-ordinate numbers on the Crop Area dialog indicate the area (in number of
- pixels) of the bitmap that will be displayed. Each co-ordinate relates to one
- pixel of the image vertically or horizontally.
-
- The size of a selected area is changed by increasing or decreasing the
- co-ordinate boundaries. You may use the up and down arrow buttons to change
- the co-ordinates of the bitmap boundary until you have the desired portion of
- the bitmap contained or you may repeatedly redraw the crop rectangle while
- watching the result in the Workspace.
-
- * Rectangular Cropping
-
- * Irregular Shaped Cropping
-
- **********
-
- Working with Bitmaps
-
- Supported Bitmap Formats
-
- Loading a Bitmap
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.14.4.1. Rectangular Cropping ΓòÉΓòÉΓòÉ
-
- To crop a bitmap image
-
- 1. Select the object that contains the bitmap that you want to crop.
-
- 2. Press the Crop Bitmap button located in the Tool area on the Access Bar.
-
- 3. In the Crop Area dialog that appears, draw a rectangle on the small
- representation of the bitmap containing the area you wish to crop. The area
- may also be moved by using the Left Mouse button.
-
- **********
-
- Cropping Bitmaps
-
- Working with Bitmaps
-
- Supported Bitmap Formats
-
- Loading a Bitmap
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.14.4.2. Irregular Shaped Cropping ΓòÉΓòÉΓòÉ
-
- When you wish to use an irregularly shaped portion of a bitmap or fill in an
- irregularly shaped area of a bitmap, you must use the User Draw Region or, for
- complex cases, a Custom Region combined with a Custom Tool. For example, to
- select an individual person from a group, ensure that you have created an
- object with a User Draw Region and Bitmap Tool. For an example of cropping a
- bitmap with User Draw, please see the TrueSpectra Photo>Graphics Tutorial Guide.
-
- **********
-
- Cropping Bitmaps
-
- Working with Bitmaps
-
- Supported Bitmap Formats
-
- Loading a Bitmap
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.14.5. Tiling a Bitmap Image ΓòÉΓòÉΓòÉ
-
- Interesting backgrounds and other fills are quickly achieved using a tiled
- bitmap image. When you Tile a Bitmap, you get the effect of multiplying the
- image, and laying the duplicates next to each other, filling the Region with
- copies of the original bitmap like laying tiles in the bathroom.
-
- There are two ways of tiling a bitmap automatic, and manual. The manual
- method is used when you have special requirements.
-
- A bitmap is tiled by specifying the number of times you would like the bitmap
- to be reproduced in a horizontal direction and vertical direction. This means
- that the total number of bitmap images to appear within the region is the
- horizontal number multiplied by the identical vertical number, or the square of
- the number you enter.
-
- * Manual Bitmap Tiling
-
- * Automatic Bitmap Tiling
-
- **********
-
- Smoothing Bitmaps
-
- Working with Bitmaps
-
- Supported Bitmap Formats
-
- Loading a Bitmap
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.14.5.1. Automatic Bitmap Tiling ΓòÉΓòÉΓòÉ
-
- To create a tiled bitmap, click on the Bitmap Settings button in the Tool area
- on the Access Bar. Enter the number of times you wish to tile the bitmap image
- in the Tile factor field. Your Object will now appear to contain multiple
- copies of the original bitmap.
-
- **********
-
- Tiling Bitmaps
-
- Working with Bitmaps
-
- Supported Bitmap Formats
-
- Loading a Bitmap
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.14.5.2. Manual Bitmap Tiling ΓòÉΓòÉΓòÉ
-
- To manually tile a bitmap, create an object with a Custom Tool. Open the Tool
- window and within that work area, load your desired bitmaps or other objects to
- be tiled. Group all objects, rotate appropriately and make duplicates of the
- group placed in a tiled fashion.
-
- A simplified form of the above procedure is handy when you want to make a
- diagonal or rotated tile of a bitmap. Just place the original bitmap in the
- Custom Tool work area and rotate it then open its tile dialog from the Access
- Bar and tile the rotated bitmap. Resize the bitmap so that it covers the
- entire output area of the Custom Tool work area Observe the results in your
- main Workspace. You will see that the Custom Tool effectively projects the
- rotated tile through your objects Region!
