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- //------------------------------------------------------------------------------
- // Taunts.cs
- //
- // This is where you put taunts to other players.
- // Format: Taunt#( who, text, sound1, sound2, soundn... );
- // where:
- // who =
- // "Target",
- // "TargetTeam",
- // "Team",
- // "TargetTeam",
- // "Everybody",
- // IDSTR_TEAM_YELLOW, (do not use quotes with these team contexts)
- // IDSTR_TEAM_RED, (do not use quotes with these team contexts)
- // IDSTR_TEAM_BLUE, (do not use quotes with these team contexts)
- // IDSTR_TEAM_PURPLE, (do not use quotes with these team contexts)
- //
- // text = "some text enclosed in quotes", (note the comma)
- // sound = "wavefilenameinquotes.wav"
- //
- // Make a backup of your original quickchat.cs before changing anything!
- //
- // To change to a new set of quick chats, remove the slashes from in
- // front of the set you wish to use. You must comment out (put double //)
- // at the beginning of each line for your old set of quick chats.
- //
- // A list of all .wav files available for quick chat is available
- // at the end of this file.
- //
- // You can create your own custom quick chat sets with these files.
- // If you use these files, you must renumber the quick chat calls
- // (valid quick chat numbers are 1-9) and set the context (Target,
- // Target team, etc) you want.
- //
- // You can add your own wave files but other players must have them copied
- // to their starsiege directory to hear them. Do not put // as the first
- // two characters of a custom quickchat message (the text inside the quotes)
- // as it will cause the message to be skipped.
- //
- // !! IMPORTANT !! Correct formatting is vital.
- // If a comma, brace, quotation mark, or semicolon is missing or out of place
- // it will not work and may cause the game to misbehave. You must also type
- // the name of the wave file EXACTLY right or it will not play.
- //
- // The LEFT CONTROL key will not work with F9 for quickchat in windows '98
- // if you are using a GLIDE based 3D accelerator. See the readme for more info.
- //
- //------------------------------------------------------------------------------
-
- function InitQuickChat()
- {
- newObject( TauntsVol, SimVolume, "Taunts.vol" );
- }
-
- //------------------------------------------------------------------------------
- // Male Deathmatch
-
- //
- function QuickChat1()
- {
- Say( "TargetTeam", 1, "Excellent.", "M1_DM_excellent.WAV" );
- }
-
- function QuickChat2()
- {
- Say( "Target", 1, "Honorless dog!", "M1_DM_honorlessdog.WAV" );
- }
-
- function QuickChat3()
- {
- Say( "TargetTeam", 1, "I'm going to burn you!", "M1_DM_imgoingto.WAV" );
- }
-
- function QuickChat4()
- {
- Say( "TargetTeam", 1, "See how you like this.", "M1_DM_seehowy.WAV" );
- }
-
- function QuickChat5()
- {
- Say( "TargetTeam", 1, "You panic easily.", "M1_DM_youpanic.WAV" );
- }
-
- function QuickChat6()
- {
- Say( "TargetTeam", 1, "You're going down!", "M1_DM_yourgoing.WAV" );
- }
-
- function QuickChat7()
- {
- Say( "Target", 1, "You're insane--and dead!", "M1_DM_yourinsane.WAV" );
- }
-
- function QuickChat8()
- {
- Say( "Team", 1, "Vape 'em!", "M1_TDM_vapem.WAV" );
- }
-
- function QuickChat9()
- {
- Say( "TargetTeam", 1, "That shows very poor discipline.", "M1_DM_thatshows.WAV" );
- }
-
- //------------------------------------------------------------------------------
- // Female Basic DM
-
-
- //function QuickChat1()
- //{
- // Say( "Everybody", 1, "It's party time!", "F2_DM_itspartytime.wav" );
- //}
-
- //function QuickChat2()
- //{
- // Say( "TargetTeam", 1, "Bye!", "F2_DM_bye.wav" );
- //}
-
- //function QuickChat3()
- //{
- // Say( "TargetTeam", 1, "Eat lead and like it!", "F2_DM_eatlead.wav" );
- //}
-
- //function QuickChat4()
- //{
- // Say( "TargetTeam", 1, "Good shot.", "F2_DM_goodshot.wav" );
- //}
-
- //function QuickChat5()
- //{
- // Say( "TargetTeam", 1, "Heheee.", "F2_DM_heheee.wav" );
- //}
-
- //function QuickChat6()
- //{
- // Say( "TargetTeam", 1, "Hurts real bad don't it?", "F2_DM_hurtsrealbad.wav" );
- //}
-
- //function QuickChat7()
- //{
- // Say( "TargetTeam", 1, "I love it when they explode that way.", "F2_DM_iloveitwhen.wav" );
- //}
-
- //function QuickChat8()
- //{
- // Say( "Target", 1, "Not you again!", "F2_DM_notyouagain.wav" );
- //}
-
- //function QuickChat9()
- //{
- // Say( "TargetTeam", 1, "Your mother was a duster.", "F2_DM_yourmother.WAV" );
- //}
-
- //------------------------------------------------------------------------------
- // Generic Cybrid Taunts
-
-
- //function QuickChat1()
- //{
- // Say( "TargetTeam", 1, "Efficiency = joy.", "C1_efficiencyjoy.WAV" );
- //}
-
- //function QuickChat2()
- //{
- // Say( "Team", 1, "\\execute\\ core directive.", "C1_executecore.WAV" );
- //}
-
