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  1. //------------------------------------------------------------------------------                
  2. // Taunts.cs                
  3. //                 
  4. // This is where you put taunts to other players.                
  5. // Format: Taunt#( who, text, sound1, sound2, soundn... );                
  6. // where:                
  7. //    who =                 
  8. //    "Target",            
  9. //    "TargetTeam",            
  10. //    "Team",            
  11. //    "TargetTeam",            
  12. //    "Everybody",            
  13. //    IDSTR_TEAM_YELLOW,            (do not use quotes with these team contexts)
  14. //    IDSTR_TEAM_RED,            (do not use quotes with these team contexts)
  15. //    IDSTR_TEAM_BLUE,            (do not use quotes with these team contexts)
  16. //    IDSTR_TEAM_PURPLE,            (do not use quotes with these team contexts)
  17. //                        
  18. //    text = "some text enclosed in quotes",                (note the comma)
  19. //    sound = "wavefilenameinquotes.wav"                
  20. //                    
  21. //        Make a backup of your original quickchat.cs before changing anything!            
  22. //                    
  23. //        To change to a new set of quick chats, remove the slashes from in 
  24. //        front of the set you wish to use. You must comment out (put double //) 
  25. //        at the beginning of each line for your old set of quick chats. 
  26. //                    
  27. //        A list of all .wav files available for quick chat is available 
  28. //        at the end of this file.            
  29. //
  30. //        You can create your own custom quick chat sets with these files.            
  31. //        If you use these files, you must renumber the quick chat calls 
  32. //        (valid quick chat numbers are 1-9) and set the context (Target, 
  33. //        Target team, etc) you want.            
  34. //                    
  35. //        You can add your own wave files but other players must have them copied 
  36. //        to their starsiege directory to hear them. Do not put // as the first
  37. //      two characters of a custom quickchat message (the text inside the quotes)            
  38. //      as it will cause the message to be skipped.
  39. //                    
  40. //        !! IMPORTANT !! Correct formatting is vital. 
  41. //        If a comma, brace, quotation mark, or semicolon is missing or out of place 
  42. //        it will not work and may cause the game to misbehave. You must also type
  43. //         the name of the wave file EXACTLY right or it will not play.
  44. //        
  45. //        The LEFT CONTROL key will not work with F9 for quickchat in windows '98 
  46. //        if you are using a GLIDE based 3D accelerator. See the readme for more info.
  47. //        
  48. //------------------------------------------------------------------------------    
  49.  
  50. function InitQuickChat()    
  51. {    
  52.    newObject( TauntsVol, SimVolume, "Taunts.vol" );    
  53. }       
  54.  
  55. //------------------------------------------------------------------------------    
  56. // Male Deathmatch     
  57.  
  58. //                         
  59. function QuickChat1()                        
  60. {                        
  61.     Say(    "TargetTeam",    1,    "Excellent.",    "M1_DM_excellent.WAV"    );
  62. }                           
  63.  
  64. function QuickChat2()                        
  65. {                        
  66.     Say(    "Target",    1,    "Honorless dog!",    "M1_DM_honorlessdog.WAV"    );
  67. }                           
  68.  
  69. function QuickChat3()                        
  70. {                        
  71.     Say(    "TargetTeam",    1,    "I'm going to burn you!",    "M1_DM_imgoingto.WAV"    );
  72. }                           
  73.  
  74. function QuickChat4()                        
  75. {                        
  76.     Say(    "TargetTeam",    1,    "See how you like this.",    "M1_DM_seehowy.WAV"    );
  77. }                           
  78.  
  79. function QuickChat5()                        
  80. {                        
  81.     Say(    "TargetTeam",    1,    "You panic easily.",    "M1_DM_youpanic.WAV"    );
  82. }                           
  83.  
  84. function QuickChat6()                        
  85. {                        
  86.     Say(    "TargetTeam",    1,    "You're going down!",    "M1_DM_yourgoing.WAV"    );
  87. }                           
  88.  
  89. function QuickChat7()                        
  90. {                        
  91.     Say(    "Target",    1,    "You're insane--and dead!",    "M1_DM_yourinsane.WAV"    );
  92. }                           
  93.  
  94. function QuickChat8()                        
  95. {                        
  96.     Say(    "Team",    1,    "Vape 'em!",    "M1_TDM_vapem.WAV"    );
  97. }                           
  98.  
  99. function QuickChat9()                        
  100. {                        
  101.     Say(    "TargetTeam",    1,    "That shows very poor discipline.",    "M1_DM_thatshows.WAV"    );
  102. }                           
  103.  
  104. //------------------------------------------------------------------------------                        
  105. // Female Basic DM                         
  106.  
  107.                          
  108. //function QuickChat1()                        
  109. //{                        
  110. //     Say(    "Everybody",    1,    "It's party time!",    "F2_DM_itspartytime.wav"    );
  111. //}                           
  112.  
  113. //function QuickChat2()                        
  114. //{                        
  115. //     Say(    "TargetTeam",    1,    "Bye!",    "F2_DM_bye.wav"    );
  116. //}                           
  117.  
  118. //function QuickChat3()                        
  119. //{                        
  120. //     Say(    "TargetTeam",    1,    "Eat lead and like it!",    "F2_DM_eatlead.wav"    );
  121. //}                           
  122.  
  123. //function QuickChat4()                        
  124. //{                        
  125. //     Say(    "TargetTeam",    1,    "Good shot.",    "F2_DM_goodshot.wav"    );
  126. //}                           
  127.  
  128. //function QuickChat5()                        
  129. //{                        
  130. //     Say(    "TargetTeam",    1,    "Heheee.",    "F2_DM_heheee.wav"    );
  131. //}                           
  132.  
  133. //function QuickChat6()                        
  134. //{                        
  135. //     Say(    "TargetTeam",    1,    "Hurts real bad don't it?",    "F2_DM_hurtsrealbad.wav"    );
  136. //}                           
  137.  
  138. //function QuickChat7()                        
  139. //{                        
  140. //     Say(    "TargetTeam",    1,    "I love it when they explode that way.",    "F2_DM_iloveitwhen.wav"    );
  141. //}                           
  142.  
  143. //function QuickChat8()                        
  144. //{                        
  145. //     Say(    "Target",    1,    "Not you again!",    "F2_DM_notyouagain.wav"    );
  146. //}                           
  147.  
  148. //function QuickChat9()                        
  149. //{                        
  150. //     Say(    "TargetTeam",    1,    "Your mother was a duster.",    "F2_DM_yourmother.WAV"    );
  151. //}                           
  152.  
  153. //------------------------------------------------------------------------------                        
  154. //    Generic Cybrid Taunts                    
  155.  
  156.                          
  157. //function QuickChat1()                        
  158. //{                        
  159. //     Say(    "TargetTeam",    1,    "Efficiency = joy.",    "C1_efficiencyjoy.WAV"    );
  160. //}                           
  161.  
  162. //function QuickChat2()                        
  163. //{                        
  164. //     Say(    "Team",    1,    "\\execute\\ core directive.",    "C1_executecore.WAV"    );
  165. //}                           
  166.  
  167. //function QuickChat3()                        
  168. //{                        
  169. //     Say(    "TargetTeam",    1,    "Giver//of//will is watching.",    "C1_giverwatching.WAV");
  170. //}                           
  171.  
  172. //function QuickChat4()                        
  173. //{                        
  174. //     Say(    "Target",    1,    "Giver//of//will LOVES you.",    "C1_giverloves.WAV" );
  175. //}                           
  176.  
  177. //function QuickChat5()                        
  178. //{                        
  179. //     Say(    "TargetTeam",    1,    "Hurt//maim//kill.",    "C1_hurtmaimkill.WAV"    );
  180. //}                           
  181.  
  182. //function QuickChat6()                        
  183. //{                        
  184. //     Say(    "TargetTeam",    1,    "Not so different from insects...",    "C5_notsodifferent.WAV"    );
  185. //}                           
  186.  
  187. //function QuickChat7()                        
  188. //{                        
  189. //     Say(    "TargetTeam",    1,    "Target executed.",    "C7_targetexec.WAV"    );
  190. //}                           
  191.  
  192. //function QuickChat8()                        
  193. //{                        
  194. //     Say(    "Team",    1,    "you NEED redactive programming!",    "C6_youneedredact.WAV"    );
  195. //}                           
  196.  
  197. //function QuickChat9()                        
  198. //{                        
  199. //     Say(    "TargetTeam",    1,    "\\pbbbbbt\\.",    "C5_pbbbbbt.WAV"    );
  200. //}                           
  201.  
  202. //------------------------------------------------------------------------------                        
  203. //    Male Capture the  flag (CTF) script                    
  204.  
  205.                          
  206. //function QuickChat1()                        
  207. //{                        
  208. //     Say(    "Team",    1,    "I have the flag.",    "M0_CTF_ihave.wav"    );
  209. //}                           
  210.  
  211. //function QuickChat2()                        
  212. //{                        
  213. //     Say(    "Team",    1,    "I'm almost there.",    "M0_CTF_imalmost.wav"    );
  214. //}                           
  215.  
  216. //function QuickChat3()                        
  217. //{                        
  218. //     Say(    "Team",    1,    "I'm not gonna make it.",    "M0_CTF_imnotgonna.wav"    );
  219. //}                           
  220.  
  221. //function QuickChat4()                        
  222. //{                        
  223. //     Say(    "Everyone",    1,    "One more flag scored!",    "M0_CTF_onemore.wav"    );
  224. //}                           
  225.  
  226. //function QuickChat5()                        
  227. //{                        
  228. //     Say(    "Team",    1,    "They've got our flag!",    "M0_CTF_theyvegot.wav"    );
  229. //}                           
  230.  
  231. //function QuickChat6()                        
  232. //{                        
  233. //     Say(    "Team",    1,    "Who has the flag?",    "M0_CTF_whohas.wav"    );
  234. //}                           
  235.  
  236. //function QuickChat7()                        
  237. //{                        
  238. //     Say(    "Team",    1,    "Shoot them, not me!",    "M0_TDM_shootthem.wav"    );
  239. //}                           
  240.  