-
- **********
-
- Tiling Bitmaps
-
- Working with Bitmaps
-
- Supported Bitmap Formats
-
- Loading a Bitmap
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.14.6. Smoothing a Bitmap Image ΓòÉΓòÉΓòÉ
-
- When a bitmap is originally scanned from a print or output from a digital
- camera, its series of pixels is defined and it is impossible to add more true
- detail to such an image. However, in the case of an enlargement where the
- original was created at a low resolution, it is possible to increase the visual
- effectiveness of a bitmap with "smoothing". Smoothing makes an enlarged bitmap
- look less pixelated and more natural by building new pixels between known,
- existing pixels. Placing an object with a Sharpen Tool on top of a smoothed
- bitmap can sometimes give pleasing results.
-
- To activate the Smooth feature, select the Bitmap Settings button in the Tool
- area on the Access Bar. Enter a check mark in the check box next to the word
- Smooth.
-
- It is also possible to set all of the bitmaps in a project to Smooth at one
- time. This can be done by checking the Smooth Bitmaps option in the Projects
- Output Settings dialog.
-
- **********
-
- Tiling Bitmaps
-
- Working with Bitmaps
-
- Supported Bitmap Formats
-
- Loading a Bitmap
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.14.7. Bitmap Effects ΓòÉΓòÉΓòÉ
-
- Typically, objects containing Contrast and Brightness, Sharpen, Emboss or Blur
- Tools are placed over bitmaps to enhance their content depending upon
- application. Examples can be found in the TrueSpectra Photo>Graphics Tutorial Guide.
-
- **********
-
- Working with Bitmaps
-
- Supported Bitmap Formats
-
- Loading a Bitmap
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15. Draw Objects ΓòÉΓòÉΓòÉ
-
- Photo>Graphics incorporates three different methods of creating objects using
- User Draw Regions. These Vector Regions, combined with powerful image
- processing Tools provide users with an unparalleled range of capability for
- creating unique, and complex drawings.
-
- Draw Regions function similarly to other Regions in Photo>Graphics they can be
- manipulated freely, and can be filled with the assortment of tools available in
- the product. The three drawing features in Photo>Graphics are Line Draw,
- Freehand Draw and Roller Draw.
-
- The method for creating a custom drawn object in Photo>Graphics is the same as
- that used to create all other objects. Simply choose a User Draw Region type
- and a Tool from the Power Panel, and you're ready to start! By either clicking
- or holding down the Left Mouse button on the Workspace, the User Draw Region
- type that you have selected becomes active, and the motion of the mouse
- determines the direction and the shape of the lines you draw.
-
- When a User Draw Region type is selected from the Power Panel to create a new
- object, the mouse pointer changes to reflect the type of draw Region that will
- be created.
-
- Once an object has been created using one of the Draw Region types, it can be
- edited or reshaped by changing the position of the objects Control Points.
- When an object with a Draw Region is being edited, the mouse pointer again
- changes to indicate that it is in position to edit the Region shape.
-
- * Stroke vs Fill Mode
-
- * Pen Settings
-
- * Control Points
-
- * Creating Draw Objects
-
- * Editing Draw Objects
-
- **********
-
- Creating Objects
-
- Choosing a Tool
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.1. Stroke vs. Fill Mode ΓòÉΓòÉΓòÉ
-
- User Draw objects have two different modes of operation that radically affect
- their appearance: Fill Mode and Stroke Mode. In fill Mode, the shape defined
- by the objects path is filled by the Tool selected for the object. In Stroke
- Mode, the Tool only fills a narrow Region which follows the objects path. The
- appearance of the stroked area depends on the stroke attributes such as Line
- Width and Line Join.
-
- Stroke Mode is usually used for diagrams, such as flow charts and bubble
- diagrams. Fill Mode is usually used for defining shapes, or cutting out
- portions of bitmaps.
-
- Regions defined by the Roller Draw type are by default created in Fill Mode,
- while Regions defined by the Freehand and Line Draw Region types are set to
- Stroke Mode by default.
-
- **********
-
- Pen Settings
-
- Creating Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.2. Pen Settings ΓòÉΓòÉΓòÉ
-
- When a User Draw Region type is selected from the Power Panel, the Pen Settings
- dialog appears prompting you to make some decisions about the drawing you are
- about to create.
-
- * Pen Size
-
- * Softness
-
- * Line Join Style
-
- * Line Cap Style
-
- Once you have created an object using a User Draw Region type, all of these pen
- settings can also be changed while in the object Edit action mode to change the
- appearance of the object.
