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- Name : Cobra Mission
- Producer : Megatech
- Source : Maldarothe / The Mapper's Guild (TMG)
-
-
- ===- INTRODUCTION -=========================================================
-
- The whole interface is pretty simple, but don't try and play without a mouse.
- When fighting, move the icon over the enemies body and left click. A right
- click will go to the options. Otherwise, left click is retrun, right is
- escape. To search things, just move into them. To enter a house or move
- something like a statue, move in from the south. When fighting, have J.R.
- (the guy) use a bat until he gets an Ax, then the sword of Gaia. Have Faith
- (the chick) use a dagger, pipe, or antique sword, and when necessary, a gun.
-
- Anyway, have fun..
-
- Maldarothe
-
- ===- CENTRAL COBRA -========================================================
- Kill the gang after looking through the telescope. Don't worry about saving
- bullets, as your gun will be empty after the fight no matter what happens. Go
- to the shop in the NE corner of time (behind a water way) and buy a wooden
- baseball bat. Now go to the bar in the south (about the center of the map) or
- town. Talk to everybody there (search the place too) and keep talking until
- you are sure that the messages will not change. This game has a lot of things
- in it that cannot be done until you are told about them, or you do something
- and get a different message somewhere about anything (allmost always in the
- bars). Kind of similiar to Ultima 7, where you can't ask about something
- until someone tells it to you. You should find a dart in the SE corner, $20
- in a plant in the SW, a vitamax in the NW table, and a pocket knife in the NE
- plant. Have faith use this as a weapon. (You should use the bat). Now go
- and get a job a the rocket delivery service (L shaped building just east of
- Faith's house). Put on the red hat they give you and now "use" the "goods".
- They will you tell you who to deliver them to and the map you get will tell
- you where the houses are. (AT the end of this section will be a list of where
- hidden stuff is in each of the houses). When you are doing deliveries, be
- sure to explore all the areas of the town. You will find all kinds of stuff
- and usually in the remote areas and fountains you may find gun ammo. When you
- do the delivery in the house in the SE corner of the map, go E from the house
- to the next one and enter. Tell the man inside that you are the gardner.
- Inside is a metal bat (NW) and $20 (NE). Equip the metal bat.
-
- Some things you need to do but in no particular order (at least I seemed to
- be that way) are as follows: Go to the pharmacy (N) and accept to try the
- medicine. Go to the train (NW). Right before you get there, you will get
- really sick. Go back to the pharmacy and get the antidote. Attempt to break
- down the gate over the tracks in the center west. Try to jump the bridge in
- the center east. And once you have $3000 (it won't take too long), go the
- store where you got the first bat and buy an M10 pistol. Also, in the house
- just west of Faith's house is a guy who will take womens clothes and give you
- pictures. Doesn't have anything to do with the game, well..you get the point.
-
- After all that, go to city hall. Eventually they will tell you that they
- cannot fix the bridge to the east until they have workers from the south. Go
- to the bar and talk to everybody. You should get anymore messages about Tacker
- breaking you bat and they SHOULD tell you about seeing him selling abunch of
- girls somewhere. Goto the club. Faith will get in and to leave you have to
- fight a bunch of Karate gangs to leave. Go to the bar and talk again until
- they tell you about delivering goods at the back door of the club. Go back to
- the club (make sure you have some goods from the delivery agency) and go to the
- front door. The receptionist will tell you to go to the door on the right side
- of the building. Go to the receptionist inside and go through the door to the
- left. Search the plant and get the key. Enter the room in the north and kill
- Tacker (nows a good time to use the M10 and any ammo you've picked up). After
- words get faith from the room north of the desk. Note: Theres ladies clothes
- in the sofa of the room where Tacker is, and under the window where Faith is.
-
- ===- The Houses -===========================================================
-
- Pharamacy, vitaup in north table, vitamax by the SE doctor (both
- on the second level. B. Thompson: steel pipe due north of door, panties on
- bed in west room, fire cracker in the plant to the north. J. Class: Dart due
- north of the door, bra in wardrobe of SE room, vitamax+ on shelf in NW. O.Pow:
- $20 in SE room under carpet, bra in tub in the east, vitamax under table in NW.
- K. Stein: Vitamax++ (use them carefully, there are few but they restore a ton
- of hit points) in bed in west room, lingerie in wardrobe of east room.