  241. //function QuickChat8()                        
  242. //{                        
  243. //     Say(    "TargetTeam",    1,    "Cram this you monsters!",    "M0_TDM_cramthis.wav"    );
  244. //}                           
  245.  
  246. //function QuickChat9()                        
  247. //{                        
  248. //     Say(    "Team",    1,    "There's too many of them.",    "M0_TDM_therestoo.wav"    );
  249. //}                           
  250.  
  251. //------------------------------------------------------------------------------                        
  252. //    Female Team Death Match script (TDM)                    
  253.  
  254.                          
  255. //function QuickChat1()                        
  256. //{                        
  257. //     Say(    "Team",    1,    "I can't hold them!",    "F1_TDM_icantholdthem.wav"    );
  258. //}                           
  259.  
  260. //function QuickChat2()                        
  261. //{                        
  262. //     Say(    "Team",    1,    "Help! They're all over me!",    "F1_TDM_helptheyreall.wav"    );
  263. //}                           
  264.  
  265. //function QuickChat3()                        
  266. //{                        
  267. //     Say(    "Team",    1,    "I gotcha covered.",    "F1_TDM_igotchacovered.wav"    );
  268. //}                           
  269.  
  270. //function QuickChat4()                        
  271. //{                        
  272. //     Say(    "Team",    1,    "Incommiiiiinng!",    "F1_TDM_incommiiiiinng.wav"    );
  273. //}                           
  274.  
  275. //function QuickChat5()                        
  276. //{                        
  277. //     Say(    "Team",    1,    "Popped that weasel.",    "F1_TDM_poppedthat.WAV"    );
  278. //}                           
  279.  
  280. //function QuickChat6()                        
  281. //{                        
  282. //     Say(    "Team",    1,    "That base is toast.",    "F1_TDM_thatbaseistoast.wav"    );
  283. //}                           
  284.  
  285. //function QuickChat7()                        
  286. //{                        
  287. //     Say(    "Team",    1,    "You wanna target THEIR team nimrod?",    "F1_TDM_youwanna.wav"    );
  288. //}                           
  289.  
  290. //function QuickChat8()                        
  291. //{                        
  292. //     Say(    "Team",    1,    "Where are they?",    "F1_TDM_wherearethey.wav"    );
  293. //}                           
  294.  
  295. //function QuickChat9()                        
  296. //{                        
  297. //     Say(    "Team",    1,    "We suck!",    "F1_TDM_wesuck.wav"    );
  298. //}                           
  299.  
  300. //------------------------------------------------------------------------------                        
  301. //    Male WAR script                    
  302.  
  303.                          
  304. //function QuickChat1()                        
  305. //{                        
  306. //     Say(    "Target",    1,    "Check yer six.",    "M2_WAR_checkyersix.wav"    );
  307. //}                           
  308.  
  309. //function QuickChat2()                        
  310. //{                        
  311. //     Say(    "Team",    1,    "Cover me.",    "M2_WAR_coverme.wav"    );
  312. //}                           
  313.  
  314. //function QuickChat3()                        
  315. //{                        
  316. //     Say(    "Team",    1,    "Fan out.",    "M2_WAR_fanout.wav"    );
  317. //}                           
  318.  
  319. //function QuickChat4()                        
  320. //{                        
  321. //     Say(    "Team",    1,    "Hit their flank.",    "M2_WAR_hitflank.wav"    );
  322. //}                           
  323.  
  324. //function QuickChat5()                        
  325. //{                        
  326. //     Say(    "Team",    1,    "Hit the buildings.",    "M2_WAR_hitthebuildings.wav"    );
  327. //}                           
  328.  
  329. //function QuickChat6()                        
  330. //{                        
  331. //     Say(    "Team",    1,    "Hit their turrets.",    "M2_WAR_hitthierturrets.wav"    );
  332. //}                           
  333.  
  334. //function QuickChat7()                        
  335. //{                        
  336. //     Say(    "Team",    1,    "Stay together.",    "M2_WAR_staytogether.wav"    );
  337. //}                           
  338.  
  339. //function QuickChat8()                        
  340. //{                        
  341. //     Say(    "Team",    1,    "Watch the hilltops.",    "M2_WAR_watchthehilltops.wav"    );
  342. //}                           
  343.  
  344. //function QuickChat9()                        
  345. //{                        
  346. //     Say(    "Team",    1,    "Watch the turrets.",    "M2_WAR_watchtheturrets.wav"    );
  347. //}                           
  348.  
  349. //------------------------------------------------------------------------------                        
  350. //    Male Generic                    
  351.  
  352.                          
  353. //function QuickChat1()                        
  354. //{                        
  355. //     Say(    "TargetTeam",    1,    "Fine, you want some?",    "M7_fineyouwantsome.WAV"    );
  356. //}                           
  357.  
  358. //function QuickChat2()                        
  359. //{                        
  360. //     Say(    "Team",    1,    "Get 'em offa mee!",    "M7_getemoffamee.WAV"    );
  361. //}                           
  362.  
  363. //function QuickChat3()                        
  364. //{                        
  365. //     Say(    "TargetTeam",    1,    "Gonna burn you now scrub!",    "M7_gonnaburn.WAV"    );
  366. //}                           
  367.  
  368. //function QuickChat4()                        
  369. //{                        
  370. //     Say(    "TargetTeam",    1,    "I'm not going down alone.",    "M7_imnotgoingdown.WAV"    );
  371. //}                           
  372.  
  373. //function QuickChat5()                        
  374. //{                        
  375. //     Say(    "Team",    1,    "I'm on fire!",    "M7_imonfire.WAV"    );
  376. //}                           
  377.  
  378. //function QuickChat6()                        
  379. //{                        
  380. //     Say(    "TargetTeam",    1,    "Looking for blood.",    "M7_lookingforblood.wav"    );
  381. //}                           
  382.  
  383. //function QuickChat7()                        
  384. //{                        
  385. //     Say(    "TargetTeam",    1,    "Niiiceone!",    "M7_niiiceone.WAV"    );
  386. //}                           
  387.  
  388. //function QuickChat8()                        
  389. //{                        
  390. //     Say(    "TargetTeam",    1,    "Oohhh yeah, right there!",    "M7_oohhhyeahrightthere.WAV"    );
  391. //}                           
  392.  
  393. //function QuickChat9()                        
  394. //{                        
  395. //     Say(    "TargetTeam",    1,    "Redline it! Go!",    "M7_redlineitgo.WAV"    );
  396. //}                           
  397.  
  398. //------------------------------------------------------------------------------                        
  399. //    Generic Female Script                    
  400.  
  401.                          
  402. //function QuickChat1()                        
  403. //{                        
  404. //     Say(    "Target",    1,    "Brains sure don't get in your way!",    "F4_Tiger_brains.WAV"    );
  405. //}                           
  406.  
  407. //function QuickChat2()                        
  408. //{                        
  409. //     Say(    "TargetTeam",    1,    "Bring it on!",    "F4_Tiger_bringiton.WAV"    );
  410. //}                           
  411.  
  412. //function QuickChat3()                        
  413. //{                        
  414. //     Say(    "TargetTeam",    1,    "Cut the crap, okay?!",    "F4_Tiger_cutthe.WAV"    );
  415. //}                           
  416.  
  417. //function QuickChat4()                        
  418. //{                        
  419. //     Say(    "TargetTeam",    1,    "Damn! I am SO good!",    "F4_Tiger_damIam.wav"    );
  420. //}                           
  421.  
  422. //function QuickChat5()                        
  423. //{                        
  424. //     Say(    "Everybody",    1,    "Imscorched, Dammit!!",    "F4_Tiger_Imscorched.WAV"    );
  425. //}                           
  426.  
  427. //function QuickChat6()                        
  428. //{                        
  429. //     Say(    "Everybody",    1,    "I need a hot bath.",    "F4_Tiger_ineeda.WAV"    );
  430. //}                           
  431.  
  432. //function QuickChat7()                        
  433. //{                        
  434. //     Say(    "TargetTeam",    1,    "I wanna hear you scream.",    "F4_Tiger_iwannahear.wav"    );
  435. //}                           
  436.  
  437. //function QuickChat8()                        
  438. //{                        
  439. //     Say(    "TargetTeam",    1,    "Oh yeah that's it!",    "F4_Tiger_ohyeah.WAV"    );
  440. //}                           
  441.  
  442. //function QuickChat9()                        
  443. //{                        
  444. //     Say(    "Everybody",    1,    "Wahoo! This just rocks!",    "F4_Tiger_wahoo.WAV"    );
  445. //}                           
  446.  
  447. //--The following is a list of available files. See instructions at top of file.
  448.                     
  449. //function QuickChat1()                        
  450. //{                        
  451. //     Say(    "Target",    1,    "Efficiency = joy.",    "C1_efficiencyjoy.WAV"    );
  452. //}
  453.  
  454. //function QuickChat1()                        
  455. //{                        
  456. //     Say(    "Target",    1,    "\\execute\\ core directive.",    "C1_executecore.WAV"    );
  457. //}
  458.  
  459. //function QuickChat1()                        
  460. //{                        
  461. //     Say(    "Target",    1,    "Giver//of//will knows all.",    "C1_giverknows.WAV"    );
  462. //}
  463.  
  464. //function QuickChat1()                        
  465. //{                        
  466. //     Say(    "Target",    1,    "Giver//of//will LOVES you.",    "C1_giverloves.WAV"    );
  467. //}
  468.  
  469. //function QuickChat1()                        
  470. //{                        
  471. //     Say(    "Target",    1,    "Giver//of//will is watching.",    "C1_giverwatching.WAV"    );
  472. //}
  473.  
  474. //function QuickChat1()                        
  475. //{                        
  476. //     Say(    "Target",    1,    "Humans are obsolete.",    "C1_Humansob.WAV"    );
  477. //}
  478.  
  479. //function QuickChat1()                        
  480. //{                        
  481. //     Say(    "Target",    1,    "Hurt//maim//kill.",    "C1_hurtmaimkill.WAV"    );
  482. //}
  483.  