-
- To change the Pen Settings of an existing User Draw Region type
-
- 1. Select the object containing the User Draw Region while in the object Edit
- action mode.
-
- 2. Press the User Draw Settings Button in the Region area on the Access Bar
-
- 3. Edits to the Region can be made on the dialog that appears.
-
- **********
-
- Creating Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.2.1. Pen Size ΓòÉΓòÉΓòÉ
-
- The size of the pen determines the width of the lines drawn on the workspace
- and is measured in either inches, centimeters, points or pixels. To change the
- size of the pen, simply enter a new value into the numeric field.
-
- **********
-
- Pen Settings
-
- Creating Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.2.2. Softness ΓòÉΓòÉΓòÉ
-
- To make lines appear less hard, increase the softness. Increasing softness
- causes the edges of the lines to appear more blurred.
-
- **********
-
- Pen Settings
-
- Creating Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.2.3. Line Join Style ΓòÉΓòÉΓòÉ
-
- Choose from the list of Line Join styles to determine the appearance of the
- junctions of straight lines created in Stroke Mode of the User Draw Region.
-
- **********
-
- Pen Settings
-
- Creating Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.2.4. Line Cap Style ΓòÉΓòÉΓòÉ
-
- Choose from the list of Line Cap styles to determine the appearance of the ends
- of paths created in Stroke Mode of the User Draw Region.
-
- **********
-
- Pen Settings
-
- Creating Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.3. User Draw Path Information ΓòÉΓòÉΓòÉ
-
- To view information about a selected User Draw object, press the Path
- Information button in the Region area on the Access Bar. Here you can make
- changes to the Width of the path, the softness, the line join style, and the
- line cap style. You can also change a stroke object to a fill object by
- entering a check mark in the Stroke check box.
-
- **********
-
- Pen Settings
-
- Draw Objects
-
- Fill vs. Stroke Mode
-
-
- ΓòÉΓòÉΓòÉ 3.15.4. Control Points ΓòÉΓòÉΓòÉ
-
- When an object is created using any of the User Draw Region types,
- Photo>Graphics inserts Control Points along the path, which in turn creates
- path segments.
-
- Control Points along a path can be moved and manipulated in a number of ways to
- transform or reshape a drawn object. Editing the shape of an object created
- with a User Draw Region type is done by moving these Control Points, and the
- Handles that protrude from them (handles will only appear on Control Points
- that occur on curved lines). You can also radically change the shape of a
- User Draw Region by inserting or deleting Control Points.
-
- * Adding Control Points
-
- * Selecting Control Points
-
- * Deleting Control Points
-
- * Splitting Control Points
-
- * Merging Control Points
-
- * Moving Control Points
-
- **********
-
- Creating Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.4.1. Adding Control Points ΓòÉΓòÉΓòÉ
-
- To add a new control point to a path segment
-
- 1. Select the path segment that you wish to add a Control Point to.
-
- 2. Click once with the Left Mouse button to display the Path Segment Edit Menu.
-
- 3. Choose Add Control Point from this menu.
-
- **********
-
- Selecting Control Points
-
- Control Points
-
- Creating Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.4.2. Selecting Control Points ΓòÉΓòÉΓòÉ
-
- In order to edit a Control Point, it must first be selected. To select a
- Control Point, simply place the mouse pointer over the point (you know you are
- over the point when the Unselected Control Point Draw pointer appears). Click
- once on the Control Point with the Left Mouse button to select the point and
- make it active. The Control Point will now appear as a gray square with the x
- contained within.
-
- A Control Point is manipulated by choosing items from the Selected Point
- Context Menu which is displayed by clicking the Right Mouse button anywhere on
- the Workspace when the Control Point is selected.
-
- To move a Control Point
-
- 1. Press the object Edit action mode on the Power Panel.
-
- 2. Select the object containing the User Draw Region, and then select the
- Control Point that you wish to move.
-
- 3. Press and hold the Right Mouse button. When you do this, the Selected
- Control Point Draw pointer will change to a Move Control Point Draw pointer
- (a closed claw). When the claw is closed, you can drag your mouse to the
- position on the workspace where you wish to move the Control Point.
-
- 4. When you have reached the desired position, release the Right Mouse button.
-
- **********
-
- Control Points
-
- Creating Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.4.3. Deleting Control Points ΓòÉΓòÉΓòÉ
-
- To delete a Control Point from a draw Region
-
- 1. Press the object Edit action mode on the Power Panel.
