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- Roger Zelazny's Chronomaster Walkthrough by Darksheer
- -----------------------------------------------------
- Notes: Well, though this game looks good its damn hard!
- And I mean HARD! You lucky guys now have this walkthrough
- but when you solve this game by yourself - its top emotion!
- Also know that there is a plenty of methods to solve many
- of the riddles and I'll try to mention the places where I
- know the different way can be taken but I failed to figure
- it out.
- Every time you return to Jester if there is a message on the
- screen - click on it to play a videomessage.
- Also note that some of my sentences are nonsense but they are
- put there to make it easier to find hotspots on screen.
- And forgive me if my language isnt as good as you expect.
-
- OK. Lets begin. After a couple of videomessages on your display
- turn right and select universe, planet in this universe and
- location and sublocation there. ( I will skip this instructions
- later in the walkthrough because its useless to describe and eats
- bytes on your HD.)
- Select Urbs.
-
- URBS
- ----
- At main Urbs planet select location Sculpture Garden. Talk with the
- robot. (This time you cant presuade to move his ass off the magnetic
- north but we'll do it later). Walk left or right and explore other
- screens at this location. Pick up a rock and crush it using a hammer
- from your Tools. While you explore read all the plaques on the sculp-
- tures to get some tips. Return to Jester (your ship). Select location
- as Ground Zero City. Pick up rag and crowbar at the landing site.
- Go to the north walkway. Use bottled time on citizen and then another
- bottled time on bomb; quickly exit this screen and reenter it - whoa,
- the door is now unreachable. (note than you can just pass the bomb by
- and not deal with it - we'll get in there in more complex way). Return
- back to landing site and take eastern walkway. You enter a museum. In-
- side, pry open the container with your crowbar. Pick up a shield from
- the container. Pick up a polisher from the floor, use it on rag and
- use rag+polisher on the shield. You will see display cases in this room
- but you need only general bars from one of them - use polished shield
- to grab them. Return to the entrance to the museum and find a spot on
- the door where an arrow to the right appears - go there, use elevator to
- descend a level down, talk with guard but dont make him angry and walk
- away. Return to Jester. Fly to the Fort. Pick up a uniform from the dead
- body. You may wear it. Use bottled time on a rocket launcher. Push but-
- ton near it to move rocket up. Exit screen to the south and you will be
- on the battlefield. Take both flags. Return to Jester and fly to the
- garden. Wear uniform. Go to the statue with a flagpole and use enemy
- flag on flagpole (one of 2 flags will do - if you pick up the wrong one
- - you wont be able to trick robot). Go to the robot and command him to
- go join the battle - if you did all correct he will go away. Use reso-
- nance tracer. Now fly back to the fort and there go to the battlefield.
- Here you should see a bridge with a scanner nearby. Wear uniform. Use
- general bars on Korda. Now you will be authorized to cross the bridge.
- Inside the fort you will see a firing squad - use a shield on every
- squad member to vaporize them. Pick up a file in the corner and read it.
- Then talk to the prisoner. Here you can decide what approach to take but
- I chose one to believe his story and to let him go (and well, I wasnt
- killed though he escaped - you may try another approach - its fun to
- see 'what if'). Exit to the south of the screen. Here you will see a
- distant entrace into some private area, protected by a code-lock.
- Here you can either use PDA on keylock or use powdered rock on it to
- get fingerprints. Either way (though I havent tested the one with PDA)
- you come in. Here after some cut-scenes you are given a choice whether
- to save or destroy this universe. Though I am very peaceful dude Korda
- died when I chose to save it (it may be triggered by something but I dont
- care much about it) - but I suggest to destroy it. Just after this one
- you are given a logical puzzle to gain the World Key if you succeed -
- you are here on your own though even a braindead person will solve it
- in 30 minutes. Just after this you withstand a Council Of Wise to choose
- your punishment - I think the only non-lethal approach is to choose
- 'Bluff' and then 'Respect' from response variants. You will be freed and
- now you can walk to Jester and takeoff Urbs. Aurans awaits!
