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- on enterFrame
- global gGettingMarker, ProductStatus
- if ProductStatus = "hidden" then
- HideRandoms()
- end if
- set the backColor of sprite 31 to 76
- if gGettingMarker <> 1 then
- CheckProduct()
- set the soundEnabled to 1
- set the volume of sound 1 to 255
- end if
- end
-
- on exitFrame
- global ProductCat, theProduct, gWasAt, gComingFrom, gGoingTo, gClock, gClockLong
- set holder to the frameLabel
- repeat with i = 1 to 4
- if char 3 of holder = i then
- set theProduct to item i of ProductCat
- end if
- end repeat
- end
-