-
- 2. Select the object containing the Draw Region, and then select the Control
- Point that you wish to delete.
-
- 3. Click once with the Right Mouse button to display the Selected Point
- Context Menu.
-
- 4. Choose Delete.
-
- **********
-
- Selecting Control Points
-
- Control Points
-
- Creating Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.4.4. Splitting Control Points ΓòÉΓòÉΓòÉ
-
- Control Points can also be split to break a path into two shorter paths or
- merged together to join the ends of two paths into one longer path.
-
- To split a Control Point
-
- 1. Select the Control Point you wish to split.
-
- 2. Click once with the Right Mouse button to display the Selected Point
- Context Menu.
-
- 3. Choose Split from the menu that appears.
-
- **********
-
- Selecting Control Points
-
- Control Points
-
- Creating Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.4.5. Merging Contol Points ΓòÉΓòÉΓòÉ
-
- To merge two control points within a User Draw object
-
- 1. Select one of the two Control Points that you wish to join.
-
- 2. Click the Right Mouse button to display the Selected Point Context Menu.
-
- 3. Choose Join from the menu that appears.
-
- **********
-
- Selecting Control Points
-
- Control Points
-
- Creating Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.4.6. Moving a Control Point ΓòÉΓòÉΓòÉ
-
- To move a Control Point
-
- 1. Press the object Edit action mode on the Power Panel.
-
- 2. Select the object containing the User Draw Region, and then select the
- Control Point that you wish to move.
-
- 3. Press and hold the Right Mouse button. When you do this, the Selected
- Control Point Draw pointer will change to a Move Control Point Draw pointer
- (a closed claw). When the claw is closed, you can drag your mouse to the
- position on the workspace where you wish to move the Control Point.
-
- 4. When you have reached the desired position, release the Right Mouse button.
-
- **********
-
- Selecting Control Points
-
- Control Points
-
- Creating Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.5. Creating Draw Objects ΓòÉΓòÉΓòÉ
-
- Draw Regions function similarly to other Regions in Photo>Graphics. They can
- be manipulated freely, and can be filled with the assortment of tools available
- in the product. The three drawing features in Photo>Graphics are Line Draw,
- Freehand Draw and Roller Draw.
-
- * Line Draw Region Type
-
- * Freehand Draw Region Type
-
- * Roller Draw Region Type
-
- **********
-
- Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.5.1. Using the Line Draw Region Type ΓòÉΓòÉΓòÉ
-
- When the Line Draw Region type is selected to create an object, the mouse
- pointer changes to a pencil. Start and end points of straight lines are
- established by clicking the Left Mouse button on the workspace. As these start
- and end points are created, Control Points are inserted along the path that is
- created.
-
- To draw a straight line, or a series of straight lines
-
- 1. Press the object Create action mode on the Power Panel.
-
- 2. Choose the Line Draw Region type, and Tool for the lines you wish to draw.
- The mouse pointer will change to the Line Draw pointer.
-
- 3. Move the mouse pointer to an area on the Workspace where you would like to
- start your line drawing, and click once with the Left Mouse button to
- identify the starting point for your path.
-
- 4. Move the mouse pointer in the direction for the position of the end point
- of that line on the Workspace. You will notice a rubberband type line
- following your cursor.
-
- 5. When the line is the desired length and in the proper orientation, click
- once with the Left Mouse button again to end the line. If you wish to
- conclude your drawing here, click once with the Right Mouse button.
-
- 6. If you want to draw a second straight line that is connect to the first,
- simply move the mouse pointer to the position to end the next line, and
- press the Left Mouse button once to end that line. Continue this step
- until you have achieved the shape of the line draw object you desire.
-
- **********
-
- Removing Straight Line Segments
-
- Pen Settings
-
- Control Points
-
- Creating Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.5.2. Using the Freehand Draw Region Type ΓòÉΓòÉΓòÉ
-
- When the Freehand Draw Region type is selected to create an object, the mouse
- pointer changes and appears as a feather. Drawing freehand is done by pressing
- and holding the Left Mouse button while dragging the mouse pointer along the
- line you would like the Freehand path to follow. Photo>Graphics tracks the
- movement of the mouse pointer across the workspace and determines where Control
- Points should be placed along the created path. It is difficult to draw
- perfect straight lines and curves with a Freehand Region type, so each Control
- Point that is created has up to two Handles that can be used to shape and
- manipulate the drawn path.