-
- AURANS
- ------
- Fly to the location of the Magnetic North. Exit screen. Take a bottle -
- it opens and djinni emerge - talk with them and agree to feed
- them. When you will get to the new location pick up all the
- fruit and an animal carcass. Return to djinni via the carpet.
- Give them fruit with following symbols: pillar, cross, burning
- man, bread, star and lotus. Take a djinni bottle and a carpet.
- Return to Jester, fly to the Canyon. Here walk carefully to
- avoid quicksands on your way - rocks will fall into them and
- you may pass. Exit screen to the bottom. Look at the beast.
- Return to Jester and fly to the Plateau. Exit screen to the
- northwest. Get all the rocks, coins from the sand and talk to
- Arabou The Trader. Exchange information with him and when you
- warn him about beast he gives you a flute. You also need to
- get sandals from him - you may give him a bottled time, a
- carpet or a djinni bottle. The most preferrable is bottled time
- because you have a lot of them and if you give him a djinni
- bottle then you should get it back from him in exchange to the
- Emerald Camel from Treasury. Now fly back to the Canyon and go
- into the cave - to do this you need to stand near the last
- quicksand and use sandals on Korda. Then just come into the
- cave. You can try to take a blinking object within a skull if
- you want but as I think you can't get it without being bitten
- and losing your time. Also note that you get the needle only
- when you try taking it twice. But anyway: this item is not
- essential. Cross the bridge. Go to another screen. There go
- to the southern exit. Here take a cooling feather (take it
- twice because first time he'll drop it). Return to the Canyon
- and go to the lake. Use feather on lake and cross it after that
- Go to the dead nomad. Take a turban and mosaic tiles. Return to
- Plateau and take a way to the left (not to Arabou) and you'll
- come to the lake with backwarding water. Use feather on lake and
- then pick up an ice particle from lake. OK, now fly to Caverns
- location and enter cave there. Inside, there are many ways to
- cross the web walkway: 1) use magic wand on web near you, then
- take this enchanted web and use it on Korda - you'll get to the
- exit doing this; 2) (this one is slow) use wand on webs but just
- walk across them - here you can take a short route but on your way
- you'll be bitten by spider and will loose time ... or take a long
- way, which doesnt include crossing a place where the hole in the
- wall is. After this navigate a maze until you come to the
- underground lake. Try talking with a nomad but he'll vanish. Take
- a cloth which he had lost, soak it in the lake. Go into the other
- cave (not one you have come from) - and there use your ice lens on
- big crystal - you make your lens bright. Use soaked cloth on the
- emblem on the wall and a door appears in the cave to the left. Go
- in there. Use your lens on the guy with the sword and pick up his
- sword. Talk to the cook and after you finish talking use your
- feather on the fire - he gives you a canteen. Exit to the left. Use
- your sword to kill the spider, talk to gypsy dancer and accept her
- challenge. Go to the northwest and use sword to kill the man there.