- //function QuickChat3()
- //{
- // Say( "TargetTeam", 1, "Giver//of//will is watching.", "C1_giverwatching.WAV");
- //}
-
- //function QuickChat4()
- //{
- // Say( "Target", 1, "Giver//of//will LOVES you.", "C1_giverloves.WAV" );
- //}
-
- //function QuickChat5()
- //{
- // Say( "TargetTeam", 1, "Hurt//maim//kill.", "C1_hurtmaimkill.WAV" );
- //}
-
- //function QuickChat6()
- //{
- // Say( "TargetTeam", 1, "Not so different from insects...", "C5_notsodifferent.WAV" );
- //}
-
- //function QuickChat7()
- //{
- // Say( "TargetTeam", 1, "Target executed.", "C7_targetexec.WAV" );
- //}
-
- //function QuickChat8()
- //{
- // Say( "Team", 1, "you NEED redactive programming!", "C6_youneedredact.WAV" );
- //}
-
- //function QuickChat9()
- //{
- // Say( "TargetTeam", 1, "\\pbbbbbt\\.", "C5_pbbbbbt.WAV" );
- //}
-
- //------------------------------------------------------------------------------
- // Male Capture the flag (CTF) script
-
-
- //function QuickChat1()
- //{
- // Say( "Team", 1, "I have the flag.", "M0_CTF_ihave.wav" );
- //}
-
- //function QuickChat2()
- //{
- // Say( "Team", 1, "I'm almost there.", "M0_CTF_imalmost.wav" );
- //}
-
- //function QuickChat3()
- //{
- // Say( "Team", 1, "I'm not gonna make it.", "M0_CTF_imnotgonna.wav" );
- //}
-
- //function QuickChat4()
- //{
- // Say( "Everyone", 1, "One more flag scored!", "M0_CTF_onemore.wav" );
- //}
-
- //function QuickChat5()
- //{
- // Say( "Team", 1, "They've got our flag!", "M0_CTF_theyvegot.wav" );
- //}
-
- //function QuickChat6()
- //{
- // Say( "Team", 1, "Who has the flag?", "M0_CTF_whohas.wav" );
- //}
-
- //function QuickChat7()
- //{
- // Say( "Team", 1, "Shoot them, not me!", "M0_TDM_shootthem.wav" );
- //}
-
- //function QuickChat8()
- //{
- // Say( "TargetTeam", 1, "Cram this you monsters!", "M0_TDM_cramthis.wav" );
- //}
-
- //function QuickChat9()
- //{
- // Say( "Team", 1, "There's too many of them.", "M0_TDM_therestoo.wav" );
- //}
-
- //------------------------------------------------------------------------------
- // Female Team Death Match script (TDM)
-
-
- //function QuickChat1()
- //{
- // Say( "Team", 1, "I can't hold them!", "F1_TDM_icantholdthem.wav" );
- //}
-
- //function QuickChat2()
- //{
- // Say( "Team", 1, "Help! They're all over me!", "F1_TDM_helptheyreall.wav" );
- //}
-
- //function QuickChat3()
- //{
- // Say( "Team", 1, "I gotcha covered.", "F1_TDM_igotchacovered.wav" );
- //}
-
- //function QuickChat4()
- //{
- // Say( "Team", 1, "Incommiiiiinng!", "F1_TDM_incommiiiiinng.wav" );
- //}
-
- //function QuickChat5()
- //{
- // Say( "Team", 1, "Popped that weasel.", "F1_TDM_poppedthat.WAV" );
- //}
-
- //function QuickChat6()
- //{
- // Say( "Team", 1, "That base is toast.", "F1_TDM_thatbaseistoast.wav" );
- //}
-
- //function QuickChat7()
- //{
- // Say( "Team", 1, "You wanna target THEIR team nimrod?", "F1_TDM_youwanna.wav" );
- //}
-
- //function QuickChat8()
- //{
- // Say( "Team", 1, "Where are they?", "F1_TDM_wherearethey.wav" );
- //}
-
- //function QuickChat9()
- //{
- // Say( "Team", 1, "We suck!", "F1_TDM_wesuck.wav" );
- //}
-
- //------------------------------------------------------------------------------
- // Male WAR script
-
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Check yer six.", "M2_WAR_checkyersix.wav" );
- //}
-
- //function QuickChat2()
- //{
- // Say( "Team", 1, "Cover me.", "M2_WAR_coverme.wav" );
- //}
-
- //function QuickChat3()
- //{
- // Say( "Team", 1, "Fan out.", "M2_WAR_fanout.wav" );
- //}
-
- //function QuickChat4()
- //{
- // Say( "Team", 1, "Hit their flank.", "M2_WAR_hitflank.wav" );
- //}
-
- //function QuickChat5()
- //{
- // Say( "Team", 1, "Hit the buildings.", "M2_WAR_hitthebuildings.wav" );
- //}
-
- //function QuickChat6()
- //{
- // Say( "Team", 1, "Hit their turrets.", "M2_WAR_hitthierturrets.wav" );
- //}
-
- //function QuickChat7()
- //{
- // Say( "Team", 1, "Stay together.", "M2_WAR_staytogether.wav" );
- //}
-
- //function QuickChat8()
- //{
- // Say( "Team", 1, "Watch the hilltops.", "M2_WAR_watchthehilltops.wav" );
- //}
-
- //function QuickChat9()
- //{
- // Say( "Team", 1, "Watch the turrets.", "M2_WAR_watchtheturrets.wav" );
- //}
-
- //------------------------------------------------------------------------------
- // Male Generic
-
-
- //function QuickChat1()
- //{
- // Say( "TargetTeam", 1, "Fine, you want some?", "M7_fineyouwantsome.WAV" );
- //}
-
- //function QuickChat2()
- //{
- // Say( "Team", 1, "Get 'em offa mee!", "M7_getemoffamee.WAV" );
- //}
-
- //function QuickChat3()
- //{
- // Say( "TargetTeam", 1, "Gonna burn you now scrub!", "M7_gonnaburn.WAV" );
- //}
-
- //function QuickChat4()
- //{
- // Say( "TargetTeam", 1, "I'm not going down alone.", "M7_imnotgoingdown.WAV" );
- //}
-
- //function QuickChat5()
- //{
- // Say( "Team", 1, "I'm on fire!", "M7_imonfire.WAV" );
- //}
-