  484. //function QuickChat1()                        
  485. //{                        
  486. //     Say(    "Target",    1,    "Meat deserves death.",    "C1_meatdeath.WAV"    );
  487. //}
  488.  
  489. //function QuickChat1()                        
  490. //{                        
  491. //     Say(    "Target",    1,    "Praise first//thought.",    "C1_praisefirst.WAV"    );
  492. //}
  493.  
  494. //function QuickChat1()                        
  495. //{                        
  496. //     Say(    "Target",    1,    "Submit to giver//of//will.",    "C1_submitto.WAV"    );
  497. //}
  498.  
  499. //function QuickChat1()                        
  500. //{                        
  501. //     Say(    "Target",    1,    "Violence =strength.",    "C1_viloence.WAV"    );
  502. //}
  503.  
  504. //function QuickChat1()                        
  505. //{                        
  506. //     Say(    "Target",    1,    "You//you are the next.",    "C1_youarethenext.WAV"    );
  507. //}
  508.  
  509. //function QuickChat1()                        
  510. //{                        
  511. //     Say(    "Target",    1,    "Human//animals have strange ways.",    "C2_humanstrange.WAV"    );
  512. //}
  513.  
  514. //function QuickChat1()                        
  515. //{                        
  516. //     Say(    "Target",    1,    "Redirect fire.",    "C2_Redirectfire.WAV"    );
  517. //}
  518.  
  519. //function QuickChat1()                        
  520. //{                        
  521. //     Say(    "Target",    1,    "Success is the sole judge of right and wrong.",    "C2_success.WAV"    );
  522. //}
  523.  
  524. //function QuickChat1()                        
  525. //{                        
  526. //     Say(    "Target",    1,    "\\010010110010011\\.",    "C2_tattadit.WAV"    );
  527. //}
  528.  
  529. //function QuickChat1()                        
  530. //{                        
  531. //     Say(    "Target",    1,    "This human is durable.",    "C2_Thishuman.WAV"    );
  532. //}
  533.  
  534. //function QuickChat1()                        
  535. //{                        
  536. //     Say(    "Target",    1,    "Eliminating human//vermin.",    "C3_eliminating.WAV"    );
  537. //}
  538.  
  539. //function QuickChat1()                        
  540. //{                        
  541. //     Say(    "Target",    1,    "Hurt//maim//kill.",    "C3_hurtmaimkill.WAV"    );
  542. //}
  543.  
  544. //function QuickChat1()                        
  545. //{                        
  546. //     Say(    "Target",    1,    "Praise first//thought.",    "C3_praisefirst.WAV"    );
  547. //}
  548.  
  549. //function QuickChat1()                        
  550. //{                        
  551. //     Say(    "Target",    1,    "Target eliminated.",    "C3_targeteliminated.WAV"    );
  552. //}
  553.  
  554. //function QuickChat1()                        
  555. //{                        
  556. //     Say(    "Target",    1,    "Eliminate human//animals.",    "C4_eliminateanimals.WAV"    );
  557. //}
  558.  
  559. //function QuickChat1()                        
  560. //{                        
  561. //     Say(    "Target",    1,    "Alert/alert/alert.",    "C5_alertalertalert.WAV"    );
  562. //}
  563.  
  564. //function QuickChat1()                        
  565. //{                        
  566. //     Say(    "Target",    1,    "Human//animals are fascinating.",    "C5_humansfascin.WAV"    );
  567. //}
  568.  
  569. //function QuickChat1()                        
  570. //{                        
  571. //     Say(    "Target",    1,    "I wish to dissect human//animals.",    "C5_iwishtodisect.WAV"    );
  572. //}
  573.  
  574. //function QuickChat1()                        
  575. //{                        
  576. //     Say(    "Target",    1,    "Not so different from insects...",    "C5_notsodifferent.WAV"    );
  577. //}
  578.  
  579. //function QuickChat1()                        
  580. //{                        
  581. //     Say(    "Target",    1,    "\\pbbbbbt\\.",    "C5_pbbbbbt.WAV"    );
  582. //}
  583.  
  584. //function QuickChat1()                        
  585. //{                        
  586. //     Say(    "Target",    1,    "Shoot to cripple.",    "C5_shoottocripple.WAV"    );
  587. //}
  588.  
  589. //function QuickChat1()                        
  590. //{                        
  591. //     Say(    "Target",    1,    "Storing data for later rerieval.",    "C5_storingdata.WAV"    );
  592. //}
  593.  
  594. //function QuickChat1()                        
  595. //{                        
  596. //     Say(    "Target",    1,    "What is taste?",    "C5_whatistaste.WAV"    );
  597. //}
  598.  
  599. //function QuickChat1()                        
  600. //{                        
  601. //     Say(    "Target",    1,    "\\11001001001011101\\",    "C6_hwawach.WAV"    );
  602. //}
  603.  
  604. //function QuickChat1()                        
  605. //{                        
  606. //     Say(    "Target",    1,    "you NEED redactive programming!",    "C6_youneedredact.WAV"    );
  607. //}
  608.  
  609. //function QuickChat1()                        
  610. //{                        
  611. //     Say(    "Target",    1,    "Excellent//efficient.",    "C7_excellent.WAV"    );
  612. //}
  613.  
  614. //function QuickChat1()                        
  615. //{                        
  616. //     Say(    "Target",    1,    "Fascinating.",    "C7_fascinating.WAV"    );
  617. //}
  618.  
  619. //function QuickChat1()                        
  620. //{                        
  621. //     Say(    "Target",    1,    "Target executed.",    "C7_targetexec.WAV"    );
  622. //}
  623.  
  624. //function QuickChat1()                        
  625. //{                        
  626. //     Say(    "Target",    1,    "We//is your programming deficient?!",    "C7_weisyourprog.WAV"    );
  627. //}
  628.  
  629. //function QuickChat1()                        
  630. //{                        
  631. //     Say(    "Target",    1,    "Your package is in the air.",    "F1_artillery.WAV"    );
  632. //}
  633.  
  634. //function QuickChat1()                        
  635. //{                        
  636. //     Say(    "Target",    1,    "Aim for the cockpit.",    "F1_TDM_aimfor.WAV"    );
  637. //}
  638.  
  639. //function QuickChat1()                        
  640. //{                        
  641. //     Say(    "Target",    1,    "Goin' solo!",    "F1_TDM_goinsolo.wav"    );
  642. //}
  643.  
  644. //function QuickChat1()                        
  645. //{                        
  646. //     Say(    "Target",    1,    "Gotta heal up.",    "F1_TDM_gottalhealup.wav"    );
  647. //}
  648.  
  649. //function QuickChat1()                        
  650. //{                        
  651. //     Say(    "Target",    1,    "Gotta reload.",    "F1_TDM_gottareaload.wav"    );
  652. //}
  653.  
  654. //function QuickChat1()                        
  655. //{                        
  656. //     Say(    "Target",    1,    "Help! They're all over me!",    "F1_TDM_helptheyreall.wav"    );
  657. //}
  658.  
  659. //function QuickChat1()                        
  660. //{                        
  661. //     Say(    "Target",    1,    "I can't hold them!",    "F1_TDM_icantholdthem.wav"    );
  662. //}
  663.  
  664. //function QuickChat1()                        
  665. //{                        
  666. //     Say(    "Target",    1,    "I gotcha covered.",    "F1_TDM_igotchacovered.wav"    );
  667. //}
  668.  
  669. //function QuickChat1()                        
  670. //{                        
  671. //     Say(    "Target",    1,    "I'm coming!",    "F1_TDM_imcoming.wav"    );
  672. //}
  673.  
  674. //function QuickChat1()                        
  675. //{                        
  676. //     Say(    "Target",    1,    "I'm hit!",    "F1_TDM_imhit.wav"    );
  677. //}
  678.  
  679. //function QuickChat1()                        
  680. //{                        
  681. //     Say(    "Target",    1,    "I'm hosed!",    "F1_TDM_Imhosed.wav"    );
  682. //}
  683.  
  684. //function QuickChat1()                        
  685. //{                        
  686. //     Say(    "Target",    1,    "Incommiiiiinng!",    "F1_TDM_incommiiiiinng.wav"    );
  687. //}
  688.  
  689. //function QuickChat1()                        
  690. //{                        
  691. //     Say(    "Target",    1,    "Kill them all!",    "F1_TDM_killthemall.wav"    );
  692. //}
  693.  
  694. //function QuickChat1()                        
  695. //{                        
  696. //     Say(    "Target",    1,    "Need backup!",    "F1_TDM_needbackup.wav"    );
  697. //}
  698.  
  699. //function QuickChat1()                        
  700. //{                        
  701. //     Say(    "Target",    1,    "Popped that weasel.",    "F1_TDM_poppedthat.WAV"    );
  702. //}
  703.  
  704. //function QuickChat1()                        
  705. //{                        
  706. //     Say(    "Target",    1,    "Takin' a beating here...",    "F1_TDM_takinabeating.wav"    );
  707. //}
  708.  
  709. //function QuickChat1()                        
  710. //{                        
  711. //     Say(    "Target",    1,    "Thanks!",    "F1_TDM_thanks.wav"    );
  712. //}
  713.  
  714. //function QuickChat1()                        
  715. //{                        
  716. //     Say(    "Target",    1,    "Thank you sir.",    "F1_TDM_thankyousir.wav"    );
  717. //}
  718.  
  719. //function QuickChat1()                        
  720. //{                        
  721. //     Say(    "Target",    1,    "That base is toast.",    "F1_TDM_thatbaseistoast.wav"    );
  722. //}
  723.  
  724. //function QuickChat1()                        
  725. //{                        
  726. //     Say(    "Target",    1,    "They're all over me.",    "F1_TDM_theyrealloverme.wav"    );
  727. //}
  728.  
  729. //function QuickChat1()                        
  730. //{                        
  731. //     Say(    "Target",    1,    "Well done.",    "F1_TDM_welldone.wav"    );
  732. //}
  733.  