- Return to gypsy and you get her veil. Enchant it with your magic
- wand. Go to northwest and further to the north - you'll come to
- the man with a telescope. Talk with him and lend a telescope from
- him for some coins. You can use screwdriver on the telescope, use
- lens on the telescope and then use screwdriver on it again and use
- your 'fixed' telescope to look at the palace. Now you'd wish to get
- there - there are two ways (maybe more - for example I suppose
- sandals can help you with this too): 1) use enchanted veil on Korda
- and then go to the palace or 2) return back to the Plateau's lake with
- backwarding water, fill a canteen from it and then go to the Canyon
- and to the place where you can go down to the screen where the feather
- was - here is another path - to the north and on that screen use
- canteen on Korda and walk to the palace. Note that the latter way means
- you need to leave Caverns - to do this you need to take water from
- underground lake. And as I recently was told there IS a way to get to
- caverns again (because when you first go there rocks fall to barricade
- exit) - it is: fix your turban with a needle, enchant it with magic wand
- wear it and go to the place with a talking (if you use wand on it) sign
- near the place where you got the feather. Go to the right of that and
- talk with nomad and walk into the twister. If you will need there to go
- into the caverns (because you will be brought to nomad's camp) then use
- a flute on the crack in the cave wall to crawl inside. And to go back to
- the camp just open the door. Anyway, you get inside the palace - here
- you can talk with charlatans who are trying to get easy money from tourists:
- a poor woman, wealthy oracle, magician - all of them are willing to get
- a ruby from the treasury - but dont bother - if you give it to them
- later - they just tell you nonsense and thats all! Though you can buy a
- bowl from a poor woman. After the screen with a magician you will come
- into the room with a guard - you can talk with him, then give him your
- sword and he'll let you in, but there is a beast inside. Sorry, cant
- provide you with info on how to get rid of the beast, I have heard
- rumors that it is done with a bowl and some food - (poisoned?) but we'll
- get to harem in a different way. Return to previous screen - take a left
- walkway, talk with a bathing man, use bottled time on water, then mosaic
- tiles on the water - you'll complete a tile image. Return to the room
- with 3 walkways - take a right one, talk to the guard, enter treasury.
- Here you can take not more than 3 items (note that though you can take
- 3rd item - you'll be whisked away from palace and will have to get there
- again. You can take : a)emerald camel - it is a MUST if you gave a djinni
- bottle to Arabou - go and change it for bottle b) coins - I dont see any
- sense in taking them either c) ruby - if you want to bring it to one of
- the charlatans at the palace entrance - come and see by yourself.
- Now push the pedestal with ruby, push the tapestry, push the mattress
- where the emerald camel is standing and go into the hole. In harem there
- is only one girl which will talk to you - chat with her and give her a
- djinni bottle as the answer to her riddle (I believe there is only one
- riddle in her database, otherwise you are on your own). Immediately after
- that you are provided with a 'World Key' puzzle : it is to compose an
- Aurans symbol from many pieces. If you cant seem to understand what does
- the picture look like - restore your previous savegame and look for this
- symbol in the Caverns, near underground lake. After this return to Jester
- and takeoff to your next location - Fortuna universe.
-
- FORTUNA
- _______
- After your arrival at the Pyramid Casino you will be met by Alachra and
- his guys. He will give you some gambling chips. Go right twice. Talk to
- the officer, try to enter the ship (you will fail). Use PDA on security
- droid and go to the ship's compart. Pull the lever. The door is
- codelocked and you dont know the password. Return 2 screens back and use
- the elevator. You can wander here for some time and by the way talk with
- bartender but dont choose 'Barter' option for now. Pick up a camera in
- the bar - its lying on the empty table. Go to the elevator and descend
- one stair. Go to the preforming band and talk with its leader. They need
- a glifnod player! Return to the hall and go left to the poker tables.
- At one of the tables you can pick up a dice scoop. Find one of the dealers
- who will talk to you and he will tell you that he is an ex-glifnod player.
- and ask for his lucky coin. Return to the transportation officer (the one
- who stood near the ship, where is a codelocked door), talk with him and
- use a camera on him to get a badge photo. Now go back to the
- elevator and descend 3 times (maximum). Here talk to the beggar, accept
- his advice and get a card lying near him. Use badge photo on the gate and
- enter the train. Enter the saloon. Chat with piano player. Get a gun,
- lying on the barrel. Enter the next screen. Use chips on players to join
- their game. Use the "DISCARD AND DRAW" option when the cards are dealt -
- you will win and players will leave. Use resonance tracer here. Return to
- the Casino. Go to Jester. You can fly to the planet called Tracks in
- Fortuna system. When a man asks for your bet choose 1st response option.
- Return to casino. You can go and give away a half of your money to the
- beggar who told you how to bet (I dont know why you should share your
- money with him - is it a kind of moral test?). Now you can go to the bar
- and buy every item you wish and still have chips after that (though I
- havent found how to use almost all of these items). Go left, talk to the
- successful gambler and give her rabbit's foot. Go to the fountain and
- pick the lucky coin out of it with a dice scoop. You can now go and
- return it to the dealer who asked for it (why he is not rushing out
- to play his $#@#* glifnod after this is beyond me!). Also use a
- processor which you bought from the bartender on your PDA to upgrade it.
