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- ///////////////////////////////////////////////////////////////////////////////
- //NOTE TO TRANSLATORS. The following are idiomatic expressions and should not be translated
- //literally. Please do your best to create amusing "death messages" that will entertain the
- //people of your homeland.
- //
- //The death messages insert the handles of the person who died and the handle of the
- //person who killed them automatically in the death message which is displayed.
- //
- //There are three sections. The first, "generic", is used when a player kills him or
- //herself. This message will be used for all random, accidental deaths (explosion,
- //falling, perhaps others).
- //
- //The other two sections are used in cases where one player has killed another.
- //The second section, "active", places the handle (name) of the KILLER first, then
- //the handle (name) of the player who DIED second.
- //
- //The third section, "passive", places the handle (name) of the player who DIED
- //first, then the handle (name) of the KILLER second.
- //
- //The %s is where the player handles (names) are inserted into the string.
- //A player handle string (%s) does not have to be the first word in the message.
- ///////////////////////////////////////////////////////////////////////////////
-
- ///////////////////////////////////////////////////////////////////////////////
- // Death descriptions
- ///////////////////////////////////////////////////////////////////////////////
-
- // generic: player killed accidentally
- $deathMessage::genericCount = 1;
- $deathMessage::generic0 = "%s died.";
-
- // active: player kills player
- $deathMessage::activeCount = 18;
- $deathMessage::active0 = "%s ventilated %s.";
- $deathMessage::active1 = "%s donated %s's body to science.";
- $deathMessage::active2 = "%s introduces %s to the agony of defeat.";
- $deathMessage::active3 = "%s punched %s's ticket.";
- $deathMessage::active4 = "%s demonstrates death without dignity to %s.";
- $deathMessage::active5 = "%s invites %s to explore the past tense of being.";
- $deathMessage::active6 = "%s offs %s.";
- $deathMessage::active7 = "%s gives %s an out of body experience. ";
- $deathMessage::active8 = "%s burns %s to smelly jelly.";
- $deathMessage::active9 = "%s makes a righteous mess of %s.";
- $deathMessage::active10 = "%s composts %s.";
- $deathMessage::active11 = "%s invites %s to join the scenery.";
- $deathMessage::active12 = "%s gets medieval on %s.";
- $deathMessage::active13 = "%s wipes the floor with %s.";
- $deathMessage::active14 = "%s parties down on %s.";
- $deathMessage::active15 = "%s opens a can of whoopaz on %s.";
- $deathMessage::active16 = "%s massacred %s.";
- $deathMessage::active17 = "%s inflicts a coup de grace on %s.";
-
- // passive: player killed by player
- $deathMessage::passiveCount = 22;
- $deathMessage::passive0 = "%s is chewed up and spit out by %s";
- $deathMessage::passive1 = "%s got curb stomped by %s";
- $deathMessage::passive2 = "%s gets the Vulcan Nerve Pinch from %s";
- $deathMessage::passive3 = "%s felt the burn from %s.";
- $deathMessage::passive4 = "%s took it hard and hot from %s";
- $deathMessage::passive5 = "%s is now a crispy lawn ornament in %s's yard.";
- $deathMessage::passive6 = "%s brought a knife to the gun fight with %s.";
- $deathMessage::passive7 = "%s is snuffed by %s.";
- $deathMessage::passive8 = "%s gets a flying wedgie from %s.";
- $deathMessage::passive9 = "%s gets a nice wet vivisection from %s.";
- $deathMessage::passive10 = "%s's ticket was punched by %s.";
- $deathMessage::passive11 = "%s's personal space was violated by %s.";
- $deathMessage::passive12 = "%s is curb stomped by %s.";
- $deathMessage::passive13 = "%s makes an unsuccessful pass at %s.";
- $deathMessage::passive14 = "%s gets a little chin music from %s.";
- $deathMessage::passive15 = "%s receives a Chicago Overcoat from %s.";
- $deathMessage::passive16 = "%s is cut down in the prime of life by %s.";
- $deathMessage::passive17 = "%s gets drilled by %s.";
- $deathMessage::passive18 = "%s got eighty-sixed by %s.";
- $deathMessage::passive19 = "%s plays tackling dummy for %s.";
- $deathMessage::passive20 = "%s got slaughtered by %s.";
- $deathMessage::passive21 = "%s is annihilated by a lucky shot from %s.";
-