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- Name : Companions of Xanth
- Producer :
- Source : Peter Lew
-
-
- Opening Scene... Computer
- 1) Get the postit note
- 2) Read the postit notes... you really don't need it
- 3) Get the envelope
- 4) Open the envelope
- 5) Read the letter
- 6) Go NW to the foyer
-
- Foyer
- 1) Push the lightswitch beside the door to turn on the lights
- 2) Go W to the kitchen
-
- Kitchen
- 1) Get the teabag
- 2) Open the fridge
- 3) Get the mustard and sandwich. You can try to get the heart
- shaped box of chocolates, you won't be able to get it... but
- the response is pretty cute.
- 4) Close the fridge
- 5) At some point the phone will ring... answer it
- 6) Talk to Ed. He'll babble about a bet and a new computer game,
- take the bet and he'll send the game to you.
- 7) Go E to the foyer
-
- Foyer
- 1) Look around and enjoy yourself
- 2) At some point the door bell ring
- 3) Open the door, take the package and close the door
- 4) Go SE to the computer
-
- Computer
- 1) Open the package
- 2) Open the game
- 3) Wear the glasses
- 4) Put the floppy in the drive
- 5) Close the drive
- 6) Flip the switch
- 7) Look at the screen
-
- Screen
- 1) Talk to Grundy Golem
- 2) Ask about the game and the companions
- 3) When you've learned enough about the game, select your companion.
- 4) You really don't have a choice... you must select Nada Naga
- 5) You'll end up in a cave
-
- Cave
- 1) Talk to Nada
- 2) Nada will eventually open a door
- 3) Go N to outside of cave
-
- Outside of Cave
- 1) Watch the animated sequence
- 2) Talk to Nada, find out about her and what you need to do
- 3) Go NE to the crossroads
-
- Crossroads
- 1) Talk to the trees... yes, you can talk to literally anything
- and everything
- 2) Get the cherry bomb
- 3) Go E to the pond
-
- Pond
- 1) Look into the pond
- 2) Watch the animated sequence
- 3) Go SE to the village
-
- Village
- 1) Get both lamp covers
- 2) Get the rock
- 3) Talk to the headman
- 4) Find out what's happening with the village
- 5) Agree to help him out
- 6) You'll receive a key from the headman
- 7) Use the key in the gate
- 8) Open the gate
- 9) Go N to the censor ship
-
- Censor Ship
- 1) Get the sailcloth
- 2) Look at the rope
- 3) Talk to Nada, get her to retrieve the rope
- 4) You'll get the rope and a hook
- 5) Go NE to board the ship, look at the burners
- 6) Go back to the crossroads
-
- Crossroads
- 1) Use the hook to pry loose the log from the log jam
- 2) Go back to the village
-
- Village
- 1) Give the log to the headman
- 2) Ask him to make you a board
- 3) Wait for the headman to give you the board
- 4) Go E to the cliffs
-
- Cliffs
- 1) Put the board on the boulder
- 2) Put the rock on the board
- 3) Talk to Nada, ask her to hit your makeshift catapult with
- her Naga tail
- 4) Go NE to the path
-
- Path
- 1) Get the pail
- 2) Go NE and NE to the ice palace
-
- Ice Palace
- 1) Talk the screen door
- 2) First threaten the screen, then explain your need to see
- Fairy Nuff
- 3) Open the screen door
- 4) Open the door
- 5) Open the mail box
- 6) Get the envelope
- 7) Go N to the golf green
- 8) Take the golf tee
- 9) Go N and take the egg
- 10) Go NE to Fairy Nuff
-
- Fairy Nuff
- 1) Talk to Fairy Nuff
- 2) Talk about the village's problem
- 3) He'll ask you about the number of burners on the ship... it's 2
- 4) He'll give you a recipe to make
- 5) Read the recipe
- 6) Go to the ice palace
-
- Ice Palace
- 1) Do twice, put eye scream in pail
- 2) Go to crossroads
-
- Crossroads
- 1) Get buttercup
- 2) Empty buttercup to retrieve butter
- 3) Put butter in pail
- 4) Catch firefly with buttercup
- 5) Put pail in brook 3 times
- 6) Go to pond
-
- Pond
- 1) Talk to Nada
- 2) Ask her to get cough drops twice
- 3) Put cough drops in pail
- 4) Put firefly in pail
- 5) Crack egg in pail
- 6) Put sailcloth in pail
- 7) Go to Fairy Nuff
-
- Fairy Nuff
- 1) Talk to him
- 2) He'll split up the potion and keep the pail
- 3) Go to the Censor Ship
-
- Censor ship
- 1) Put lampcover in burner
- 2) Go E
- 3) Put lampcover in burner
- 4) Watch the animated sequence
- 5) Go to village
-
- Village
- 1) After the animated sequence, talk to the headman
- 2) You'll get a sword
- 3) He'll tell you about secret passages to other lands
- 4) Go to Fairy Nuff
-
- Fairy Nuff
- 1) Talk to Fairy Nuff
- 2) A path will become available
- 3) Go NW to the Void
-
- Void
- 1) Try to travel around... you can't
- 2) Talk to Nada, she'll tell you they're in the void
- 3) Look around, eventually a door will shimmer in and then out
- 4) Talk to Nada, tell her about the door
- 5) Wait for the door to shimmer in and out, talk to Nada
- 6) Try to convince her that the door must exist.