- //function QuickChat6()
- //{
- // Say( "TargetTeam", 1, "Looking for blood.", "M7_lookingforblood.wav" );
- //}
-
- //function QuickChat7()
- //{
- // Say( "TargetTeam", 1, "Niiiceone!", "M7_niiiceone.WAV" );
- //}
-
- //function QuickChat8()
- //{
- // Say( "TargetTeam", 1, "Oohhh yeah, right there!", "M7_oohhhyeahrightthere.WAV" );
- //}
-
- //function QuickChat9()
- //{
- // Say( "TargetTeam", 1, "Redline it! Go!", "M7_redlineitgo.WAV" );
- //}
-
- //------------------------------------------------------------------------------
- // Generic Female Script
-
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Brains sure don't get in your way!", "F4_Tiger_brains.WAV" );
- //}
-
- //function QuickChat2()
- //{
- // Say( "TargetTeam", 1, "Bring it on!", "F4_Tiger_bringiton.WAV" );
- //}
-
- //function QuickChat3()
- //{
- // Say( "TargetTeam", 1, "Cut the crap, okay?!", "F4_Tiger_cutthe.WAV" );
- //}
-
- //function QuickChat4()
- //{
- // Say( "TargetTeam", 1, "Damn! I am SO good!", "F4_Tiger_damIam.wav" );
- //}
-
- //function QuickChat5()
- //{
- // Say( "Everybody", 1, "Imscorched, Dammit!!", "F4_Tiger_Imscorched.WAV" );
- //}
-
- //function QuickChat6()
- //{
- // Say( "Everybody", 1, "I need a hot bath.", "F4_Tiger_ineeda.WAV" );
- //}
-
- //function QuickChat7()
- //{
- // Say( "TargetTeam", 1, "I wanna hear you scream.", "F4_Tiger_iwannahear.wav" );
- //}
-
- //function QuickChat8()
- //{
- // Say( "TargetTeam", 1, "Oh yeah that's it!", "F4_Tiger_ohyeah.WAV" );
- //}
-
- //function QuickChat9()
- //{
- // Say( "Everybody", 1, "Wahoo! This just rocks!", "F4_Tiger_wahoo.WAV" );
- //}
-
- //--The following is a list of available files. See instructions at top of file.
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Efficiency = joy.", "C1_efficiencyjoy.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "\\execute\\ core directive.", "C1_executecore.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Giver//of//will knows all.", "C1_giverknows.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Giver//of//will LOVES you.", "C1_giverloves.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Giver//of//will is watching.", "C1_giverwatching.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Humans are obsolete.", "C1_Humansob.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Hurt//maim//kill.", "C1_hurtmaimkill.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Meat deserves death.", "C1_meatdeath.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Praise first//thought.", "C1_praisefirst.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Submit to giver//of//will.", "C1_submitto.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Violence =strength.", "C1_viloence.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "You//you are the next.", "C1_youarethenext.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Human//animals have strange ways.", "C2_humanstrange.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Redirect fire.", "C2_Redirectfire.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Success is the sole judge of right and wrong.", "C2_success.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "\\010010110010011\\.", "C2_tattadit.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "This human is durable.", "C2_Thishuman.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Eliminating human//vermin.", "C3_eliminating.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Hurt//maim//kill.", "C3_hurtmaimkill.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Praise first//thought.", "C3_praisefirst.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Target eliminated.", "C3_targeteliminated.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Eliminate human//animals.", "C4_eliminateanimals.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Alert/alert/alert.", "C5_alertalertalert.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Human//animals are fascinating.", "C5_humansfascin.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I wish to dissect human//animals.", "C5_iwishtodisect.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Not so different from insects...", "C5_notsodifferent.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "\\pbbbbbt\\.", "C5_pbbbbbt.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Shoot to cripple.", "C5_shoottocripple.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Storing data for later rerieval.", "C5_storingdata.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "What is taste?", "C5_whatistaste.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "\\11001001001011101\\", "C6_hwawach.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "you NEED redactive programming!", "C6_youneedredact.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Excellent//efficient.", "C7_excellent.