-
- ===- Steffie -==============================================================
-
- When you finish the area of town, you will be able to call a girl
- from Faith's apartment, and try and fuck her. You will be able to figure it
- out. Basically use the left button to touch or use something, and the right to
- change actions. Sometimes, a red light will come up on the meter at the top of
- the screen, otherwise, if your actions "don't make it", a white light will
- appear. If you get enough red lights without running out of time or chances,
- you will go to another screen, and so forth.. Anyway, heres a working order
- for the first girl: Hand on breasts, lips on breasts, lips on mouth, lips/neck
- lips/breasts, ready to go.
-
-
- ===- West Cobra -===========================================================
-
- Basically you have to go the delivery place, and continue doing deliveries
- until Winter lets you into the back half of his house. Then go to the adult
- toy store in the SW corner of town and talk to the guy there. Go to the SE
- corner to the dowzing club (Four houses next to each other with a fence), and
- have Faith (in the third house to the right) take the first lesson. Then to
- the bar just NW of the club. Go to the ho in the north end and have fun.
- (I might add this is some of the best Japanimation I've ever seen.) Go back to
- and get Faith, and go to the toy store again. Search the wardrobe in the NW
- corner, and continue on until you have two bottles of Cognac. Then go back to
- the guy at the desk. He will give you a bottle of gin. Go to the bar and get
- the guy at the left end of the bar drunk. Just keep talking to him until he
- gives you his membership card to the House of Leather and Chains. Go to
- Winter's house and give him a bottle of Cognac. He will give you a magazine.
- Go to the House of Leather & Chains.
-
- ===- House of Leather and Chains -==========================================
-
- 1st west room: M10 round, 1st east room: $20, 2nd west room: $50
- 2nd east room: $50,
- 3rd West room: $20,
- 3rd east room: small key.
- Continue North along the main corridor and get past the S&M chick (just keep
- attacking) and go to the east. Theres a vitamax+ and a bra in here. Tell
- the girl to leave. Go back to the west door and fight the guy there. Be
- sure to throw the gin on him before he can attack. Search the room:
- Shannel 555, vitamax++, bra, M10 round.
-
- Go the area in the NW where the engineer was (park with a fence) and search
- the fountain behind where he stood and get the ring. Go to the delivery place
- and get the map of South Cobra.
-
- Winter's: M-80 in the west plant.
-
- Witt's: panties in bed/east room, vitamax+/table in north.
-
- Adult toy store: Be sure to buy a vibrator here.
-
- Grandma's: A small yellow house just SW of the center of the map. $50 in SW
- corner.
-
- NE park: An area surrounded by trees with no entrance. You can walk through
- the tree just west of center on the north wall.
-
- Owen's: Leather coat in center room, vitamx+ on sofa in the north/center.
-
- House west of school over waterway: $150 and a vitamx++. Offer to mow lawn.
-
- Bettime's: Bra in the NE tub, vitamax+ on shelf in the NW.
-
- Bar: $50, NE plant, rotoray vibrator in the SE corner.
-
- If you get stuck, talk to everybody in the bar or try the engineer in the NW.
- After that, go to the train in Central Cobra.
-
- ===- South Cobra -==========================================================
-
- Things to do immediately:
-
- Go to the store in the NW and buy an orchid brooch,
- the store in the SE and buy an Ax and tons of M10 ammo. Then take the path
- through the trees along the East wall (enter near the store) and continue north
- and talk to Melissa. Also try to get in the police station in the west part of
- town. (The guard will send you away).
-
- Go to the bar and talk until somebody tells you about a guy recruiting for
- the army. Then walk around town (usually in the east) until you find the guy
- standing in the street. After talking to him, go back to the bar. After one
- of the guys tells you about the wherehouse. Equip the ax and go to the where-
- house (SW of town, fenced). Search the four groups of boxes until you have
- boots, cap, jacket and pants. Also in the eastern half of the building, one
- of the walls will have the black "boarders" missing. You can walk through and
- into the black area behind. Inside are four cases of M10 ammo.