-
- To draw freehand lines and curves
-
- 1. Press the object Create mode on the Power Panel.
-
- 2. Choose the Freehand Draw Region type and Tool for the path you wish to
- draw. The mouse pointer will change to the Freehand Draw pointer.
-
- 3. Move the mouse pointer to a point on the Workspace where you would like to
- start your freehand drawing.
-
- 4. Press and hold the Left Mouse button and begin dragging the mouse along the
- path for the drawing you wish to create.
-
- 5. To conclude drawing, simply release the Left Mouse button.
-
- **********
-
- Adjusting the Appearance of Curves
-
- Pen Settings
-
- Creating Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.5.3. Using the Roller Draw Region Type ΓòÉΓòÉΓòÉ
-
- The Roller Draw Region type is used to create objects that fill large areas of
- the workspace by painting out an area for a new object. When the Roller Draw
- Region type is selected to create an object, the mouse pointer will change to
- appear like a circle with a small dot in the middle of it. Like the Freehand
- Draw Region type, the Left Mouse button must be pressed and held down while
- dragging to create a drawn path.
-
- Objects created by the Roller have one property that makes them stand apart
- from the two other Region types. Regions defined by the Roller are by default
- created in fill mode, while Regions defined by Freehand and Line Draw are both
- set to stroke by default.
-
- To fill areas with the roller
-
- 1. Press the object Create action mode on the Power Panel.
-
- 2. Select the Roller Draw Region type button and
-
- 3. Move your mouse pointer to a point on the a Tool for the area you wish to fill.
-
- 4. Press and hold the Left Mouse button and begin dragging the mouse along the
- path for the drawing you wish to create. To conclude drawing, simply
- release the Left Mouse button.
-
- **********
-
- Erasing Part of a Roller Draw Path
-
- Pen Settings
-
- Creating Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.6. Editing Draw Objects ΓòÉΓòÉΓòÉ
-
- * Removing Straight Line Segments
-
- * Selecting a Path Segment
-
- * Curving a Straight Line Segment
-
- * Straightening a Curved Line Segment
-
- * Continuing the Path of a User Draw Region
-
- * Erasing Part of a Roller Draw Path
-
- * Adjusting the Appearance of Curves
-
- **********
-
- Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.6.1. Removing Straight Line Segements ΓòÉΓòÉΓòÉ
-
- As you are creating a line draw Region, it is possible to backtrack so that the
- last path segment can be removed. The backtracking operation can be performed
- successively to remove a number of line segments, in the order that they were created.
-
- To backtrack and remove straight line path segments
-
- 1. While still in the process of creating the object detailed above using the
- Line Draw Region type, press and hold the Left Mouse button on the workspace.
-
- 2. Remove the last line segment created by clicking once with the Right Mouse
- button while the Left Mouse button remains pressed.
-
- 3. Click the Right Mouse button once for each line segment you wish to remove
- from the workspace.
-
- 4. When you have finished, release the Left mouse button and continue or
- conclude your line drawing.
-
- **********
-
- Drawing Straight Lines
-
- Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.6.2. Selecting a Path Segment ΓòÉΓòÉΓòÉ
-
- Just as Control Points can be removed from User Draw Region paths to change the
- appearance of an object, they can also be added. To add a Control Point to an
- existing path, you must first select the area of the path that will serve as
- the insertion point.
-
- It is also possible to convert a path segment from straight to curved, and from
- curved to straight. In order to perform this action, it is first necessary to
- select the path segment that you wish to convert.
-
- To select a path segment
-
- 1. With the object containing the User Draw Region selected, move the mouse
- pointer to the area on the line segment that you wish to select.
-
- 2. When the mouse pointer changes to a small arrow with a small circle above
- it, the path segment is selected.
-
- Once the line segment is selected, it can be manipulated in one of three ways.
- A selected line segment can be curved, straightened or a Control Point can be
- inserted at the selected position. To display these options, click once with
- the Left Mouse button while the Path Selection Mouse pointer is active to
- display the Path Segment Edit Menu.
-
- **********
-
- Creating Draw Objects
-
- Editing Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.6.3. Curving a Straight Path Segment ΓòÉΓòÉΓòÉ
-
- To curve a straight path segment
-
- 1. Select the path segment that you wish to curve.
-
- 2. Click once with the Left Mouse button to display the Path Segment Edit Menu.
-
- 3. Choose Convert to Curve from this menu.