- Walk to the security desk. Talk with guard and you can buy out dealer's
- glifnod by using chips on her (dont bother about his debts). Use PDA on
- her for PDA to make a diversion so she walks away from her desk.
- (I think there is another way, which uses a rat from
- the saloon somehow). Push the button, open the box and get an
- electromagnetic chip. Upgrade your PDA with it. Return coin and glifnod
- to the dealer, pick up a badge he leaves and go to the band leader.
- Use a probability driver on dealer's badge to make up a security badge.
- Talk with her. Now go to the set of poker tables which is opposite
- to the one you were now - to the right of the main hall. Here go into
- the distant door (dont forget to open it!). While navigating tunnels,
- pick up a pail with paint on your way. When you come into the dead end
- open the panel and use ladder to go down. When you leave ladder open
- a floor panel and get a decelerator from there. Go further. You will see
- a passage to your right on your way - go in there. Talk with alien and
- show him your badge when he asks for it. Push the bin so it covers the
- bomb and then pull rope the aliens are tied with to free them. Pick up
- a decoder. After you talk with aliens you can pull all the switches in
- the room to see what every of them does control. One of them enables
- a cheat system on one of the slot machines so you can go there and play
- it. Another switch shows you another chronomaster entering his ship.
- Use probability driver on the screen where you saw him enterong ship.
- You get the password: "Pasqua Wipeout". And also another switch opens
- heavy doors to the elevator and another one opens a roof above the
- spaceport (you must open it to leave Fortuna). Now go to the ship and
- open compartment with this password. Open toolbox there, take a lockpick.
- Use a hammer on the lockpick twice. Now go all the way through the
- tunnels until you come to a sort of the elevator. Use your voice decoder
- on the voice encoder to activate it. Go further until you come to
- the locked door. Use lockpick on the door panel. Enter door. Talk to
- Milo. Dont arrest him but aid him. After he leaves you are provided
- with a 'World Key' puzzle. Its objective - press the panels which the
- computer has played - 1st time one panel, 2nd time - 2 panels etc.
- After you are done return to Milo's ship and talk with transportation
- officer, talk to Milo. Use bottled time on the pail of paint and use
- this fake PDA on officer. Now you can leave the planet - go to Jester
- and takeoff. See a movie. After it ends you can choose where to fly next -
- to Cabal or Verdry. Lets go to Cabal first.
-
- CABAL
- _____
- OK, fly to Witch's Hut at Glitter first. Cross the bridge. Talk with witch.
- The answer to her riddle is : "Avalon Greer keeps his heart in an egg".
- She will teach you Animation spell as well. Go to her hut. Near it pick up
- a handful of earth, watering can, rain bucket. Open door and come in. Get
- clam shells and a knife on table. Use watering can on bucket and then use
- bucket on sleeping cat. Get green and blue books and a scroll from the
- shelf. Read them all. Use bucket on cauldron. Use resonance tracer. Exit
- back to garden. Cut a bee hive with knife. Go to Jester and fly to the
- planet Glass, location Temple. Pick up a pile of feathers. Talk to priest
- and priestess. When they ask you about Opening spell tell 'TRUTH'. They
- will teach you a Commandment spell. Enter temple. Go to altar. Talk to
- High Priest, kneel. Use magic foci on a scroll and then use spell on
- Phoenix. Use a feather on altar. Talk to Phoenix. Take blessed feather.
- Use resonance tracer. Return to Jester and fly to planet Gem, location
- Pine Forest. Pick up all gems here (you can insert them into corresponding
- flowers in harp and then somehow revive unicorn but we'll do it another way).
- Use magic foci on ice unicorn to revive him. After you finish talking with
- unicorn use resonance tracer here. After that proceed to the right.