-
- Go to the police station in the uniform and get turned away again (you have
- to do this), and then go to the bar. Talk until you are told about some guy
- that leaves a bunch of uniforms and medals in town. Then go to Mick's house
- (NW of town). Take the stairs to the second level. Turn off the TV in the NW
- corner and then try and wake up the kid. Then go the room just south of the
- stairs and search the wardrobes. One will have a key on it. Unlock the door
- just south of the wardrobes and search the room until you find the colonel's
- insignias.
-
- Go to the police station and kill the guy in the NE room. The search the
- room in the far NW until Faith leaves for the dowzing school. Then go to the
- bar and get fucked again. Then take the train back to Central Cobra, and walk
- to West Cobra and get Faith at the far east building of the school. When you
- get back to south cobra, keep talking to the lady at the construction co. until
- she gives you several maps.Return to the police station and search the NW room
- again until you trigger the stairs to open. Take the passage east and keep
- close to the south wall. You will find a doorway going south. At the end of
- the corridor is a megatech torch. Continue east and take the stairs up. Go
- due east of the stairs until you find more stairs. Take these. You will come
- up in a room of squares inside of squares. You need to walk around each square
- until you find a key and then a door to the next smaller square. You may have
- to fight a dark knight to get a key. You must hit (or shoot) them right below
- the helmet. Anywhere else will have little or no effect. Inside the inner
- square are four knights. Kill each one and touch the lights behind them.
- After touching each, they will turn black. Walk over one. Go due north of
- where you land and fight.
-
- Go back to Faith's in central cobra, go to city hall, and then go back over
- the bridge you came on originally.
-
- Places
-
- The bar: M-80/bathroom/SW corner, vitamax++/sw/sofa, lighter/chair/right side
- bar, $25/plants/east wall, Sherr spray/SE corner.
- Fritz's: Enter from east side of house. Map of E.cobra/just south of door on
- other side of wall, porn mag/book cases of same room, poison dart/SE corner,
- dart/just south of entrance.
- House along north wall: Box M10 ammo/entry hall, $50/NE plant, vitamax++/in
- toilet-north, vitaup in NW toilet.
- House west of tracks/NE of wherehouse: Lingerie in NE wardrobe, 4 M10 rounds
- in SW room.
- Blue house just south of Fist's: Vitamax/North of door, vitamax+/NW shelf,
- dart/plant on west wall, 4X vitamax+'s/ on tables.
- Red house next to^^^: jean skirt in tub in west room.
- Also: power capsule just SW of train station, opposite side of tracks.
-
- Remember: If you ever get stuck, try going to the bar and talking.
-
- More chicks:
-
- Yvonne: Hand/hair, lips/mouth, whisper, lips/mouth. Lips/mouth (hidden behind
- shoulder), hands/hair, hands/tits, lips/tits, lips/kunt. Hands/tits,
- lips/tits, rotory vibrator, vibrator, lips/mouth, hand/hair, ready to go!
-
- Melissa: Lips/tits, lips/mouth, lips/hair, lips/mouth, lips/neck, lips/mouth,
- lips/neck, lips/tits. Hand/tits, hand/hair, hand/leg, hand/snatch, whisper
- rotory v., vibrator, whisper, hand/tits, lips/snatch, ready to go!
-
-
- ===- East Cobra (A little more walk-through here) -=========================
-
- Go north along the west edge of the area. You will see a store. You can stock
- up on ammo here. In the fountain next to the shop, there are two .44 rounds.
- (no, not M10's) Continue north to the house in the NW corner. Talk to Duncan.
- He will send you away. His house: tear gas/NW/TV, Gin/NW/shelf.
- Go east along the north border. Stop at the small yellow house. Vita++/NW
- /shelf.
- Continue east and stop at the red house. Talk to woman in the NW of house.
- Vitamx/NE/shelf, lingerie/NE/wardrobe, shannel 555/NW/TV. Note there is a room
- here you cannot get in. Contine east and then south along a fence blocking a
- beach. Enter the house on the beach near the break in the fence. Talk to the
- guy here. 1st level: power capsule/SE/plant. 2nd level: power capsule/boxes/
- north of stairs, vitamax++/NW corner.
- Go north along the beach to the next house. When you get out of the dream,
- take the stairs down, and wake up the man. Stuff: panties/NW/bed, bra/NW/bed,
- shannel 555/SW/box, Gin/SE.
- Go back to the red house and go into the room you could not get to before.
- Talk to the man. Lingerie/NW of new room/bed.