-
- Photo>Graphics will convert your straight line segment to a curved line segment
- and add handles to the Control Points on both sides of that line segment.
-
- **********
-
- Selecting a Path Segment
-
- Editing Draw Objects
-
- Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.6.4. Straightening a Curved Path Segment ΓòÉΓòÉΓòÉ
-
- To straighten a curved path segment
-
- 1. Select the path segment that you wish to make straight.
-
- 2. Click once with the Left Mouse button to display the Path Segment Edit Menu.
-
- 3. Choose Convert to Straight Line from this menu.
-
- By straightening a curved path segment, Photo>Graphics actually removes the
- handles from the Control Points at each end of the path segment that has been converted.
-
- **********
-
- Selecting a Path Segment
-
- Editing Draw Objects
-
- Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.6.5. Continuing the Path of a User Draw Region ΓòÉΓòÉΓòÉ
-
- When creating detailed, or complex User Draw Regions, it is often necessary to
- first partially define the Region, and then continue in a new location on the
- Workspace. This can be accomplished by creating a path using any of the User
- Draw Regions, and then resuming editing later. This particular method of
- editing Regions even allows you to combine two or more of the User Draw Region
- types to complete a single object!
-
- Another advantage of this method for editing User Draw Regions, is that it
- allows you to erase parts of objects. For example, erasing portions of objects
- allows you to trace shapes from Bitmap images and fine tune any of the User
- Draw Regions.
-
- To continue a connected Line or Freehand Draw path
-
- 1. Choose either the Line or Freehand Draw Region type from the Power Panel
- that you wish to continue drawing with.
-
- 2. Press and hold down the Shift key on the keyboard.
-
- 3. Move your mouse pointer to the point on the Workspace where you want to
- continue Drawing.
-
- 4. Continue drawing according to the method used for the user draw region you
- desire. The new path created will be connected to the path created previously.
-
- To continue an unconnected Line or Freehand Draw path
-
- 1. Choose either the Line or Freehand Draw Region type from the Power Panel
- that you wish to continue drawing with.
-
- 2. Press and hold down the Ctrl key on the keyboard.
-
- 3. Move your mouse pointer to the point on the Workspace where you want to
- continue drawing.
-
- 4. Continue drawing according to Continue drawing according to the method used
- for the user draw region you desire. The new path created will be
- completely disconnected from the first path.
-
- To continue painting a Roller Draw path
-
- 1. Choose the Roller Draw Region type from the Power Panel.
-
- 2. Press and hold down the Ctrl key or the Shift key on the keyboard (either
- will work).
-
- 3. Move your mouse pointer to the point on the Workspace where you want to
- continue painting out an area with the Roller.
-
- 4. Continue painting using the Left Mouse button
-
- **********
-
- Editing Draw Objects
-
- Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.6.6. Erasing Part of a Roller Draw Path ΓòÉΓòÉΓòÉ
-
- To erase part of a Roller Draw path
-
- 1. Choose the Roller Draw Region type from the Power Panel.
-
- 2. Press and hold down the Ctrl key on the keyboard.
-
- 3. Move the mouse pointer to the point on the Workspace where you want to
- erase an area with the Roller.
-
- 4. Press and hold the Right Mouse button while dragging the mouse over the
- area of the object that you wish to erase.
-
- **********
-
- Creating a Roller Draw Path
-
- Editing Draw Objects
-
- Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.15.6.7. Adjusting the Appearance of Curves ΓòÉΓòÉΓòÉ
-
- Control Points that are on curved lines path segments have Handles. These
- Handles are used to adjust the orientation and appearance of the curve, and
- will only appear when the Control Point that they are attached to is selected.
- Handles do not have to be selected to be moved, they are selected as soon as
- the mouse pointer is placed over top of them and the Selected Control Point
- Draw pointer appears. At this time, they can be moved using the Right Mouse button.
-
- Handles can also be adjusted automatically by Photo>Graphics when specified by
- the user. To smooth or cusp a curve that passes through a Control Point,
- display the Selected Point Context Menu and select the appropriate option.
-
- To edit path segments by moving Handles
-
- 1. Select the Control Point that is the source of the Handles you wish to move.
-
- 2. When the Control Point has been successfully activated, the mouse pointer
- will change to the Selected Control Point Draw pointer, and the Handles
- will become visible. You will only see Handles of a Control Point when
- that Control Point is active.
