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- //-----------------------------------------------------------------------------
- // ZZ> Gong sound
- IfCleanedUp
- tmpargument = 6
- tmpdistance = 8000
- PlayFullSound
-
-
- IfTooMuchBaggage
- tmpargument = 8
- tmpdistance = rand & 1023 + 13000
- PlaySound
- tmpargument = 6
- SendMessageNear
-
-
- IfUsed
- tmpargument = 7
- tmpdistance = rand & 2047 + 13000
- PlaySound
-
-
- IfKilled // This reduces the height of the char
- tmpargument = 2 // Death sound
- tmpdistance = rand & 2047 + 13000 //
- PlaySound //
- tmpargument = 3
- IfArmorIs
- tmpargument = MESSAGECOSTUME
- Else
- tmpargument = MESSAGEDEATH // Last words...
- IfTargetIsOnSameTeam // Fragged!
- tmpargument = MESSAGEFRAG //
- IfTargetIsSelf // No, just a damage tile
- tmpargument = MESSAGEACCIDENT //
- SendMessage //
- tmpargument = 65535 // Drop money
- DropMoney //
- DropKeys
- tmpargument = 45 //
- SetBumpHeight //
- IfLeaderKilled // Take control
- BecomeLeader //
- IfAttacked // Yell at friends
- SetTargetToWhoeverAttacked //
- IfTargetIsOnSameTeam //
- tmpargument = MESSAGEOUCH //
- SendMessageNear //
- tmpargument = 5 // Stop That sound
- tmpdistance = rand & 2047 + 13000 //
- PlaySound //
- Else //
- tmpargument = rand & 1 + 3 // Damage sounds
- tmpdistance = rand & 2047 + 13000 //
- PlaySound //
- End
-