- 7) Each time you talk to Nada, you must be more confident in the
- doors existence. As you become more confident the door becomes
- more real.
- 8) When the door fully exists, open the door and enter
-
- Region of Earth
- 1) Look at the barrow
- 2) Go SE to the love pond
-
- Love Pond
- 1) Talk to demoness, but don't do what she says instead try to
- talk about the barrow and definitely don't fall for her
- flirtations.
- 2) Keep trying to talk to her... eventually she'll open the
- barrow for you.
- 3) Go NW and N to the barrow
-
- Barrow
- 1) Open the door and enter into the maze
-
- Maze
- 1) Wander around
- 2) At sometime the place will go dark
- 3) Wait around, the lights will return... Nada will start to behave
- differently
- 4) Nada will try to get you to drink from the love pond
- 5) Don't... she's the demoness in disguise
- 6) Go NW to the barrow
- 7) Nada will stop you
- 8) Keep refusing her requests and keep trying to head back to the
- barrow
- 9) Eventually Metria will reveal herself
- 10) Again refuse her and try to head back to the barrow
- 11) Metria will tire of this and will tell you that she has
- kidnapped Nada
- 12) Metria will also give you a tracker to help find Nada
- 13) Turn on the tracker, but ignore it, it's useless
- 14) Go back to the barrow/maze
-
- Barrow Legend
- + room
- M +--+ -- one move horizontal
- | | | | one move vertical
- T +--+--+ P M magic mirror
- | | | T teleport pad
- +--+--+--+ +--+ P pestle
- | | | S stone tablet
- + S--+--+ +--+--+ + +--+ R switch room
- | | | | | I in
- + R + +--+ + +--+ +--+
- | | | | | | | | |
- + + +--+ +--+ +--+ +--+
- | | | | |
- + +--+ +--+--+ +--+ +--+
- | | | | | | | |
- +--+--+--+ I +--+ +--+
- | | | | |
- +--+ +--+ +--+ +--+--+
-
-
- Other Teleport Pad Legend
- T teleport pad
- T--+ D +--+ D door
- | | | | | M mortar
- + +--+ + M
- | |
- +--+--+--+
-
- 1) Get the pestle
- 2) Look in the mirror
- 3) Watch the animated sequence
- 4) Go to the teleport pad
- 5) You'll end up in a smaller maze
- 6) Get the mortar
- 7) Look at the door... it's ajar
- 8) Get the door, it'll turn into a jar... groan... bad pun!!
- 9) Return to the teleport pad
- 10) Touch the tablet
- 11) Put the paper on the tablet... you'll have to come back later
- to complete the puzzle
- 12) Go to the switch room
-
- Switch Room
- 1) Flip the switch a new one will appear
- 2) Flip the new switch and keep repeating. You can always
- recognize a new switch... it'll be flipped down.