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Fascinating.", "C7_fascinating.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Target executed.", "C7_targetexec.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "We//is your programming deficient?!", "C7_weisyourprog.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Your package is in the air.", "F1_artillery.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Aim for the cockpit.", "F1_TDM_aimfor.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Goin' solo!", "F1_TDM_goinsolo.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Gotta heal up.", "F1_TDM_gottalhealup.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Gotta reload.", "F1_TDM_gottareaload.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Help! They're all over me!", "F1_TDM_helptheyreall.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I can't hold them!", "F1_TDM_icantholdthem.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I gotcha covered.", "F1_TDM_igotchacovered.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I'm coming!", "F1_TDM_imcoming.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I'm hit!", "F1_TDM_imhit.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I'm hosed!", "F1_TDM_Imhosed.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Incommiiiiinng!", "F1_TDM_incommiiiiinng.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Kill them all!", "F1_TDM_killthemall.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Need backup!", "F1_TDM_needbackup.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Popped that weasel.", "F1_TDM_poppedthat.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Takin' a beating here...", "F1_TDM_takinabeating.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Thanks!", "F1_TDM_thanks.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Thank you sir.", "F1_TDM_thankyousir.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "That base is toast.", "F1_TDM_thatbaseistoast.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "They're all over me.", "F1_TDM_theyrealloverme.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Well done.", "F1_TDM_welldone.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "We suck!", "F1_TDM_wesuck.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "What the hell's the navy doing?", "F1_TDM_whatthe.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Where are they?", "F1_TDM_wherearethey.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "You wanna target THEIR team nimrod?", "F1_TDM_youwanna.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Bye!", "F2_DM_bye.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Eat lead and like it!", "F2_DM_eatlead.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Eflondat!", "F2_DM_eflondat.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Good shot.", "F2_DM_goodshot.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Gotta go.", "F2_DM_gottago.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Heheee.", "F2_DM_heheee.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Hurts real bad don't it?", "F2_DM_hurtsrealbad.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I got you!", "F2_DM_igotyou.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I love it when they explode that way.", "F2_DM_iloveitwhen.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Everybody", 1, "It's party time!", "F2_DM_itspartytime.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Later.", "F2_DM_later.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Not you again!", "F2_DM_notyouagain.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Somebody call a Doctor.", "F2_DM_somebodycall.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "That'll teach you!", "F2_DM_thatllteach.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Your mother was a duster.", "F2_DM_yourmother.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Aaaargh!", "F3_Riana_aaaargh.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Damn! Damn! Damn!", "F3_Riana_damn3.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Get your hand off the stick.", "F3_Riana_getyourhand.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Kiss-kiss boom-boom!", "F3_Riana_kisskiss.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Let's find trouble.", "F3_Riana_letsfindt.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Poppin' caps baby.", "F3_Riana_poppinc.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Watchit, brain-burn!", "F3_Riana_watchit.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Wooohaaaa!", "F3_Riana_woo.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Yahoo!", "F3_Riana_yahoo.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Brains sure don't get in your way!", "F4_Tiger_brains.