- Pick up crystals from pine. Talk with Sprite Queen and the leftmost sprite
- (two times with latter, so you will offer him 2 spells for his one) -
- you MUST have a number of Mana Points in your inventory increased by 10 after
- talking with someone of them - otherwise you wont have a chance to finish the
- game! (If you stick to my solve then you should have a number increased from
- 6 to 16. Return to Jester and fly to planet Forge. Talk with dwarven guard
- and use your bucket on him. He will give you a key. Pick up a lantern hanging
- nearby. Unlock the door with your key and enter mines. Exit to the bottom of
- the screen. Use hammer to get some lodestones from a pillar to your left.
- Talk with Dwarven King. Use resonance tracer. Then use magic foci on yourself
- and select lines in following order: "Shining Smooth, Shining Bright, Worked
- By Fire, Heart Of Light" and you will get a vision. Talk with king again and
- you will ask for his Bubble Wand. Choose barter to give him your tracer.
- Return to Jester and fly to Gem, location Volcano Of Glory. You will see a
- flying eye here. Use hammer on crystal from your inventory and then use magic
- foci on crushed crystal and then cast a spell on eye. Choose 'SLEEP'. Then
- use magic foci on blessed feather and then cast a spell on eye again. Take
- an eye. Use Bubble Wand on Korda. Take rose (flower on the nightstand) and
- the Rose (girl) will awake. As you talk with her she will kiss eye to reveal
- Avalon Greer's heart. Open door to get back to Jester. Fly to Glass, location
- Tower Of Avalon Greer. Enter tower, enter beam of light. Talk with Avalon,
- choose 'HEART' from dialogue options to take him into custody. Take a letter
- from the floor and read it. Return to Jester and fly to Glitter, Witch's hut.
- In her garden, use rose on garden, water it from watering can, take it (you
- will get a geode), use knife on geode, use hammer on knife in geode, use cut
- geode on garden. Enter grown geode. Inside use screwdriver on the yellow-green
- crystal from the wall of geode (you dont need other ones) and crush it with
- hammer. Take a log and a ladle. Use log on cauldron. Use feather on log. Use
- watering can on cauldron, take ember from the floor, put it into the cauldron.
- Use lodestones on feathers in your inventory, then use magic foci on crushed
- feather and use spell on cauldron. Add some earth from your inventory into the
- pot. Stir the brew with ladle. Add crushed crystal (from the wall of geode)
- in pot. Stir again. Take a pot. Great, return to Jester and head for Verdry.
- P.S. This chapter is very strange. What if you give an eye to Avalon Greer -
- he vanishes then - is it a dead-end? Or how to animate unicorn without magic?
- Or what for is bee hive? Where the Opening spell is used? To cast it you can
- light the lantern with feather and open clam shell with a screwdriver, then
- use magic foci on shell and cast it. You may be more successive than me...
-
- VERDRY
- ------
- Please, forgive me but I wont include a maze map for you - it is very easy,
- every room is special so you will draw it by yourself in 10 minutes. Also
- note that when you exit some special rooms in there you can exit to different
- sides but you better exit not to the direction you came in, so in couple of
- moves you will get to the beginning of maze. Rooms in maze are as following:
- gibberish boy room, smallings room, gemini room, garden room, picture room,
- eyeballs room, mailbox room.
- But you need to get to the maze, so I begin...
-
- Get a large leaf. Use reality warp on maize plant and then talk to all the
- plants here. When you talk to creeping jenny it will steal your possessions
- so 'UPROOT' it when you have option to choose, then pick up items. Look at
- bushes and talk to your alter ego. Take all the plants excluding shy violet -
- you will get fruit from them, mix 3 fruit in inventory and then use hammer on
- your mix. Go into the hole. Pick up dying tree - you get its fruit. Use fruit
- on fertile soil - a new tree grows, take it (you take leaves from it). Use
- these leaves on obsidan rock. Then you can use a mix of 3 fruit on rock to
- make up a muffin (I havent found usage for it - only to eat it). Use big leaf
- on Elder & Sage if you wish (optional). Use reality warp on them and then talk
- with them. Return to Jester, fly to planetoid, which is in the point where
- a line of planetoids crosses a circle of planetoids. Here you should see a
- magnet man lying. Use resonance tracer. Return to Verdry, but to the new
- location - 'Overgrown Area'. There, pick up a bulb plant, pick up stump to
- collect some needles from it; use plant skin with needles, then pull stump
- to clear it from vines, use skin+needles on stump, use hammer twice on stump.