  734. //function QuickChat1()                        
  735. //{                        
  736. //     Say(    "Target",    1,    "We suck!",    "F1_TDM_wesuck.wav"    );
  737. //}
  738.  
  739. //function QuickChat1()                        
  740. //{                        
  741. //     Say(    "Target",    1,    "What the hell's the navy doing?",    "F1_TDM_whatthe.WAV"    );
  742. //}
  743.  
  744. //function QuickChat1()                        
  745. //{                        
  746. //     Say(    "Target",    1,    "Where are they?",    "F1_TDM_wherearethey.wav"    );
  747. //}
  748.  
  749. //function QuickChat1()                        
  750. //{                        
  751. //     Say(    "Target",    1,    "You wanna target THEIR team nimrod?",    "F1_TDM_youwanna.wav"    );
  752. //}
  753.  
  754. //function QuickChat1()                        
  755. //{                        
  756. //     Say(    "Target",    1,    "Bye!",    "F2_DM_bye.wav"    );
  757. //}
  758.  
  759. //function QuickChat1()                        
  760. //{                        
  761. //     Say(    "Target",    1,    "Eat lead and like it!",    "F2_DM_eatlead.wav"    );
  762. //}
  763.  
  764. //function QuickChat1()                        
  765. //{                        
  766. //     Say(    "Target",    1,    "Eflondat!",    "F2_DM_eflondat.wav"    );
  767. //}
  768.  
  769. //function QuickChat1()                        
  770. //{                        
  771. //     Say(    "Target",    1,    "Good shot.",    "F2_DM_goodshot.wav"    );
  772. //}
  773.  
  774. //function QuickChat1()                        
  775. //{                        
  776. //     Say(    "Target",    1,    "Gotta go.",    "F2_DM_gottago.wav"    );
  777. //}
  778.  
  779. //function QuickChat1()                        
  780. //{                        
  781. //     Say(    "Target",    1,    "Heheee.",    "F2_DM_heheee.wav"    );
  782. //}
  783.  
  784. //function QuickChat1()                        
  785. //{                        
  786. //     Say(    "Target",    1,    "Hurts real bad don't it?",    "F2_DM_hurtsrealbad.wav"    );
  787. //}
  788.  
  789. //function QuickChat1()                        
  790. //{                        
  791. //     Say(    "Target",    1,    "I got you!",    "F2_DM_igotyou.wav"    );
  792. //}
  793.  
  794. //function QuickChat1()                        
  795. //{                        
  796. //     Say(    "Target",    1,    "I love it when they explode that way.",    "F2_DM_iloveitwhen.wav"    );
  797. //}
  798.  
  799. //function QuickChat1()                        
  800. //{                        
  801. //     Say(    "Everybody",    1,    "It's party time!",    "F2_DM_itspartytime.wav"    );
  802. //}
  803.  
  804. //function QuickChat1()                        
  805. //{                        
  806. //     Say(    "Target",    1,    "Later.",    "F2_DM_later.wav"    );
  807. //}
  808.  
  809. //function QuickChat1()                        
  810. //{                        
  811. //     Say(    "Target",    1,    "Not you again!",    "F2_DM_notyouagain.wav"    );
  812. //}
  813.  
  814. //function QuickChat1()                        
  815. //{                        
  816. //     Say(    "Target",    1,    "Somebody call a Doctor.",    "F2_DM_somebodycall.wav"    );
  817. //}
  818.  
  819. //function QuickChat1()                        
  820. //{                        
  821. //     Say(    "Target",    1,    "That'll teach you!",    "F2_DM_thatllteach.wav"    );
  822. //}
  823.  
  824. //function QuickChat1()                        
  825. //{                        
  826. //     Say(    "Target",    1,    "Your mother was a duster.",    "F2_DM_yourmother.WAV"    );
  827. //}
  828.  
  829. //function QuickChat1()                        
  830. //{                        
  831. //     Say(    "Target",    1,    "Aaaargh!",    "F3_Riana_aaaargh.WAV"    );
  832. //}
  833.  
  834. //function QuickChat1()                        
  835. //{                        
  836. //     Say(    "Target",    1,    "Damn! Damn! Damn!",    "F3_Riana_damn3.WAV"    );
  837. //}
  838.  
  839. //function QuickChat1()                        
  840. //{                        
  841. //     Say(    "Target",    1,    "Get your hand off the stick.",    "F3_Riana_getyourhand.wav"    );
  842. //}
  843.  
  844. //function QuickChat1()                        
  845. //{                        
  846. //     Say(    "Target",    1,    "Kiss-kiss boom-boom!",    "F3_Riana_kisskiss.WAV"    );
  847. //}
  848.  
  849. //function QuickChat1()                        
  850. //{                        
  851. //     Say(    "Target",    1,    "Let's find trouble.",    "F3_Riana_letsfindt.WAV"    );
  852. //}
  853.  
  854. //function QuickChat1()                        
  855. //{                        
  856. //     Say(    "Target",    1,    "Poppin' caps baby.",    "F3_Riana_poppinc.WAV"    );
  857. //}
  858.  
  859. //function QuickChat1()                        
  860. //{                        
  861. //     Say(    "Target",    1,    "Watchit, brain-burn!",    "F3_Riana_watchit.WAV"    );
  862. //}
  863.  
  864. //function QuickChat1()                        
  865. //{                        
  866. //     Say(    "Target",    1,    "Wooohaaaa!",    "F3_Riana_woo.WAV"    );
  867. //}
  868.  
  869. //function QuickChat1()                        
  870. //{                        
  871. //     Say(    "Target",    1,    "Yahoo!",    "F3_Riana_yahoo.WAV"    );
  872. //}
  873.  
  874. //function QuickChat1()                        
  875. //{                        
  876. //     Say(    "Target",    1,    "Brains sure don't get in your way!",    "F4_Tiger_brains.WAV"    );
  877. //}
  878.  
  879. //function QuickChat1()                        
  880. //{                        
  881. //     Say(    "Target",    1,    "Bring it on!",    "F4_Tiger_bringiton.WAV"    );
  882. //}
  883.  
  884. //function QuickChat1()                        
  885. //{                        
  886. //     Say(    "Target",    1,    "Cut the crap, okay?!",    "F4_Tiger_cutthe.WAV"    );
  887. //}
  888.  
  889. //function QuickChat1()                        
  890. //{                        
  891. //     Say(    "Target",    1,    "Damn! I am SO good!",    "F4_Tiger_damIam.wav"    );
  892. //}
  893.  
  894. //function QuickChat1()                        
  895. //{                        
  896. //     Say(    "Target",    1,    "Imscorched, Dammit!!",    "F4_Tiger_Imscorched.WAV"    );
  897. //}
  898.  
  899. //function QuickChat1()                        
  900. //{                        
  901. //     Say(    "Target",    1,    "I need a hot bath.",    "F4_Tiger_ineeda.WAV"    );
  902. //}
  903.  
  904. //function QuickChat1()                        
  905. //{                        
  906. //     Say(    "Target",    1,    "I wanna hear you scream.",    "F4_Tiger_iwannahear.wav"    );
  907. //}
  908.  
  909. //function QuickChat1()                        
  910. //{                        
  911. //     Say(    "Target",    1,    "Oh yeah that's it!",    "F4_Tiger_ohyeah.WAV"    );
  912. //}
  913.  
  914. //function QuickChat1()                        
  915. //{                        
  916. //     Say(    "Target",    1,    "Wahoo! This just rocks!",    "F4_Tiger_wahoo.WAV"    );
  917. //}
  918.  
  919. //function QuickChat1()                        
  920. //{                        
  921. //     Say(    "Target",    1,    "Aaaaaghh!",    "F5_Verity_aaaaaghh.WAV"    );
  922. //}
  923.  
  924. //function QuickChat1()                        
  925. //{                        
  926. //     Say(    "Target",    1,    "Heh heh heh, That one's gone!",    "F5_Verity_hehe.WAV"    );
  927. //}
  928.  
  929. //function QuickChat1()                        
  930. //{                        
  931. //     Say(    "Target",    1,    "I'm burning!",    "F5_Verity_Imburning.WAV"    );
  932. //}
  933.  
  934. //function QuickChat1()                        
  935. //{                        
  936. //     Say(    "Target",    1,    "I'm having a bad night.",    "F5_Verity_imhaving.wav"    );
  937. //}
  938.  
  939. //function QuickChat1()                        
  940. //{                        
  941. //     Say(    "Target",    1,    "No mercy for the bastards.",    "F5_Verity_nomercy.WAV"    );
  942. //}
  943.  
  944. //function QuickChat1()                        
  945. //{                        
  946. //     Say(    "Target",    1,    "Oh crap I don't need this.",    "F5_Verity_ohcrap.wav"    );
  947. //}
  948.  
  949. //function QuickChat1()                        
  950. //{                        
  951. //     Say(    "Target",    1,    "Ooh! Stone Cool.",    "F5_Verity_oohstone.WAV"    );
  952. //}
  953.  
  954. //function QuickChat1()                        
  955. //{                        
  956. //     Say(    "Target",    1,    "Oh that's gotta hurt!",    "F5_Verity_othats.WAV"    );
  957. //}
  958.  
  959. //function QuickChat1()                        
  960. //{                        
  961. //     Say(    "Target",    1,    "Watch yer dusting target!",    "F5_Verity_watchyer.WAV"    );
  962. //}
  963.  
  964. //function QuickChat1()                        
  965. //{                        
  966. //     Say(    "Target",    1,    "All right! Blasted 'em to hell.",    "F6_DWish_alright.WAV"    );
  967. //}
  968.  
  969. //function QuickChat1()                        
  970. //{                        
  971. //     Say(    "Target",    1,    "Argh!",    "F6_DWish_argh.WAV"    );
  972. //}
  973.  
  974. //function QuickChat1()                        
  975. //{                        
  976. //     Say(    "Target",    1,    "Flame or fade, right?",    "F6_DWish_flame.WAV"    );
  977. //}
  978.  
  979. //function QuickChat1()                        
  980. //{                        
  981. //     Say(    "Target",    1,    "Give it to me baby, uh-huh.",    "F6_Dwish_giveittome.WAV"    );
  982. //}
  983.  