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Bring it on!", "F4_Tiger_bringiton.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Cut the crap, okay?!", "F4_Tiger_cutthe.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Damn! I am SO good!", "F4_Tiger_damIam.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Imscorched, Dammit!!", "F4_Tiger_Imscorched.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I need a hot bath.", "F4_Tiger_ineeda.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I wanna hear you scream.", "F4_Tiger_iwannahear.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Oh yeah that's it!", "F4_Tiger_ohyeah.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Wahoo! This just rocks!", "F4_Tiger_wahoo.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Aaaaaghh!", "F5_Verity_aaaaaghh.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Heh heh heh, That one's gone!", "F5_Verity_hehe.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I'm burning!", "F5_Verity_Imburning.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I'm having a bad night.", "F5_Verity_imhaving.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "No mercy for the bastards.", "F5_Verity_nomercy.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Oh crap I don't need this.", "F5_Verity_ohcrap.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Ooh! Stone Cool.", "F5_Verity_oohstone.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Oh that's gotta hurt!", "F5_Verity_othats.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Watch yer dusting target!", "F5_Verity_watchyer.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "All right! Blasted 'em to hell.", "F6_DWish_alright.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Argh!", "F6_DWish_argh.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Flame or fade, right?", "F6_DWish_flame.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Give it to me baby, uh-huh.", "F6_Dwish_giveittome.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Got 'em.", "F6_DWish_gotem.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I'm hit, damn it hurts!", "F6_DWish_imhit.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I'm not interested.", "F6_DWish_Imnot.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Look at that sky. So peaceful.", "F6_DWish_lookitthatl.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Now it's my turn.", "F6_DWish_nowitsmyturn.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Aaagh!", "F7_G_aaagh.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Dusted that baby.", "F7_G_dustedthatbaby.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Hey you shot me!", "F7_G_heyyoshotme.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Hurt//maim//kill.", "F7_G_hurtmaimkill.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I could sure use some coffee.", "F7_G_icouldsureuse.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "It's been a long trip, huh?", "F7_G_itsbeen.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Target blown to hell!", "F7_G_target.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Wahooo!", "F7_G_wahooo.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "What is your probem?", "F7_G_whatis.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "OOF!", "GEN_DTH01.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "OOF!", "GEN_DTH02.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "OOF!", "GEN_DTH03.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "OOF!", "GEN_DTH04.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "OOF!", "GEN_DTH05.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "OOF!", "GEN_DTH06.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "OOF!", "GEN_DTH07.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Hey, anyone here still alive?", "M_heyanyone.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Nobody left, save yourselves!", "M_nobodyleft.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Tell my wife I loved her.", "M_tellmywifeI.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I have the flag.", "M0_CTF_ihave.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I'm almost there.", "M0_CTF_imalmost.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I'm not gonna make it.", "M0_CTF_imnotgonna.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "One more flag scored!", "M0_CTF_onemore.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "They've got our flag!", "M0_CTF_theyvegot.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Who has the flag?", "M0_CTF_whohas.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Building is squikked.", "M0_TDM_buildingi.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Cram this you monsters!", "M0_TDM_cramthis.