- Monster will move and you will enter maze. Map it by yourself. Note that from
- the first screen you can either go right or left. Go to the Gemini room.
- Gemini room: Talk to Gemini. Choose 'REASON', 'LOAN'. Use dreamcatcher on
- the stairstep reflection in mirror. Open mirror. Take a medikit and syrup
- bottle there. Open vault door and enter it.
- Picture room: Take a picture, get a loose nail from one of the walls. Talk
- with Merriwind but refuse to give her dreamcatcher. Open second door from
- left. Use picture on the only empty wall and take a stairstep from another
- picture. Walk into the fire rug. Open leftmost and rightmost doors and enter
- the right one.
- Garden room: Pick up fallen leaf, flowers (pollen). Exit to the bottom of
- the screen.
- Eyeballs room: use pollen on eyeball to blind them all. Take a recipe and
- 2 magnets from refrigerator, push it, unscrew motor with screwdriver, push
- it back. Open it, take shears and a bowl. Open freezer, take a brainsickle.
- Gibberish boy room: Use hammer on mirror and get a mirror shard (it can
- also be used to blind eyeballs by using it on the ceiling light). Use
- reality warp on boy and give him a brainsickle.
- Mailbox room: Take Korda doll. Open mailbox, close it, push it, open it,
- take a letter from it, read it, take letters from the floor, use them on
- paper, use paper on envelope, put envelope into the mailbox, close it,
- push twice, open, take a package, look at it - its a stairstep!
- Garden room: use shears to cut waterflowers, use waterflower on bees, then
- use PDA on rake, take rake, use rake on leaves, take a table leaf and a
- leaflet. Use elephant magnet on a chisel in the water (at the very left of
- the screen). Take chisel. Use it on a rock nearby, then use it on the tree,
- use hammer on it to get a stairstep.
- Smallings room: talk to smallings. Then catch a goldfish - it sometimes
- falls onto the pavement so you need to be near and take it then. After that
- talk with smallings. You can either give them 2 stairsteps and then fool
- them and take their stairstep or make up a boat for them: use motor from
- refrigerator on bowl, then use a small leaf on bowl; give them a boat.
- Gibberish boy room: use doll on boy, exit via the same passage as you came
- in - go to the eyeballs room.
- Eyeballs room: Blind them as earlier. Use reality warp on table, use table
- leaf on table.
- Picture room: use 7 stairsteps on hallway to get into the new room.
- Take thyme plant branch. Set 6:00 on all clocks: digital clock can be set by
- PDA, water clock can be set by taking and putting back top filler (make sure
- to check time on it after every action), grandfather's and sundial are
- adjusted by pushing them, Big Ben replica also (but open it prior), and
- cuckoo clock by using reality warp on it. Take cuckoo bird. Take top filler
- from water clock. Break hourglass with hammer. Take sand. Crush thyme plant
- branch with a hammer. Use crushed thyme on top filler and then use sand on
- this mix - you get a paste mix. Open grandfather's clock with screwdriver and
- use paste mix there. Use cuckoo bird on water clock. Push hourglass to shut
- down sundial. Use screwdriver to disable digital clock. Use nail on Big Ben
- replica. Exit room. Take a spear from bushes. Take a rock. Note that a log
- in water flows away from you when you are near water and move in its
- direction - move the log to extreme right. Then step away from water and walk
- to the extreme left. Use rock on water . Now try to move log from the screen
- so that a new one emerges from the left. Go to new log and it will be stopped
- by rock so it cant flow away again. Cross river halfway, then use spear on
- log and cross it completely. Return to Jester, fly to Dyce.