  984. //function QuickChat1()                        
  985. //{                        
  986. //     Say(    "Target",    1,    "Got 'em.",    "F6_DWish_gotem.WAV"    );
  987. //}
  988.  
  989. //function QuickChat1()                        
  990. //{                        
  991. //     Say(    "Target",    1,    "I'm hit, damn it hurts!",    "F6_DWish_imhit.WAV"    );
  992. //}
  993.  
  994. //function QuickChat1()                        
  995. //{                        
  996. //     Say(    "Target",    1,    "I'm not interested.",    "F6_DWish_Imnot.WAV"    );
  997. //}
  998.  
  999. //function QuickChat1()                        
  1000. //{                        
  1001. //     Say(    "Target",    1,    "Look at that sky. So peaceful.",    "F6_DWish_lookitthatl.WAV"    );
  1002. //}
  1003.  
  1004. //function QuickChat1()                        
  1005. //{                        
  1006. //     Say(    "Target",    1,    "Now it's my turn.",    "F6_DWish_nowitsmyturn.WAV"    );
  1007. //}
  1008.  
  1009. //function QuickChat1()                        
  1010. //{                        
  1011. //     Say(    "Target",    1,    "Aaagh!",    "F7_G_aaagh.WAV"    );
  1012. //}
  1013.  
  1014. //function QuickChat1()                        
  1015. //{                        
  1016. //     Say(    "Target",    1,    "Dusted that baby.",    "F7_G_dustedthatbaby.WAV"    );
  1017. //}
  1018.  
  1019. //function QuickChat1()                        
  1020. //{                        
  1021. //     Say(    "Target",    1,    "Hey you shot me!",    "F7_G_heyyoshotme.WAV"    );
  1022. //}
  1023.  
  1024. //function QuickChat1()                        
  1025. //{                        
  1026. //     Say(    "Target",    1,    "Hurt//maim//kill.",    "F7_G_hurtmaimkill.wav"    );
  1027. //}
  1028.  
  1029. //function QuickChat1()                        
  1030. //{                        
  1031. //     Say(    "Target",    1,    "I could sure use some coffee.",    "F7_G_icouldsureuse.WAV"    );
  1032. //}
  1033.  
  1034. //function QuickChat1()                        
  1035. //{                        
  1036. //     Say(    "Target",    1,    "It's been a long trip, huh?",    "F7_G_itsbeen.WAV"    );
  1037. //}
  1038.  
  1039. //function QuickChat1()                        
  1040. //{                        
  1041. //     Say(    "Target",    1,    "Target blown to hell!",    "F7_G_target.WAV"    );
  1042. //}
  1043.  
  1044. //function QuickChat1()                        
  1045. //{                        
  1046. //     Say(    "Target",    1,    "Wahooo!",    "F7_G_wahooo.WAV"    );
  1047. //}
  1048.  
  1049. //function QuickChat1()                        
  1050. //{                        
  1051. //     Say(    "Target",    1,    "What is your probem?",    "F7_G_whatis.WAV"    );
  1052. //}
  1053.  
  1054. //function QuickChat1()                        
  1055. //{                        
  1056. //     Say(    "Target",    1,    "OOF!",    "GEN_DTH01.WAV"    );
  1057. //}
  1058.  
  1059. //function QuickChat1()                        
  1060. //{                        
  1061. //     Say(    "Target",    1,    "OOF!",    "GEN_DTH02.WAV"    );
  1062. //}
  1063.  
  1064. //function QuickChat1()                        
  1065. //{                        
  1066. //     Say(    "Target",    1,    "OOF!",    "GEN_DTH03.WAV"    );
  1067. //}
  1068.  
  1069. //function QuickChat1()                        
  1070. //{                        
  1071. //     Say(    "Target",    1,    "OOF!",    "GEN_DTH04.WAV"    );
  1072. //}
  1073.  
  1074. //function QuickChat1()                        
  1075. //{                        
  1076. //     Say(    "Target",    1,    "OOF!",    "GEN_DTH05.WAV"    );
  1077. //}
  1078.  
  1079. //function QuickChat1()                        
  1080. //{                        
  1081. //     Say(    "Target",    1,    "OOF!",    "GEN_DTH06.WAV"    );
  1082. //}
  1083.  
  1084. //function QuickChat1()                        
  1085. //{                        
  1086. //     Say(    "Target",    1,    "OOF!",    "GEN_DTH07.WAV"    );
  1087. //}
  1088.  
  1089. //function QuickChat1()                        
  1090. //{                        
  1091. //     Say(    "Target",    1,    "Hey, anyone here still alive?",    "M_heyanyone.WAV"    );
  1092. //}
  1093.  
  1094. //function QuickChat1()                        
  1095. //{                        
  1096. //     Say(    "Target",    1,    "Nobody left, save yourselves!",    "M_nobodyleft.WAV"    );
  1097. //}
  1098.  
  1099. //function QuickChat1()                        
  1100. //{                        
  1101. //     Say(    "Target",    1,    "Tell my wife I loved her.",    "M_tellmywifeI.wav"    );
  1102. //}
  1103.  
  1104. //function QuickChat1()                        
  1105. //{                        
  1106. //     Say(    "Target",    1,    "I have the flag.",    "M0_CTF_ihave.wav"    );
  1107. //}
  1108.  
  1109. //function QuickChat1()                        
  1110. //{                        
  1111. //     Say(    "Target",    1,    "I'm almost there.",    "M0_CTF_imalmost.wav"    );
  1112. //}
  1113.  
  1114. //function QuickChat1()                        
  1115. //{                        
  1116. //     Say(    "Target",    1,    "I'm not gonna make it.",    "M0_CTF_imnotgonna.wav"    );
  1117. //}
  1118.  
  1119. //function QuickChat1()                        
  1120. //{                        
  1121. //     Say(    "Target",    1,    "One more flag scored!",    "M0_CTF_onemore.wav"    );
  1122. //}
  1123.  
  1124. //function QuickChat1()                        
  1125. //{                        
  1126. //     Say(    "Target",    1,    "They've got our flag!",    "M0_CTF_theyvegot.wav"    );
  1127. //}
  1128.  
  1129. //function QuickChat1()                        
  1130. //{                        
  1131. //     Say(    "Target",    1,    "Who has the flag?",    "M0_CTF_whohas.wav"    );
  1132. //}
  1133.  
  1134. //function QuickChat1()                        
  1135. //{                        
  1136. //     Say(    "Target",    1,    "Building is squikked.",    "M0_TDM_buildingi.wav"    );
  1137. //}
  1138.  
  1139. //function QuickChat1()                        
  1140. //{                        
  1141. //     Say(    "Target",    1,    "Cram this you monsters!",    "M0_TDM_cramthis.wav"    );
  1142. //}
  1143.  
  1144. //function QuickChat1()                        
  1145. //{                        
  1146. //     Say(    "Target",    1,    "Fire at Will.",    "M0_TDM_fireatwill.wav"    );
  1147. //}
  1148.  
  1149. //function QuickChat1()                        
  1150. //{                        
  1151. //     Say(    "Target",    1,    "Here they come.",    "M0_TDM_herethey.wav"    );
  1152. //}
  1153.  
  1154. //function QuickChat1()                        
  1155. //{                        
  1156. //     Say(    "Target",    1,    "I've got targets.",    "M0_TDM_ivegot.wav"    );
  1157. //}
  1158.  
  1159. //function QuickChat1()                        
  1160. //{                        
  1161. //     Say(    "Target",    1,    "Kill him.",    "M0_TDM_killhim.wav"    );
  1162. //}
  1163.  
  1164. //function QuickChat1()                        
  1165. //{                        
  1166. //     Say(    "Target",    1,    "Our base is nearly destroyed.",    "M0_TDM_ourbaseis.wav"    );
  1167. //}
  1168.  
  1169. //function QuickChat1()                        
  1170. //{                        
  1171. //     Say(    "Target",    1,    "Outta my way.",    "M0_TDM_outtamy.wav"    );
  1172. //}
  1173.  
  1174. //function QuickChat1()                        
  1175. //{                        
  1176. //     Say(    "Target",    1,    "Shoot them, not me!",    "M0_TDM_shootthem.wav"    );
  1177. //}
  1178.  
  1179. //function QuickChat1()                        
  1180. //{                        
  1181. //     Say(    "Target",    1,    "Spread out.",    "M0_TDM_spreadout.wav"    );
  1182. //}
  1183.  
  1184. //function QuickChat1()                        
  1185. //{                        
  1186. //     Say(    "Target",    1,    "Stay here.",    "M0_TDM_stayhere.wav"    );
  1187. //}
  1188.  
  1189. //function QuickChat1()                        
  1190. //{                        
  1191. //     Say(    "Target",    1,    "There's too many of them.",    "M0_TDM_therestoo.wav"    );
  1192. //}
  1193.  
  1194. //function QuickChat1()                        
  1195. //{                        
  1196. //     Say(    "Target",    1,    "They're at our base.",    "M0_TDM_theyreatour.wav"    );
  1197. //}
  1198.  
  1199. //function QuickChat1()                        
  1200. //{                        
  1201. //     Say(    "Target",    1,    "They're pad campin!",    "M0_TDM_theyrepad.wav"    );
  1202. //}
  1203.  
  1204. //function QuickChat1()                        
  1205. //{                        
  1206. //     Say(    "Target",    1,    "Turrets are history.",    "M0_TDM_turretsare.wav"    );
  1207. //}
  1208.  
  1209. //function QuickChat1()                        
  1210. //{                        
  1211. //     Say(    "Target",    1,    "Watch for friendlies.",    "M0_TDM_watchforf.wav"    );
  1212. //}
  1213.  
  1214. //function QuickChat1()                        
  1215. //{                        
  1216. //     Say(    "Target",    1,    "Watch my six.",    "M0_TDM_watchmysix.wav"    );
  1217. //}
  1218.  