- 3) After you've flipped the last switch (no new switches)
- flip each switch a second time
- 4) A single large plate will appear... push it
- 5) Go down to the dungeon
-
- Dungeon
- 1) Nada is chained to the wall... don't look at her
- 2) When you talk to her avoid any statement which requires
- you to look at her
- 3) To free Nada, talk to the manacles
- 4) Fill the jar with the agony moss
- 5) Go to the door room (the one that was a jar)
-
- Door Room
- 1) Put the moss on the iron wood tree
- 2) Enter into the region of fire
-
- Region of Fire
- 1) Head E & SE
- 2) Talk to Nada... ask her why she looks uncomfortable
- Eventually get Nada to put her hair into a bun
- 3) Get the bun
- 4) Open the mustard
- 5) Put the mustard on the bun... the hotdog will run away
- 6) Talk to the fireman... ask him about the legend of Mack
- 7) Go NE
- 8) Get the coal
- 9) Return to the region of earth, back to the stone tablet
-
- Stone Tablet
- 1) Rub the paper with the charcoal
- 2) Get the paper
- 3) Read the paper
- 4) Go back to the fireman
-
- Fireman
- 1) Put the buttercup (flower) into the mortar
- 2) The fireman will give you a wineskin (firewater), put it in
- the mortar
- 3) Use the pestle on the mixture, to make a dough
- 4) There is a pointy rock just left of the fireman. In the rock is
- an opening forming a natural oven, put the mortar in it
- 5) Look at the mortar... it'll turn brown
- 6) Get the mortar
- 7) As the bread cools, a firecracker will appear
- 8) Talk to the fireman... it doesn't matter what you say, he'll
- run away
- 9) A large hand will appear and threaten you, show it the firecracker
- it too will run away
- 10) Go NE to the firewall
-
- Firewall
- 1) Put the firecracker in the firewall
- 2) Wait for the wall to get blown out
- 3) Go N to the hole in the ceiling
- 4) Put the rope on the hook
- 5) Throw the hook through the hole
- 6) Go up to the region of water
-
- Region of Water
- 1) Head N to the Troll Bridge
- 2) Talk to the troll, he'll want you to help him find a key...
- agree to help him
- 3) Go N to the fork
- 4) Turn off the faucet
- 5) take the hose
- 6) Turn on the faucet
- 7) Go S and down to the troll's house
-
- Troll's house
- 1) Head W to the lab
- 2) look in the well
- 3) Push the blue button on the wall
- 4) Put the hose in the well
- 5) Turn on the faucet
- 6) The well will flood
- 7) Enter the well and get the key
- 8) Go to the living room
-
- Living Room
- 1) Talk to troll and give him the key
- 2) He'll return with three logic puzzles, you only need to do one
- puzzle but if you want full points you'll need to do all three
- 3) Once you do the puzzle(s), the troll will give you a crowbar
- 4) Head up and to the fork
-
- Fork
- 1) Go NE & E to com-pewter
-
- Com-pewter
- 1) Talk to com-pewter
- 2) It'll ask you to play another game... agree
- 3) Al the answers can be found in the compendium... answers:
- - S for asparagus spears
- - D for blind dates
- - P for papershell pecans
- - E for bum steer
- - A for lamia
- - O for chocolate moose
- - B for cobra vine
- - F for golden fleas
- - E for panties
- - T for tangles (don't use a tile, use the golf tee)
- 4) Com-pewter will cheat and you will lose the game
- 5) Talk to Golem Grundy... ask him about his cough
- 6) After you finish you'll have the cough and a virus
- 7) Talk to com-pewter... threaten it
- 8) Put the virus in the cylinder
- 9) Com-pewter is dead... head NE to the region of air
-
- Region of Air
- 1) Look at the wheel and cart
- 2) Head E into the shack
-
- Shack
- 1) Talk to the old lady... she'll tell you to bring her a sign
- 2) Take the sock
- 3) Head W and SE to the ogress
-
- Ogress
- 1) Talk to the ogress... ask her what her problem is
- 2) She'll ask you to make her 'beautiful'
- 3) Go NE to the ogre boy
- 4) Put the sock on the vent
- 5) Talk to boy
- 6) Go NW to the mountain
-