-
- DYCE
- ____
- You begin with only 0 Dyce money in your inventory. Unscrew 2 wall panels
- from wall with your screwdriver. Use PDA on exposed circuitry, use
- frequency manipulator (FM later) on the elevator controls. Here, when you
- enter the elevator you need to solve a puzzle: the goal is to open all
- pairs of planet's emblems - hint: try to remember at least a couple of
- pairs with the same drawings and open them first. Then open a tile and
- try some others - if you succeed and open the pair for it dont forget
- which drawings were on the tiles you previously tried. You will
- eventually get to the room with Deter in mech. When Milo asks for your
- response choose 'Plan'. Then unscrew access panel. Use FM on the control
- panel, but not the one you have opened but one near Deter's mech. Then
- use FM on your control panel. Pull the green switch down, press a button
- to activate and set a dial pointing to 3. Then press a button to activate.
- You should arrest Deter now. Fly to the Chop Shop. Talk to the Book
- Mobile. Enter shop. Talk with the surgeon. Get a card, tools. Go back out.
- Use library card on Book Mobile. Return to surgeon. Use a book on him.
- Give him J5 Pin which he wants. Talk. Talk with doctor after Lodrun goes
- out. Use PDA on doctor. Go back out. Look into dumpster - you get a brain
- and a hand. Go back inside. Get a mech arm. Talk to doctor. Fly to O'Ryan'
- estate. Use PDA on solar panels, use solar panel on the door. Enter door.
- Enter left door. Get a turkey. Get a bowl of grapes. Push a chest. Get
- key, unlock chest and look into the chest - you get a keycard. Back to the
- corridor. Enter right door. Get a ticket stub. Use FM on TV screen. Use
- screwdriver on the panel. Use screwdriver on control board to take it.
- Back to the corridor. Exit to the bottom of the screen. Use keycard on the
- door to the left. Talk to Merriwind. Use hammer on enclosed tuning fork.
- Get a fork. Use it on the telescope lens to break it. Open window shade.
- Get a brick floating nearby Merriwind. Open Jack-In-The-Box and get
- novelty glasses there. Break them in your inventory with a brick.
- Open a window covering monster. After this go to the room with TV screen
- and push a cushion and take a coin lying under it. Go back to Merriwind's
- room and use coin on eyeball dispenser and take an eyeball. Now you can
- note that mushroom morphed into plug. Use grip clamp on it and Merriwind
- will be taken into custody. Look into hole to get a flute and a keycard.
- Exit to corridor and open a door to your right with a keycard you have
- just found. In there unscrew a panel on the mech's left leg and insert
- a control board in it. Use FM on mech to activate it. Return to corridor
- and unscrew head panel and look at fused circuitry. Use PDA on mech to
- get it moving. Mech will break open the door into Dwistor's room. Here
- talk with Dwistor but dont try to threaten him (bluff or retreat). Use
- flute on him to rescue Milo and get Dwistor into custody. Take a broken
- PDA from the floor. Use a turkey leg on the Ketter Beast. Take another
- half of winning ticket and use one half on another. Then fly to the
- Docks Casino and you will find Alachra there. I dont know whether it will
- be the same for you but when Alachra suggests you to play with him choose
- his left hand - that should take him into custody. Talk with robot and
- give him an eyeball. Then use your ticket on ticket seller to get money.
- Go left. Use money on Selena and she will escort you to the Orrary. Here
- talk with Milo. You can choose any of 3 plans to see 3 different end
- movies but the 2nd one is the right one. Inside, use PDA on planet to
- stop it spinning. Use resonance tracer. Use FM on the red rectangle which
- appeared on planet. Finally, use hammer on battery.
-
- GAM< OV<R
-
- Thanks to everyone who helped me on solving this game (its almost all of
- the comp.sys.ibm.pc.games.adventure people :)) - thank you guys!
-
- Now I will sleep safely - I have dealt with this game for a whole month but
- its worth it!