-
- 3. Move the Handle by placing the mouse pointer over the Handle to be moved
- (still the claw), and press and hold the Right Mouse button. By pressing
- and holding the Right Mouse button, the mouse pointer will change to the
- Selected Control Point Draw pointer and you will grab the Handle.
-
- 4. While still holding down the Right Mouse button, move the Handle to the
- desired position.
-
- **********
-
- Control Points
-
- Selecting a Control Point
-
- Editing Draw Objects
-
- Draw Objects
-
- How Do I...
-
-
- ΓòÉΓòÉΓòÉ 3.16. Save Objects ΓòÉΓòÉΓòÉ
-
- The ColorWave .ORC format is used to store resolution independent objects. It
- can contain any object or grouped object. Note however, that bitmap objects
- will only store a reference to the required bitmap making the use of .ORCs with
- bitmaps dependent upon the system configuration staying fairly consistent.
-
- To save an object in the Photo>Graphics .ORC format
-
- 1. Select the object you wish to save.
-
- 2. Click once with your Right Mouse button to bring up the Context Menu.
-
- 3. From this menu, choose File, and then Save Object.
-
- 4. Choose the drive, directory and file name that you wish to apply to the
- saved object. Note: Objects will be saved by default with the .ORC
- filename extension.
-
- **********
-
- Loading a Saved Object
-
- About Objects
-
- Creating Objects
-
- How Dow I...
-
-
- ΓòÉΓòÉΓòÉ 3.17. Save Projects ΓòÉΓòÉΓòÉ
-
- A Project can be saved for future use or completion if it needs a final touch.
- Projects saved in Photo>Graphics are saved with the file extension .GDO.
- Bitmap images are not saved together with a project. Instead, a reference is
- saved within the .GDO file that instructs ColorWave to go out and look for any
- bitmap files that have been used to make up the final project. This process
- saves space on your hard drive, by using only one copy of a bitmap for many
- different projects, instead of duplicating the file every time it is saved in a
- Photo>Graphics Project.
-
- * Saving Projects in ColorWave Format (.gdo)
-
- * Saving Projects as Bitmap Images
-
- **********
-
- Creating Objects
-
- How Dow I...
-
-
- ΓòÉΓòÉΓòÉ 3.17.1. Saving Projects in ColorWave Format (.gdo) ΓòÉΓòÉΓòÉ
-
- To save a project as a Photo>Graphics .GDO file
-
- 1. Click once with your Right Mouse button to bring up the Context Menu.
-
- 2. From this menu, choose File, and then choose Save Project.
-
- 3. Choose the drive, directory and file name you desire, then press Save.
-
- **********
-
- Saving Projects
-
- Creating Objects
-
- How Dow I...
-
-
- ΓòÉΓòÉΓòÉ 3.17.2. Saving Projects as Bitmap Images ΓòÉΓòÉΓòÉ
-
- You can quickly create a bitmap image, at any resolution, from a Project
- designed in Photo>Graphics. The process of saving a Bitmap Image from
- Photo>Graphics is called "Save Rendered".
-
- A project can be saved to a number of popular bitmap file formats, including:
- .BMP, .TGA, .TIF, .GIF, and .JPG. Saving a file rendered will allow that
- Project to be used in your favorite Word Processor or Presentation software
- package. You can also use these saved files to enhance your Internet Web Page.
-
- To save a project as a bitmap image
-
- 1. Click once with your Right Mouse button to bring up the Main Menu.
-
- 2. Choose File and then Output Settings.
-
- 3. Set the size of your Output Area and resolution from the dialog that
- appears. Then close the dialog and zoom back in your main Workspace.
-
- 4. Ensure portions of your Project that you wish to save are inside the Output
- Area of your main WorkSpace. You can group objects and then move/resize
- them to fit if required.
-
- 5. Click once with your Right Mouse button to bring up the Main Menu.
-
- 6. From this menu, choose File and then Save Rendered.
-
- 7. Choose the drive, directory, bitmap file format and file name for the new
- bitmap image.
-
- **********
-
- Supported Bitmap Formats
-
- Saving Projects
-
- Creating Objects
-
- How Dow I...