- Go to the house in the NW corner. Talk to Duncan and and put on the winter
- clothes he gives you.
- Go to the research center (roughly NE) and walk around the maze until you
- have touched eight blue lights. They will individually turn red, and then
- green when you've touched them all. Head NE to a door and a robot guarding a
- passage. Kill the robot and mess with the computer behind him. Go back to the
- door and open it. Kill the cyborg and head west to the stairs. Find the
- terminal on the new level, touch it, and go back to the door you passed to get
- to the computer. Enter, talk to Donna, and take the door out in the SE. In
- the SE and NW corner of this area are vitamax++'s. In the square north of the
- SW corner are the stairs out.
- After that, go back to Central Cobra, go to city hall, go to Faith's, go
- back to city hall again, go to the train, fight, then take it to the cemetery.
-
- Also: House in SE Vitamax++/NE/shelf, $100/N/plant, leather coat/NW/wardrobe,
- leather pants/NW/wardrobe.
-
- Bar: (you do not have to go here at all in East Cobra) Ninja star/SE/plant,
- M80/SE/bathroom, ninja star/SW/plant, vitamax++/SW/plant, $50/carpet.
-
- One more babe:
-
- Donna: All lips: mouth, hair, mouth, neck, neck, tit. Lips/right tit,
- lips/left tit?, hand/pussy. Hand/tit, whisper, rotory vibrator, vibrator,
- hand/hair, whisper, hand/tit, hand/leg, mouth/snatch, ready to go!
-
- ===- Cemetery -=============================================================
-
- Go south of where the train drops you off in the cemetery to the red house.
- Kill the guy there and talk to the mayor. Go back to the city hall in central
- Cobra, and then go to the house in the NW corner of East Cobra. Give Duncan
- the winter clothes back and get the pendant. Go back to the cemetery and the
- mayor. Search the statue to the west of the house. Take the ladder down.
- This is rather difficult to try and write down, because the rooms are very
- irregular in shape. But it isn't to tough to get through, so if you get lost,
- just keep going and you'll figure it out.
- Follow the north wall of the room you appear in to a man who will give you
- a map. In the SE corner is a box of .44 ammo. Follow the north wall to the
- east, then go NW. Talk to the man in the corner and get the esper rod from the
- box next to him. Follow the north wall of this area then south along the east
- wall. Pass the hall going east and continue south. Talk to the man in the SE
- corner of the area. YOU CANNOT FINISH THE GAME UNLESS HE TELLS YOU ABOUT GAIA.
- Anyway, go back to the east passage and talk to the man in the NE of the room.
- Go to the stairs in the SW corner. Go south on the surface to the next statue.
- Talk to the man by the stairs you appear by. Go east and then NE. Talk to
- the man there and get a vitamax++. Go south to stairs. Go south, then west,
- then north to the next statue.
- Go to the SE of the new room. There is a porno in the box. Follow the
- south wall to the west, then north, then man at the end of the passage gives
- you a map. Go west to stairs up. Go north on the surface to next statue.
- Follow the north wall of the next area and talk to the man in the NE corner
- of the room. Follow the east wall going south to a box with a vitamax++.
- Follow the south wall to the west. When the wall bends south (you will see
- another doorway going to the NW with a man standing by it), continue west. You
- will find two sets of stairs. The left stairs take you to Gaia's workshop.
- Get his sword and then go back and take the other stairs. It will lead to a
- grey building. Inside are a dart, lighter, and a hand grenade. Go back to the
- place with the hallway and the man standing by it, talk to the man and get
- another map. In the SW corner of the new area is a ninja star. In the NW is a
- man that sells all kinds of drugs. In the NE is a man that sells both M10 and
- .44 ammo. The .44 is much more powerful than the M10, but more expensive. He
- also has "fighting outfits". Follow the east wall along (it will bend) to the
- last stairs. Use the sword on the gate of the castle outside. AT this time
- Faith should use a gun and you should use the sword.
- I'm not even going to try and explain this, but just remember that you have
- to find four crystal balls, and place each one on a different triangle statue.
- This will let you get passed a area blocked by four seperate lasers and finally
- to the area where Kaiser is. Kill him, his guards, etc.. and get to see some
- awfully dissapointing animation compared to wht we've seen before. Oh well,
- That's it!
-
- Maldarothe