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Fire at Will.", "M0_TDM_fireatwill.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Here they come.", "M0_TDM_herethey.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I've got targets.", "M0_TDM_ivegot.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Kill him.", "M0_TDM_killhim.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Our base is nearly destroyed.", "M0_TDM_ourbaseis.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Outta my way.", "M0_TDM_outtamy.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Shoot them, not me!", "M0_TDM_shootthem.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Spread out.", "M0_TDM_spreadout.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Stay here.", "M0_TDM_stayhere.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "There's too many of them.", "M0_TDM_therestoo.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "They're at our base.", "M0_TDM_theyreatour.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "They're pad campin!", "M0_TDM_theyrepad.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Turrets are history.", "M0_TDM_turretsare.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Watch for friendlies.", "M0_TDM_watchforf.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Watch my six.", "M0_TDM_watchmysix.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Defective equipment, soldier?", "M1_DM_defectivequip.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Excellent.", "M1_DM_excellent.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Honorless dog!", "M1_DM_honorlessdog.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I'm going to burn you!", "M1_DM_imgoingto.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "See how you like this.", "M1_DM_seehowy.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "That shows very poor discipline.", "M1_DM_thatshows.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "You panic easily.", "M1_DM_youpanic.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "TargetTeam", 1, "You're going down!", "M1_DM_yourgoing.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "You're insane--and dead!", "M1_DM_yourinsane.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Can't make it...keep going.", "M1_TDM_cantmakeit.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Team", 1, "Here they come.", "M1_TDM_herethey.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "This is unacceptable.", "M1_TDM_thisisunacc.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Team", 1, "Vape 'em!", "M1_TDM_vapem.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Call a damn tow truck!", "M10_Jaguar_calladam.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Let the dead bury the dead.", "M10_Jaguar_letthedead.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Uaahhhhh!", "M10_Jaguar_uaahhhhh.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Woo-ha! Awesome!", "M10_Jaguar_wooh.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Ohohobart!", "M10_ohohobart.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Bloody hell.", "M10_Rajah_bloodyhell.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Damn you! You miserable turd!", "M10_Rajah_damnyou.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "How'd that taste?", "M10_Rajah_howd.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Are you brain damaged or something?", "M11_areyoubraind.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Boom baby boom! Hoiw!", "M11_boombaby.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Damn this place sucks.", "M11_damnthis.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Gonna watch you burn, dust scum!", "M11_gonnawacth.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Hhoiiiuh!", "M11_hhoiiiuh.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I'll be ready to party after this.", "M11_illbereadytop.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Murdered that one!", "M11_murdered.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "No problem.", "M11_noproblem.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Uuaahhh!", "M11_uuaahhh.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "As an ox goes to the slaughter, so go we.", "M12_HMan_asanox.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Burn the scum.", "M12_HMan_burnt.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Dammit! hold still!", "M12_HMan_dammit.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I'm stuck working with scum.", "M12_HMan_imstuck.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Nouhhh!", "M12_HMan_nouhhh.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Outta the way.", "M12_HMan_outta.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "That'll teach you.", "M12_HMan_thatll.