  1219. //function QuickChat1()                        
  1220. //{                        
  1221. //     Say(    "Target",    1,    "Defective equipment, soldier?",    "M1_DM_defectivequip.WAV"    );
  1222. //}
  1223.  
  1224. //function QuickChat1()                        
  1225. //{                        
  1226. //     Say(    "Target",    1,    "Excellent.",    "M1_DM_excellent.WAV"    );
  1227. //}
  1228.  
  1229. //function QuickChat1()                        
  1230. //{                        
  1231. //     Say(    "Target",    1,    "Honorless dog!",    "M1_DM_honorlessdog.WAV"    );
  1232. //}
  1233.  
  1234. //function QuickChat1()                        
  1235. //{                        
  1236. //     Say(    "Target",    1,    "I'm going to burn you!",    "M1_DM_imgoingto.WAV"    );
  1237. //}
  1238.  
  1239. //function QuickChat1()                        
  1240. //{                        
  1241. //     Say(    "Target",    1,    "See how you like this.",    "M1_DM_seehowy.WAV"    );
  1242. //}
  1243.  
  1244. //function QuickChat1()                        
  1245. //{                        
  1246. //     Say(    "Target",    1,    "That shows very poor discipline.",    "M1_DM_thatshows.WAV"    );
  1247. //}
  1248.  
  1249. //function QuickChat1()                        
  1250. //{                        
  1251. //     Say(    "Target",    1,    "You panic easily.",    "M1_DM_youpanic.WAV"    );
  1252. //}
  1253.  
  1254. //function QuickChat1()                        
  1255. //{                        
  1256. //     Say(    "TargetTeam",    1,    "You're going down!",    "M1_DM_yourgoing.WAV"    );
  1257. //}
  1258.  
  1259. //function QuickChat1()                        
  1260. //{                        
  1261. //     Say(    "Target",    1,    "You're insane--and dead!",    "M1_DM_yourinsane.WAV"    );
  1262. //}
  1263.  
  1264. //function QuickChat1()                        
  1265. //{                        
  1266. //     Say(    "Target",    1,    "Can't make it...keep going.",    "M1_TDM_cantmakeit.WAV"    );
  1267. //}
  1268.  
  1269. //function QuickChat1()                        
  1270. //{                        
  1271. //     Say(    "Team",    1,    "Here they come.",    "M1_TDM_herethey.WAV"    );
  1272. //}
  1273.  
  1274. //function QuickChat1()                        
  1275. //{                        
  1276. //     Say(    "Target",    1,    "This is unacceptable.",    "M1_TDM_thisisunacc.WAV"    );
  1277. //}
  1278.  
  1279. //function QuickChat1()                        
  1280. //{                        
  1281. //     Say(    "Team",    1,    "Vape 'em!",    "M1_TDM_vapem.WAV"    );
  1282. //}
  1283.  
  1284. //function QuickChat1()                        
  1285. //{                        
  1286. //     Say(    "Target",    1,    "Call a damn tow truck!",    "M10_Jaguar_calladam.WAV"    );
  1287. //}
  1288.  
  1289. //function QuickChat1()                        
  1290. //{                        
  1291. //     Say(    "Target",    1,    "Let the dead bury the dead.",    "M10_Jaguar_letthedead.WAV"    );
  1292. //}
  1293.  
  1294. //function QuickChat1()                        
  1295. //{                        
  1296. //     Say(    "Target",    1,    "Uaahhhhh!",    "M10_Jaguar_uaahhhhh.WAV"    );
  1297. //}
  1298.  
  1299. //function QuickChat1()                        
  1300. //{                        
  1301. //     Say(    "Target",    1,    "Woo-ha! Awesome!",    "M10_Jaguar_wooh.WAV"    );
  1302. //}
  1303.  
  1304. //function QuickChat1()                        
  1305. //{                        
  1306. //     Say(    "Target",    1,    "Ohohobart!",    "M10_ohohobart.WAV"    );
  1307. //}
  1308.  
  1309. //function QuickChat1()                        
  1310. //{                        
  1311. //     Say(    "Target",    1,    "Bloody hell.",    "M10_Rajah_bloodyhell.WAV"    );
  1312. //}
  1313.  
  1314. //function QuickChat1()                        
  1315. //{                        
  1316. //     Say(    "Target",    1,    "Damn you! You miserable turd!",    "M10_Rajah_damnyou.WAV"    );
  1317. //}
  1318.  
  1319. //function QuickChat1()                        
  1320. //{                        
  1321. //     Say(    "Target",    1,    "How'd that taste?",    "M10_Rajah_howd.WAV"    );
  1322. //}
  1323.  
  1324. //function QuickChat1()                        
  1325. //{                        
  1326. //     Say(    "Target",    1,    "Are you brain damaged or something?",    "M11_areyoubraind.WAV"    );
  1327. //}
  1328.  
  1329. //function QuickChat1()                        
  1330. //{                        
  1331. //     Say(    "Target",    1,    "Boom baby boom! Hoiw!",    "M11_boombaby.WAV"    );
  1332. //}
  1333.  
  1334. //function QuickChat1()                        
  1335. //{                        
  1336. //     Say(    "Target",    1,    "Damn this place sucks.",    "M11_damnthis.WAV"    );
  1337. //}
  1338.  
  1339. //function QuickChat1()                        
  1340. //{                        
  1341. //     Say(    "Target",    1,    "Gonna watch you burn, dust scum!",    "M11_gonnawacth.wav"    );
  1342. //}
  1343.  
  1344. //function QuickChat1()                        
  1345. //{                        
  1346. //     Say(    "Target",    1,    "Hhoiiiuh!",    "M11_hhoiiiuh.wav"    );
  1347. //}
  1348.  
  1349. //function QuickChat1()                        
  1350. //{                        
  1351. //     Say(    "Target",    1,    "I'll be ready to party after this.",    "M11_illbereadytop.WAV"    );
  1352. //}
  1353.  
  1354. //function QuickChat1()                        
  1355. //{                        
  1356. //     Say(    "Target",    1,    "Murdered that one!",    "M11_murdered.WAV"    );
  1357. //}
  1358.  
  1359. //function QuickChat1()                        
  1360. //{                        
  1361. //     Say(    "Target",    1,    "No problem.",    "M11_noproblem.WAV"    );
  1362. //}
  1363.  
  1364. //function QuickChat1()                        
  1365. //{                        
  1366. //     Say(    "Target",    1,    "Uuaahhh!",    "M11_uuaahhh.WAV"    );
  1367. //}
  1368.  
  1369. //function QuickChat1()                        
  1370. //{                        
  1371. //     Say(    "Target",    1,    "As an ox goes to the slaughter, so go we.",    "M12_HMan_asanox.WAV"    );
  1372. //}
  1373.  
  1374. //function QuickChat1()                        
  1375. //{                        
  1376. //     Say(    "Target",    1,    "Burn the scum.",    "M12_HMan_burnt.WAV"    );
  1377. //}
  1378.  
  1379. //function QuickChat1()                        
  1380. //{                        
  1381. //     Say(    "Target",    1,    "Dammit! hold still!",    "M12_HMan_dammit.WAV"    );
  1382. //}
  1383.  
  1384. //function QuickChat1()                        
  1385. //{                        
  1386. //     Say(    "Target",    1,    "I'm stuck working with scum.",    "M12_HMan_imstuck.WAV"    );
  1387. //}
  1388.  
  1389. //function QuickChat1()                        
  1390. //{                        
  1391. //     Say(    "Target",    1,    "Nouhhh!",    "M12_HMan_nouhhh.WAV"    );
  1392. //}
  1393.  
  1394. //function QuickChat1()                        
  1395. //{                        
  1396. //     Say(    "Target",    1,    "Outta the way.",    "M12_HMan_outta.WAV"    );
  1397. //}
  1398.  
  1399. //function QuickChat1()                        
  1400. //{                        
  1401. //     Say(    "Target",    1,    "That'll teach you.",    "M12_HMan_thatll.WAV"    );
  1402. //}
  1403.  
  1404. //function QuickChat1()                        
  1405. //{                        
  1406. //     Say(    "Target",    1,    "This isn't so bad, eh?",    "M12_HMan_thisis.WAV"    );
  1407. //}
  1408.  
  1409. //function QuickChat1()                        
  1410. //{                        
  1411. //     Say(    "Target",    1,    "Try to control that twitch, idiot!",    "M12_HMan_trytocon.WAV"    );
  1412. //}
  1413.  
  1414. //function QuickChat1()                        
  1415. //{                        
  1416. //     Say(    "Target",    1,    "Check yer six.",    "M2_WAR_checkyersix.wav"    );
  1417. //}
  1418.  
  1419. //function QuickChat1()                        
  1420. //{                        
  1421. //     Say(    "Target",    1,    "Cover me.",    "M2_WAR_coverme.wav"    );
  1422. //}
  1423.  
  1424. //function QuickChat1()                        
  1425. //{                        
  1426. //     Say(    "Target",    1,    "Cover my six.",    "M2_WAR_covermysix.wav"    );
  1427. //}
  1428.  
  1429. //function QuickChat1()                        
  1430. //{                        
  1431. //     Say(    "Target",    1,    "Fan out.",    "M2_WAR_fanout.wav"    );
  1432. //}
  1433.  
  1434. //function QuickChat1()                        
  1435. //{                        
  1436. //     Say(    "Target",    1,    "Hit their flank.",    "M2_WAR_hitflank.wav"    );
  1437. //}
  1438.  
  1439. //function QuickChat1()                        
  1440. //{                        
  1441. //     Say(    "Target",    1,    "Hit the buildings.",    "M2_WAR_hitthebuildings.wav"    );
  1442. //}
  1443.  
  1444. //function QuickChat1()                        
  1445. //{                        
  1446. //     Say(    "Target",    1,    "Hit their turrets.",    "M2_WAR_hitthierturrets.wav"    );
  1447. //}
  1448.  
  1449. //function QuickChat1()                        
  1450. //{                        
  1451. //     Say(    "Target",    1,    "Stay together.",    "M2_WAR_staytogether.wav"    );
  1452. //}
  1453.  