- Mountain
- 1) Get the windbag
- 2) Go SW to the front of the shack
-
- Front of Shack
- 1) Talk to the boy, he'll help you fix the cart
- 2) Push the cart
- 3) Get the sail
- 4) Go NE to the mountain
-
- Mountain
- 1) Go N to the jetty
-
- Jetty
- 1) Put the sail on the boat
- 2) Untie the boat
- 3) Open the windbag
- 4) Sail N to the guardian
-
- Guardian
- 1) Talk to the guardian, he'll quiz you
- 2) Quiz answers:
- - an error
- - an airedale
- - a window
- - air conditioning
- - an errand
- - a windbag
- - an airplane
- - an airbag
- - the windmill
- - a breeze
- 3) Head NE and go up the stairs
- 4) Keep going up until you can go no further
- 5) Take the sign
- 6) Return to the shack
-
- Shack
- 1) Give the sign to the old lady... she'll get young
- 2) You'll get the reversal potion
- 3) Go to the ogress
-
- Ogress
- 1) Give her the potion
- 2) Talk to the ogress... ask her where the gap is
- 3) Head SE to the gap
-
- Way to Gap
- 1) Talk to the deerfly
- 2) Head NE
- 3) Talk to the copperhead
- 4) Head NE
- 5) Talk to the yak
- 6) Head NE to the edge of the gap
-
- Edge of Gap
- 1) Nada won't enter the gap... talk to her
- 2) Kim and Jenny will arrive... talk to them
- 3) Keeping talking, eventually you'll end up with Jenny adn Sam as
- your new companions
- 4) You'll end up in the gap
-
- Gap
- 1) Talk to the cloud above the dragon
- 2) Insult it
- 3) Keep talking to and insulting the cloud king
- 4) When the dragon attacks, the cloud will also attack and get in
- each others way
- 5) Che Centaur will drop you off in front of the gates of Humphrey's
- castle
-
- Gates
- 1) Talk to Jenny
- 2) Sammy will scratch at the wall
- 3) 3 or 4 bricks above Sammy's head is a loose brick... push it
- 4) Flip the switch
- 5) Head N to the castle grounds
-
- Castle Grounds
- 1) Repeat 3 times... draw the bridge to the path
- 2) Head N to the wooden door
- 3) Knock on the little door
- 4) Talk to the eye...
- 5) Talk to the eye a second time... ask it how to enter the castle
- 6) Head S & NW to the moat monster
-
- Moat Monster
- 1) Talk to Jenny... ask her to use her talent to see what's bugging
- the dragon
- 2) Put the jar on the cricket, the dragon will go to sleep
- 3) Head E & NW to the manhole
- 4) Get the lok pic scale
- 5) Use the crowbar on the grate
- 6) Head down and W to the sewer
-
- Sewer
- 1) Flip switches 4, 1 and 2
- 2) Talk to Humphrey... This isn't the picture I get when I read
- The Xanth series!!
-
- Humphrey
- 1) Talk to Humphrey, he'll tell you about the demon's bet
- 2) Humphrey will give you a hypnogourd
- 3) Look at the hypnogourd
-
- Hypnogourd
- 1) Head NE & NW
- 2) Use the lok pic on the lock
- 3) Open the door
- 4) Enter into the cellar
-
- Cellar
- 1) Everything is dark so you'll have to scan back and forth
- to find things
- 2) Get the twine and the key
- 3) Use the key and open the door
- 4) Head N to the stairway
-
- Stairway
- 1) Use the twine on the stair switch
- 2) Go N
- 3) Talk to Nada... she's mad at you for some reason
- 4) Push the button, you'll fall through a trapdoor
-
- Through Trapdoor
- 1) Take the pills
- 2) Take the 3rd book and the fireplace will open up
-
- Stairway
- 1) Use the pill on the window pane
- 2) Get the cane
- 3) Go N
- 4) Use the cane on the hook
- 5) Go up to the attic
-
- Attic
- 1) Throw the sword at the prize (cup)
- 2) Poof, you're back at your place
- 3) Head to the kitchen
- 4) The phone will ring... answer it
-
-
- ----------------------------------------------------------------
- Peter Lew | What I say is mine...
- Bell Northern Research | What BNR says, I won't repeat!
- Ottawa, Ontario, Canada, eh? | What others say to me...
- peterlew@bmerh99a.bnr.ca | ...I ignore!!
- phone (613)763-7271 |
- fax (613)765-4309 |
- ----------------------------------------------------------------
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