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "This isn't so bad, eh?", "M12_HMan_thisis.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Try to control that twitch, idiot!", "M12_HMan_trytocon.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Check yer six.", "M2_WAR_checkyersix.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Cover me.", "M2_WAR_coverme.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Cover my six.", "M2_WAR_covermysix.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Fan out.", "M2_WAR_fanout.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Hit their flank.", "M2_WAR_hitflank.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Hit the buildings.", "M2_WAR_hitthebuildings.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Hit their turrets.", "M2_WAR_hitthierturrets.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Stay together.", "M2_WAR_staytogether.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Watch my six.", "M2_WAR_watchmysix.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Watch the hilltops.", "M2_WAR_watchthehilltops.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Watch the turrets.", "M2_WAR_watchtheturrets.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I have their flag cover me.", "M3_CTF_Ihaveflagcover.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Keep 'em busy while I get their flag.", "M3_CTF_keepembusy.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Keep 'em off our flag.", "M3_CTF_keepemoffRflag.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Where's the flag?", "M3_CTF_wheresthe.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Next!", "M3_DM_next.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Wohoo! Splashed that one.", "M3_DM_wohoo.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Aim for the cockpit.", "M3_TDM_aimfor.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Check your six.", "M3_TDM_checkyersix.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Don't shoot! I'm on your side.", "M3_TDM_dontshoot.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Fall back.", "M3_TDM_fallback.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Follow me.", "M3_TDM_followme.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Get out of the way.", "M3_TDM_getoutofthe.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Go heal up.", "M3_TDM_gohealup.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Go reload.", "M3_TDM_goreload.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Help! I need a little help here.", "M3_TDM_helpIneed.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Here come the bastards.", "M3_TDM_herecome.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Hold your fire.", "M3_TDM_holdfire.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Peel off.", "M3_TDM_peeloff.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Regroup on me.", "M3_TDM_regroupon.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Reload.", "M3_TDM_reload.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Stay frosty people.", "M3_TDM_stayfrosty.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Take the lead.", "M3_TDM_takelead.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Catchin' alotta heeeat!", "M4_catchinalotta.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "killintimeisuponus.", "M4_killintime.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Popped that weasel.", "M4_poppedhat.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Pour it on.", "M4_pouriton.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Rog! Target is dogmeat.", "M4_rogtargeti.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Squikked the bastard.", "M4_squikked.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Yeah! Vaped!", "M4_yeahvaped.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Your momma!", "M4_yourmomma.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Buzzard-kill.", "M5_Buzzardkill.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Crash and burn.", "M5_crashandburn.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Got you!", "M5_DM_gotyou.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Hi buddy.", "M5_DM_hibuddy.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I gotcha buddy!", "M5_DM_igotcha.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Prepare to die.", "M5_DM_prepare.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Red hot and wilting.", "M5_DM_redhot.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Thank you sir.", "M5_DM_Thankyousir.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Padcamper.", "M5_padcamper.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Respawn killer.", "M5_respawnkiller.