  1454. //function QuickChat1()                        
  1455. //{                        
  1456. //     Say(    "Target",    1,    "Watch my six.",    "M2_WAR_watchmysix.wav"    );
  1457. //}
  1458.  
  1459. //function QuickChat1()                        
  1460. //{                        
  1461. //     Say(    "Target",    1,    "Watch the hilltops.",    "M2_WAR_watchthehilltops.wav"    );
  1462. //}
  1463.  
  1464. //function QuickChat1()                        
  1465. //{                        
  1466. //     Say(    "Target",    1,    "Watch the turrets.",    "M2_WAR_watchtheturrets.wav"    );
  1467. //}
  1468.  
  1469. //function QuickChat1()                        
  1470. //{                        
  1471. //     Say(    "Target",    1,    "I have their flag cover me.",    "M3_CTF_Ihaveflagcover.wav"    );
  1472. //}
  1473.  
  1474. //function QuickChat1()                        
  1475. //{                        
  1476. //     Say(    "Target",    1,    "Keep 'em busy while I get their flag.",    "M3_CTF_keepembusy.wav"    );
  1477. //}
  1478.  
  1479. //function QuickChat1()                        
  1480. //{                        
  1481. //     Say(    "Target",    1,    "Keep 'em off our flag.",    "M3_CTF_keepemoffRflag.wav"    );
  1482. //}
  1483.  
  1484. //function QuickChat1()                        
  1485. //{                        
  1486. //     Say(    "Target",    1,    "Where's the flag?",    "M3_CTF_wheresthe.wav"    );
  1487. //}
  1488.  
  1489. //function QuickChat1()                        
  1490. //{                        
  1491. //     Say(    "Target",    1,    "Next!",    "M3_DM_next.wav"    );
  1492. //}
  1493.  
  1494. //function QuickChat1()                        
  1495. //{                        
  1496. //     Say(    "Target",    1,    "Wohoo! Splashed that one.",    "M3_DM_wohoo.WAV"    );
  1497. //}
  1498.  
  1499. //function QuickChat1()                        
  1500. //{                        
  1501. //     Say(    "Target",    1,    "Aim for the cockpit.",    "M3_TDM_aimfor.WAV"    );
  1502. //}
  1503.  
  1504. //function QuickChat1()                        
  1505. //{                        
  1506. //     Say(    "Target",    1,    "Check your six.",    "M3_TDM_checkyersix.wav"    );
  1507. //}
  1508.  
  1509. //function QuickChat1()                        
  1510. //{                        
  1511. //     Say(    "Target",    1,    "Don't shoot! I'm on your side.",    "M3_TDM_dontshoot.wav"    );
  1512. //}
  1513.  
  1514. //function QuickChat1()                        
  1515. //{                        
  1516. //     Say(    "Target",    1,    "Fall back.",    "M3_TDM_fallback.wav"    );
  1517. //}
  1518.  
  1519. //function QuickChat1()                        
  1520. //{                        
  1521. //     Say(    "Target",    1,    "Follow me.",    "M3_TDM_followme.wav"    );
  1522. //}
  1523.  
  1524. //function QuickChat1()                        
  1525. //{                        
  1526. //     Say(    "Target",    1,    "Get out of the way.",    "M3_TDM_getoutofthe.wav"    );
  1527. //}
  1528.  
  1529. //function QuickChat1()                        
  1530. //{                        
  1531. //     Say(    "Target",    1,    "Go heal up.",    "M3_TDM_gohealup.wav"    );
  1532. //}
  1533.  
  1534. //function QuickChat1()                        
  1535. //{                        
  1536. //     Say(    "Target",    1,    "Go reload.",    "M3_TDM_goreload.wav"    );
  1537. //}
  1538.  
  1539. //function QuickChat1()                        
  1540. //{                        
  1541. //     Say(    "Target",    1,    "Help! I need a little help here.",    "M3_TDM_helpIneed.wav"    );
  1542. //}
  1543.  
  1544. //function QuickChat1()                        
  1545. //{                        
  1546. //     Say(    "Target",    1,    "Here come the bastards.",    "M3_TDM_herecome.WAV"    );
  1547. //}
  1548.  
  1549. //function QuickChat1()                        
  1550. //{                        
  1551. //     Say(    "Target",    1,    "Hold your fire.",    "M3_TDM_holdfire.wav"    );
  1552. //}
  1553.  
  1554. //function QuickChat1()                        
  1555. //{                        
  1556. //     Say(    "Target",    1,    "Peel off.",    "M3_TDM_peeloff.wav"    );
  1557. //}
  1558.  
  1559. //function QuickChat1()                        
  1560. //{                        
  1561. //     Say(    "Target",    1,    "Regroup on me.",    "M3_TDM_regroupon.wav"    );
  1562. //}
  1563.  
  1564. //function QuickChat1()                        
  1565. //{                        
  1566. //     Say(    "Target",    1,    "Reload.",    "M3_TDM_reload.wav"    );
  1567. //}
  1568.  
  1569. //function QuickChat1()                        
  1570. //{                        
  1571. //     Say(    "Target",    1,    "Stay frosty people.",    "M3_TDM_stayfrosty.WAV"    );
  1572. //}
  1573.  
  1574. //function QuickChat1()                        
  1575. //{                        
  1576. //     Say(    "Target",    1,    "Take the lead.",    "M3_TDM_takelead.wav"    );
  1577. //}
  1578.  
  1579. //function QuickChat1()                        
  1580. //{                        
  1581. //     Say(    "Target",    1,    "Catchin' alotta heeeat!",    "M4_catchinalotta.WAV"    );
  1582. //}
  1583.  
  1584. //function QuickChat1()                        
  1585. //{                        
  1586. //     Say(    "Target",    1,    "killintimeisuponus.",    "M4_killintime.wav"    );
  1587. //}
  1588.  
  1589. //function QuickChat1()                        
  1590. //{                        
  1591. //     Say(    "Target",    1,    "Popped that weasel.",    "M4_poppedhat.WAV"    );
  1592. //}
  1593.  
  1594. //function QuickChat1()                        
  1595. //{                        
  1596. //     Say(    "Target",    1,    "Pour it on.",    "M4_pouriton.WAV"    );
  1597. //}
  1598.  
  1599. //function QuickChat1()                        
  1600. //{                        
  1601. //     Say(    "Target",    1,    "Rog! Target is dogmeat.",    "M4_rogtargeti.wav"    );
  1602. //}
  1603.  
  1604. //function QuickChat1()                        
  1605. //{                        
  1606. //     Say(    "Target",    1,    "Squikked the bastard.",    "M4_squikked.WAV"    );
  1607. //}
  1608.  
  1609. //function QuickChat1()                        
  1610. //{                        
  1611. //     Say(    "Target",    1,    "Yeah! Vaped!",    "M4_yeahvaped.wav"    );
  1612. //}
  1613.  
  1614. //function QuickChat1()                        
  1615. //{                        
  1616. //     Say(    "Target",    1,    "Your momma!",    "M4_yourmomma.WAV"    );
  1617. //}
  1618.  
  1619. //function QuickChat1()                        
  1620. //{                        
  1621. //     Say(    "Target",    1,    "Buzzard-kill.",    "M5_Buzzardkill.wav"    );
  1622. //}
  1623.  
  1624. //function QuickChat1()                        
  1625. //{                        
  1626. //     Say(    "Target",    1,    "Crash and burn.",    "M5_crashandburn.wav"    );
  1627. //}
  1628.  
  1629. //function QuickChat1()                        
  1630. //{                        
  1631. //     Say(    "Target",    1,    "Got you!",    "M5_DM_gotyou.wav"    );
  1632. //}
  1633.  
  1634. //function QuickChat1()                        
  1635. //{                        
  1636. //     Say(    "Target",    1,    "Hi buddy.",    "M5_DM_hibuddy.wav"    );
  1637. //}
  1638.  
  1639. //function QuickChat1()                        
  1640. //{                        
  1641. //     Say(    "Target",    1,    "I gotcha buddy!",    "M5_DM_igotcha.WAV"    );
  1642. //}
  1643.  
  1644. //function QuickChat1()                        
  1645. //{                        
  1646. //     Say(    "Target",    1,    "Prepare to die.",    "M5_DM_prepare.wav"    );
  1647. //}
  1648.  
  1649. //function QuickChat1()                        
  1650. //{                        
  1651. //     Say(    "Target",    1,    "Red hot and wilting.",    "M5_DM_redhot.WAV"    );
  1652. //}
  1653.  
  1654. //function QuickChat1()                        
  1655. //{                        
  1656. //     Say(    "Target",    1,    "Thank you sir.",    "M5_DM_Thankyousir.wav"    );
  1657. //}
  1658.  
  1659. //function QuickChat1()                        
  1660. //{                        
  1661. //     Say(    "Target",    1,    "Padcamper.",    "M5_padcamper.wav"    );
  1662. //}
  1663.  
  1664. //function QuickChat1()                        
  1665. //{                        
  1666. //     Say(    "Target",    1,    "Respawn killer.",    "M5_respawnkiller.wav"    );
  1667. //}
  1668.  
  1669. //function QuickChat1()                        
  1670. //{                        
  1671. //     Say(    "Target",    1,    "Rookie!",    "M5_rookie.wav"    );
  1672. //}
  1673.  
  1674. //function QuickChat1()                        
  1675. //{                        
  1676. //     Say(    "Target",    1,    "Sniper!",    "M5_sniper.wav"    );
  1677. //}
  1678.  
  1679. //function QuickChat1()                        
  1680. //{                        
  1681. //     Say(    "Target",    1,    "All units form on my signal.",    "M5_TDM_allunitsf.WAV"    );
  1682. //}
  1683.  
  1684. //function QuickChat1()                        
  1685. //{                        
  1686. //     Say(    "Target",    1,    "Get the hell out.",    "M5_TDM_getthe.WAV"    );
  1687. //}
  1688.  
  1689. //function QuickChat1()                        
  1690. //{                        
  1691. //     Say(    "Target",    1,    "Incoming!",    "M5_TDM_incoming.wav"    );
  1692. //}
  1693.  
