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- on mouseUp
- if soundBusy(1) then
- sound stop 1
- end if
- if the machineType < 255 then
- preLoadCast(1965, 1999)
- end if
- puppetSound("BOMB.aif")
- repeat with count = 1965 to 1999
- set the castNum of sprite 48 to count
- updateStage()
- set the castNum of sprite 48 to the number of cast "BOMB1"
- end repeat
- set the castNum of sprite 48 to the number of cast "BOMB1"
- puppetSound(0)
- go("JG", "Home")
- end
-