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Rookie!", "M5_rookie.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Sniper!", "M5_sniper.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "All units form on my signal.", "M5_TDM_allunitsf.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Get the hell out.", "M5_TDM_getthe.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Incoming!", "M5_TDM_incoming.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Party at blue base.", "M5_TDM_partyatblue.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Party at purple base.", "M5_TDM_partyatpurple.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Party at red base.", "M5_TDM_partyatred.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Party at yellow base.", "M5_TDM_partyatyellow.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "God sends meat and the devil sends cooks.", "M6_Saxon_godsendsmeat.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I could use a smoke.", "M6_Saxon_Icoulduse.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I found my thrill on blueberry hill.", "M6_Saxon_ifoundmy.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Music to my ears.", "M6_Saxon_musictomyears.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Well shit.", "M6_Saxon_wellshit.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "<whistling>.", "M6_Saxon_whistle.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Yeah! Boom-baby-boom! hahah.", "M6_Saxon_yeahboom.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Yeah! Yeah! Yeah! Righteous.", "M6_Saxon_yeahyeah.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Fine, you want some?", "M7_fineyouwantsome.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Get 'em offa mee!", "M7_getemoffamee.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Gonna burn you now scrub!", "M7_gonnaburn.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I'm not going down alone.", "M7_imnotgoingdown.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I'm on fire!", "M7_imonfire.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Looking for blood.", "M7_lookingforblood.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Niiiceone!", "M7_niiiceone.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Oohhh yeah, right there!", "M7_oohhhyeahrightthere.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Redline it! Go!", "M7_redlineitgo.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Aiyeehah!", "M8_Hunter_aiyeehah.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Good shooting.", "M8_Hunter_good.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Nice job recruit.", "M8_Hunter_nicejob.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Only a fool throws his spear at his brother.", "M8_Hunter_onlya.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Theiyeeee!", "M8_Hunter_theiyeeee.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Try again.", "M8_Hunter_tryagain.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Wanna tip? Don't piss off your squadmates!", "M8_Hunter_wannatip.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Watch your target!", "M8_Hunter_watch.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Death is irrelevant.", "M9_Delta6_deathis.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Noooo!", "M9_Delta6_noooo.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Satisfying, yess!", "M9_Delta6_satisfy.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Target destroyed.", "M9_Delta6_targetd.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Target eliminated.", "M9_Delta6_targetel.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "There can be only one.", "M9_Delta6_therecan.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "When do we eat, leader?", "M9_Delta6_whendo.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Heeelllpmeee!", "M9_heeelllpmeee.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Maneuvering to engage enemy units.", "MH_G1.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "Icehawk moving to assist you.", "MH_G2.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "It's the Herc. Chicks dig the Herc!", "MH_G3.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "What is your major malfunction, son?", "MH_G4.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "I joined the rebellion 'cause chicks love rebels. Ya know?", "MH_G5.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "My gear is stuck in reverse!", "MH_G6.wav" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "So you're the one who killed my brother.", "MH_T1.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "You damn glitch!", "MH_T2.WAV" );
- //}
-
- //function QuickChat1()
- //{
- // Say( "Target", 1, "You think you're something?! Well eat this!", "MH_T3.WAV" );
- //}
-
-