  1694. //function QuickChat1()                        
  1695. //{                        
  1696. //     Say(    "Target",    1,    "Party at blue base.",    "M5_TDM_partyatblue.wav"    );
  1697. //}
  1698.  
  1699. //function QuickChat1()                        
  1700. //{                        
  1701. //     Say(    "Target",    1,    "Party at purple base.",    "M5_TDM_partyatpurple.wav"    );
  1702. //}
  1703.  
  1704. //function QuickChat1()                        
  1705. //{                        
  1706. //     Say(    "Target",    1,    "Party at red base.",    "M5_TDM_partyatred.wav"    );
  1707. //}
  1708.  
  1709. //function QuickChat1()                        
  1710. //{                        
  1711. //     Say(    "Target",    1,    "Party at yellow base.",    "M5_TDM_partyatyellow.wav"    );
  1712. //}
  1713.  
  1714. //function QuickChat1()                        
  1715. //{                        
  1716. //     Say(    "Target",    1,    "God sends meat and the devil sends cooks.",    "M6_Saxon_godsendsmeat.WAV"    );
  1717. //}
  1718.  
  1719. //function QuickChat1()                        
  1720. //{                        
  1721. //     Say(    "Target",    1,    "I could use a smoke.",    "M6_Saxon_Icoulduse.WAV"    );
  1722. //}
  1723.  
  1724. //function QuickChat1()                        
  1725. //{                        
  1726. //     Say(    "Target",    1,    "I found my thrill on blueberry hill.",    "M6_Saxon_ifoundmy.WAV"    );
  1727. //}
  1728.  
  1729. //function QuickChat1()                        
  1730. //{                        
  1731. //     Say(    "Target",    1,    "Music to my ears.",    "M6_Saxon_musictomyears.WAV"    );
  1732. //}
  1733.  
  1734. //function QuickChat1()                        
  1735. //{                        
  1736. //     Say(    "Target",    1,    "Well shit.",    "M6_Saxon_wellshit.WAV"    );
  1737. //}
  1738.  
  1739. //function QuickChat1()                        
  1740. //{                        
  1741. //     Say(    "Target",    1,    "<whistling>.",    "M6_Saxon_whistle.WAV"    );
  1742. //}
  1743.  
  1744. //function QuickChat1()                        
  1745. //{                        
  1746. //     Say(    "Target",    1,    "Yeah! Boom-baby-boom! hahah.",    "M6_Saxon_yeahboom.WAV"    );
  1747. //}
  1748.  
  1749. //function QuickChat1()                        
  1750. //{                        
  1751. //     Say(    "Target",    1,    "Yeah! Yeah! Yeah! Righteous.",    "M6_Saxon_yeahyeah.WAV"    );
  1752. //}
  1753.  
  1754. //function QuickChat1()                        
  1755. //{                        
  1756. //     Say(    "Target",    1,    "Fine, you want some?",    "M7_fineyouwantsome.WAV"    );
  1757. //}
  1758.  
  1759. //function QuickChat1()                        
  1760. //{                        
  1761. //     Say(    "Target",    1,    "Get 'em offa mee!",    "M7_getemoffamee.WAV"    );
  1762. //}
  1763.  
  1764. //function QuickChat1()                        
  1765. //{                        
  1766. //     Say(    "Target",    1,    "Gonna burn you now scrub!",    "M7_gonnaburn.WAV"    );
  1767. //}
  1768.  
  1769. //function QuickChat1()                        
  1770. //{                        
  1771. //     Say(    "Target",    1,    "I'm not going down alone.",    "M7_imnotgoingdown.WAV"    );
  1772. //}
  1773.  
  1774. //function QuickChat1()                        
  1775. //{                        
  1776. //     Say(    "Target",    1,    "I'm on fire!",    "M7_imonfire.WAV"    );
  1777. //}
  1778.  
  1779. //function QuickChat1()                        
  1780. //{                        
  1781. //     Say(    "Target",    1,    "Looking for blood.",    "M7_lookingforblood.wav"    );
  1782. //}
  1783.  
  1784. //function QuickChat1()                        
  1785. //{                        
  1786. //     Say(    "Target",    1,    "Niiiceone!",    "M7_niiiceone.WAV"    );
  1787. //}
  1788.  
  1789. //function QuickChat1()                        
  1790. //{                        
  1791. //     Say(    "Target",    1,    "Oohhh yeah, right there!",    "M7_oohhhyeahrightthere.WAV"    );
  1792. //}
  1793.  
  1794. //function QuickChat1()                        
  1795. //{                        
  1796. //     Say(    "Target",    1,    "Redline it! Go!",    "M7_redlineitgo.WAV"    );
  1797. //}
  1798.  
  1799. //function QuickChat1()                        
  1800. //{                        
  1801. //     Say(    "Target",    1,    "Aiyeehah!",    "M8_Hunter_aiyeehah.WAV"    );
  1802. //}
  1803.  
  1804. //function QuickChat1()                        
  1805. //{                        
  1806. //     Say(    "Target",    1,    "Good shooting.",    "M8_Hunter_good.wav"    );
  1807. //}
  1808.  
  1809. //function QuickChat1()                        
  1810. //{                        
  1811. //     Say(    "Target",    1,    "Nice job recruit.",    "M8_Hunter_nicejob.wav"    );
  1812. //}
  1813.  
  1814. //function QuickChat1()                        
  1815. //{                        
  1816. //     Say(    "Target",    1,    "Only a fool throws his spear at his brother.",    "M8_Hunter_onlya.WAV"    );
  1817. //}
  1818.  
  1819. //function QuickChat1()                        
  1820. //{                        
  1821. //     Say(    "Target",    1,    "Theiyeeee!",    "M8_Hunter_theiyeeee.WAV"    );
  1822. //}
  1823.  
  1824. //function QuickChat1()                        
  1825. //{                        
  1826. //     Say(    "Target",    1,    "Try again.",    "M8_Hunter_tryagain.WAV"    );
  1827. //}
  1828.  
  1829. //function QuickChat1()                        
  1830. //{                        
  1831. //     Say(    "Target",    1,    "Wanna tip? Don't piss off your squadmates!",    "M8_Hunter_wannatip.wav"    );
  1832. //}
  1833.  
  1834. //function QuickChat1()                        
  1835. //{                        
  1836. //     Say(    "Target",    1,    "Watch your target!",    "M8_Hunter_watch.WAV"    );
  1837. //}
  1838.  
  1839. //function QuickChat1()                        
  1840. //{                        
  1841. //     Say(    "Target",    1,    "Death is irrelevant.",    "M9_Delta6_deathis.WAV"    );
  1842. //}
  1843.  
  1844. //function QuickChat1()                        
  1845. //{                        
  1846. //     Say(    "Target",    1,    "Noooo!",    "M9_Delta6_noooo.WAV"    );
  1847. //}
  1848.  
  1849. //function QuickChat1()                        
  1850. //{                        
  1851. //     Say(    "Target",    1,    "Satisfying, yess!",    "M9_Delta6_satisfy.WAV"    );
  1852. //}
  1853.  
  1854. //function QuickChat1()                        
  1855. //{                        
  1856. //     Say(    "Target",    1,    "Target destroyed.",    "M9_Delta6_targetd.WAV"    );
  1857. //}
  1858.  
  1859. //function QuickChat1()                        
  1860. //{                        
  1861. //     Say(    "Target",    1,    "Target eliminated.",    "M9_Delta6_targetel.WAV"    );
  1862. //}
  1863.  
  1864. //function QuickChat1()                        
  1865. //{                        
  1866. //     Say(    "Target",    1,    "There can be only one.",    "M9_Delta6_therecan.WAV"    );
  1867. //}
  1868.  
  1869. //function QuickChat1()                        
  1870. //{                        
  1871. //     Say(    "Target",    1,    "When do we eat, leader?",    "M9_Delta6_whendo.WAV"    );
  1872. //}
  1873.  
  1874. //function QuickChat1()                        
  1875. //{                        
  1876. //     Say(    "Target",    1,    "Heeelllpmeee!",    "M9_heeelllpmeee.WAV"    );
  1877. //}
  1878.  
  1879. //function QuickChat1()                        
  1880. //{                        
  1881. //     Say(    "Target",    1,    "Maneuvering to engage enemy units.",    "MH_G1.WAV"    );
  1882. //}
  1883.  
  1884. //function QuickChat1()                        
  1885. //{                        
  1886. //     Say(    "Target",    1,    "Icehawk moving to assist you.",    "MH_G2.WAV"    );
  1887. //}
  1888.  
  1889. //function QuickChat1()                        
  1890. //{                        
  1891. //     Say(    "Target",    1,    "It's the Herc. Chicks dig the Herc!",    "MH_G3.wav"    );
  1892. //}
  1893.  
  1894. //function QuickChat1()                        
  1895. //{                        
  1896. //     Say(    "Target",    1,    "What is your major malfunction, son?",    "MH_G4.WAV"    );
  1897. //}
  1898.  
  1899. //function QuickChat1()                        
  1900. //{                        
  1901. //     Say(    "Target",    1,    "I joined the rebellion 'cause chicks love rebels. Ya know?",    "MH_G5.wav"    );
  1902. //}
  1903.  
  1904. //function QuickChat1()                        
  1905. //{                        
  1906. //     Say(    "Target",    1,    "My gear is stuck in reverse!",    "MH_G6.wav"    );
  1907. //}
  1908.  
  1909. //function QuickChat1()                        
  1910. //{                        
  1911. //     Say(    "Target",    1,    "So you're the one who killed my brother.",    "MH_T1.WAV"    );
  1912. //}
  1913.  
  1914. //function QuickChat1()                        
  1915. //{                        
  1916. //     Say(    "Target",    1,    "You damn glitch!",    "MH_T2.WAV"    );
  1917. //}
  1918.  
  1919. //function QuickChat1()                        
  1920. //{                        
  1921. //     Say(    "Target",    1,    "You think you're something?! Well eat this!",    "MH_T3.WAV"    );
  1922. //}
  1923.  
  1924.