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- //------------------------------------------------------------------------------
- // Campaign Data
- //
- // Campaign campaignInfo
- // {
- // name; // string: name of the campaign
- // usePlanetInv; // bool: otherwise, infinite amounts of all components
- // scanX; // string: scanX file to use
- // encyclopedia; // string: encyclopedia to use
- // curMission; // string: mission to start on the campaign
- // playerTeam; // string: team of the player
- // // *IDSTR_TEAM_YELLOW
- // // *IDSTR_TEAM_BLUE
- // // *IDSTR_TEAM_RED
- // // *IDSTR_TEAM_PURPLE
- // cinematicRec; // string: in game <*.rec> cinematic to be played
- // cinematicSmk; // string: in game <*.smk> cinematic to be played
- // campaignEndSmk; // string: in game <*.smk> cinematic to be played at campaign end
- // }
- //------------------------------------------------------------------------------
- Campaign campaignInfo
- {
- name = "";
- usePlanetInv = false;
- scanX = "";
- encyclopedia = "";
- curMission = "";
- curDate = 9999.0;
- playerTeam = *IDSTR_TEAM_YELLOW;
- cinematicRec = "";
- cinematicSmk = "";
- campaignEndSmk = "";
- };
-
- exec("DatPilot_hu.cs");
-
- //------------------------------------------------------------------------------
- // TrainingMission Data
- //
- // TrainingMission trainingMission<num>
- // {
- // desc; // string: description displayed in shell
- // name; // string: name of the mission
- // bmp; // string: bmp displayed in shell
- // playerVeh; // string: vehicle to be used by the player
- // squadMate1; // string: name of squadmate 1
- // squadMateVeh1; // string: name of squadmate 1's vehicle
- // squadMate2; // string: name of squadmate 2
- // squadMateVeh2; // string: name of squadmate 2's vehicle
- // squadMate3; // string: name of squadmate 3
- // squadMateVeh3; // string: name of squadmate 3's vehicle
- // }
- //------------------------------------------------------------------------------
-
- TrainingMission trainingMission1 {
- desc = *IDSTR_TRAINING_1;
- name = "training1";
- bmp = "herc_train.BMP";
- playerVeh = "TR_Emancipator.fvh";
- squadMate1 = "";
- squadMateVeh1 = "";
- squadMate2 = "";
- squadMateVeh2 = "";
- squadMate3 = "";
- squadMateVeh3 = "";
- };
-
- TrainingMission trainingMission2 {
- desc = *IDSTR_TRAINING_2;
- name = "training2";
- bmp = "target_train.BMP";
- playerVeh = "TR_Emancipator.fvh";
- squadMate1 = "";
- squadMateVeh1 = "";
- squadMate2 = "";
- squadMateVeh2 = "";
- squadMate3 = "";
- squadMateVeh3 = "";
- };
-
- TrainingMission trainingMission3 {
- desc = *IDSTR_TRAINING_3;
- name = "training3";
- bmp = "weapons_train.BMP";
- playerVeh = "TR_Emancipator.fvh";
- squadMate1 = "";
- squadMateVeh1 = "";
- squadMate2 = "";
- squadMateVeh2 = "";
- squadMate3 = "";
- squadMateVeh3 = "";
- };
-
- TrainingMission trainingMission4 {
- desc = *IDSTR_TRAINING_4;
- name = "training4";
- bmp = "squad_train.BMP";
- playerVeh = "TR_Basilisk.fvh";
- squadMate1 = *IDPLT_CALL_BIO_DERM;
- squadMateVeh1 = "TR_SquadmateEmancipator.fvh";
- squadMate2 = *IDPLT_CALL_VERITY;
- squadMateVeh2 = "TR_SquadmateEmancipator.fvh";
- squadMate3 = "";
- squadMateVeh3 = "";
- };
-