-
-
- ΓòÉΓòÉΓòÉ 4. Reference ΓòÉΓòÉΓòÉ
-
- * Shortcut Keys
-
- * Supported Bitmap Formats
-
- * About Resolution
-
-
- ΓòÉΓòÉΓòÉ 4.1. Shortcut Keys ΓòÉΓòÉΓòÉ
-
- Ctrl+A Save object
-
- Ctrl+B Push object to the back
-
- Ctrl+C Create object
-
- Ctrl+D Duplicate the selected object
-
- Ctrl+E Edit Preferences
-
- Ctrl+F Pull object to the front
-
- Ctrl+G Group Contained objects
-
- Ctrl+I Show pen settings
-
- Ctrl+K Push object back one
-
- Ctrl+L Load an object
-
- Ctrl+M Load a bitmap
-
- Ctrl+N Create a new project
-
- Ctrl+O Open a project
-
- Ctrl+P Print project
-
- Ctrl+Q Exit Photo>Graphics
-
- Ctrl+R Save rendered
-
- Ctrl+S Save a project into a .GDO file
-
- Ctrl+T Change Output Settings
-
- Ctrl+U Ungroup object
-
- Ctrl+W Pull object forward one
-
- Ctrl+Del Delete the selected object
-
- Ctrl+Ins Copy object
-
- Shift+F3 Change to previous Mode
-
- Shift+F5 Toggle Rulers
-
- Shift+Del Cut object
-
- Shift+Ins Paste object
-
- Shift+Tab Select previous control
-
- Alt+F4 Exit Photo>Graphics
-
- F1 Online help
-
- F2 Edit Mode
-
- F3 Switch to next Mode
-
- F5 Toggle Gridlines
-
- F6 Zoom to fit selected object
-
- F7 Zoom to fit all objects
-
- F8 Zoom in to fit output area
-
- F9 Zoom out 200%
-
- F10 Zoom in
-
- F11 Show Power Panel
-
- F12 About TrueSpectra
-
- Pgup Select Next Object
-
- Pgdn Select Previous Object
-
- Cursor Down/Right Select Next Control Point
-
- Cursor Up/Left Select Previous Control Point
-
- Esc Abort current operation, close selected dialog
-
- Tab Select next control
-
- **********
-
- Reference
-
-
- ΓòÉΓòÉΓòÉ 4.2. Supported Bitmap Formats for Importing Images ΓòÉΓòÉΓòÉ
-
- .JPG or .JPEG- Joint Photographic Experts Group images format
-
- .PCD- Kodak PhotoCD image pack, when Multimedia support is installed (the
- default with Warp)
-
- .BMP- OS/2 or Windows Bitmap
-
- .GIF- CompuServe's Graphics Interchange Format
-
- .TIF- Tagged Image File Format
-
- .TGA- Truevision Targa
-
-
- ΓòÉΓòÉΓòÉ 4.2.1. .GIF File Format ΓòÉΓòÉΓòÉ
-
- GIF Images
-
- If you choose to save your image as a GIF, you will also be prompted for
- options to make it "interlaced" (for Web Internet transmission) and/or
- "transparent". If you select to save a transparent GIF, any area of your
- Project which is a solid white will be transparent in the final rendered GIF
- allowing Web users to see through parts of the image to their browser background.
-
- **********
-
- Supported Bitmap Formats
-
- Reference
-
-
- ΓòÉΓòÉΓòÉ 4.3. Unlocking the Sampler Version of Photo>Graphics ΓòÉΓòÉΓòÉ
-
- The special demonstration version of Photo>Graphics will save your work in the
- ColorWave 2.0 format, but cannot Save Rendered to traditional bitmap formats
- and it cannot Print. In order to use these features, you must register the
- demonstration version or purchase the full product from a dealer near you.
-
- For full product order information, please contact:
-
- In the U.S.:
-
- Indelible Blue - (800) 776-8284
-
- In Canada:
-
- House of Technology - (800) OS2-4-ALL
-
- To unlock this special demonstration version, you must contact TrueSpectra
- directly by phone at (416) 224-2787 and obtain your Registration Key. The
- charge to unlock Photo>Graphics from the IBM Family Sampler CD is $69 US, or
- $89 CDN. We accept VISA and American Express only for telephone orders.
-
- When you receive your Registration Key, it is very important to document it and
- keep it in a safe place. Should you ever need to contact our Customer Support
- Group, you will be asked for this information.
-
- When you choose to upgrade your copy of Photo>Graphics by unlocking from the
- CD, you will not be shipped a full boxed copy of the product. You will simply
- be allowed to access the features of the product already available on the CD
- you now possess. To purchase a full product, contact your local dealer.
-
-
- **********
-
- About TrueSpectra